Mafia round 93: hot potato! (game thread)

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DiplomacyandWarfare
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Re: Mafia round 93: hot potato! (game thread)

#261 Post by DiplomacyandWarfare » Tue Apr 08, 2025 5:49 pm

Jamiet99uk wrote:
Tue Apr 08, 2025 2:51 pm
l think Dam0 has somehow calculated on the basis of one(1) or more potatoes exploding more than 0nce.
jamie is softing the number 0 to damo
again
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Re: Mafia round 93: hot potato! (game thread)

#262 Post by DiplomacyandWarfare » Tue Apr 08, 2025 5:50 pm

foodcoats wrote:
Tue Apr 08, 2025 5:48 pm
DiplomacyandWarfare wrote:
Tue Apr 08, 2025 1:12 pm
I will early gamesolve miminena-food-bunny-jamie
since mimi is bussing foodcoats and will move if that wagon picks up steam
##vote jamie
for
(a) having all starting words capitalized, which reads as scum trying to buddy everyone (don't ask)
(b) shitposting about 'robot detective' and counting potatoes
(c) complaining unnecessarily about ghug's vote
(d) typed 'dam0' which reads as a soft to damo of having 0 potatoes between scum players
You are pairing Jamie and damo but they are not both in your gamesolve.

##VOTE DiplomacyandWarfare

(I might already be voting for you, I forget.)
this is exactly why you are in my gamesolve:
you literally just fucking lied
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Re: Mafia round 93: hot potato! (game thread)

#263 Post by bozotheclown » Tue Apr 08, 2025 5:52 pm

miminena wrote:
Tue Apr 08, 2025 5:28 pm
BunnyGo wrote:
Tue Apr 08, 2025 3:22 pm
bozotheclown wrote:
Tue Apr 08, 2025 12:48 pm


Sorry, I don't see it.

What is your opinion on the SP holder revealing they had it during the phase after they pass it?
So let's game this out because you've only seen one piece and that worries me:

1) Bozo's plan lets us see whom can pass to whom. This publicly clears people IF:
a) They pass the SP to a scum
AND
b) the scum dies, which is harder when they have a SP

But also:

The SP location being known means the scum will never hit it with the NK

AND

The SP location and passing being done will encourage "info kills". And these also will encourage people to pass to scum reads to get self cleared...which is bad use of SP mech and only leaves us with the "scum can't pass to scum" mech.

So...overall, I don't think it's an obvious win, and I'm slightly surprised you do.
the location wouldn't be known in this scenario since the sp holder would only claim after having passed it on, right?
That is right, I was suggesting the holder only claiming they had the SP the phase after passing it, not revealing who they passed it to, so I think that objection by BunnyGo is not warranted.

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Re: Mafia round 93: hot potato! (game thread)

#264 Post by foodcoats » Tue Apr 08, 2025 5:53 pm

BunnyGo wrote:
Tue Apr 08, 2025 3:24 pm
foodcoats wrote:
Tue Apr 08, 2025 12:55 pm
bozotheclown wrote:
Tue Apr 08, 2025 5:11 am


Do you object to keeping track of the exploding potatoes? Do you see a way that revealing that information helps the mafia?
I think that as long as people make their potato proclamations after they've passed them, it is town optimal (we don't want scum influencing people's potato maneuvers). But I'm pretty sure mass tater-toterring is the best play. That was my impression as soon as I read the setup. Any time there are a bunch of roles or items, it is ideal for town to lock in truths about those entities.
what is mass-tater-toterring?
A quip.

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Re: Mafia round 93: hot potato! (game thread)

#265 Post by bozotheclown » Tue Apr 08, 2025 5:57 pm

foodcoats wrote:
Tue Apr 08, 2025 5:45 pm
bozotheclown wrote:
Tue Apr 08, 2025 1:02 pm
foodcoats wrote:
Tue Apr 08, 2025 12:55 pm


I think that as long as people make their potato proclamations after they've passed them, it is town optimal (we don't want scum influencing people's potato maneuvers). But I'm pretty sure mass tater-toterring is the best play. That was my impression as soon as I read the setup. Any time there are a bunch of roles or items, it is ideal for town to lock in truths about those entities.
Do you agree this should be done with the special potatoes as well?
Actually, no. I was being a bit lazy and now that I’ve read properly… I think the special potatoes should not claim by default. I’m also rethinking the hot potatoes… was it answered what happens if the DK has a HP explode at EOD? Does the DK pass to the next highest voted player?
"3. The daykill is determined using the usual voting methods. Players who died from exploding potatoes still have their vote count; the player with the couch potato does not have their vote count. If the top vote-getter dies by hot potato, that player still counts as the daykill. (If there is a two-way tie for top vote-getter and one of those players dies by hot potato, the surviving player does not become the daykill.)"

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Re: Mafia round 93: hot potato! (game thread)

#266 Post by bozotheclown » Tue Apr 08, 2025 5:59 pm

##CALL GM: Does "(Also, the sweet potato is consumed [literally] upon use.)" mean that it is eliminated from the game after it blocks a kill?

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Re: Mafia round 93: hot potato! (game thread)

#267 Post by Spartaculous » Tue Apr 08, 2025 6:01 pm

bozotheclown wrote:
Tue Apr 08, 2025 5:59 pm
##CALL GM: Does "(Also, the sweet potato is consumed [literally] upon use.)" mean that it is eliminated from the game after it blocks a kill?
Yes. That is true for any type of kill (DK, NK, PK).

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Re: Mafia round 93: hot potato! (game thread)

#268 Post by bozotheclown » Tue Apr 08, 2025 6:11 pm

Here is my official SP suggestion:

Whoever currently (D1) has the SP reveal during N1 that they had it D1, but not reveal who they passed it to.

Whoever holds the SP N1, reveal during D2 that they had it N1 (or in a N1 EON message if possible), but not reveal who they passed it to.

The D1 holder, if still in the game, can confirm the N1 SP holder on D2. Then the D1 and N1 holder are paired as not S/S.

This can repeat every phase, generating more pairs.

Also, this does not preclude the use of the SP to try to block a NK, if that is what a day SP holder wants to try to do.

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Re: Mafia round 93: hot potato! (game thread)

#269 Post by bozotheclown » Tue Apr 08, 2025 6:15 pm

bozotheclown wrote:
Tue Apr 08, 2025 5:25 pm
BunnyGo wrote:
Tue Apr 08, 2025 3:22 pm
bozotheclown wrote:
Tue Apr 08, 2025 12:48 pm


Sorry, I don't see it.

What is your opinion on the SP holder revealing they had it during the phase after they pass it?
So let's game this out because you've only seen one piece and that worries me:

1) Bozo's plan lets us see whom can pass to whom. This publicly clears people IF:
a) They pass the SP to a scum
AND
b) the scum dies, which is harder when they have a SP

But also:

The SP location being known means the scum will never hit it with the NK

AND

The SP location and passing being done will encourage "info kills". And these also will encourage people to pass to scum reads to get self cleared...which is bad use of SP mech and only leaves us with the "scum can't pass to scum" mech.

So...overall, I don't think it's an obvious win, and I'm slightly surprised you do.
I considered the trade-off of not trying to use the SP to block a NK, but the way I was reading the description, I thought the SP was eliminated if it blocks a kill, so it seemed that trying to generate town clears would be a better use of the SP than trying to block one NK. I may have been wrong about the SP being a one use item, though. As for a mafia being less likely to get killed with the SP, that is just for one phase. With the SP being passed every phase, we could generate 8 pairs of T/T or S/T by D5, it seems to me that could be useful in trying to identify mafia.
So the SP is a one use item. The reason I originally suggested keeping the current SP holder hidden at all times was so that the mafia would not be able to use a NK to get rid of it, but it also allows the day holder to try to block a NK if they want. I think the longer the SP stays in the game, the better it could be for town, though, if we use it to maximum benefit.

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Re: Mafia round 93: hot potato! (game thread)

#270 Post by foodcoats » Tue Apr 08, 2025 6:16 pm

BunnyGo wrote:
Tue Apr 08, 2025 3:42 pm
Jamiet99uk wrote:
Tue Apr 08, 2025 3:38 pm
@Diplomacy&Warfare:

Please explain how you asserted that I was scum with Bunny, Miminena, and Foodcoats, and yet, in the same post, you then went on to assert that I was sending coded signals to scum!damo, who was not listed in your alleged scumteam at the top of the post???
Do you really ascribe scum motivation to D&W's posts?
D&W was caught as scum in a previous game for being weird and inconsistent. Never ascribe to malice what can be ascribed to... um... scum!Diplomacy&Warfare.

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Re: Mafia round 93: hot potato! (game thread)

#271 Post by DreamTrawler » Tue Apr 08, 2025 6:16 pm

bozotheclown wrote:
Tue Apr 08, 2025 6:11 pm
Here is my official SP suggestion:

Whoever currently (D1) has the SP reveal during N1 that they had it D1, but not reveal who they passed it to.

Whoever holds the SP N1, reveal during D2 that they had it N1 (or in a N1 EON message if possible), but not reveal who they passed it to.

The D1 holder, if still in the game, can confirm the N1 SP holder on D2. Then the D1 and N1 holder are paired as not S/S.

This can repeat every phase, generating more pairs.

Also, this does not preclude the use of the SP to try to block a NK, if that is what a day SP holder wants to try to do.
While I like some elements of this strategy, won’t the person claiming they had the sweet potato previously immediately get targeted for a night kill?

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Re: Mafia round 93: hot potato! (game thread)

#272 Post by foodcoats » Tue Apr 08, 2025 6:22 pm

Control V wrote:
Tue Apr 08, 2025 4:26 pm
DreamTrawler wrote:
Tue Apr 08, 2025 7:10 am
Control V wrote:
Tue Apr 08, 2025 7:01 am
Dream Traveler feels a bit too restrained.

Bo Sox's #33 might be scummy as it feels very real but should be a continuation of a joke. Or might be nothing?

Bunny feels very towny but not technically 100% sure rn.
Restrained how? This is only my second game and I still haven’t really gotten up to scratch on what tells people have in the early game. I have 1-3 suspects but don’t feel strongly enough to vote yet.
It felt like you're actively avoiding making game progressing content.

Who are the 1-3 suspects and why is this your first comment about them?
Paste is coming in hot.

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Re: Mafia round 93: hot potato! (game thread)

#273 Post by rdrivera2005 » Tue Apr 08, 2025 6:23 pm

BunnyGo wrote:
Tue Apr 08, 2025 3:42 pm
Jamiet99uk wrote:
Tue Apr 08, 2025 3:38 pm
@Diplomacy&Warfare:

Please explain how you asserted that I was scum with Bunny, Miminena, and Foodcoats, and yet, in the same post, you then went on to assert that I was sending coded signals to scum!damo, who was not listed in your alleged scumteam at the top of the post???
Do you really ascribe scum motivation to D&W's posts?
I think it's lazy and forced which could be scum tryng to get a reason to cast a vote.

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Re: Mafia round 93: hot potato! (game thread)

#274 Post by Jamiet99uk » Tue Apr 08, 2025 6:24 pm

DiplomacyandWarfare wrote:
Tue Apr 08, 2025 5:47 pm
jamie's (alleged) reason for voting me:
"dip claimed to gamesolve and then scumread someone not on the list"
jamie's real reason for voting me:
"Oh My God U Suck"
You do in fact suck so that's perfectly justified at this point.
Potato, potato; potato.

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Re: Mafia round 93: hot potato! (game thread)

#275 Post by Jamiet99uk » Tue Apr 08, 2025 6:26 pm

DiplomacyandWarfare wrote:
Tue Apr 08, 2025 5:49 pm
Jamiet99uk wrote:
Tue Apr 08, 2025 2:51 pm
l think Dam0 has somehow calculated on the basis of one(1) or more potatoes exploding more than 0nce.
jamie is softing the number 0 to damo
again
Are you serious?

You think I'm sending coded messages to Damo who is one of my five scumbuddies? You actually think that?
Potato, potato; potato.

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Re: Mafia round 93: hot potato! (game thread)

#276 Post by Jamiet99uk » Tue Apr 08, 2025 6:28 pm

foodcoats wrote:
Tue Apr 08, 2025 6:22 pm
Control V wrote:
Tue Apr 08, 2025 4:26 pm
DreamTrawler wrote:
Tue Apr 08, 2025 7:10 am


Restrained how? This is only my second game and I still haven’t really gotten up to scratch on what tells people have in the early game. I have 1-3 suspects but don’t feel strongly enough to vote yet.
It felt like you're actively avoiding making game progressing content.

Who are the 1-3 suspects and why is this your first comment about them?
Paste is coming in hot.
"Paste" ?
Potato, potato; potato.

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Re: Mafia round 93: hot potato! (game thread)

#277 Post by Jamiet99uk » Tue Apr 08, 2025 6:29 pm

@DiplomacyandWarfare:

I have responded in some detail to your allegations against me.

Do you not have an actual reply?
Potato, potato; potato.

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Re: Mafia round 93: hot potato! (game thread)

#278 Post by bozotheclown » Tue Apr 08, 2025 6:29 pm

DreamTrawler wrote:
Tue Apr 08, 2025 6:16 pm
bozotheclown wrote:
Tue Apr 08, 2025 6:11 pm
Here is my official SP suggestion:

Whoever currently (D1) has the SP reveal during N1 that they had it D1, but not reveal who they passed it to.

Whoever holds the SP N1, reveal during D2 that they had it N1 (or in a N1 EON message if possible), but not reveal who they passed it to.

The D1 holder, if still in the game, can confirm the N1 SP holder on D2. Then the D1 and N1 holder are paired as not S/S.

This can repeat every phase, generating more pairs.

Also, this does not preclude the use of the SP to try to block a NK, if that is what a day SP holder wants to try to do.
While I like some elements of this strategy, won’t the person claiming they had the sweet potato previously immediately get targeted for a night kill?
Potentially if they are town, but we can generate 2 pairs each D/N, faster than the mafia can try to pre-emptively eliminate town players who are paired.

If a town player passes the SP to a mafia, it would result in 2 S/T pairs, which could result in two town clears if that mafia is eliminated.

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Re: Mafia round 93: Ghuggalo Buggalo! (game thread)

#279 Post by foodcoats » Tue Apr 08, 2025 6:33 pm

Jamiet99uk wrote:
Tue Apr 08, 2025 5:38 pm
Jamiet99uk wrote:
Tue Apr 08, 2025 5:35 pm
DreamTrawler wrote:
Tue Apr 08, 2025 5:29 pm


Sure, I think all he’s said so far is that he also thinks we should mass potato someone.
Yes. I asked this question because Ghug has contributed less than ND.
I am sure Ghug does not like it being pointed out that his contribution is inferior to that of ND, and I am confident that this will encourage him out of his ghuggle-hole. Unfortunately he will probably just increase his contribution by demanding that I am Daykilled for no particular reason, like he does most of the time on D1 because he is a dullard.
Make Potatoes...

Aw no I can't stoop that low.

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Re: Mafia round 93: hot potato! (game thread)

#280 Post by foodcoats » Tue Apr 08, 2025 6:34 pm

DiplomacyandWarfare wrote:
Tue Apr 08, 2025 5:50 pm
foodcoats wrote:
Tue Apr 08, 2025 5:48 pm
DiplomacyandWarfare wrote:
Tue Apr 08, 2025 1:12 pm
I will early gamesolve miminena-food-bunny-jamie
since mimi is bussing foodcoats and will move if that wagon picks up steam
##vote jamie
for
(a) having all starting words capitalized, which reads as scum trying to buddy everyone (don't ask)
(b) shitposting about 'robot detective' and counting potatoes
(c) complaining unnecessarily about ghug's vote
(d) typed 'dam0' which reads as a soft to damo of having 0 potatoes between scum players
You are pairing Jamie and damo but they are not both in your gamesolve.

##VOTE DiplomacyandWarfare

(I might already be voting for you, I forget.)
this is exactly why you are in my gamesolve:
you literally just fucking lied
What was my lie? I'm extremely confused.

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