M89: Baldurs Gate Mafia Game Thread

If you have a game you want to play on the forum, you can do so here.
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Message
Author
User avatar
Bonatogether
Posts: 10409
Joined: Mon Mar 23, 2020 10:17 pm
Location: Canada
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5121 Post by Bonatogether » Sat Jun 08, 2024 9:34 pm

JustAGuyNamedWill wrote:
Sat Jun 08, 2024 9:23 pm
Bona you must atone for your voting sins
you can only repent for something you believe was wrong

User avatar
Bonatogether
Posts: 10409
Joined: Mon Mar 23, 2020 10:17 pm
Location: Canada
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5122 Post by Bonatogether » Sat Jun 08, 2024 9:35 pm

aarodactyl wrote:
Sat Jun 08, 2024 9:24 pm
Col7by wrote:
Sat Jun 08, 2024 9:21 pm
JustAGuyNamedWill wrote:
Sat Jun 08, 2024 9:15 pm


This guy gets it
It looked like Eden got on, saw their role, used it, got off for a while after it happened
This whole theory relies on the fact that lfischl wouldn't have use it before subbing. And I think that's incredibly unlikely. Also subbing and immediately shooting ghug would be very funny but isn't Eden's style.
eden would post a meme about it in scumread and then depends on who's scum

User avatar
Bonatogether
Posts: 10409
Joined: Mon Mar 23, 2020 10:17 pm
Location: Canada
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5123 Post by Bonatogether » Sat Jun 08, 2024 9:35 pm

Bonatogether wrote:
Sat Jun 08, 2024 9:35 pm
aarodactyl wrote:
Sat Jun 08, 2024 9:24 pm
Col7by wrote:
Sat Jun 08, 2024 9:21 pm


It looked like Eden got on, saw their role, used it, got off for a while after it happened
This whole theory relies on the fact that lfischl wouldn't have use it before subbing. And I think that's incredibly unlikely. Also subbing and immediately shooting ghug would be very funny but isn't Eden's style.
eden would post a meme about it in scumread and then depends on who's scum
scumthread

ebwop

User avatar
JustAGuyNamedWill
Posts: 6604
Joined: Tue Aug 08, 2023 2:06 pm
Location: Just some town
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5124 Post by JustAGuyNamedWill » Sat Jun 08, 2024 9:36 pm

Bonatogether wrote:
Sat Jun 08, 2024 9:34 pm
JustAGuyNamedWill wrote:
Sat Jun 08, 2024 9:23 pm
Bona you must atone for your voting sins
you can only repent for something you believe was wrong
Do you believe voting town was wrong

Yoyoyozo
Posts: 761
Joined: Thu Mar 23, 2017 1:57 am
Location: Chicago, Illinois, USA
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5125 Post by Yoyoyozo » Sat Jun 08, 2024 9:40 pm

Alright I think it's safe to say the vig is mafia aligned: They didn't shoot ezio or sweet. I'll work on figuring out if the person who shot ghug was mafia or not

Squigs44
Developer
Developer
Posts: 4342
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5126 Post by Squigs44 » Sat Jun 08, 2024 9:42 pm

Vecna sitting on will all day kinda sucked

sweetandcool
Posts: 4890
Joined: Wed Jan 04, 2023 8:21 pm
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5127 Post by sweetandcool » Sat Jun 08, 2024 9:43 pm

Yoyoyozo wrote:
Sat Jun 08, 2024 9:40 pm
Alright I think it's safe to say the vig is mafia aligned: They didn't shoot ezio or sweet. I'll work on figuring out if the person who shot ghug was mafia or not
We'll see tomorrow. I would expect the vig to shoot someone who has scumclaimed.

Yoyoyozo
Posts: 761
Joined: Thu Mar 23, 2017 1:57 am
Location: Chicago, Illinois, USA
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5128 Post by Yoyoyozo » Sat Jun 08, 2024 9:43 pm

Yoyoyozo wrote:
Sat Jun 08, 2024 9:40 pm
Alright I think it's safe to say the vig is mafia aligned: They didn't shoot ezio or sweet. I'll work on figuring out if the person who shot ghug was mafia or not
MadMonarch*

Squigs44
Developer
Developer
Posts: 4342
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5129 Post by Squigs44 » Sat Jun 08, 2024 9:44 pm

Just realized Flavius never voted for self-preservation and just ended on Flum

I will never understand Flavius

Col7by
Posts: 612
Joined: Wed May 29, 2024 6:28 pm
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5130 Post by Col7by » Sat Jun 08, 2024 9:53 pm

Squigs44 wrote:
Sat Jun 08, 2024 9:44 pm
Just realized Flavius never voted for self-preservation and just ended on Flum

I will never understand Flavius
They did as their first vote change think they went food and said self preservation then went flum

User avatar
BunnyGo
Posts: 17236
Joined: Thu Jul 18, 2019 12:21 am
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5131 Post by BunnyGo » Sat Jun 08, 2024 10:03 pm

Sorry I missed the last 5 minutes. Dog chased my kid down the block and I had to calm him down.

Would not have switched to food if that was my option.
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

President Eden
Posts: 7498
Joined: Fri Oct 20, 2017 2:11 pm
Location: possibly Britain
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5132 Post by President Eden » Sat Jun 08, 2024 10:05 pm

Thought exercise... if you were a town Battle Master, how do you think you'd use your power?

Mafia Battle Master seems obvious - try to get a 2nd miskill on a day where it looks likely you'll have TvT(vTvT?) wagons. In this scenario you would obviously activate it as close to the cutoff point as possible.

As town I think these ideas make sense:
1. Just fire it off day 1 for more info while the town can spare miskills. In this world, you are timing-agnostic; you just want two kills to happen and don't need the added info.
2. Wait for a "runaway day" on a lurker or outed scum so that something else happens. In this world, you'd activate as close to cutoff as possible.

sweetandcool
Posts: 4890
Joined: Wed Jan 04, 2023 8:21 pm
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5133 Post by sweetandcool » Sat Jun 08, 2024 10:07 pm

BunnyGo wrote:
Sat Jun 08, 2024 10:03 pm
Sorry I missed the last 5 minutes. Dog chased my kid down the block and I had to calm him down.

Would not have switched to food if that was my option.
Poor kid ):

President Eden
Posts: 7498
Joined: Fri Oct 20, 2017 2:11 pm
Location: possibly Britain
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5134 Post by President Eden » Sat Jun 08, 2024 10:08 pm

To add some more nuance to the mafia strat - there's an argument for holding your Battle Master shot as long as possible to surprise the town with an unexpectedly early victory. That runs the risk of the Battle Master getting caught before using the power. If the Battle Master got hit with a runaway speedwagon at EOD, you might lose it altogether.

So it's not immediately clear that you would pull the trigger on it ASAP, but it seems to me the lowest-risk move is to cash it in when you have a reliable two town kill day.

sweetandcool
Posts: 4890
Joined: Wed Jan 04, 2023 8:21 pm
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5135 Post by sweetandcool » Sat Jun 08, 2024 10:11 pm

President Eden wrote:
Sat Jun 08, 2024 10:08 pm
To add some more nuance to the mafia strat - there's an argument for holding your Battle Master shot as long as possible to surprise the town with an unexpectedly early victory. That runs the risk of the Battle Master getting caught before using the power. If the Battle Master got hit with a runaway speedwagon at EOD, you might lose it altogether.

So it's not immediately clear that you would pull the trigger on it ASAP, but it seems to me the lowest-risk move is to cash it in when you have a reliable two town kill day.
Which easily would have been D1 unless Flum is Mafia.

sweetandcool
Posts: 4890
Joined: Wed Jan 04, 2023 8:21 pm
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5136 Post by sweetandcool » Sat Jun 08, 2024 10:14 pm

sweetandcool wrote:
Sat Jun 08, 2024 10:11 pm
President Eden wrote:
Sat Jun 08, 2024 10:08 pm
To add some more nuance to the mafia strat - there's an argument for holding your Battle Master shot as long as possible to surprise the town with an unexpectedly early victory. That runs the risk of the Battle Master getting caught before using the power. If the Battle Master got hit with a runaway speedwagon at EOD, you might lose it altogether.

So it's not immediately clear that you would pull the trigger on it ASAP, but it seems to me the lowest-risk move is to cash it in when you have a reliable two town kill day.
Which easily would have been D1 unless Flum is Mafia.
Jeeze, it is incredibly hard to solve not knowing which alignment did what. I hate this.

sweetandcool
Posts: 4890
Joined: Wed Jan 04, 2023 8:21 pm
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5137 Post by sweetandcool » Sat Jun 08, 2024 10:16 pm

Okay, Flum should not be a wagon.

If we find out Mafia has Battle Master then Flum is almost certainly scum.

So it's a waste to flip him when he can be caught in this way.

If we find out BM was Town then we can assess Flum from there.

President Eden
Posts: 7498
Joined: Fri Oct 20, 2017 2:11 pm
Location: possibly Britain
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5138 Post by President Eden » Sat Jun 08, 2024 10:19 pm

sweetandcool wrote:
Sat Jun 08, 2024 10:14 pm
sweetandcool wrote:
Sat Jun 08, 2024 10:11 pm
President Eden wrote:
Sat Jun 08, 2024 10:08 pm
To add some more nuance to the mafia strat - there's an argument for holding your Battle Master shot as long as possible to surprise the town with an unexpectedly early victory. That runs the risk of the Battle Master getting caught before using the power. If the Battle Master got hit with a runaway speedwagon at EOD, you might lose it altogether.

So it's not immediately clear that you would pull the trigger on it ASAP, but it seems to me the lowest-risk move is to cash it in when you have a reliable two town kill day.
Which easily would have been D1 unless Flum is Mafia.
Jeeze, it is incredibly hard to solve not knowing which alignment did what. I hate this.
Depending on the mafia's risk profile, Flum could still be mafia in a world where the mafia Battle Master used their power D1. As long as a mafia player doesn't finish exactly second, it's okay if one teammate is at risk amidst a sea of townies.

Something else to consider is that D2 looked like D&W/lfischl during the window where the Battle Master would be considering using their power. lfischl would have been a good flip for town there IMO. I think that points to the Battle Master being town under the second town strategy I suggested earlier (snipe a lurker). Even with me knowing lfischl was town, I still don't think that fits a reasonable mafia Battle Master profile.

User avatar
Foxcastle
Posts: 6157
Joined: Sat Dec 30, 2017 11:48 pm
Location: Night Vale
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5139 Post by Foxcastle » Sat Jun 08, 2024 10:24 pm

sweetandcool wrote:
Sat Jun 08, 2024 10:11 pm
President Eden wrote:
Sat Jun 08, 2024 10:08 pm
To add some more nuance to the mafia strat - there's an argument for holding your Battle Master shot as long as possible to surprise the town with an unexpectedly early victory. That runs the risk of the Battle Master getting caught before using the power. If the Battle Master got hit with a runaway speedwagon at EOD, you might lose it altogether.

So it's not immediately clear that you would pull the trigger on it ASAP, but it seems to me the lowest-risk move is to cash it in when you have a reliable two town kill day.
Which easily would have been D1 unless Flum is Mafia.
Obviously I’m a fan of this theory, but if scum held their BM on D1, the vig is a good incentive to use it.

sweetandcool
Posts: 4890
Joined: Wed Jan 04, 2023 8:21 pm
Contact:

Re: M89: Baldurs Gate Mafia Game Thread

#5140 Post by sweetandcool » Sat Jun 08, 2024 10:33 pm

Foxcastle wrote:
Sat Jun 08, 2024 10:24 pm
sweetandcool wrote:
Sat Jun 08, 2024 10:11 pm
President Eden wrote:
Sat Jun 08, 2024 10:08 pm
To add some more nuance to the mafia strat - there's an argument for holding your Battle Master shot as long as possible to surprise the town with an unexpectedly early victory. That runs the risk of the Battle Master getting caught before using the power. If the Battle Master got hit with a runaway speedwagon at EOD, you might lose it altogether.

So it's not immediately clear that you would pull the trigger on it ASAP, but it seems to me the lowest-risk move is to cash it in when you have a reliable two town kill day.
Which easily would have been D1 unless Flum is Mafia.
Obviously I’m a fan of this theory, but if scum held their BM on D1, the vig is a good incentive to use it.
Sorry, I don't quite understand what you are saying. What about the vig?

Post Reply

Who is online

Users browsing this forum: Bing [Bot], JustAGuyNamedWill, Spartaculous