I think forger could easily be goon. Janitor could as well, but I like having it to allow mafia to ensure a kill is not trackable by the FI. If I removed janitor, I would need to take FI out and replace with something.yavuzovic wrote: ↑Wed Apr 10, 2019 4:57 pmOr can't you make this game lighter. I liked judge - it's power can still work even if mafia have equal vote power. But I have a slight, little, optional objection; some roles in mafia pool are like put to be put, I mean you don't have to make all scumteam PRs. This is optional but I'd recommend changing one or two into Goons.
M45 GM?
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Re: M45 GM?
Re: M45 GM?
I'll host M46 then - it gives me more time to hash out flavor/roles. The actual PRs used will depend entirely on number of participants - 20+ people will allow for the day kill assassin and the jailer kill to try to get the game going in a good pace.
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Re: M45 GM?
Thank you worcej, you've got M46.
Brain's game is invite-only and 12 hour phases. Obviously if you want to play it, you should talk with him, but I don't think that that fits the bill for a traditional vanilla game. If anyone wants to GM a 48 hour day/24 hour night phase vanilla game, shoot me a PM.
Brain's game is invite-only and 12 hour phases. Obviously if you want to play it, you should talk with him, but I don't think that that fits the bill for a traditional vanilla game. If anyone wants to GM a 48 hour day/24 hour night phase vanilla game, shoot me a PM.
Re: M45 GM?
Again, I want to be co-GM. I think I will miss some parts so don't want to be main GM. Can play as player if you can deal with it on your own.
Re: M45 GM?
I am going to pass unfortunately on m45 I have no interest in playing in some boring van game. Good luck on it. Looking forward to worcej 46.
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Re: M45 GM?
Just a point of feedback to Worcej:
I really don't like setups where the death of one player causes other people on their team to lose their abilities, like " You have X powerz, but become a Goon if Role Y is lynched"
In my view this risks leading to a team collapsing quickly if they have an unlucky start.
I really don't like setups where the death of one player causes other people on their team to lose their abilities, like " You have X powerz, but become a Goon if Role Y is lynched"
In my view this risks leading to a team collapsing quickly if they have an unlucky start.
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Re: M45 GM?
What's vanilla about that?Jamiet99uk wrote: ↑Wed Apr 10, 2019 6:50 pmI'm gonna design a game where everyone starts with a one shot gun and a one use vest.
Re: M45 GM?
When we say a vanilla game, are we talking mountainous (all Vts and goons), or just very light, like only 1 cop, 1 doc, factional NK and RB?
Re: M45 GM?
I would like to try a super-vanilla game though. Maybe a mini-game would be better for a game without PRs because some mafias will really be undercover.
Re: M45 GM?
So if we want to use a yoghurt analogy - sort of like vanilla yoghurt (it still has some flavour) vs plain yoghurt (yuk)? And mafia with lots of roles is like yoghurt with granola and chocolate (the tastiest of them all)?

Re: M45 GM?
I think that's fine. But I'd probably go with the same thing that ND did last game - each person can only do one thing a night.Jamiet99uk wrote: ↑Wed Apr 10, 2019 6:47 pmJust a point of feedback to Worcej:
I really don't like setups where the death of one player causes other people on their team to lose their abilities, like " You have X powerz, but become a Goon if Role Y is lynched"
In my view this risks leading to a team collapsing quickly if they have an unlucky start.
Re: M45 GM?
It's the way to do it Worcej. If you need any help on it or anything feel free to drop me a line.
Re: M45 GM?
My proposal or plan rather is to always just have mini games going that are fun, experimental ect.
big games take forever and theres a huge backlog of gms wanting to run them
big games take forever and theres a huge backlog of gms wanting to run them
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