Well, in that case, my vote can be bought for 3 points and if you win, I'll pay you back 2 (including the point you get for me voting for you)Claesar wrote: ↑Sat Dec 22, 2018 2:45 pmI expect it to sabotage itself for free, actually..thisisntme wrote: ↑Sat Dec 22, 2018 2:21 pmIf I can get a combined total of 5 points, I will sabotage double gamble for you
Coalition I : The Playtest
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Re: Coalition I : The Playtest
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Re: Coalition I : The Playtest
I only accept bribes before you win. If you want my vote you better be certain that you win by giving me the points now.
- Jamiet99uk
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Re: Coalition I : The Playtest
Literally the same offer that posted before that, but sure

Could everyone who voted for me send me a PM, so I can vote for one of you.
Re: Coalition I : The Playtest
Yeah but mine's worded nicer because it says '3' not '2'.
Re: Coalition I : The Playtest
Don't you feel comfortable?
You can still vote me - so you gain 5 instead of 2. I actually recommend this for you.
Re: Coalition I : The Playtest
Phase 4 Results:
Coalitions:
Democracy:
Voted for yavuzovic: thisisntme, Tom Bombadil
Voted for damo666: michaelf77, Claesar
Voted for Tom Bombadil: yavuzovic
Since damo666 is not part of the democracy, yavuzovic wins the election (damo still gets the bonus points this round though)
Friendship: damo666, worcej
Friendship: Jamiet99uk, RagingIke297
Double Gamble: Doshy II, foodcoats
Gifting:
Doshy II privately gifted yavuzovic 2 points
Points Leaderboard:
RagingIke297 : 37 (29 + 8)
Tom Bombadil : 33 (27 + 5 + 1)
Jamiet99uk : 30 (22 + 8)
damo666 : 30 (20 + 8 + 2)
Claesar : 28 (26 + 2)
yavuzovic : 26 (12 + 10 + 2 + 2)
thisisntme : 24 (19 + 5)
michaelf77 : 17 (15 + 2)
worcej : 16 (8 + 8)
Doshy II : 16 (18 + 0 - 2)
foodcoats : 10 (10 + 0)
Phase 5:
Rule: Popular Leader bonus is increased to 4 points. If two or more popular coalitions are tied, each of those coalitions leaders get a 2 points bonus instead of no bonus.
The “Popular” Coalition: This coalition has a normal leader and anyone can join it. Each player in the largest popular coalition will gain 24/n points. Additionally, the leader of the largest popular coalition gains a bonus 2 points. Any popular coalition that is not the largest popular coalition gains 0 points. If two or more popular coalitions are tied in being the largest, each member of the coalitions is awarded 12/n points, and no leader bonuses are received.
The “Thief” Coalition: This coalition has a thief leader, and anyone can join it. Before the end of the phase, the thief leader must PM the GM ##Steal [player]. You cannot target yourself. If there are at least three members in the thief coalition, the theft is a success (barring a bodyguard coalition). If the target is a leader of a coalition, that player loses 8 points, and each member in this coalition gains 6 points. If that player is not a leader of a coalition, that player loses 4 points instead. However, if multiple thief coalitions target the same player and have at least three members, none of the thefts are successful.
The “Hijack” Coalition: This coalition has a normal leader. Any player can join this coalition. The coalition leader will PM the GM ##Hijack [player]’s coalition. If that target is not the leader of a coalition, the hijack is unsuccessful. If the target is a leader of a coalition, and there are at least three members in the hijack coalition, then the hijack is successful (barring a bodyguard coalition). Any points that would be awarded to any member of that coalition will no longer be rewarded to those players, and will be evenly distributed to the members of the hijack coalition. If two or more hijack coalitions successfully target the same player, both hijacks are unsuccessful.
The “Bodyguard” Coalition: This coalition is leaderless. To join this coalition, a player PMs the GM with ##Guard [player]. If two or more players protect the same player, that player gains protection. A player with protection cannot be stolen from and a coalition they lead cannot be hijacked. If a bodyguard has a successful guard on a player that was a target of a theft or hijack, the bodyguard gains 7 points.
Coalitions:
Democracy:
Voted for yavuzovic: thisisntme, Tom Bombadil
Voted for damo666: michaelf77, Claesar
Voted for Tom Bombadil: yavuzovic
Since damo666 is not part of the democracy, yavuzovic wins the election (damo still gets the bonus points this round though)
Friendship: damo666, worcej
Friendship: Jamiet99uk, RagingIke297
Double Gamble: Doshy II, foodcoats
Gifting:
Doshy II privately gifted yavuzovic 2 points
Points Leaderboard:
RagingIke297 : 37 (29 + 8)
Tom Bombadil : 33 (27 + 5 + 1)
Jamiet99uk : 30 (22 + 8)
damo666 : 30 (20 + 8 + 2)
Claesar : 28 (26 + 2)
yavuzovic : 26 (12 + 10 + 2 + 2)
thisisntme : 24 (19 + 5)
michaelf77 : 17 (15 + 2)
worcej : 16 (8 + 8)
Doshy II : 16 (18 + 0 - 2)
foodcoats : 10 (10 + 0)
Phase 5:
Rule: Popular Leader bonus is increased to 4 points. If two or more popular coalitions are tied, each of those coalitions leaders get a 2 points bonus instead of no bonus.
The “Popular” Coalition: This coalition has a normal leader and anyone can join it. Each player in the largest popular coalition will gain 24/n points. Additionally, the leader of the largest popular coalition gains a bonus 2 points. Any popular coalition that is not the largest popular coalition gains 0 points. If two or more popular coalitions are tied in being the largest, each member of the coalitions is awarded 12/n points, and no leader bonuses are received.
The “Thief” Coalition: This coalition has a thief leader, and anyone can join it. Before the end of the phase, the thief leader must PM the GM ##Steal [player]. You cannot target yourself. If there are at least three members in the thief coalition, the theft is a success (barring a bodyguard coalition). If the target is a leader of a coalition, that player loses 8 points, and each member in this coalition gains 6 points. If that player is not a leader of a coalition, that player loses 4 points instead. However, if multiple thief coalitions target the same player and have at least three members, none of the thefts are successful.
The “Hijack” Coalition: This coalition has a normal leader. Any player can join this coalition. The coalition leader will PM the GM ##Hijack [player]’s coalition. If that target is not the leader of a coalition, the hijack is unsuccessful. If the target is a leader of a coalition, and there are at least three members in the hijack coalition, then the hijack is successful (barring a bodyguard coalition). Any points that would be awarded to any member of that coalition will no longer be rewarded to those players, and will be evenly distributed to the members of the hijack coalition. If two or more hijack coalitions successfully target the same player, both hijacks are unsuccessful.
The “Bodyguard” Coalition: This coalition is leaderless. To join this coalition, a player PMs the GM with ##Guard [player]. If two or more players protect the same player, that player gains protection. A player with protection cannot be stolen from and a coalition they lead cannot be hijacked. If a bodyguard has a successful guard on a player that was a target of a theft or hijack, the bodyguard gains 7 points.
Re: Coalition I : The Playtest
Theft and hijack commands can come anytime before deadline, they do not need to come at the time of the coalition creation.
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Re: Coalition I : The Playtest
Smart move, I should've thought of that.RagingIke297 wrote: ↑Sat Dec 22, 2018 10:16 pmWho abandoned the double gamble?
Also, ##give Jamiet99uk 2 points
Re: Coalition I : The Playtest
##CallGM. If the target is a leader of a coalition, that player loses 8 points, and each member in this coalition gains 6 points. If that player is not a leader of a coalition, that player loses 4 points instead.
So, if the target is not a leader, do the thieves gain 4, 2 or 0 points?
Re: Coalition I : The Playtest
Thieves still gain 6 points. The math doesn't even come close to adding up, but it's the only way I could think to balance the coalition so that it's worth it for the thieves without being game breaking for the target.Claesar wrote: ↑Sat Dec 22, 2018 10:57 pm##CallGM. If the target is a leader of a coalition, that player loses 8 points, and each member in this coalition gains 6 points. If that player is not a leader of a coalition, that player loses 4 points instead.
So, if the target is not a leader, do the thieves gain 4, 2 or 0 points?
To be clear, each member of the thief coalition gets 6 points.
Re: Coalition I : The Playtest
No. I thought I put that in there. I'll edit that right now.
Players may not guard themselves
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Re: Coalition I : The Playtest
I'm willing to be a bodyguard: cost is 2 points upfront (public) 2 points after it's confirmed that I guarded you.
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Re: Coalition I : The Playtest
lol, worcej instead of gaining 14 points chooses to gain 8 points, clever ploy.
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