Webdiplomacy Sci-Fi Simulator III Signups

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brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#401 Post by brainbomb » Fri Feb 16, 2018 7:06 pm

I will prioritize rovers for you guys. :)

Yer friendly neighborhood OS knows what you want

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#402 Post by thamrick » Fri Feb 16, 2018 7:30 pm

So why was Darg unable to rush a tech this phase?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#403 Post by brainbomb » Fri Feb 16, 2018 7:32 pm

thamrick wrote:
Fri Feb 16, 2018 7:30 pm
So why was Darg unable to rush a tech this phase?
Because he crawled into the vents to follow his pet squirrel.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#404 Post by thamrick » Fri Feb 16, 2018 7:48 pm

brainbomb wrote:
Fri Feb 16, 2018 7:32 pm
thamrick wrote:
Fri Feb 16, 2018 7:30 pm
So why was Darg unable to rush a tech this phase?
Because he crawled into the vents to follow his pet squirrel.
So if Uriah does anything during a phase, he is unable to rush?

Why are Jaromir and Hana able to go on the mission to capture the traitors when they have also performed other actions?

I guess I'm just struggling to understand how the timing/abilities mechanisms work

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#405 Post by brainbomb » Fri Feb 16, 2018 7:52 pm

thamrick wrote:
Fri Feb 16, 2018 7:48 pm
brainbomb wrote:
Fri Feb 16, 2018 7:32 pm
thamrick wrote:
Fri Feb 16, 2018 7:30 pm
So why was Darg unable to rush a tech this phase?
Because he crawled into the vents to follow his pet squirrel.
So if Uriah does anything during a phase, he is unable to rush?

Why are Jaromir and Hana able to go on the mission to capture the traitors when they have also performed other actions?

I guess I'm just struggling to understand how the timing/abilities mechanisms work
That will be their actions throughout next phase.
Uriah also disabled the comm jam device at a risk of injury.

Basically yavuz and ike result of mission will not be til mid phase 2. Their actions will be used for that phase.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#406 Post by brainbomb » Fri Feb 16, 2018 7:53 pm

During their mission they will both receive PMs from me and may post in game thread. Communications arent down.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#407 Post by thamrick » Fri Feb 16, 2018 7:56 pm

Ok. That makes sense. Thanks

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#408 Post by leon1122 » Fri Feb 16, 2018 8:16 pm

Wait, so do we have 50 unused workers now?

Also, don’t forget to bring tranquilizers.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#409 Post by thamrick » Fri Feb 16, 2018 8:28 pm

leon1122 wrote:
Fri Feb 16, 2018 8:16 pm
Wait, so do we have 50 unused workers now?

Also, don’t forget to bring tranquilizers.
No. We're researching Rovers this phase, then Laser Perimeter Defense next phase.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#410 Post by thamrick » Fri Feb 16, 2018 8:30 pm

Unless anyone strongly opposes it, I'll be using my Advanced Harvester to gather Steel this phase.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#411 Post by RagingIke297 » Fri Feb 16, 2018 8:31 pm

We have tranquilizers?!?!

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#412 Post by brainbomb » Fri Feb 16, 2018 8:37 pm

RagingIke297 wrote:
Fri Feb 16, 2018 8:31 pm
We have tranquilizers?!?!
Yes. Cardiology dept. Has many types of anesthesia

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#413 Post by RagingIke297 » Fri Feb 16, 2018 8:44 pm

brainbomb wrote:
Fri Feb 16, 2018 8:37 pm
RagingIke297 wrote:
Fri Feb 16, 2018 8:31 pm
We have tranquilizers?!?!
Yes. Cardiology dept. Has many types of anesthesia
Are they fired from a gun or hand injected?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#414 Post by RagingIke297 » Fri Feb 16, 2018 8:52 pm

Also, could we hypothetically use terraforming as a WMD? If we forcefully terraform a planet that has been previously terraformed would it destroy it? I promise I'm not a psychopath warlord or a galactic dictator or something, anything we can use can be used against us if people have the tech :|

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#415 Post by thamrick » Fri Feb 16, 2018 8:56 pm

##VOTE No on Proposal 1.5
##VOTE No on Proposal 1.8.1
##VOTE No on Proposal 1.8.2
##VOTE No on Proposal 1.8.3

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#416 Post by brainbomb » Fri Feb 16, 2018 9:01 pm

Brainbot: Guns?
Guns were outlawed in 2198.
Too dangerous. We were given no firearms on our journey. Most of our soldiers are trained in hand to hand combat, or small weapons training.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#417 Post by brainbomb » Fri Feb 16, 2018 9:02 pm

RagingIke297 wrote:
Fri Feb 16, 2018 8:52 pm
Also, could we hypothetically use terraforming as a WMD? If we forcefully terraform a planet that has been previously terraformed would it destroy it? I promise I'm not a psychopath warlord or a galactic dictator or something, anything we can use can be used against us if people have the tech :|
Yes thats how Earth was destroyed by the Brotherhood of Steel.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#418 Post by thamrick » Fri Feb 16, 2018 9:03 pm

brainbomb wrote:
Fri Feb 16, 2018 9:02 pm
RagingIke297 wrote:
Fri Feb 16, 2018 8:52 pm
Also, could we hypothetically use terraforming as a WMD? If we forcefully terraform a planet that has been previously terraformed would it destroy it? I promise I'm not a psychopath warlord or a galactic dictator or something, anything we can use can be used against us if people have the tech :|
Yes thats how Earth was destroyed by the Brotherhood of Steel.
Lol someone has been playing too much Fallout

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#419 Post by thamrick » Fri Feb 16, 2018 9:06 pm

thamrick wrote:
Fri Feb 16, 2018 6:17 pm
Phase 1 Charter Status

Proposal 1.1.a Choose Crisis Option A - Repair dome and stop the breach using 60 workers and 4 steel
Voided due to action

Proposal 1.1.b Choose Crisis Option B - Ignore and end the game.
Voided due to action

Proposal 1.2 The President shall be unable to veto legislation that passes with at least 75% Councilor approval.
Yea Votes: thamrick, yavuz, Ike
Nay Votes: RHK, ZaZa, darg, leon
--Proposal fails--

Proposal 1.3 No further restrictions shall be imposed on the presidential veto power. Proposal 1.2 will automatically fail if proposal 1.3 fails.
Yea Votes: thamrick, RHK, ZaZa, darg, leon, yavuz, Ike
Nay Votes:
--Proposal passes--

Proposal 1.4 Kill the squirrel.
Yea Votes:
Nay Votes: thamrick, ZaZa, leon, yavuz, darg, Ike
--Proposal fails--

Proposal 1.5 Capture the squirrel and keep as a pet.
Yea Votes: ZaZa, yavuz
Nay Votes: Ike, thamrick
--Proposal fails--

Proposal 1.6.1 Research Turbo Lasers Perimeter Defense
Yea Votes: leon, ZaZa, thamrick, yavuz
Nay Votes: Ike
--Proposal passes--

Proposal 1.6.2 Build Marsh Turbine
Yea Votes: leon, ZaZa, thamrick, yavuz, Ike
Nay Votes:
--Proposal passes--

Proposal 1.6.3 Build Mine - withdrawn

Proposal 1.6.4 Research Rovers
Yea Votes: thamrick, leon, Ike, Zaza
Nay Votes:
--Proposal passes--

Proposal 1.6.5 Build the District - withdrawn

Proposal 1.6.6 Send 30 workers to gather flowers
Yea Votes: leon, Ike, yavuz, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.6.7 Build Extra Harvesters
Yea Votes: leon, darg, thamrick, Ike
Nay Votes:
--Proposal passes--

Proposal 1.7.1 Pick up the traitors
Yea Votes: Szpoti, darg
Nay Votes: leon, yavuz
--Proposal fails--

Proposal 1.7.2 Attack the traitors
Yea Votes:
Nay Votes: leon
--Proposal fails--

Proposal 1.7.3 Ignore the traitors
Yea Votes:
Nay Votes: leon
--Proposal fails--

Proposal 1.7.4 Yavuz shapeshifts into Zayne and attempts to capture the traitors
Yea Votes: leon, Ike, yavuz, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.8.1 Let Lazlo attempt to hack the device in the Python
Yea Votes:
Nay Votes: thamrick
--Proposal fails--

Proposal 1.8.2 Let Lazlo arrange an EMP focused on the device in the Python
Yea Votes:
Nay Votes: thamrick
--Proposal fails--

Proposal 1.8.3 Let the device be, but don't use the Python until it's disabled
Yea Votes:
Nay Votes: thamrick
--Proposal fails--

Proposal 1.8.4 Send a worker to remove the processor from the Python.
Yea Votes: thamrick, darg, Ike, yavuz, Zaza, Szpoti
Nay Votes:
--Proposal passes--

Proposal 1.9 All proposals shall require at minimum one Councilor's yes vote aside from the acting president to be ratified into effect.
Yea Votes: thamrick, Ike
Nay Votes:
--Proposal passes--

Proposal 1.10.1 Send a distress signal
Yea Votes:
Nay Votes: Yavuz, Ike, Zaza
--Proposal fails--

Proposal 1.10.2 Don't send a distress signal
Yea Votes: Yavuz, Ike, Szpoti, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.11 Modify Prop 0.2 to Read: "All proposals must be proposed in their final form at least 3 hours before phase change to give players sufficient time to vote on them."
Yea Votes: Ike, yavuz
Nay Votes:
--Proposal passes--

Research Queue:
1. Rover (completed at end of phase)
2. Turbo Laser Perimeter Defense (completed at end of next phase)

Worker usage:
30 workers will harvest the alien flower
30 workers will build the Marsh Turbine
50 workers will build Extra Harvesters
1 worker will extract the processor from the Python*
1 worker will escort Yavuzovic on the mission to capture the traitors**
Updated Charter Status, pending Presidential veto.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#420 Post by RagingIke297 » Fri Feb 16, 2018 9:08 pm

@Brainbot, how much fuel would it take to get to a nearby system like Hyperion or Pollux?

Also, what other planets are in this system? I would think Endeavour1 and Endeavour2 at least...

Does Endeavour3 have satellites, similar to earths moon?

Also, Lazlo for MVP with these data compilations

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