Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

If you have a game you want to play on the forum, you can do so here.
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Message
Author
LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2641 Post by LordQuas » Tue Jan 15, 2019 7:01 pm

although the true best line of play (and safest for town) is still no lynching as you don't risk losing or forcing yourself to lynch 3 scum in a row exactly correct

LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2642 Post by LordQuas » Tue Jan 15, 2019 7:05 pm

well it's clear I'm being lynched now but if town wonders why they lost this in post game

I can give you three answers

1. Look at the post counts, that's fucking shameful
2. Your site meta seems to incorporate a large amount of WIFOM and with coming up with the most elaborate intricate plans you can think of. This doesn't really help, it's easy for scum to fake and there's no counterplay as a town who doesn't want to just post about that nonsense all game. It's far more effective to stop fancy pants play and hunt wolfy ppl
3. Yeah ok this setup was kinda broken af lol, sorry bb

LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2643 Post by LordQuas » Tue Jan 15, 2019 7:07 pm

I would have made England the civ cop, and the SK might have wanted to have like an Odd/Even kill or something

just a thought, felt like there was wayyyy too much kp this game for the lack of protective

User avatar
worcej
Posts: 13235
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2644 Post by worcej » Tue Jan 15, 2019 7:09 pm

LordQuas wrote:
Tue Jan 15, 2019 7:05 pm
well it's clear I'm being lynched now but if town wonders why they lost this in post game

I can give you three answers

1. Look at the post counts, that's fucking shameful
2. Your site meta seems to incorporate a large amount of WIFOM and with coming up with the most elaborate intricate plans you can think of. This doesn't really help, it's easy for scum to fake and there's no counterplay as a town who doesn't want to just post about that nonsense all game. It's far more effective to stop fancy pants play and hunt wolfy ppl
3. Yeah ok this setup was kinda broken af lol, sorry bb
I am kinda shocked at how low some of the post counts were this game. Normally dependent people (Ike and ND) had to sub out and then their replacements contributed slightly.

In regards to the current situation - I am sticking with Durga. I already explained my why.

User avatar
worcej
Posts: 13235
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2645 Post by worcej » Tue Jan 15, 2019 7:10 pm

LordQuas wrote:
Tue Jan 15, 2019 7:07 pm
I would have made England the civ cop, and the SK might have wanted to have like an Odd/Even kill or something

just a thought, felt like there was wayyyy too much kp this game for the lack of protective
In retrospect, the setup would be amazing if we had the 25 or so we had originally slotted.

LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2646 Post by LordQuas » Tue Jan 15, 2019 7:10 pm

worcej wrote:
Tue Jan 15, 2019 7:09 pm
LordQuas wrote:
Tue Jan 15, 2019 7:05 pm
well it's clear I'm being lynched now but if town wonders why they lost this in post game

I can give you three answers

1. Look at the post counts, that's fucking shameful
2. Your site meta seems to incorporate a large amount of WIFOM and with coming up with the most elaborate intricate plans you can think of. This doesn't really help, it's easy for scum to fake and there's no counterplay as a town who doesn't want to just post about that nonsense all game. It's far more effective to stop fancy pants play and hunt wolfy ppl
3. Yeah ok this setup was kinda broken af lol, sorry bb
I am kinda shocked at how low some of the post counts were this game. Normally dependent people (Ike and ND) had to sub out and then their replacements contributed slightly.

In regards to the current situation - I am sticking with Durga. I already explained my why.
I mean yeah you've been playing well, you're not the problem I've been talking about. You probably deserve MVP here this game

LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2647 Post by LordQuas » Tue Jan 15, 2019 7:11 pm

worcej wrote:
Tue Jan 15, 2019 7:10 pm
LordQuas wrote:
Tue Jan 15, 2019 7:07 pm
I would have made England the civ cop, and the SK might have wanted to have like an Odd/Even kill or something

just a thought, felt like there was wayyyy too much kp this game for the lack of protective
In retrospect, the setup would be amazing if we had the 25 or so we had originally slotted.
Yeah if only, although I think that would have just made some problems worse, but it might have solved the incredible amount of KP issue

Durga
Posts: 9486
Joined: Fri Sep 29, 2017 6:01 pm
Location: Canada
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2648 Post by Durga » Tue Jan 15, 2019 7:12 pm

worcej wrote:
Tue Jan 15, 2019 7:10 pm
LordQuas wrote:
Tue Jan 15, 2019 7:07 pm
I would have made England the civ cop, and the SK might have wanted to have like an Odd/Even kill or something

just a thought, felt like there was wayyyy too much kp this game for the lack of protective
In retrospect, the setup would be amazing if we had the 25 or so we had originally slotted.
There's no game where you haven't scum read me. And once again, you're wrong. But pls, continue and hand the game to mafia/sk

LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2649 Post by LordQuas » Tue Jan 15, 2019 7:15 pm

Another piece of advice is guys, try to get some real time interactions going. Most of the time people just post a few things then hop off, the only time I was able to get actual real time interactions with people is when folks like Demon and Durg and Damo (why tf are all the d-names hating on me this game) just resorted to insulting me and rarely addressing points, or like, weird things about how this WIFOM meant that I could potentially be scum, or this series of actions and posts by others

Read an individual's posts. If they're posting towny, they're probably just town

LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2650 Post by LordQuas » Tue Jan 15, 2019 7:16 pm

Durga wrote:
Tue Jan 15, 2019 7:12 pm
worcej wrote:
Tue Jan 15, 2019 7:10 pm
LordQuas wrote:
Tue Jan 15, 2019 7:07 pm
I would have made England the civ cop, and the SK might have wanted to have like an Odd/Even kill or something

just a thought, felt like there was wayyyy too much kp this game for the lack of protective
In retrospect, the setup would be amazing if we had the 25 or so we had originally slotted.
There's no game where you haven't scum read me. And once again, you're wrong. But pls, continue and hand the game to mafia/sk
says the person literally handing the game to mafia :v

User avatar
worcej
Posts: 13235
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2651 Post by worcej » Tue Jan 15, 2019 7:17 pm

Durga wrote:
Tue Jan 15, 2019 7:12 pm
worcej wrote:
Tue Jan 15, 2019 7:10 pm
LordQuas wrote:
Tue Jan 15, 2019 7:07 pm
I would have made England the civ cop, and the SK might have wanted to have like an Odd/Even kill or something

just a thought, felt like there was wayyyy too much kp this game for the lack of protective
In retrospect, the setup would be amazing if we had the 25 or so we had originally slotted.
There's no game where you haven't scum read me. And once again, you're wrong. But pls, continue and hand the game to mafia/sk
Utilizing my past performance of thinking your town as defense for your slot being non-scum is not going to convince me. No-lynch was the worst case for scum and you have yet to address my commenting on that. Is it because you know it is true?

Durga, as a personal note, people name call you because you seem to come off as attacking people back. Just an FYI

Durga
Posts: 9486
Joined: Fri Sep 29, 2017 6:01 pm
Location: Canada
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2652 Post by Durga » Tue Jan 15, 2019 7:20 pm

Noted. See ya.

User avatar
worcej
Posts: 13235
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2653 Post by worcej » Tue Jan 15, 2019 7:22 pm

Durga wrote:
Tue Jan 15, 2019 7:20 pm
Noted. See ya.
Bye?

User avatar
Jamiet99uk
Posts: 33938
Joined: Sat Dec 30, 2017 11:42 pm
Location: Durham, UK
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2654 Post by Jamiet99uk » Tue Jan 15, 2019 7:22 pm

LordQuas wrote:
Tue Jan 15, 2019 7:15 pm
Another piece of advice is guys, try to get some real time interactions going. Most of the time people just post a few things then hop off, the only time I was able to get actual real time interactions with people is when folks like Demon and Durg and Damo (why tf are all the d-names hating on me this game) just resorted to insulting me and rarely addressing points, or like, weird things about how this WIFOM meant that I could potentially be scum, or this series of actions and posts by others

Read an individual's posts. If they're posting towny, they're probably just town
Excuse me? You've had a lot of real-time interaction with me.

User avatar
Jamiet99uk
Posts: 33938
Joined: Sat Dec 30, 2017 11:42 pm
Location: Durham, UK
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2655 Post by Jamiet99uk » Tue Jan 15, 2019 7:23 pm

PEOPLE I WILL VOTE FOR THIS PHASE:

Damo666
Foxcastle
LordQuas


People I won't vote for this phase:

Anyone else.

LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2656 Post by LordQuas » Tue Jan 15, 2019 7:29 pm

Jamiet99uk wrote:
Tue Jan 15, 2019 7:22 pm
LordQuas wrote:
Tue Jan 15, 2019 7:15 pm
Another piece of advice is guys, try to get some real time interactions going. Most of the time people just post a few things then hop off, the only time I was able to get actual real time interactions with people is when folks like Demon and Durg and Damo (why tf are all the d-names hating on me this game) just resorted to insulting me and rarely addressing points, or like, weird things about how this WIFOM meant that I could potentially be scum, or this series of actions and posts by others

Read an individual's posts. If they're posting towny, they're probably just town
Excuse me? You've had a lot of real-time interaction with me.
Well yeah I'm not really talking to you mister 400 posts :P

I'm more referring to the people that aren't or are barely cracking 100 posts after like, 4 days

LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2657 Post by LordQuas » Tue Jan 15, 2019 7:31 pm

Jamiet99uk wrote:
Tue Jan 15, 2019 7:23 pm
PEOPLE I WILL VOTE FOR THIS PHASE:

Damo666
Foxcastle
LordQuas


People I won't vote for this phase:

Anyone else.
Durga is probably still scum but damo probably is as well

3rd is either foxc or demon I would imagine

User avatar
DemonRHK
Bronze Donator
Bronze Donator
Posts: 3033
Joined: Sun Dec 31, 2017 5:08 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2658 Post by DemonRHK » Tue Jan 15, 2019 7:31 pm

So we are being manipulated here. Quas, if he is the SK, is going to 100% kill town tonight to force us to keep him around if we lynch scum.

Even so, in this light, it should be fox vs damo today. And I’d lean damo.

##Vote damo

LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2659 Post by LordQuas » Tue Jan 15, 2019 7:32 pm

I'm not too interested in lynching foxc today

I would rather go for damo/durga

LordQuas
Posts: 1182
Joined: Mon Dec 17, 2018 9:47 am
Contact:

Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#2660 Post by LordQuas » Tue Jan 15, 2019 7:33 pm

DemonRHK wrote:
Tue Jan 15, 2019 7:31 pm
So we are being manipulated here. Quas, if he is the SK, is going to 100% kill town tonight to force us to keep him around if we lynch scum.

Even so, in this light, it should be fox vs damo today. And I’d lean damo.

##Vote damo
I genuinely will not kill town tonight (at least not intentionally)

like I really do not think that is my correct play here

##Vote damo
I'm probably killing Durga tonight every time

maybe I'm wrong on how this should be played out as an SK, then lolquas, but I'm actually certain that this is correct for me

Post Reply

Who is online

Users browsing this forum: brainbomb, han-shahanshah