M89: Baldurs Gate Mafia Game Thread

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dargorygel
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Re: M89: Baldurs Gate Mafia Game Thread

#141 Post by dargorygel » Mon Jun 03, 2024 10:30 pm

DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:28 pm
@dargorygel the quote function is malfunctioning
Is it?

Clear your cache, maybe.

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Re: M89: Baldurs Gate Mafia Game Thread

#142 Post by DiplomacyandWarfare » Mon Jun 03, 2024 10:31 pm

ghug wrote:
Mon Jun 03, 2024 10:30 pm
DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:28 pm
@dargorygel the quote function is malfunctioning
Someone did. Probably Flavius.

My point stands.
The fact that you criticized my post while quoting my post that then got snipped is kind of funny.
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Re: M89: Baldurs Gate Mafia Game Thread

#143 Post by JustAGuyNamedWill » Mon Jun 03, 2024 10:32 pm

The party is growing in size :-D

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Re: M89: Baldurs Gate Mafia Game Thread

#144 Post by FlaviusAetius » Mon Jun 03, 2024 10:32 pm

DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:04 pm
foodcoats wrote:
Mon Jun 03, 2024 10:00 pm
DiplomacyandWarfare wrote:
Mon Jun 03, 2024 9:18 pm

Let's perhaps not give mafia this information.
Feels like a scum!Dip thing to say.
I think you mean: Feels like a Dip thing to say. Nobody here can distinguish between my townplay and my scumplay (except will), because nobody (except will) has seen my townplay! (other than M85 in which I made 12 posts total).
BRUH, I get not talking in the beginning, but 12 posts total!?! If you arent talking for THAT long then you are mafia by default in my mind, as good as a mafia basically because you arent even TRYING to help the town solve the game

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Re: M89: Baldurs Gate Mafia Game Thread

#145 Post by Squigs44 » Mon Jun 03, 2024 10:32 pm

ghug wrote:
Mon Jun 03, 2024 10:20 pm
Squigs44 wrote:
Mon Jun 03, 2024 10:12 pm
ghug wrote:
Mon Jun 03, 2024 10:10 pm
##VOTE Suiggles
*flashbacks intensify*
It's ok Squiggly, it won't be serious for at least a few hours.
:lol:

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Re: M89: Baldurs Gate Mafia Game Thread

#146 Post by Kakarroto » Mon Jun 03, 2024 10:34 pm

ghug wrote:
Mon Jun 03, 2024 10:16 pm
sweetandcool wrote:
Mon Jun 03, 2024 9:50 pm
Kakarroto wrote:
Mon Jun 03, 2024 9:43 pm
bunny? posting on page 3? Mich laust der Affe.
First time I don't understand Kak. "Me blank the blank".
Some verbs are reflexive but I'm also confused.
Well, in that regard, 'Affe' is the one doing the thing, the lousing, on towards myself. "Der Affe laust mich." means the same thing, you can just interchange the two parts, though that way it should be more clear what is going on.

Another way of phrasing that is "Ich werde vom Affen gelaust." Though both this way and in the paragraph above is neither a way someone would use it as the phrasing.

You could use another way, however, (and probably normally used more than the shorter version I used at the first time) "Da laust mich doch der Affe." in which the target (me) is put in 3rd position in the sentence and the one doing it (the ape) in last position, with 'Da' being a substitute word for 'in this situation' or 'with that information', referring to something just experienced, and 'doch' being a special thing all for itself, but here, is working as a way to increase the expression, to underline that it is something impressive.

As my teacher said: deutsche Sprache, schwere Sprache.

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Re: M89: Baldurs Gate Mafia Game Thread

#147 Post by FlaviusAetius » Mon Jun 03, 2024 10:34 pm

Squigs44 wrote:
Mon Jun 03, 2024 10:01 pm
Fluminator wrote:
Mon Jun 03, 2024 9:57 pm
sweetandcool wrote:
Mon Jun 03, 2024 9:53 pm
My role PM told me I was vanilla town.

I'm positively gutted since I wanted to experience the joys of Mafia day chat.

Probably the only way I'll ever get to experience Mafchat :lol: :cry: :cry:
Sorry bud, I was looking forward to playing with you, but signaling to the mafia you're willing to be tadpoled means we got to kill you now.

##Vote sweetandcool
So you think they're town but want to vote them before they are converted?
FACTS, What the heck is this move no way you are voting someone if you think they are a confirmed vanilla town person. I hate this throwing around your vote stuff, you dont have to vote someone new every few posts you make

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Re: M89: Baldurs Gate Mafia Game Thread

#148 Post by DiplomacyandWarfare » Mon Jun 03, 2024 10:34 pm

dargorygel wrote:
Mon Jun 03, 2024 10:30 pm
DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:28 pm
@dargorygel the quote function is malfunctioning
Is it?

Clear your cache, maybe.
Still doesn't work. Ghug's post saying "zero tolerance for snipping" quoting me appears to have snipped my message. Is that just me?
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Re: M89: Baldurs Gate Mafia Game Thread

#149 Post by DiplomacyandWarfare » Mon Jun 03, 2024 10:35 pm

DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:34 pm
dargorygel wrote:
Mon Jun 03, 2024 10:30 pm
DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:28 pm
@dargorygel the quote function is malfunctioning
Is it?

Clear your cache, maybe.
Still doesn't work. Ghug's post saying "zero tolerance for snipping" quoting me appears to have snipped my message. Is that just me?
Bot also thinks the quote is blank.
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Re: M89: Baldurs Gate Mafia Game Thread

#150 Post by sweetandcool » Mon Jun 03, 2024 10:35 pm

FlaviusAetius wrote:
Mon Jun 03, 2024 10:32 pm
DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:04 pm
foodcoats wrote:
Mon Jun 03, 2024 10:00 pm


Feels like a scum!Dip thing to say.
I think you mean: Feels like a Dip thing to say. Nobody here can distinguish between my townplay and my scumplay (except will), because nobody (except will) has seen my townplay! (other than M85 in which I made 12 posts total).
BRUH, I get not talking in the beginning, but 12 posts total!?! If you arent talking for THAT long then you are mafia by default in my mind, as good as a mafia basically because you arent even TRYING to help the town solve the game
To be fair, his first game, where he was Town, the game ended early.

Of course, that specific game where he only posted 12 times, he was dead weight. But if he rolled Town this game, I would expect him to contribute more.

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Re: M89: Baldurs Gate Mafia Game Thread

#151 Post by Squigs44 » Mon Jun 03, 2024 10:35 pm

DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:30 pm
How many mafia are there again?
Can we not 'town slip' bait when the set up is clearly posted

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Re: M89: Baldurs Gate Mafia Game Thread

#152 Post by Squigs44 » Mon Jun 03, 2024 10:37 pm

@kak I still don't have an answer

Have you used a D1 no kill list before?

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Re: M89: Baldurs Gate Mafia Game Thread

#153 Post by sweetandcool » Mon Jun 03, 2024 10:37 pm

Squigs44 wrote:
Mon Jun 03, 2024 10:35 pm
DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:30 pm
How many mafia are there again?
Can we not 'town slip' bait when the set up is clearly posted
Who even read this setup? Way too many PR possibilities to keep track of.

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Re: M89: Baldurs Gate Mafia Game Thread

#154 Post by kingofthepirates » Mon Jun 03, 2024 10:38 pm

Kakarroto wrote:
Mon Jun 03, 2024 10:21 pm
the point is, to get voting information from everyone, how they react, save that information, then use that information, where every town should know nothing and only play on gut, or guesses, on a later date. Like 'oh, now whe know X flipped mafia, on day one it looks like Y and Z tried to rescue X and voted C instead. Lets have a deeper look into them'. And there are lots of more things to gain of, later, with reactions and stuff that happened in the prior days.

Voting no-kill is like not providing information from yourself, making yourself kind a blank slot, which is what a mafia member would like to do, at least some. The more information about you is publicly known, your behaviour and voting and reason etc., the better other players can read you. Town want to find other town, as much as they want to find mafia.

As town, it is quite a good idea to project information from you, so your team members can read you. Mafia knows already you are not on their team, though they want to know who the PR's are. THAT information should be hidden as town, yes, but also, it's probably a good idea to send information out about your thoughts, reasoning and logic.
while I do understand this, I'm also doing no kill as a general safety vote, in case I forget or something comes up that prevents me from voting down the line. I'll still be trying to keep up and updating voting as I do. the instant snap back against no-vote is, to me at least, very interesting though (granted I'm still partially looking at this game through an among us lens, where skip is, of course, a very valid option).
As astra per amorem

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Re: M89: Baldurs Gate Mafia Game Thread

#155 Post by DiplomacyandWarfare » Mon Jun 03, 2024 10:38 pm

Squigs44 wrote:
Mon Jun 03, 2024 10:35 pm
DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:30 pm
How many mafia are there again?
Can we not 'town slip' bait when the set up is clearly posted
Correct me if I'm wrong, but the number of mafia doesn't appear to be.
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Re: M89: Baldurs Gate Mafia Game Thread

#156 Post by Foxcastle » Mon Jun 03, 2024 10:39 pm

Squigs44 wrote:
Mon Jun 03, 2024 10:35 pm
DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:30 pm
How many mafia are there again?
Can we not 'town slip' bait when the set up is clearly posted
The setup does not actually list how many mafia there are...

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Re: M89: Baldurs Gate Mafia Game Thread

#157 Post by DiplomacyandWarfare » Mon Jun 03, 2024 10:39 pm

sweetandcool wrote:
Mon Jun 03, 2024 10:37 pm
Squigs44 wrote:
Mon Jun 03, 2024 10:35 pm
DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:30 pm
How many mafia are there again?
Can we not 'town slip' bait when the set up is clearly posted
Who even read this setup? Way too many PR possibilities to keep track of.
I read this setup, including all the roles.
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Re: M89: Baldurs Gate Mafia Game Thread

#158 Post by Foxcastle » Mon Jun 03, 2024 10:40 pm

So, is this where we debate whether Squiggs scumslipped because he automatically knew how many mafia there were without needing to read the setup?

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Re: M89: Baldurs Gate Mafia Game Thread

#159 Post by Kakarroto » Mon Jun 03, 2024 10:40 pm

DiplomacyandWarfare wrote:
Mon Jun 03, 2024 10:21 pm
My gimmick is ready: Alignment charts!
Functionally, these are just weird readlists.
Good = Town, Evil = Scum
Lawful = "Helpful"/"Good townplay", Chaotic = "Unhelpful"/"Not Trusted"

Yes, Lawful does bleed a bit into Good, and Chaotic bleeds a bit into Evil. There are some differences, though. For example, I am more likely to trust the analysis of someone who I read as Lawful Good than someone who I read as Chaotic Good.

Also, 3x3 alignment charts just weren't good enough, so I'm using 7x7.
Umm... how do I post an image that I don't have a weblink to?
when you click "post reply", below the three buttons (save draft) (preview) and (submit), there are two 'folders': -) options and -) attachments

click attachments

click the button 'add files'

that should open the window towards your computer, then you search for the picture file and put it in.

then you have the option to either place it in the text, or just add it

if you want to place it in the text, click with the mouse first in the text field where you want the file, then click the button below that says 'place inline' (or something like that). When you submit the post, the picture should then appear in the post

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Re: M89: Baldurs Gate Mafia Game Thread

#160 Post by DiplomacyandWarfare » Mon Jun 03, 2024 10:40 pm

kingofthepirates wrote:
Mon Jun 03, 2024 10:38 pm
Kakarroto wrote:
Mon Jun 03, 2024 10:21 pm
the point is, to get voting information from everyone, how they react, save that information, then use that information, where every town should know nothing and only play on gut, or guesses, on a later date. Like 'oh, now whe know X flipped mafia, on day one it looks like Y and Z tried to rescue X and voted C instead. Lets have a deeper look into them'. And there are lots of more things to gain of, later, with reactions and stuff that happened in the prior days.

Voting no-kill is like not providing information from yourself, making yourself kind a blank slot, which is what a mafia member would like to do, at least some. The more information about you is publicly known, your behaviour and voting and reason etc., the better other players can read you. Town want to find other town, as much as they want to find mafia.

As town, it is quite a good idea to project information from you, so your team members can read you. Mafia knows already you are not on their team, though they want to know who the PR's are. THAT information should be hidden as town, yes, but also, it's probably a good idea to send information out about your thoughts, reasoning and logic.
while I do understand this, I'm also doing no kill as a general safety vote, in case I forget or something comes up that prevents me from voting down the line. I'll still be trying to keep up and updating voting as I do. the instant snap back against no-vote is, to me at least, very interesting though (granted I'm still partially looking at this game through an among us lens, where skip is, of course, a very valid option).
NoKill is generally looked down upon, moreso than just voting someone random.
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