Thank you, rokakoma, for illustrating far better than I why Gunboat is not diplomacy. The idea of two nations never attacking each other is utterly alien to the game. All alliances and all opponents are open.
Do you really? I can imagine games in which you have a noob who clearly has no idea what's going on having an observably different read to a more experienced player, but do you really get something similar in a quality game? It implies a high level of mastery that is unmatched by the others. Fascinating stuff.rokakoma wrote: ↑Mon Dec 24, 2018 8:12 pmSo, if you are a good gunboat player, you will "sense", which countries read what narratives. Some of them think you are the threat, others think, others are. If you are really good, you will know who thinks what. If you are a great player, you can make them think differently.
Not diplomacy though
