MAFIA 90: Gunfight at the Pretty Good Corral

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dargorygel
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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#81 Post by dargorygel » Thu Jun 20, 2024 9:55 pm

Vecna wrote:
Thu Jun 20, 2024 9:41 pm
You need to implement a rule that says no kill is not possible.

Otherwise town will just nokill and noshoot every single day, meaning scum has exactly 3 bullets to find the cop or autoloose.
Aye... i have a set of additional rules INCLUDING that one... i probably will post them tomorrow.

Editing for accuracy.

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#82 Post by dargorygel » Thu Jun 20, 2024 9:56 pm

0. GM dargorygel
00. GM bonatogether
01. brainbomb
02. FlaviusAetius
03. Jamiet99uk
04. sweetandcool
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11. Hamilton Brian
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13. ghug
14. damo666
15. Foodcoats
16. Rdrivera2005
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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#83 Post by dargorygel » Thu Jun 20, 2024 9:57 pm

Also... tmi... busy the rest of the night. I will answer GM stuff in the morning (or bona will sooner.)

Thanks for the helpful suggestions! I like the new form a lot.

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#84 Post by BunnyGo » Thu Jun 20, 2024 10:26 pm

Vecna wrote:
Thu Jun 20, 2024 9:41 pm
You need to implement a rule that says no kill is not possible.

Otherwise town will just nokill and noshoot every single day, meaning scum has exactly 3 bullets to find the cop or autoloose.
Maybe we have a role that’s a parson, who if they choose to announce their presence then the day must end in a NK unless someone shoots them.

And maybe a doctor and a bartender. But the doctor can only start saving if the bartender gives them a drink.

And maybe we have Mongo. You don’t want to shoot him, that’ll only make him angry.
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#85 Post by damo666 » Thu Jun 20, 2024 10:54 pm

foodcoats wrote:
Thu Jun 20, 2024 12:20 pm
I’m in!
Please don't shoot me.

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#86 Post by ghug » Thu Jun 20, 2024 10:59 pm

BunnyGo wrote:
Thu Jun 20, 2024 10:26 pm
Vecna wrote:
Thu Jun 20, 2024 9:41 pm
You need to implement a rule that says no kill is not possible.

Otherwise town will just nokill and noshoot every single day, meaning scum has exactly 3 bullets to find the cop or autoloose.
Maybe we have a role that’s a parson, who if they choose to announce their presence then the day must end in a NK unless someone shoots them.

And maybe a doctor and a bartender. But the doctor can only start saving if the bartender gives them a drink.

And maybe we have Mongo. You don’t want to shoot him, that’ll only make him angry.
Perfect, then town can massclaim D1 and scum doesn't have to waste their time playing

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#87 Post by BunnyGo » Fri Jun 21, 2024 12:28 am

ghug wrote:
Thu Jun 20, 2024 10:59 pm
BunnyGo wrote:
Thu Jun 20, 2024 10:26 pm
Vecna wrote:
Thu Jun 20, 2024 9:41 pm
You need to implement a rule that says no kill is not possible.

Otherwise town will just nokill and noshoot every single day, meaning scum has exactly 3 bullets to find the cop or autoloose.
Maybe we have a role that’s a parson, who if they choose to announce their presence then the day must end in a NK unless someone shoots them.

And maybe a doctor and a bartender. But the doctor can only start saving if the bartender gives them a drink.

And maybe we have Mongo. You don’t want to shoot him, that’ll only make him angry.
Perfect, then town can massclaim D1 and scum doesn't have to waste their time playing
And maybe a scum player who has the power of corruption, and if anyone truthfully claims while he's alive they immediately die!
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#88 Post by BunnyGo » Fri Jun 21, 2024 12:30 am

BunnyGo wrote:
Fri Jun 21, 2024 12:28 am
ghug wrote:
Thu Jun 20, 2024 10:59 pm
BunnyGo wrote:
Thu Jun 20, 2024 10:26 pm


Maybe we have a role that’s a parson, who if they choose to announce their presence then the day must end in a NK unless someone shoots them.

And maybe a doctor and a bartender. But the doctor can only start saving if the bartender gives them a drink.

And maybe we have Mongo. You don’t want to shoot him, that’ll only make him angry.
Perfect, then town can massclaim D1 and scum doesn't have to waste their time playing
And maybe a scum player who has the power of corruption, and if anyone truthfully claims while he's alive they immediately die!
And a town power, The Justice, who if anyone falsely claims they die!
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#89 Post by BunnyGo » Fri Jun 21, 2024 12:30 am

BunnyGo wrote:
Fri Jun 21, 2024 12:30 am
BunnyGo wrote:
Fri Jun 21, 2024 12:28 am
ghug wrote:
Thu Jun 20, 2024 10:59 pm


Perfect, then town can massclaim D1 and scum doesn't have to waste their time playing
And maybe a scum player who has the power of corruption, and if anyone truthfully claims while he's alive they immediately die!
And a town power, The Justice, who if anyone falsely claims they die!
On second thought....maybe we should all just do what dargo constructed and let him be...
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#90 Post by brainbomb » Fri Jun 21, 2024 12:43 am

Im gonna be on a fishing trip for the next two weeks so if I barely post thats why.
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#91 Post by sweetandcool » Fri Jun 21, 2024 1:24 am

BunnyGo wrote:
Fri Jun 21, 2024 12:30 am
BunnyGo wrote:
Fri Jun 21, 2024 12:28 am
ghug wrote:
Thu Jun 20, 2024 10:59 pm


Perfect, then town can massclaim D1 and scum doesn't have to waste their time playing
And maybe a scum player who has the power of corruption, and if anyone truthfully claims while he's alive they immediately die!
And a town power, The Justice, who if anyone falsely claims they die!
<Insert child playing with action figures here>

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#92 Post by FlaviusAetius » Fri Jun 21, 2024 1:31 am

brainbomb wrote:
Fri Jun 21, 2024 12:43 am
Im gonna be on a fishing trip for the next two weeks so if I barely post thats why.
im killing lurkers!!!

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#93 Post by dargorygel » Fri Jun 21, 2024 1:58 am

BunnyGo wrote:
Fri Jun 21, 2024 12:30 am
BunnyGo wrote:
Fri Jun 21, 2024 12:30 am
BunnyGo wrote:
Fri Jun 21, 2024 12:28 am


And maybe a scum player who has the power of corruption, and if anyone truthfully claims while he's alive they immediately die!
And a town power, The Justice, who if anyone falsely claims they die!
I'm enjoying it, mostly. ONE of you has earned an instant modkill. But there are lots of people... (good ideas come through discussion)
On second thought....maybe we should all just do what dargo constructed and let him be...

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#94 Post by Balki Bartokomous » Fri Jun 21, 2024 4:21 pm

If we're all critiquing setups here, I favor some ability for the investigative scans to be misleading or wrong. Lawyer/Miller/Godfather, etc. As things stand now, those Sheriff scans are a little too automatic I think.

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#95 Post by brainbomb » Fri Jun 21, 2024 5:52 pm

A setup takes months for council to review. The gm is allowed to modify details up to game start.
Please sign up to play and have faith in darg. No gm on this site haa been involved in gming more games than darg. Have faith. The setup was reviewed for issues by the kouncil.

Also sign up so I can shoot you
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Crawling out these sheets to see another day

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#96 Post by dargorygel » Fri Jun 21, 2024 6:45 pm

I know I promised a finished game finalization of final things...

But I am discussing with a few people some great details.

And I am not done writing.

Go ahead and be angry.

In BRIEF summary: standoffs are worked out... massclaims have been dealt with... no ties... and a better distribution of guns is proscribed.

Sorry... i left the doc the way he was. Maybe a nicer coat.

I expect to post on Monday.

Meanwhile, a couple more players would be cool.

Again... sorry.

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#97 Post by dargorygel » Fri Jun 21, 2024 6:51 pm

brainbomb wrote:
Fri Jun 21, 2024 5:52 pm
A setup takes months for council to review. The gm is allowed to modify details up to game start.
Please sign up to play and have faith in darg. No gm on this site haa been involved in gming more games than darg. Have faith. The setup was reviewed for issues by the kouncil.

Also sign up so I can shoot you
You receive one Huckleberry

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#98 Post by brainbomb » Fri Jun 21, 2024 6:56 pm

Image
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#99 Post by Balki Bartokomous » Fri Jun 21, 2024 7:51 pm

brainbomb wrote:
Fri Jun 21, 2024 5:52 pm
A setup takes months for council to review. The gm is allowed to modify details up to game start.
Please sign up to play and have faith in darg. No gm on this site haa been involved in gming more games than darg. Have faith. The setup was reviewed for issues by the kouncil.

Also sign up so I can shoot you
I have faith in Darg. And yet, I still have comments that I am happy to share when I read a new set-up. *Shrug*

* Heart hands *

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Re: MAFIA 90: Gunfight at the Pretty Good Corral

#100 Post by sweetandcool » Fri Jun 21, 2024 8:34 pm

Balki Bartokomous wrote:
Fri Jun 21, 2024 7:51 pm
brainbomb wrote:
Fri Jun 21, 2024 5:52 pm
A setup takes months for council to review. The gm is allowed to modify details up to game start.
Please sign up to play and have faith in darg. No gm on this site haa been involved in gming more games than darg. Have faith. The setup was reviewed for issues by the kouncil.

Also sign up so I can shoot you
I have faith in Darg. And yet, I still have comments that I am happy to share when I read a new set-up. *Shrug*

* Heart hands *
Yeah I thought we were being helpful.

We're excited about Darg's game! We just don't want it to be broken easily either (yes, Kouncil reviews it).

I think the setup was made with the assumption players would be trigger happy (which I think they will be). So even though some concern about Town pursuing optimal strategy by withholding shots and DKs is valid, it probably won't happen anyways.

Either way, Darg as GM is allowed to ignore any concerns, since Kouncil approved the setup. :D

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