That's fair. Thank you!
And thanks for the continued development. I'm not trying to criticize the work that's been done; I'm just trying to understand.
#21 Post by Magnetic24 » Mon Apr 01, 2019 12:37 am
That's fair. Thank you!
#22 Post by jmo1121109 » Mon Apr 01, 2019 12:40 am
#23 Post by BobMcBob » Mon Apr 01, 2019 12:41 am
Well at the moment the only people who can fully understand it are the people who can reverse map the colour to the graph. I'm not one of them. However, this is obviously a huge step forward in mood-reading AI's and something to be celebrated.Magnetic24 wrote: ↑Mon Apr 01, 2019 12:34 amOK, so if the color is represented by what the model thinks is important, but the color does not exactly pertain to mood, then why is it called a mood? It's just an output of a model. Not to say that it doesn't mean anything to some people, but again, I'm just trying to understand. Thanks!peterwiggin wrote: ↑Mon Apr 01, 2019 12:30 amThe colors represent whatever the model thinks is important. By mapping to 3d space, we're essentially forcing the model to consider three dimensions when clustering your moods. Those dimensions may or not map neatly to English descriptions of mood.Magnetic24 wrote: ↑Mon Apr 01, 2019 12:27 am
OK... thanks for answering my question. One more, then... If you are just mapping analysis of my press/mouse movements and putting it on an rgb space, doesn't that mean that the colors represent nothing? No disrespect meant... I'm just trying to understand.
For example, I just finished a live game. The colors represented by the draw are red, green, purple, orange, blue, and yellow. My moods are represented by those colors... so my mood is very mixed?
Thanks!
#24 Post by Claesar » Mon Apr 01, 2019 1:03 am
#25 Post by Peregrine Falcon » Mon Apr 01, 2019 1:46 am
#26 Post by VillageIdiot » Mon Apr 01, 2019 2:11 am
#27 Post by Kremmen » Mon Apr 01, 2019 2:35 am
#28 Post by Squigs44 » Mon Apr 01, 2019 2:44 am
#29 Post by jmo1121109 » Mon Apr 01, 2019 2:51 am
That finished before I made the changes. Never seen that before...no idea what could cause that either.Kremmen wrote: ↑Mon Apr 01, 2019 2:35 ambtw, probably unrelated, but the last map on this game has no colour on any regions, so you can't tell who owned anything:
http://webdiplomacy.net/board.php?gameID=238938
#30 Post by Squigs44 » Mon Apr 01, 2019 2:54 am
Lol... Now every instance of that one holiday that shall not be named is being changed to May 1st.
#31 Post by Magnetic24 » Mon Apr 01, 2019 2:58 am
This also happened in this game http://webdiplomacy.net/board.php?gameID=237469 . I'm convinced that it's because the game drew in the retreats phase.jmo1121109 wrote: ↑Mon Apr 01, 2019 2:51 amThat finished before I made the changes. Never seen that before...no idea what could cause that either.Kremmen wrote: ↑Mon Apr 01, 2019 2:35 ambtw, probably unrelated, but the last map on this game has no colour on any regions, so you can't tell who owned anything:
http://webdiplomacy.net/board.php?gameID=238938
#32 Post by bo_sox48 » Mon Apr 01, 2019 2:59 am
What holiday falls on May 1st? I think you're confused.
#33 Post by dargorygel » Mon Apr 01, 2019 3:00 am
#34 Post by jmo1121109 » Mon Apr 01, 2019 4:00 am
By the way, you're the first person to have report this to us so enjoy your 500 points for our standing serious bug bounty.Kremmen wrote: ↑Mon Apr 01, 2019 2:35 ambtw, probably unrelated, but the last map on this game has no colour on any regions, so you can't tell who owned anything:
http://webdiplomacy.net/board.php?gameID=238938
#35 Post by bo_sox48 » Mon Apr 01, 2019 4:03 am
#36 Post by LeonWalras » Mon Apr 01, 2019 4:21 am
#37 Post by New England Fire Squad » Mon Apr 01, 2019 4:26 am
#38 Post by New England Fire Squad » Mon Apr 01, 2019 4:27 am
#39 Post by nxm » Mon Apr 01, 2019 5:39 am
#40 Post by LeonWalras » Mon Apr 01, 2019 5:56 am
I believe the AI is based on quantum computing, the mechanics of which can be a bit hard to understand but here's a handy guide for beginners.nxm wrote: ↑Mon Apr 01, 2019 5:39 amThe color-coded "mood" indicator is unintuitive and distracting. I'd rather a random color be assigned to each game and applied consistently, as right now the "mood" indicator has no key, and from the explanation given, there is no correlation between the colors and human moods, so this is just noise.
Without a more detailed explanation of how the color is computed from the data gathered, and the methodology of how that data is gathered, I find the "mood" indicator quite irritating.
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