Ok i dont know why butfoodcoats wrote: ↑Fri Nov 08, 2024 1:41 pmThis is an interesting point, but nonetheless I have a few counterpoints to a no kill.damo666 wrote: ↑Fri Nov 08, 2024 1:00 pmThe more town we have alive at night the greater the chance of a mafdeathdargorygel wrote: ↑Fri Nov 08, 2024 12:26 pm
Aside from bozo's math... i still do not see the value of No Kill here, damo. What do we gain? We lose dats... discussion is stymied... what benefit is it?
One has already been stated, that the tradeoff of statistical advantage for vote and reaction information is not worth it.
Similarly, trying to get statistical phaser advantage at night may be mathematically dubious, but more importantly a phaser kill is an eventuality loaded with so much WIFOM and so heavily dependent on the individuality of all game agents that it is not worth basing a strategy around. It is like a lottery ticket: a great windfall but not something to base our finances on.
Finally, I think that whenever there is a no kill, for example through a tie, it is injurious to town morale. Mafia is a game of people more than numbers and it is better to be wrong and miskill town and keep the blue team engaged and interested in the game than to chase some mild abstract advantage.
This feels like its trying to be like overhelpful
Which isnt necessarily scummy but it feel disingenuous