MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

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worcej
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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#881 Post by worcej » Fri Feb 07, 2025 11:29 pm

miminena wrote:
Fri Feb 07, 2025 11:25 pm
so sorry about that red, you will be missed.

this end of day makes me feel a lot better about will. a cursory read of the votes puts foodcoats and spirit at immediate suspicion for me, the red wagon wasn't that prominent before they voted on it. i'll try to do a closer read in the next few minutes
I feel like you’re looking too far in the past on this and ignoring votes that were made after I threw a wrench into everything

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#882 Post by DiplomacyandWarfare » Fri Feb 07, 2025 11:29 pm

worcej wrote:
Fri Feb 07, 2025 11:27 pm
But in all seriousness, blaming me for the counter wagon dying is hilarious
wat
you were the counter-wagon
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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#883 Post by JustAGuyNamedWill » Fri Feb 07, 2025 11:30 pm

DiplomacyandWarfare wrote:
Fri Feb 07, 2025 11:29 pm
worcej wrote:
Fri Feb 07, 2025 11:27 pm
But in all seriousness, blaming me for the counter wagon dying is hilarious
wat
you were the counter-wagon
He means the counter-wagon losing steam (aka dying)

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#884 Post by worcej » Fri Feb 07, 2025 11:30 pm

Vecna wrote:
Fri Feb 07, 2025 11:28 pm
if you dont make that comment its almost guaranteed D&W or ND dies there
And perhaps they are both town?

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#885 Post by SpiritoftheRadio » Fri Feb 07, 2025 11:30 pm

JustAGuyNamedWill wrote:
Fri Feb 07, 2025 11:29 pm
@worcej I think I know why town winrate is so low :lol:

Heres my reasoning on why Neurax was not the move

This game is going to have some mechanics to help/hurt other players and reveal their roles. That is why I didn;t really feel like killing Neurax. Neurax lurking and playing as such was not in any way alignment indicative
fewer lurkers is a funner game tho, and an easier solve since the mafia usually wont pick them off

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#886 Post by worcej » Fri Feb 07, 2025 11:32 pm

DiplomacyandWarfare wrote:
Fri Feb 07, 2025 11:29 pm
worcej wrote:
Fri Feb 07, 2025 11:27 pm
But in all seriousness, blaming me for the counter wagon dying is hilarious
wat
you were the counter-wagon
Blaming me for Red’s death takes all the responsibility away from everyone who voted me over who they were originally voting.

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#887 Post by worcej » Fri Feb 07, 2025 11:32 pm

BB looks like shit for his vote on me

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#888 Post by SpiritoftheRadio » Fri Feb 07, 2025 11:32 pm

maybe ND is mafia and he'll get the mafia qt to murder him

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#889 Post by JustAGuyNamedWill » Fri Feb 07, 2025 11:33 pm

SpiritoftheRadio wrote:
Fri Feb 07, 2025 11:30 pm
JustAGuyNamedWill wrote:
Fri Feb 07, 2025 11:29 pm
@worcej I think I know why town winrate is so low :lol:

Heres my reasoning on why Neurax was not the move

This game is going to have some mechanics to help/hurt other players and reveal their roles. That is why I didn;t really feel like killing Neurax. Neurax lurking and playing as such was not in any way alignment indicative
fewer lurkers is a funner game tho, and an easier solve since the mafia usually wont pick them off
Thats entirely fair

What was your reasoning for killing Neurax btw?

I just think he was the *only* lurker other than Demon, and 2/15 isn’t that bad

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#890 Post by DiplomacyandWarfare » Fri Feb 07, 2025 11:33 pm

SpiritoftheRadio wrote:
Fri Feb 07, 2025 11:30 pm
JustAGuyNamedWill wrote:
Fri Feb 07, 2025 11:29 pm
@worcej I think I know why town winrate is so low :lol:

Heres my reasoning on why Neurax was not the move

This game is going to have some mechanics to help/hurt other players and reveal their roles. That is why I didn;t really feel like killing Neurax. Neurax lurking and playing as such was not in any way alignment indicative
fewer lurkers is a funner game tho, and an easier solve since the mafia usually wont pick them off
I find it suspicious that spirit shows up 20 minutes into n1
Pronouns: he/him

"Diplomacy is the art of saying 'Nice doggie' until you can find a rock."
-Will Rogers

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#891 Post by worcej » Fri Feb 07, 2025 11:34 pm

DiplomacyandWarfare wrote:
Fri Feb 07, 2025 11:33 pm
SpiritoftheRadio wrote:
Fri Feb 07, 2025 11:30 pm
JustAGuyNamedWill wrote:
Fri Feb 07, 2025 11:29 pm
@worcej I think I know why town winrate is so low :lol:

Heres my reasoning on why Neurax was not the move

This game is going to have some mechanics to help/hurt other players and reveal their roles. That is why I didn;t really feel like killing Neurax. Neurax lurking and playing as such was not in any way alignment indicative
fewer lurkers is a funner game tho, and an easier solve since the mafia usually wont pick them off
I find it suspicious that spirit shows up 20 minutes into n1
Low hanging fruit much?

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#892 Post by miminena » Fri Feb 07, 2025 11:34 pm

so I think there is probably at least one mafia member who ended on red, but I doubt it was all 3. Bunny, who I think is the only person that ended off of red or worcej, didn't have much interaction with red, and didn't seem to like dw's vote in that regard (599). Bunny, if that's not what you meant, please let me know.

Will was pretty adamant on defending red near the end, and honestly I don't think a mafia would be that dead set on a wagon that's very close to running away. Probably my biggest town read at the moment, but I have only analyzed 2 people so far.

more to come
Quoth the Penguin, "Noot Noot"

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#893 Post by SpiritoftheRadio » Fri Feb 07, 2025 11:34 pm

JustAGuyNamedWill wrote:
Fri Feb 07, 2025 11:33 pm
SpiritoftheRadio wrote:
Fri Feb 07, 2025 11:30 pm
JustAGuyNamedWill wrote:
Fri Feb 07, 2025 11:29 pm
@worcej I think I know why town winrate is so low :lol:

Heres my reasoning on why Neurax was not the move

This game is going to have some mechanics to help/hurt other players and reveal their roles. That is why I didn;t really feel like killing Neurax. Neurax lurking and playing as such was not in any way alignment indicative
fewer lurkers is a funner game tho, and an easier solve since the mafia usually wont pick them off
Thats entirely fair

What was your reasoning for killing Neurax btw?

I just think he was the *only* lurker other than Demon, and 2/15 isn’t that bad
at the time I thought it was between dip, ND and him, I said i disliked all the wagons, but red was a lurker and had that appear over ND and I think dip is town tbh. Yeah Id be down to kill rhk tomorrow now that you mention it

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#894 Post by miminena » Fri Feb 07, 2025 11:35 pm

worcej wrote:
Fri Feb 07, 2025 11:29 pm
miminena wrote:
Fri Feb 07, 2025 11:25 pm
so sorry about that red, you will be missed.

this end of day makes me feel a lot better about will. a cursory read of the votes puts foodcoats and spirit at immediate suspicion for me, the red wagon wasn't that prominent before they voted on it. i'll try to do a closer read in the next few minutes
I feel like you’re looking too far in the past on this and ignoring votes that were made after I threw a wrench into everything
Fair point, but I do want to let it sit for a while before I get into it, the weirdness just happened after all.
Quoth the Penguin, "Noot Noot"

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#895 Post by Vecna » Fri Feb 07, 2025 11:36 pm

worcej wrote:
Fri Feb 07, 2025 11:30 pm
Vecna wrote:
Fri Feb 07, 2025 11:28 pm
if you dont make that comment its almost guaranteed D&W or ND dies there
And perhaps they are both town?
almost guaranteadly better outcomes than red flipping PR

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#896 Post by miminena » Fri Feb 07, 2025 11:36 pm

miminena wrote:
Fri Feb 07, 2025 11:35 pm
worcej wrote:
Fri Feb 07, 2025 11:29 pm
miminena wrote:
Fri Feb 07, 2025 11:25 pm
so sorry about that red, you will be missed.

this end of day makes me feel a lot better about will. a cursory read of the votes puts foodcoats and spirit at immediate suspicion for me, the red wagon wasn't that prominent before they voted on it. i'll try to do a closer read in the next few minutes
I feel like you’re looking too far in the past on this and ignoring votes that were made after I threw a wrench into everything
Fair point, but I do want to let it sit for a while before I get into it, the weirdness just happened after all.
also over-analyzing things is fun and the reason I signed up for this game
Quoth the Penguin, "Noot Noot"

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#897 Post by SpiritoftheRadio » Fri Feb 07, 2025 11:37 pm

DiplomacyandWarfare wrote:
Fri Feb 07, 2025 11:33 pm
SpiritoftheRadio wrote:
Fri Feb 07, 2025 11:30 pm
JustAGuyNamedWill wrote:
Fri Feb 07, 2025 11:29 pm
@worcej I think I know why town winrate is so low :lol:

Heres my reasoning on why Neurax was not the move

This game is going to have some mechanics to help/hurt other players and reveal their roles. That is why I didn;t really feel like killing Neurax. Neurax lurking and playing as such was not in any way alignment indicative
fewer lurkers is a funner game tho, and an easier solve since the mafia usually wont pick them off
I find it suspicious that spirit shows up 20 minutes into n1
after panicking thinking I was at eod an hour early, I get it. The honest truth was I got absorbed into testing a princess focused lorcana deck and eating a whole ass french bread straight out of the bag. I ain't even going to try and make up a less embarrassing reason, thats just what happened

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#898 Post by SpiritoftheRadio » Fri Feb 07, 2025 11:39 pm

i can upload a pic of the deck and the 9/10 eaten french bread in a bag if you need proof

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#899 Post by DiplomacyandWarfare » Fri Feb 07, 2025 11:39 pm

Vecna wrote:
Fri Feb 07, 2025 11:36 pm
worcej wrote:
Fri Feb 07, 2025 11:30 pm
Vecna wrote:
Fri Feb 07, 2025 11:28 pm
if you dont make that comment its almost guaranteed D&W or ND dies there
And perhaps they are both town?
almost guaranteadly better outcomes than red flipping PR
It's (mostly) not our fault that red died as pr
should have claimed pr
Pronouns: he/him

"Diplomacy is the art of saying 'Nice doggie' until you can find a rock."
-Will Rogers

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Re: MAFIA 92 - The return of the Witchfinder General [GAME THREAD]

#900 Post by kingofthepirates » Fri Feb 07, 2025 11:42 pm

damn, rip red :<
As astra per amorem

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