Webdiplomacy Sci-Fi Simulator III Signups

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brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#381 Post by brainbomb » Fri Feb 16, 2018 5:31 pm

GM NOTE: I cannot disallow sending PMs to others as thatd be ratger unrealistic for the year 2300. That being said, I dont see why youd need to. Theres no hidden wincons

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#382 Post by thamrick » Fri Feb 16, 2018 5:35 pm

I'd agree 6 hours seems excessive. I get what you're saying though leon. Is the phase shift time inconvenient for anyone in other time zones? I could see it being a problem for people in Asia/Australia.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#383 Post by `ZaZaMaRaNDaBo` » Fri Feb 16, 2018 5:42 pm

I do not recall ever seeing an end of phase time. Could someone update me on the schedule? I feel like I'm playing catch-up since I didn't realize you guys were starting before the actual start date!

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#384 Post by RagingIke297 » Fri Feb 16, 2018 5:42 pm

0.2 as read allows people to only vote from 8 am - 1 pm pacific time and from 6 pm - 11 pm in Turkey which I believe is the furthest east we have anyone. I think its reasonable to shorten that to 11 am - 1 pm pacific and 9 pm - 11 pm Turkish time. As is the time for dedicated voting sucks for mebecause it falls between 10 am and 4 pm and I should be working, not that shortening the vote only time does anything for me in that regard, but I want more times to propose props

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#385 Post by thamrick » Fri Feb 16, 2018 5:47 pm

`ZaZaMaRaNDaBo` wrote:
Fri Feb 16, 2018 5:42 pm
I do not recall ever seeing an end of phase time. Could someone update me on the schedule? I feel like I'm playing catch-up since I didn't realize you guys were starting before the actual start date!
It's 10pm UTC or 5pm EST. Not sure what time zone you're in.
RagingIke297 wrote:
Fri Feb 16, 2018 5:42 pm
0.2 as read allows people to only vote from 8 am - 1 pm pacific time and from 6 pm - 11 pm in Turkey which I believe is the furthest east we have anyone. I think its reasonable to shorten that to 11 am - 1 pm pacific and 9 pm - 11 pm Turkish time. As is the time for dedicated voting sucks for mebecause it falls between 10 am and 4 pm and I should be working, not that shortening the vote only time does anything for me in that regard, but I want more times to propose props
It sounds like most people are on board with shortening the prop time restriction. My issue is with retroactively changing an already approved proposal.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#386 Post by RagingIke297 » Fri Feb 16, 2018 5:49 pm

@Zaza, it's 4 pm CST

Also, I didn't think about Australia do we have anyone playing from there?

Tham, the deadline snuck up on me, I wanted to get it in before and I didn't so I used that verbage so I could do it this phase.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#387 Post by `ZaZaMaRaNDaBo` » Fri Feb 16, 2018 5:51 pm

##Vote 1.10.1 Nay
##Vote 1.10.2 Yea

Let's just play dead. We also don't want to risk an intercepted distress signal.

##Vote 1.11 Yea

I don't see anything wrong with a retroactive amendment, especially if it disrupts the flow of the game.

I'm in central time. I notice you're from Indiana thamrick, so you're one hour ahead of me. :)

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#388 Post by RagingIke297 » Fri Feb 16, 2018 5:55 pm

Depends on where in Indiana he is

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#389 Post by leon1122 » Fri Feb 16, 2018 5:56 pm

thamrick wrote:
Fri Feb 16, 2018 5:31 pm
I don't think this should be allowed. Retroactively changing an already passed law. Propose it next phase, imo.
Normally, I would agree with you, but due to the subject and how close it was proposed to the 6 hour deadline, I’ll make a specific exception unless someone makes an objection, in which case I can simply veto.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#390 Post by thamrick » Fri Feb 16, 2018 5:58 pm

Lol I just support due process, that's all. I'm not gonna vote against it. Just voicing my disapproval.

Zaza, I probably should've looked at that lol.

##VOTE Yea on 1.10.2

Ike, I wasn't even aware parts of Indiana were CST lol. I'm EST. West Lafayette

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#391 Post by brainbomb » Fri Feb 16, 2018 6:00 pm

Zaza thats my fualt. I love this shit so much I cant resist the urge to make pregame phases. Im just glad you are here.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#392 Post by brainbomb » Fri Feb 16, 2018 6:00 pm

4 hours remain in phase 1

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#393 Post by thamrick » Fri Feb 16, 2018 6:17 pm

Phase 1 Charter Status

Proposal 1.1.a Choose Crisis Option A - Repair dome and stop the breach using 60 workers and 4 steel
Voided due to action

Proposal 1.1.b Choose Crisis Option B - Ignore and end the game.
Voided due to action

Proposal 1.2 The President shall be unable to veto legislation that passes with at least 75% Councilor approval.
Yea Votes: thamrick, yavuz, Ike
Nay Votes: RHK, ZaZa, darg, leon
--Proposal fails--

Proposal 1.3 No further restrictions shall be imposed on the presidential veto power. Proposal 1.2 will automatically fail if proposal 1.3 fails.
Yea Votes: thamrick, RHK, ZaZa, darg, leon, yavuz, Ike
Nay Votes:
--Proposal passes--

Proposal 1.4 Kill the squirrel.
Yea Votes:
Nay Votes: thamrick, ZaZa, leon, yavuz, darg, Ike
--Proposal fails--

Proposal 1.5 Capture the squirrel and keep as a pet.
Yea Votes: ZaZa, yavuz
Nay Votes: Ike
--Proposal fails--

Proposal 1.6.1 Research Turbo Lasers Perimeter Defense
Yea Votes: leon, ZaZa, thamrick, yavuz
Nay Votes: Ike
--Proposal passes--

Proposal 1.6.2 Build Marsh Turbine
Yea Votes: leon, ZaZa, thamrick, yavuz, Ike
Nay Votes:
--Proposal passes--

Proposal 1.6.3 Build Mine - withdrawn

Proposal 1.6.4 Research Rovers
Yea Votes: thamrick, leon, Ike, Zaza
Nay Votes:
--Proposal passes--

Proposal 1.6.5 Build the District - withdrawn

Proposal 1.6.6 Send 30 workers to gather flowers
Yea Votes: leon, Ike, yavuz, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.6.7 Build Extra Harvesters
Yea Votes: leon, darg, thamrick, Ike
Nay Votes:
--Proposal passes--

Proposal 1.7.1 Pick up the traitors
Yea Votes: Szpoti, darg
Nay Votes: leon, yavuz
--Proposal fails--

Proposal 1.7.2 Attack the traitors
Yea Votes:
Nay Votes: leon
--Proposal fails--

Proposal 1.7.3 Ignore the traitors
Yea Votes:
Nay Votes: leon
--Proposal fails--

Proposal 1.7.4 Yavuz shapeshifts into Zayne and attempts to capture the traitors
Yea Votes: leon, Ike, yavuz, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.8.1 Let Lazlo attempt to hack the device in the Python
Yea Votes:
Nay Votes:
--Proposal fails--

Proposal 1.8.2 Let Lazlo arrange an EMP focused on the device in the Python
Yea Votes:
Nay Votes:
--Proposal fails--

Proposal 1.8.3 Let the device be, but don't use the Python until it's disabled
Yea Votes:
Nay Votes:
--Proposal fails--

Proposal 1.8.4 Send a worker to remove the processor from the Python.
Yea Votes: thamrick, darg, Ike, yavuz, Zaza, Szpoti
Nay Votes:
--Proposal passes--

Proposal 1.9 All proposals shall require at minimum one Councilor's yes vote aside from the acting president to be ratified into effect.
Yea Votes: thamrick, Ike
Nay Votes:
--Proposal passes--

Proposal 1.10.1 Send a distress signal
Yea Votes:
Nay Votes: Yavuz, Ike, Zaza
--Proposal fails--

Proposal 1.10.2 Don't send a distress signal
Yea Votes: Yavuz, Ike, Szpoti, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.11 Modify Prop 0.2 to Read: "All proposals must be proposed in their final form at least 3 hours before phase change to give players sufficient time to vote on them."
Yea Votes: Ike, yavuz
Nay Votes:
--Proposal passes--

Research Queue:
1. Turbo Laser Perimeter Defense (completed at end of phase)
2. Rover (completed at end of next phase)

Worker usage:
30 workers will harvest the alien flower
30 workers will build the Marsh Turbine
50 workers will build Extra Harvesters
1 worker will extract the processor from the Python*
1 (or 2) worker(s) will escort Yavuzovic on the mission to capture the traitors**


##CALL Brainbot
* - you never answered whether this 1 worker would also be able to escort Yav

** - did this need to be a proposal or is it fine for us to just say who is going on the mission?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#394 Post by RagingIke297 » Fri Feb 16, 2018 6:22 pm

Great work tham, people can vote very easily now. Also, am I going with Yavu as pilot or should I do something else?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#395 Post by thamrick » Fri Feb 16, 2018 6:30 pm

I'd like to hear the answer from Brainbot about whether we can send 1 or 2 workers.

If we can only send 1, I'd recommend sending Yavuz (as Zayne), Ike (to pilot), RHK (for the 10% success chance), and the worker

If we can send 2, I'd recommend sending Yav & Ike and the 2 workers. But honestly, it still might be better to send RHK.

If something goes horribly wrong and the people on the mission die, it'll be game over whether we send 2 or 3.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#396 Post by brainbomb » Fri Feb 16, 2018 6:33 pm

Thamrick is my spirit animal

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#397 Post by brainbomb » Fri Feb 16, 2018 6:33 pm

You have 1 leftover worker. Firma, the person who snitched to yavuz about the escapees

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#398 Post by thamrick » Fri Feb 16, 2018 6:47 pm

brainbomb wrote:
Fri Feb 16, 2018 6:33 pm
Thamrick is my spirit animal
https://media.giphy.com/media/u33BcMbqQmJGg/giphy.gif

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#399 Post by leon1122 » Fri Feb 16, 2018 6:47 pm

Maybe we should change the build orders to leave 2 workers to go on the mission.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#400 Post by brainbomb » Fri Feb 16, 2018 6:48 pm

thamrick wrote:
Fri Feb 16, 2018 6:17 pm
Phase 1 Charter Status

Proposal 1.1.a Choose Crisis Option A - Repair dome and stop the breach using 60 workers and 4 steel
Voided due to action

Proposal 1.1.b Choose Crisis Option B - Ignore and end the game.
Voided due to action

Proposal 1.2 The President shall be unable to veto legislation that passes with at least 75% Councilor approval.
Yea Votes: thamrick, yavuz, Ike
Nay Votes: RHK, ZaZa, darg, leon
--Proposal fails--

Proposal 1.3 No further restrictions shall be imposed on the presidential veto power. Proposal 1.2 will automatically fail if proposal 1.3 fails.
Yea Votes: thamrick, RHK, ZaZa, darg, leon, yavuz, Ike
Nay Votes:
--Proposal passes--

Proposal 1.4 Kill the squirrel.
Yea Votes:
Nay Votes: thamrick, ZaZa, leon, yavuz, darg, Ike
--Proposal fails--

Proposal 1.5 Capture the squirrel and keep as a pet.
Yea Votes: ZaZa, yavuz
Nay Votes: Ike
--Proposal fails--

Proposal 1.6.1 Research Turbo Lasers Perimeter Defense
Yea Votes: leon, ZaZa, thamrick, yavuz
Nay Votes: Ike
--Proposal passes--

Proposal 1.6.2 Build Marsh Turbine
Yea Votes: leon, ZaZa, thamrick, yavuz, Ike
Nay Votes:
--Proposal passes--

Proposal 1.6.3 Build Mine - withdrawn

Proposal 1.6.4 Research Rovers
Yea Votes: thamrick, leon, Ike, Zaza
Nay Votes:
--Proposal passes--

Proposal 1.6.5 Build the District - withdrawn

Proposal 1.6.6 Send 30 workers to gather flowers
Yea Votes: leon, Ike, yavuz, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.6.7 Build Extra Harvesters
Yea Votes: leon, darg, thamrick, Ike
Nay Votes:
--Proposal passes--

Proposal 1.7.1 Pick up the traitors
Yea Votes: Szpoti, darg
Nay Votes: leon, yavuz
--Proposal fails--

Proposal 1.7.2 Attack the traitors
Yea Votes:
Nay Votes: leon
--Proposal fails--

Proposal 1.7.3 Ignore the traitors
Yea Votes:
Nay Votes: leon
--Proposal fails--

Proposal 1.7.4 Yavuz shapeshifts into Zayne and attempts to capture the traitors
Yea Votes: leon, Ike, yavuz, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.8.1 Let Lazlo attempt to hack the device in the Python
Yea Votes:
Nay Votes:
--Proposal fails--

Proposal 1.8.2 Let Lazlo arrange an EMP focused on the device in the Python
Yea Votes:
Nay Votes:
--Proposal fails--

Proposal 1.8.3 Let the device be, but don't use the Python until it's disabled
Yea Votes:
Nay Votes:
--Proposal fails--

Proposal 1.8.4 Send a worker to remove the processor from the Python.
Yea Votes: thamrick, darg, Ike, yavuz, Zaza, Szpoti
Nay Votes:
--Proposal passes--

Proposal 1.9 All proposals shall require at minimum one Councilor's yes vote aside from the acting president to be ratified into effect.
Yea Votes: thamrick, Ike
Nay Votes:
--Proposal passes--

Proposal 1.10.1 Send a distress signal
Yea Votes:
Nay Votes: Yavuz, Ike, Zaza
--Proposal fails--

Proposal 1.10.2 Don't send a distress signal
Yea Votes: Yavuz, Ike, Szpoti, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.11 Modify Prop 0.2 to Read: "All proposals must be proposed in their final form at least 3 hours before phase change to give players sufficient time to vote on them."
Yea Votes: Ike, yavuz
Nay Votes:
--Proposal passes--

Research Queue:
1. Turbo Laser Perimeter Defense (completed at end of phase)
2. Rover (completed at end of next phase)

Worker usage:
30 workers will harvest the alien flower
30 workers will build the Marsh Turbine
50 workers will build Extra Harvesters
1 worker will extract the processor from the Python*
1 (or 2) worker(s) will escort Yavuzovic on the mission to capture the traitors**


##CALL Brainbot
* - you never answered whether this 1 worker would also be able to escort Yav

** - did this need to be a proposal or is it fine for us to just say who is going on the mission?
Brainbot: I am noting that you cant really build harvesters until you unlock rovers.

So you may want to change your tech queue to be rovers and do laser defense next phase. Otherwise your workers will be building nothing.

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