It is if we eliminate the lurkers
M 1029: The webMafia Olympics game 1 SPY VS SPY
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
Also, however 3 of those 5 would all be sweet.
Sorry sweet
Sorry sweet
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
We have. 1/5 chance of hitting a spy, without the usual mechanic of mafia having a large sway of who flips. We don’t get that luxury later onghug wrote: ↑Wed Jul 24, 2024 12:18 amEveryone being invested in killing D1 is a mainstay of mafia. This isn't mafia. There's no connection information to be gleaned today at all.SpiritoftheRadio wrote: ↑Tue Jul 23, 2024 7:09 pmNo kill folks are forgetting the mafia are two different teams whose main win condition is eliminating each other. People are counting them as the same team in their logic, makes no sense. They want to kill each other way more than town because if they do, they get an optional nk and cannot be nked themselves. That means surviving town will likely be able to coast for some time while they duke it out making the standard town vs. mafia counting irrelevant until the other team is on the back foot. Plus HB's logic of saying things like well in a couple nights we could have majority mafia and it'll be game over is kind of like... well yeah but also most of us won't be town anymore... idk, you just gotta play your best from the position you're at currently, and to me that means we kill. 1/4 chance of chopping off the head of one mafia team from the get go is a bit too good to pass up to me.
I buy Dip's thinking on this as kind of genuine, HB's a bit too but less so, but I don't really buy Ghug's take on this at all. If it was baiting people to go along with a bad no kill to see who he could catch, I kind of get it, but he definitely wasn't being real there. Everyone being invested in killing day 1 is kind of a main stay of the genre, if that isn't the case the set up is pretty messy, since we just end up sitting around with thumbs in our bums for a while. Game set up makes sense to kill today for town, maybe slightly less so for scum because while they are likely to live, they have a 1/8 chance of losing immediately, I could see safe boy scum wanting a no kill more than a town would. My feeling is ##vote ghug, since he is the only one I feel is being disingenuous so far.
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
It's almost always in the context of a successful mafia bus, though, which won't happen here.
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
Ok I was hoping y'all would just get this but we're not playing mafia.
Several people have already noted that town is doomed. That's true if we play it like mafia, and it's kind of a feature of the setup. The way town wins this game is by pitting the mafia against each other. Townies can also win this game by being recruited, but my reading of the rules has always been that playing to this outcome runs contrary to playing to one's own win condition (the spectrum of positions on this point kind of undermines the game's whole conceit, which is one of the reasons I'm personally not a fan of recruitment games).
If we kill a townie today, we have less ability to effect our will as the game progresses further. If we kill scum today, there's no counterweight to the other scum team. We go into tomorrow in what's basically a brand new 7v2 mafia game in which we have no PRs, scum has twice as much power as a normal mafia team to reduce the number disparity as long as their leader is alive, and every new recruit is going to lack connections to their teammates. Town is unlikely to win that game. We need the Mafia team to be threats to each other.
We normally kill D1 for two reasons, neither of which applies here:
1. To start getting voting information. Bozo has already pointed out that this doesn't work when the mafia don't have teammates. I'm a little bit shocked Bona didn't notice this.
2. Because our numbers advantage will only get worse over time. This isn't applicable here for the reasons I laid out above.
Several people have already noted that town is doomed. That's true if we play it like mafia, and it's kind of a feature of the setup. The way town wins this game is by pitting the mafia against each other. Townies can also win this game by being recruited, but my reading of the rules has always been that playing to this outcome runs contrary to playing to one's own win condition (the spectrum of positions on this point kind of undermines the game's whole conceit, which is one of the reasons I'm personally not a fan of recruitment games).
If we kill a townie today, we have less ability to effect our will as the game progresses further. If we kill scum today, there's no counterweight to the other scum team. We go into tomorrow in what's basically a brand new 7v2 mafia game in which we have no PRs, scum has twice as much power as a normal mafia team to reduce the number disparity as long as their leader is alive, and every new recruit is going to lack connections to their teammates. Town is unlikely to win that game. We need the Mafia team to be threats to each other.
We normally kill D1 for two reasons, neither of which applies here:
1. To start getting voting information. Bozo has already pointed out that this doesn't work when the mafia don't have teammates. I'm a little bit shocked Bona didn't notice this.
2. Because our numbers advantage will only get worse over time. This isn't applicable here for the reasons I laid out above.
- Bonatogether
- Posts: 10409
- Joined: Mon Mar 23, 2020 10:17 pm
- Location: Canada
- Contact:
- SpiritoftheRadio
- Posts: 708
- Joined: Sat Dec 30, 2017 11:44 pm
- Location: Oregon
- Contact:
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
here I was killing day 1 my entire life because you have a chance of killing scum and winning the game. As opposed to no chance at all of getting scum and usually 100% chance of one town dying (or being recruited) each day you do nothing. Info and catching scum by hunting is nice and all, and we can get that by pursuing a kill anyway, but also the win condition isn't pitting mafia against each other, the win condition is killing them. Always has been. Still is in this game. Why isn't that in your list?
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
It's an implied facet of point two. The only way town wins a normal game is by directing kills. No killing means fewer kills. Usually the debate is "why should we kill if our odds are low?", so that's how it's framed.SpiritoftheRadio wrote: ↑Wed Jul 24, 2024 2:24 amhere I was killing day 1 my entire life because you have a chance of killing scum and winning the game. As opposed to no chance at all of getting scum and usually 100% chance of one town dying (or being recruited) each day you do nothing. Info and catching scum by hunting is nice and all, and we can get that by pursuing a kill anyway, but also the win condition isn't pitting mafia against each other, the win condition is killing them. Always has been. Still is in this game. Why isn't that in your list?
I explained in my post that I don't think killing scum is even actually to our benefit, and the other benefits to risking killing a townie is not there.
- Bonatogether
- Posts: 10409
- Joined: Mon Mar 23, 2020 10:17 pm
- Location: Canada
- Contact:
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
we're at 7-1-1 no-killing puts us into d2 5-2-2 with zero information - not even an nk. what's the information we receive that helps us find scum? let it roll to 3-3-3? then it's just a game of which scum team gets dked first. we need cards on the table and we need it sooner rather than later
- Bonatogether
- Posts: 10409
- Joined: Mon Mar 23, 2020 10:17 pm
- Location: Canada
- Contact:
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
added a periodBonatogether wrote: ↑Wed Jul 24, 2024 2:57 amwe're at 7-1-1. no-killing puts us into d2 5-2-2 with zero information - not even an nk. what's the information we receive that helps us find scum? let it roll to 3-3-3? then it's just a game of which scum team gets dked first. we need cards on the table and we need it sooner rather than later
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
What information do we get from killing today?Bonatogether wrote: ↑Wed Jul 24, 2024 2:57 amwe're at 7-1-1 no-killing puts us into d2 5-2-2 with zero information - not even an nk. what's the information we receive that helps us find scum? let it roll to 3-3-3? then it's just a game of which scum team gets dked first. we need cards on the table and we need it sooner rather than later
- Bonatogether
- Posts: 10409
- Joined: Mon Mar 23, 2020 10:17 pm
- Location: Canada
- Contact:
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
someone's alignment and vca? lmaoghug wrote: ↑Wed Jul 24, 2024 3:40 amWhat information do we get from killing today?Bonatogether wrote: ↑Wed Jul 24, 2024 2:57 amwe're at 7-1-1 no-killing puts us into d2 5-2-2 with zero information - not even an nk. what's the information we receive that helps us find scum? let it roll to 3-3-3? then it's just a game of which scum team gets dked first. we need cards on the table and we need it sooner rather than later
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
How does VCA work when the scum doesn't have teammates? Everyone can earnestly hunt for scum. Nobody has anyone to protect or build connections with.Bonatogether wrote: ↑Wed Jul 24, 2024 3:45 amsomeone's alignment and vca? lmaoghug wrote: ↑Wed Jul 24, 2024 3:40 amWhat information do we get from killing today?Bonatogether wrote: ↑Wed Jul 24, 2024 2:57 am
we're at 7-1-1 no-killing puts us into d2 5-2-2 with zero information - not even an nk. what's the information we receive that helps us find scum? let it roll to 3-3-3? then it's just a game of which scum team gets dked first. we need cards on the table and we need it sooner rather than later
- Bonatogether
- Posts: 10409
- Joined: Mon Mar 23, 2020 10:17 pm
- Location: Canada
- Contact:
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
ghug wrote: ↑Wed Jul 24, 2024 3:52 amHow does VCA work when the scum doesn't have teammates? Everyone can earnestly hunt for scum. Nobody has anyone to protect or build connections with.



it works by counting the votes
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
ABonatogether wrote: ↑Wed Jul 24, 2024 4:21 am![]()
![]()
![]()
it works by counting the votes
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
Reads:
Brain seems sus
Bona's stupidity seems more likely to come from town
I don't think scum Brian pushes a no kill
Good vibes from Haze
That is all
Brain seems sus
Bona's stupidity seems more likely to come from town
I don't think scum Brian pushes a no kill
Good vibes from Haze
That is all
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
Hes either giving a code that hes a frog
Or
Hes decided he supports trump
Not sure which
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
-
- Posts: 14336
- Joined: Sun Dec 31, 2017 8:13 am
- Contact:
Re: M 1029: The webMafia Olympics game 1 SPY VS SPY
I agree the 7 vs. 2 game is not favorable for town, but town still needs both mafia teams to be eliminated to win, so I don't think the alternative is any better.ghug wrote: ↑Wed Jul 24, 2024 1:34 amOk I was hoping y'all would just get this but we're not playing mafia.
Several people have already noted that town is doomed. That's true if we play it like mafia, and it's kind of a feature of the setup. The way town wins this game is by pitting the mafia against each other. Townies can also win this game by being recruited, but my reading of the rules has always been that playing to this outcome runs contrary to playing to one's own win condition (the spectrum of positions on this point kind of undermines the game's whole conceit, which is one of the reasons I'm personally not a fan of recruitment games).
If we kill a townie today, we have less ability to effect our will as the game progresses further. If we kill scum today, there's no counterweight to the other scum team. We go into tomorrow in what's basically a brand new 7v2 mafia game in which we have no PRs, scum has twice as much power as a normal mafia team to reduce the number disparity as long as their leader is alive, and every new recruit is going to lack connections to their teammates. Town is unlikely to win that game. We need the Mafia team to be threats to each other.
We normally kill D1 for two reasons, neither of which applies here:
1. To start getting voting information. Bozo has already pointed out that this doesn't work when the mafia don't have teammates. I'm a little bit shocked Bona didn't notice this.
2. Because our numbers advantage will only get worse over time. This isn't applicable here for the reasons I laid out above.
Who is online
Users browsing this forum: No registered users