WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

If you have a game you want to play on the forum, you can do so here.
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Message
Author
damo666
Posts: 20273
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#521 Post by damo666 » Fri Aug 02, 2024 3:30 pm

Chaqa wrote:
Fri Aug 02, 2024 2:40 pm
Damo says he will policy vote anyone voting for a town, unless they themselves are a town.

He then votes for two people who are in fact town, in his eyes.

Therefore breaking the policy he set up like... two lines earier?

And also he's towned 7 people out of 9.

Worst logic ever. Town damo would never
not voting Town (as opposed to town)

damo666
Posts: 20273
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#522 Post by damo666 » Fri Aug 02, 2024 3:33 pm

Distinguish between Town and town.
Will not vote a Town {Eden, TFB, me}.
Will vote any non-Town (including town) if they vote a Town.

Got it?

Think b4 you vote.

User avatar
Chaqa
Bronze Donator
Bronze Donator
Posts: 14306
Joined: Fri Sep 29, 2017 7:33 pm
Location: Allentown, PA, USA
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#523 Post by Chaqa » Fri Aug 02, 2024 3:40 pm

Man, you're giving Flavius's earlier post a run for its money on "funniest things I've seen posted this year"

User avatar
Chaqa
Bronze Donator
Bronze Donator
Posts: 14306
Joined: Fri Sep 29, 2017 7:33 pm
Location: Allentown, PA, USA
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#524 Post by Chaqa » Fri Aug 02, 2024 3:43 pm

Strawpoll: Is creating a tie on the 2nd-highest wagon to prevent a second daykill a PRO-town or ANTI-town move?

President Eden
Posts: 7498
Joined: Fri Oct 20, 2017 2:11 pm
Location: possibly Britain
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#525 Post by President Eden » Fri Aug 02, 2024 3:52 pm

Chaqa wrote:
Fri Aug 02, 2024 3:43 pm
Strawpoll: Is creating a tie on the 2nd-highest wagon to prevent a second daykill a PRO-town or ANTI-town move?
This is secretly an alignment/coordination question and way deeper and more interesting than I first thought.

I think we want more town-directed kills and flip info before the “final day” vote which should have as many targets as possible.

I also think there’s a legitimate argument for only one kill today if you’re very confident we can get aligned to “make up for it” with a 3+ kill day tomorrow. (Reason being that the mafia will shoot someone and give us more info.)

I think it benefits town more to kill twice here, so I guess put me down for anti-town, but I wouldn’t blame anyone for going the other way.

lfischl
Posts: 988
Joined: Wed May 06, 2020 2:43 pm
Location: The area by the bay
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#526 Post by lfischl » Fri Aug 02, 2024 3:55 pm

President Eden wrote:
Fri Aug 02, 2024 3:52 pm
Chaqa wrote:
Fri Aug 02, 2024 3:43 pm
Strawpoll: Is creating a tie on the 2nd-highest wagon to prevent a second daykill a PRO-town or ANTI-town move?
This is secretly an alignment/coordination question and way deeper and more interesting than I first thought.

I think we want more town-directed kills and flip info before the “final day” vote which should have as many targets as possible.

I also think there’s a legitimate argument for only one kill today if you’re very confident we can get aligned to “make up for it” with a 3+ kill day tomorrow. (Reason being that the mafia will shoot someone and give us more info.)

I think it benefits town more to kill twice here, so I guess put me down for anti-town, but I wouldn’t blame anyone for going the other way.
for a 3 kill day do all 3 top wagons have to tie?

lfischl
Posts: 988
Joined: Wed May 06, 2020 2:43 pm
Location: The area by the bay
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#527 Post by lfischl » Fri Aug 02, 2024 3:59 pm

President Eden wrote:
Fri Aug 02, 2024 3:52 pm
Chaqa wrote:
Fri Aug 02, 2024 3:43 pm
Strawpoll: Is creating a tie on the 2nd-highest wagon to prevent a second daykill a PRO-town or ANTI-town move?
This is secretly an alignment/coordination question and way deeper and more interesting than I first thought.

I think we want more town-directed kills and flip info before the “final day” vote which should have as many targets as possible.

I also think there’s a legitimate argument for only one kill today if you’re very confident we can get aligned to “make up for it” with a 3+ kill day tomorrow. (Reason being that the mafia will shoot someone and give us more info.)

I think it benefits town more to kill twice here, so I guess put me down for anti-town, but I wouldn’t blame anyone for going the other way.
the final day might be tomorrow if we miss on both kills today

damo666
Posts: 20273
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#528 Post by damo666 » Fri Aug 02, 2024 4:08 pm

Chaqa wrote:
Fri Aug 02, 2024 3:43 pm
Strawpoll: Is creating a tie on the 2nd-highest wagon to prevent a second daykill a PRO-town or ANTI-town move?
PRO

User avatar
worcej
Posts: 13235
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#529 Post by worcej » Fri Aug 02, 2024 4:10 pm

lfischl wrote:
Fri Aug 02, 2024 3:55 pm
President Eden wrote:
Fri Aug 02, 2024 3:52 pm
Chaqa wrote:
Fri Aug 02, 2024 3:43 pm
Strawpoll: Is creating a tie on the 2nd-highest wagon to prevent a second daykill a PRO-town or ANTI-town move?
This is secretly an alignment/coordination question and way deeper and more interesting than I first thought.

I think we want more town-directed kills and flip info before the “final day” vote which should have as many targets as possible.

I also think there’s a legitimate argument for only one kill today if you’re very confident we can get aligned to “make up for it” with a 3+ kill day tomorrow. (Reason being that the mafia will shoot someone and give us more info.)

I think it benefits town more to kill twice here, so I guess put me down for anti-town, but I wouldn’t blame anyone for going the other way.
for a 3 kill day do all 3 top wagons have to tie?
I don’t like this as your re-entrance

lfischl
Posts: 988
Joined: Wed May 06, 2020 2:43 pm
Location: The area by the bay
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#530 Post by lfischl » Fri Aug 02, 2024 4:12 pm

worcej wrote:
Fri Aug 02, 2024 4:10 pm
lfischl wrote:
Fri Aug 02, 2024 3:55 pm
President Eden wrote:
Fri Aug 02, 2024 3:52 pm

This is secretly an alignment/coordination question and way deeper and more interesting than I first thought.

I think we want more town-directed kills and flip info before the “final day” vote which should have as many targets as possible.

I also think there’s a legitimate argument for only one kill today if you’re very confident we can get aligned to “make up for it” with a 3+ kill day tomorrow. (Reason being that the mafia will shoot someone and give us more info.)

I think it benefits town more to kill twice here, so I guess put me down for anti-town, but I wouldn’t blame anyone for going the other way.
for a 3 kill day do all 3 top wagons have to tie?
I don’t like this as your re-entrance
first post I saw and just asking a question?

User avatar
worcej
Posts: 13235
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#531 Post by worcej » Fri Aug 02, 2024 4:13 pm

Chaqa wrote:
Fri Aug 02, 2024 3:43 pm
Strawpoll: Is creating a tie on the 2nd-highest wagon to prevent a second daykill a PRO-town or ANTI-town move?
Very obviously ANTI.

5-2 on D2 (assuming we hit 1 town today and a NK) is no different than being at 4-2, only making the odds worse to recover.

User avatar
worcej
Posts: 13235
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#532 Post by worcej » Fri Aug 02, 2024 4:14 pm

damo666 wrote:
Fri Aug 02, 2024 4:08 pm
Chaqa wrote:
Fri Aug 02, 2024 3:43 pm
Strawpoll: Is creating a tie on the 2nd-highest wagon to prevent a second daykill a PRO-town or ANTI-town move?
PRO
I find your opinions are shaped only to save yourself which is scummy as heck here.

User avatar
Chaqa
Bronze Donator
Bronze Donator
Posts: 14306
Joined: Fri Sep 29, 2017 7:33 pm
Location: Allentown, PA, USA
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#533 Post by Chaqa » Fri Aug 02, 2024 4:21 pm

President Eden wrote:
Fri Aug 02, 2024 3:52 pm
Chaqa wrote:
Fri Aug 02, 2024 3:43 pm
Strawpoll: Is creating a tie on the 2nd-highest wagon to prevent a second daykill a PRO-town or ANTI-town move?
This is secretly an alignment/coordination question and way deeper and more interesting than I first thought.

I think we want more town-directed kills and flip info before the “final day” vote which should have as many targets as possible.

I also think there’s a legitimate argument for only one kill today if you’re very confident we can get aligned to “make up for it” with a 3+ kill day tomorrow. (Reason being that the mafia will shoot someone and give us more info.)

I think it benefits town more to kill twice here, so I guess put me down for anti-town, but I wouldn’t blame anyone for going the other way.
Yeah, there's a surprising amount of nuance and theory involved here. I was thinking a tie would be good, but lacking PRs I think early flips are just pro-town. I'm curious to see what others think.

President Eden
Posts: 7498
Joined: Fri Oct 20, 2017 2:11 pm
Location: possibly Britain
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#534 Post by President Eden » Fri Aug 02, 2024 4:22 pm

These have to be the most predictable answers ever lol.

• worcej shutting down anything that involves complex risks
• damo blatantly picking the answer that saves himself
• me getting splinters in my balls riding the fence

User avatar
Chaqa
Bronze Donator
Bronze Donator
Posts: 14306
Joined: Fri Sep 29, 2017 7:33 pm
Location: Allentown, PA, USA
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#535 Post by Chaqa » Fri Aug 02, 2024 4:23 pm

worcej wrote:
Fri Aug 02, 2024 4:13 pm
Chaqa wrote:
Fri Aug 02, 2024 3:43 pm
Strawpoll: Is creating a tie on the 2nd-highest wagon to prevent a second daykill a PRO-town or ANTI-town move?
Very obviously ANTI.

5-2 on D2 (assuming we hit 1 town today and a NK) is no different than being at 4-2, only making the odds worse to recover.
If we hit 2 town today and mafia kill one, are we not at 4-2 regardless?

President Eden
Posts: 7498
Joined: Fri Oct 20, 2017 2:11 pm
Location: possibly Britain
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#536 Post by President Eden » Fri Aug 02, 2024 4:27 pm

Chaquille is marked SAFE from Eden vote today.

I think I’m done voting. Any of the four I chose are fine with me

User avatar
worcej
Posts: 13235
Joined: Fri Jan 19, 2018 9:39 am
Location: Washington
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#537 Post by worcej » Fri Aug 02, 2024 4:30 pm

President Eden wrote:
Fri Aug 02, 2024 4:22 pm
These have to be the most predictable answers ever lol.

• worcej shutting down anything that involves complex risks
• damo blatantly picking the answer that saves himself
• me getting splinters in my balls riding the fence
Would you have me any other way?

President Eden
Posts: 7498
Joined: Fri Oct 20, 2017 2:11 pm
Location: possibly Britain
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#538 Post by President Eden » Fri Aug 02, 2024 4:36 pm

worcej wrote:
Fri Aug 02, 2024 4:30 pm
President Eden wrote:
Fri Aug 02, 2024 4:22 pm
These have to be the most predictable answers ever lol.

• worcej shutting down anything that involves complex risks
• damo blatantly picking the answer that saves himself
• me getting splinters in my balls riding the fence
Would you have me any other way?
Just the way you are boo. 💕

President Eden
Posts: 7498
Joined: Fri Oct 20, 2017 2:11 pm
Location: possibly Britain
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#539 Post by President Eden » Fri Aug 02, 2024 4:37 pm

Those are supposed to be hearts. When did we lose emoji access :(

President Eden
Posts: 7498
Joined: Fri Oct 20, 2017 2:11 pm
Location: possibly Britain
Contact:

Re: WebMafia Olympics - Game #2 - Star Trek TNG: The Republic of Q [GAME THREAD]

#540 Post by President Eden » Fri Aug 02, 2024 4:37 pm

Ok now I’m really confused lol.

Post Reply

Who is online

Users browsing this forum: No registered users