M89: Baldurs Gate Mafia Game Thread

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DiplomacyandWarfare
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Re: M89: Baldurs Gate Mafia Game Thread

#1321 Post by DiplomacyandWarfare » Tue Jun 04, 2024 11:23 pm

Update:
I tried to make a spreadsheet. The idea lasted about two minutes until I gave up. I am bad at spreadsheets.
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Re: M89: Baldurs Gate Mafia Game Thread

#1322 Post by DiplomacyandWarfare » Tue Jun 04, 2024 11:27 pm

DemonRHK wrote:
Tue Jun 04, 2024 9:53 pm
Col7by wrote:
Tue Jun 04, 2024 9:39 pm
DemonRHK wrote:
Tue Jun 04, 2024 9:35 pm


Because they had HB already. Gotta lay the D2 grondwork early.

Also, it's because my whole susing the flip wagon while off wagon is a classic scum play.
This or the attempted speed wagon on flum or flav at the end (forget which one they have similar names)
Both. I tried to wagon them both. And fish. Kinda.

The key isn't who dies D1. That is a crapshoot.

The key is to have multiple options and not a runaway. Runaways give no info. Movement does. Create chaos so that someone can look back and give you real info when there are more deaths with VCA.
I tried to get the FA wagon going...
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Re: M89: Baldurs Gate Mafia Game Thread

#1323 Post by DiplomacyandWarfare » Tue Jun 04, 2024 11:30 pm

Hello? Is anyone there?
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Re: M89: Baldurs Gate Mafia Game Thread

#1324 Post by DemonRHK » Tue Jun 04, 2024 11:37 pm

DiplomacyandWarfare wrote:
Tue Jun 04, 2024 11:30 pm
Hello? Is anyone there?
Hai

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Re: M89: Baldurs Gate Mafia Game Thread

#1325 Post by Foxcastle » Tue Jun 04, 2024 11:38 pm

DiplomacyandWarfare wrote:
Tue Jun 04, 2024 11:23 pm
Update:
I tried to make a spreadsheet. The idea lasted about two minutes until I gave up. I am bad at spreadsheets.
Some helpful hints:

The point is to create a Process of Elimination (POE) machine. List out every possible scum team, and then find ways to eliminate (or downgrade the likelihood) teams. So you can now eliminate all teams with HB. Once we flip scum, you can eliminate all teams that do not include that person.

Identifying pairs that cannot be scum together is the best way to eliminate (or downgrade) teams from consideration. You can also do triplets, but that's slower going (but definitely useful with a 5-person mafia team).

SUMPRODUCT and COUNTIF are your friends, and be ready for nested statements (mine tend to go about 3 levels deep).

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Re: M89: Baldurs Gate Mafia Game Thread

#1326 Post by Foxcastle » Tue Jun 04, 2024 11:39 pm

I have skimmed through EOD and am not sure I see a point to posting a lot of analysis at night (for myself, that is).

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Re: M89: Baldurs Gate Mafia Game Thread

#1327 Post by FlaviusAetius » Tue Jun 04, 2024 11:51 pm

If you are going to post analysis, do it at the last possible moment of N1 that way mafia cant change anything based on your analysis and we still have it in case you die

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Re: M89: Baldurs Gate Mafia Game Thread

#1328 Post by FlaviusAetius » Tue Jun 04, 2024 11:52 pm

Strategizing what to do during the night though is not a bad idea, and I still think that should be laid at damo...leaving such unresolved stuff at D1 will not be good for us to solve things. Damo will always be a target with whatever strategy he is attempting at

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Re: M89: Baldurs Gate Mafia Game Thread

#1329 Post by DemonRHK » Tue Jun 04, 2024 11:59 pm

FlaviusAetius wrote:
Tue Jun 04, 2024 11:51 pm
If you are going to post analysis, do it at the last possible moment of N1 that way mafia cant change anything based on your analysis and we still have it in case you die
FlaviusAetius wrote:
Tue Jun 04, 2024 11:52 pm
Strategizing what to do during the night though is not a bad idea, and I still think that should be laid at damo...leaving such unresolved stuff at D1 will not be good for us to solve things. Damo will always be a target with whatever strategy he is attempting at
"Don't talk about the game for half the game."

The fuckers have a daychat ya? Not too much point in being super quiet imo.

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Re: M89: Baldurs Gate Mafia Game Thread

#1330 Post by aarodactyl » Wed Jun 05, 2024 12:03 am

Foxcastle wrote:
Tue Jun 04, 2024 11:38 pm
DiplomacyandWarfare wrote:
Tue Jun 04, 2024 11:23 pm
Update:
I tried to make a spreadsheet. The idea lasted about two minutes until I gave up. I am bad at spreadsheets.
Some helpful hints:

The point is to create a Process of Elimination (POE) machine. List out every possible scum team, and then find ways to eliminate (or downgrade the likelihood) teams. So you can now eliminate all teams with HB. Once we flip scum, you can eliminate all teams that do not include that person.

Identifying pairs that cannot be scum together is the best way to eliminate (or downgrade) teams from consideration. You can also do triplets, but that's slower going (but definitely useful with a 5-person mafia team).

SUMPRODUCT and COUNTIF are your friends, and be ready for nested statements (mine tend to go about 3 levels deep).
*COUNTIFS

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Re: M89: Baldurs Gate Mafia Game Thread

#1331 Post by ghug » Wed Jun 05, 2024 12:04 am

DiplomacyandWarfare wrote:
Tue Jun 04, 2024 3:57 pm
DemonRHK wrote:
Tue Jun 04, 2024 3:50 pm
DiplomacyandWarfare wrote:
Tue Jun 04, 2024 3:43 pm
worcej Squigs44 Jamiet99uk DemonRHK Dousing foodcoats
At least two of the above people (currently wagoning damo) are scum.
This is 100% someone with extra info setting up future miskills.
wrong. It was me being angry at the damo wagoneers because nobody would explain the damo wagon.
I kinda townread Dip between this and the ghug is powerwolfing thing. Seems like an earnest attempt to solve.

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Re: M89: Baldurs Gate Mafia Game Thread

#1332 Post by ghug » Wed Jun 05, 2024 12:07 am

Foxcastle wrote:
Tue Jun 04, 2024 4:25 pm
Bonatogether wrote:
Tue Jun 04, 2024 4:18 pm
##vote ghug

the opp
So, Dip, there's a wagon on ghug now. Are you willing to shift off of HB to try to catch a confirmed powerwolfer™?
This feels contrived. Dip looks bad regardless of the answer to this question because of how it's framed.

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Re: M89: Baldurs Gate Mafia Game Thread

#1333 Post by FlaviusAetius » Wed Jun 05, 2024 12:09 am

DemonRHK wrote:
Tue Jun 04, 2024 11:59 pm
FlaviusAetius wrote:
Tue Jun 04, 2024 11:51 pm
If you are going to post analysis, do it at the last possible moment of N1 that way mafia cant change anything based on your analysis and we still have it in case you die
FlaviusAetius wrote:
Tue Jun 04, 2024 11:52 pm
Strategizing what to do during the night though is not a bad idea, and I still think that should be laid at damo...leaving such unresolved stuff at D1 will not be good for us to solve things. Damo will always be a target with whatever strategy he is attempting at
"Don't talk about the game for half the game."

The fuckers have a daychat ya? Not too much point in being super quiet imo.
Im not saying we shouldnt talk Im just saying things that would change who they kill at night, that kind of stuff shouldnt be talked about, until its too late for them to change it

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Re: M89: Baldurs Gate Mafia Game Thread

#1334 Post by Foxcastle » Wed Jun 05, 2024 12:10 am

aarodactyl wrote:
Wed Jun 05, 2024 12:03 am
Foxcastle wrote:
Tue Jun 04, 2024 11:38 pm
DiplomacyandWarfare wrote:
Tue Jun 04, 2024 11:23 pm
Update:
I tried to make a spreadsheet. The idea lasted about two minutes until I gave up. I am bad at spreadsheets.
Some helpful hints:

The point is to create a Process of Elimination (POE) machine. List out every possible scum team, and then find ways to eliminate (or downgrade the likelihood) teams. So you can now eliminate all teams with HB. Once we flip scum, you can eliminate all teams that do not include that person.

Identifying pairs that cannot be scum together is the best way to eliminate (or downgrade) teams from consideration. You can also do triplets, but that's slower going (but definitely useful with a 5-person mafia team).

SUMPRODUCT and COUNTIF are your friends, and be ready for nested statements (mine tend to go about 3 levels deep).
*COUNTIFS
Um. No. I'd explain why you're wrong, but that information is proprietary.

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Re: M89: Baldurs Gate Mafia Game Thread

#1335 Post by ghug » Wed Jun 05, 2024 12:11 am

Jamiet99uk wrote:
Tue Jun 04, 2024 4:53 pm
ghug wrote:
Tue Jun 04, 2024 4:53 pm
DiplomacyandWarfare wrote:
Tue Jun 04, 2024 2:42 pm


ghug powerwolfing yet again
l o.l
s t o p b e i n g s o s c u m m y , g r e g.
y o u c a n ' t t e.l l m e.w h a t t o.d o , J i m b o z.i g

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Re: M89: Baldurs Gate Mafia Game Thread

#1336 Post by ghug » Wed Jun 05, 2024 12:11 am

Jamiet99uk wrote:
Tue Jun 04, 2024 4:57 pm
Hamilton Brian wrote:
Tue Jun 04, 2024 4:52 pm
Revising the earlier post as things develop.

Key town vibes: Jamie, Chaqa (hope things are alright), king (I kind of like the decision to no-kill), Monarch, worcej, bunny,

Leaning town: dousing, aaro, flum, fox, flaevius, sweet, Just, squiggs

Negative feelings: ghug, damo; foodcoats, bona, Dip, flum, vecna (moving up...I don't like the long-standing vote on jamie but there hasn't been a rush to get on a lead wagon).

Sus: Kakarroto, ilfischl,
Wait a moment.

Why do you have Fluminator listed as a townlean and a scumlean at the same time?
Lol please don't let this be why y'all killed Ham.

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Re: M89: Baldurs Gate Mafia Game Thread

#1337 Post by ghug » Wed Jun 05, 2024 12:12 am

Ezio wrote:
Tue Jun 04, 2024 5:01 pm
##vote hamilton
Ezio can be my first scumread.

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Re: M89: Baldurs Gate Mafia Game Thread

#1338 Post by ghug » Wed Jun 05, 2024 12:14 am

Squigs44 wrote:
Tue Jun 04, 2024 5:26 pm
damo666 wrote:
Tue Jun 04, 2024 5:24 pm
In pub. Not read since last post.

Don't know why I'm lead wagon.

Popularity I guess.

Anyway I'm not gonna hardclaim anything other than hardclaim not mafia which is kinda worthless.

Pick the bones out of that.

If you think I may be of value later in game don't vote me. If you don't well I don't care.
You tell me if you're gonna be useful later? Cause right now it doesn't look like it
Blegh

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Re: M89: Baldurs Gate Mafia Game Thread

#1339 Post by ghug » Wed Jun 05, 2024 12:23 am

Kakarroto wrote:
Tue Jun 04, 2024 6:51 pm
Fluminator wrote:
Tue Jun 04, 2024 1:57 pm
He's definitely got a pretty weak iso so far. He usually obvtowns under pressure too when he's town so he's got 7 hours
brian? The one who was voted out D1 on m87 after posting suspiciously? Where he garnered pressure and then got flashwagoned after obvmafiaing? Just to turning out he was town?

I think you got the wrong man here. Or show me examples where he 'usually obvtowns under pressure'.
This feels TMIish.

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Re: M89: Baldurs Gate Mafia Game Thread

#1340 Post by BunnyGo » Wed Jun 05, 2024 12:26 am

DiplomacyandWarfare wrote:
Tue Jun 04, 2024 5:40 pm
BunnyGo wrote:
Tue Jun 04, 2024 5:37 pm
Chaqa wrote:
Tue Jun 04, 2024 3:30 pm
Why are there almost 40 pages already :neutral:

Time to try to catch up... you all better be making D&D references to make up for the length of this game (I'm sure Kak will, and because of that I will sheep him in case I get sidetracked)

##Vote Lfischl
Huzzah! Our friend returns from the paladin! I trust your Lady is doing well?
Bunny, can you post a reads list? Get ChatGPT to make it D&D-like if you must
No.

I'm not a monkey. Go read the one I already posted. I'm busy.
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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