MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

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Vecna
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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2861 Post by Vecna » Fri Feb 21, 2025 12:33 am

I can assure you if there is a witch he would know everyones allignment by now.

I can confidently say this, because i am in fact a witch, and I know everyones allignment and role.

Mafia has also known my identity since N3, and theyve known theyre dealing with a witch since then as well. Theyre trying to make town do their dirty work, or theyre trying to make me their puppet because they realize I need them to kill the last town PR.

Allowing either of that to happen goes directly against my wincon.

Im not really the kingmaking type either, but I realize that my path to victory is very unlikelym, but there is still a small chance if I try to puppeteer things myself.

Assuming competent scum play, they will never kill the town PR before me, so I need to attempt to direct things in a way that still gives every party a shot to win.

Like Ghug said, the drudgeries of 3 party diplomacy.

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2862 Post by foodcoats » Fri Feb 21, 2025 12:33 am

As a side note, the GM admonished me privately for downplaying the quality of British doom metal. Therefore, in the priestly spirit, let's listen to one of the greatest British doom tunes of all time, Black Sabbath from Black Sabbath by Black Sabbath.
http://youtube.com/watch?v=vLC2qwFLbqc

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2863 Post by foodcoats » Fri Feb 21, 2025 12:38 am

Also Vecna HAS to be evil, right?

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2864 Post by foodcoats » Fri Feb 21, 2025 12:39 am

brainbomb wrote:
Fri Feb 21, 2025 12:25 am
Food do you object to purging any of vecna, ND or bozo
I don't know my ups from my downs anymore. Will have to re-read.

But my gut instinct is that Vecna ain't good.

ND seems most good?

And this is based on absolutely nothing.

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2865 Post by Vecna » Fri Feb 21, 2025 12:42 am

town has a choice now.

Kill me and face the 5way with 2 unknown scum (I do not favor your odds, but I would applaud some bravery here and for you to prove me wrong).

Or convince me that you'll play ball, and kill the scum PR so everyone still has a shot at victory.

You can do your due dilligence and ask the gm's about all the mechanics surrounding killing foodcoats role, and how the repeated targetting works with roleblocks and redirecting. I have already deduced I need to get the remaining mafia PR killed by a daykill, and then take the correct gamble on the 2 subsequent nights when foodcoats cannot self-target. I like those odds more than betting on scum being foolish enough to nightkill foodcoats while I still live, hence this current approach.

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2866 Post by Vecna » Fri Feb 21, 2025 12:43 am

but mainly I just wanna say; shame on you scum for not just trusting in your own ability and nightkilling me

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2867 Post by brainbomb » Fri Feb 21, 2025 12:44 am

foodcoats wrote:
Fri Feb 21, 2025 12:39 am
brainbomb wrote:
Fri Feb 21, 2025 12:25 am
Food do you object to purging any of vecna, ND or bozo
I don't know my ups from my downs anymore. Will have to re-read.

But my gut instinct is that Vecna ain't good.

ND seems most good?

And this is based on absolutely nothing.
Yea, imagine arriving at the concept of vecna maybe being evil.
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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2868 Post by worcej » Fri Feb 21, 2025 12:45 am

Vecna wrote:
Fri Feb 21, 2025 12:33 am
I can assure you if there is a witch he would know everyones allignment by now.

I can confidently say this, because i am in fact a witch, and I know everyones allignment and role.

Mafia has also known my identity since N3, and theyve known theyre dealing with a witch since then as well. Theyre trying to make town do their dirty work, or theyre trying to make me their puppet because they realize I need them to kill the last town PR.

Allowing either of that to happen goes directly against my wincon.

Im not really the kingmaking type either, but I realize that my path to victory is very unlikelym, but there is still a small chance if I try to puppeteer things myself.

Assuming competent scum play, they will never kill the town PR before me, so I need to attempt to direct things in a way that still gives every party a shot to win.

Like Ghug said, the drudgeries of 3 party diplomacy.
Lol - the plot thickens.

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2869 Post by worcej » Fri Feb 21, 2025 12:46 am

Vecna wrote:
Fri Feb 21, 2025 12:42 am
town has a choice now.

Kill me and face the 5way with 2 unknown scum (I do not favor your odds, but I would applaud some bravery here and for you to prove me wrong).

Or convince me that you'll play ball, and kill the scum PR so everyone still has a shot at victory.

You can do your due dilligence and ask the gm's about all the mechanics surrounding killing foodcoats role, and how the repeated targetting works with roleblocks and redirecting. I have already deduced I need to get the remaining mafia PR killed by a daykill, and then take the correct gamble on the 2 subsequent nights when foodcoats cannot self-target. I like those odds more than betting on scum being foolish enough to nightkill foodcoats while I still live, hence this current approach.
Are you willing to divulge why scum know it’s you for sure?

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2870 Post by brainbomb » Fri Feb 21, 2025 12:48 am

I think what he is saying is that he knows who scum is which likely means he is just a townie playing some rando strategy here.
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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2871 Post by brainbomb » Fri Feb 21, 2025 12:49 am

Which if true means spirit is bad or you are worcej! :)
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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2872 Post by Vecna » Fri Feb 21, 2025 12:56 am

worcej wrote:
Fri Feb 21, 2025 12:46 am
Vecna wrote:
Fri Feb 21, 2025 12:42 am
town has a choice now.

Kill me and face the 5way with 2 unknown scum (I do not favor your odds, but I would applaud some bravery here and for you to prove me wrong).

Or convince me that you'll play ball, and kill the scum PR so everyone still has a shot at victory.

You can do your due dilligence and ask the gm's about all the mechanics surrounding killing foodcoats role, and how the repeated targetting works with roleblocks and redirecting. I have already deduced I need to get the remaining mafia PR killed by a daykill, and then take the correct gamble on the 2 subsequent nights when foodcoats cannot self-target. I like those odds more than betting on scum being foolish enough to nightkill foodcoats while I still live, hence this current approach.
Are you willing to divulge why scum know it’s you for sure?
itll require a whole bunch of mechanics shenanigan talk and other stuff. I might, if I deem it in my own best interest. I probably will when the time is right.

I will also need to make a judgement call whether I deem to cooperation trustworthy enough to risk the whole kingmaking shenanigans.

The deal would mean exchanging a kill of the scum PR in return for a gamechanging number of townclears.

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2873 Post by worcej » Fri Feb 21, 2025 12:57 am

Vecna wrote:
Fri Feb 21, 2025 12:42 am
town has a choice now.

Kill me and face the 5way with 2 unknown scum (I do not favor your odds, but I would applaud some bravery here and for you to prove me wrong).

Or convince me that you'll play ball, and kill the scum PR so everyone still has a shot at victory.

You can do your due dilligence and ask the gm's about all the mechanics surrounding killing foodcoats role, and how the repeated targetting works with roleblocks and redirecting. I have already deduced I need to get the remaining mafia PR killed by a daykill, and then take the correct gamble on the 2 subsequent nights when foodcoats cannot self-target. I like those odds more than betting on scum being foolish enough to nightkill foodcoats while I still live, hence this current approach.
Let me get this straight, you want us to kill the scum PR now so that you can gamble on killing food in the night phase?

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2874 Post by Vecna » Fri Feb 21, 2025 12:58 am

im gonna go to bed now and ill be reading all about your response in the morning.

If you end up being brave and endvoting me that is also a move I would respect.

Better not fuck it up tomorrow then though ;) 8-)

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2875 Post by Vecna » Fri Feb 21, 2025 12:58 am

worcej wrote:
Fri Feb 21, 2025 12:57 am
Vecna wrote:
Fri Feb 21, 2025 12:42 am
town has a choice now.

Kill me and face the 5way with 2 unknown scum (I do not favor your odds, but I would applaud some bravery here and for you to prove me wrong).

Or convince me that you'll play ball, and kill the scum PR so everyone still has a shot at victory.

You can do your due dilligence and ask the gm's about all the mechanics surrounding killing foodcoats role, and how the repeated targetting works with roleblocks and redirecting. I have already deduced I need to get the remaining mafia PR killed by a daykill, and then take the correct gamble on the 2 subsequent nights when foodcoats cannot self-target. I like those odds more than betting on scum being foolish enough to nightkill foodcoats while I still live, hence this current approach.
Let me get this straight, you want us to kill the scum PR now so that you can gamble on killing food in the night phase?
indeed

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2876 Post by brainbomb » Fri Feb 21, 2025 12:59 am

Yea how bout no.

Im all for playing a normal mafia end game

##vote vecna
##end
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2877 Post by brainbomb » Fri Feb 21, 2025 1:00 am

I thought you were joking but there is no way in this world we would take that offer just to give you a chance.
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2878 Post by worcej » Fri Feb 21, 2025 1:02 am

##call GM

In the witch description, it says that the witch will be told what actions their target can perform and the witch can then force them to target either themselves (the controlled player) or the witch. I want to explicitly confirm that these are the only two targets a witch can redirect the action to.

In the event that there is only one scum, does this control apply to the scum faction abilities, since they are the only one who could perform these abilities?

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2879 Post by Vecna » Fri Feb 21, 2025 1:03 am

brainbomb wrote:
Fri Feb 21, 2025 12:59 am
Yea how bout no.

Im all for playing a normal mafia end game

##vote vecna
##end
Thats fair.

You'll be playing right into mafias plan though.

Theyve been killing townies and PR's for the last 2-3 nights while they could have taken their responsibility themselves and killed me a long time ago.

Im sure RHK and Ghug are rooting for me in the godthread.

All the same, I cannot fault you for this decision.

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#2880 Post by worcej » Fri Feb 21, 2025 1:05 am

brainbomb wrote:
Fri Feb 21, 2025 12:59 am
Yea how bout no.

Im all for playing a normal mafia end game

##vote vecna
##end
Don’t tell me you were actually scum lol…

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