Which equals to 10 pm for the Congo (WAST), and 9 am on the 4th in Tuvalu (TVT).
MAFIA 89: BALDURS GATE SIGNUP THREAD
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Last year instead of listening in class I decided to do the country quiz on spot for until I memorized the whole thing. I ended up by being a big Kiribati fan by the end of it.
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Due to game size, the setup has added Bard and Rogue roles into the possible pool as well.
Rogue 0-3
Arcane Trickster: At end of night, you may alter the result of the flip, to display the opposite alignment of what they really were.
Cutpurse: Each day you may choose a player, if that person is eliminated you may steal their powers. However, in doing this, that persons alignment and role will not flip publicly, only to you. If you chose a VT or Goon, you will gain nothing but the flip will still be private.
Acrobat: At night you may visit another player, and you will prevent them from taking actions.
Bard 0-3
Bardic Inspiration: You may choose another player once per game, and you will provide them with an additional action if applicable. Example, if a role is a 1 or 2 shot you can empower them to have a 3rd shot.
College of Secrets: At night you may visit another player and learn their role, not their alignment.
College of Trickery: At night you choose a player, if any actions target this player those actions will fail.
Full Roles List:
https://docs.google.com/document/d/16fMKEG7Mtcg-QXVdhmw2gh5pzHdUsXjhQwqUgVA8gwk/edit
Rogue 0-3
Arcane Trickster: At end of night, you may alter the result of the flip, to display the opposite alignment of what they really were.
Cutpurse: Each day you may choose a player, if that person is eliminated you may steal their powers. However, in doing this, that persons alignment and role will not flip publicly, only to you. If you chose a VT or Goon, you will gain nothing but the flip will still be private.
Acrobat: At night you may visit another player, and you will prevent them from taking actions.
Bard 0-3
Bardic Inspiration: You may choose another player once per game, and you will provide them with an additional action if applicable. Example, if a role is a 1 or 2 shot you can empower them to have a 3rd shot.
College of Secrets: At night you may visit another player and learn their role, not their alignment.
College of Trickery: At night you choose a player, if any actions target this player those actions will fail.
Full Roles List:
https://docs.google.com/document/d/16fMKEG7Mtcg-QXVdhmw2gh5pzHdUsXjhQwqUgVA8gwk/edit
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Signups will remain open through tomorrow morning or some time this evening. There is still time to play and make history. no game on webdip has ever had over 26 players
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
1. chaqa
2. kingofthepirates confirmed
3. JustAGuyNamedWill confirmed
4. Jamiet99uk confirmed
5. Bonatogether confirmed
6. damo666 confirmed
7. Hamilton Brian
8. Dousing confirmed
9. foodcoats confirmed
10. BunnyGo confrimed
11. ghug
12. Ezio
13. FlaviusAetius confirmed
14. DiplomacyandWarfare confirmed
15. Kakarroto confirmed
16. Worcej confirmed
17. lfischl confirmed
18. Vecna
19. foxcastle confirmed
20. TheMadMonarch
21. DemonRHK confirmed
22. Col7by confirmed
23. Squiggs44 confirmed
24. sweetandquiet confirmed
25. fluminator confirmed
26. aarodactyl
27.
28.
29.
30.
subs:
2. kingofthepirates confirmed
3. JustAGuyNamedWill confirmed
4. Jamiet99uk confirmed
5. Bonatogether confirmed
6. damo666 confirmed
7. Hamilton Brian
8. Dousing confirmed
9. foodcoats confirmed
10. BunnyGo confrimed
11. ghug
12. Ezio
13. FlaviusAetius confirmed
14. DiplomacyandWarfare confirmed
15. Kakarroto confirmed
16. Worcej confirmed
17. lfischl confirmed
18. Vecna
19. foxcastle confirmed
20. TheMadMonarch
21. DemonRHK confirmed
22. Col7by confirmed
23. Squiggs44 confirmed
24. sweetandquiet confirmed
25. fluminator confirmed
26. aarodactyl
27.
28.
29.
30.
subs:
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
- Jamiet99uk
- Posts: 33933
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Caution:
I GM-ed a 24-player game a few years ago and it was too many.
It went to like Day 10 and people got bored.
Potato, potato; potato.
- Jamiet99uk
- Posts: 33933
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Call GM:
Not following the updates to the setup entirely - but my question is, how many max kills are there per night, now?
If it isn't at least two, the game will be likely to go on for too long, and die out due to apathy / fatigue, seriously.
Not following the updates to the setup entirely - but my question is, how many max kills are there per night, now?
If it isn't at least two, the game will be likely to go on for too long, and die out due to apathy / fatigue, seriously.
Potato, potato; potato.
- DiplomacyandWarfare
- Posts: 1951
- Joined: Sat Jan 13, 2024 12:19 am
- Location: Where you least expect me to be
- Contact:
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
A few notes for the new roles:
Arcane Trickster is very weak as town and very strong as mafia.
Does Cutpurse lose their ability when they steal someone else's? Can they steal multiple abilities? Can they steal, for example, a Necromancer's Janitoring ability if the Necromancer has already used the Janitor ability?
Bardic Inspiration seems very weak as town.
Does College of Trickery block the mafia abilities?
Slightly related to the last one: Are any of the mafia night actions assigned to players?
Arcane Trickster is very weak as town and very strong as mafia.
Does Cutpurse lose their ability when they steal someone else's? Can they steal multiple abilities? Can they steal, for example, a Necromancer's Janitoring ability if the Necromancer has already used the Janitor ability?
Bardic Inspiration seems very weak as town.
Does College of Trickery block the mafia abilities?
Slightly related to the last one: Are any of the mafia night actions assigned to players?
Pronouns: he/him
"Diplomacy is the art of saying 'Nice doggie' until you can find a rock."
-Will Rogers
"Diplomacy is the art of saying 'Nice doggie' until you can find a rock."
-Will Rogers
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
GM Note: with 24 hour day phases the game is likely to go too fast for people, not too slow. No additional kills or intentional fudging of what is in play will occur. The setup is as it is and will remain as such.
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Cutpurse is a one shot deal - they dont steal multiple abilities, they can steal necro if its unused.DiplomacyandWarfare wrote: ↑Sun Jun 02, 2024 8:27 pmA few notes for the new roles:
Arcane Trickster is very weak as town and very strong as mafia.
Does Cutpurse lose their ability when they steal someone else's? Can they steal multiple abilities? Can they steal, for example, a Necromancer's Janitoring ability if the Necromancer has already used the Janitor ability?
Bardic Inspiration seems very weak as town.
Does College of Trickery block the mafia abilities?
Slightly related to the last one: Are any of the mafia night actions assigned to players?
Trickery would block any action
Night actions are assigned to a player
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
- Jamiet99uk
- Posts: 33933
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Hmmm.
I guess the 24-hour day is a balancing factor, to some extent.
Potato, potato; potato.
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
As a follow-up to D&W’s analysis: are these town PRs, or any alignment PRs (ignoring tadpole)DiplomacyandWarfare wrote: ↑Sun Jun 02, 2024 8:27 pmA few notes for the new roles:
Arcane Trickster is very weak as town and very strong as mafia.
Does Cutpurse lose their ability when they steal someone else's? Can they steal multiple abilities? Can they steal, for example, a Necromancer's Janitoring ability if the Necromancer has already used the Janitor ability?
Bardic Inspiration seems very weak as town.
Does College of Trickery block the mafia abilities?
Slightly related to the last one: Are any of the mafia night actions assigned to players?
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
What messages are given to anyone regarding Trickery?brainbomb wrote: ↑Sun Jun 02, 2024 8:03 pmDue to game size, the setup has added Bard and Rogue roles into the possible pool as well.
Rogue 0-3
Arcane Trickster: At end of night, you may alter the result of the flip, to display the opposite alignment of what they really were.
Cutpurse: Each day you may choose a player, if that person is eliminated you may steal their powers. However, in doing this, that persons alignment and role will not flip publicly, only to you. If you chose a VT or Goon, you will gain nothing but the flip will still be private.
Acrobat: At night you may visit another player, and you will prevent them from taking actions.
Bard 0-3
Bardic Inspiration: You may choose another player once per game, and you will provide them with an additional action if applicable. Example, if a role is a 1 or 2 shot you can empower them to have a 3rd shot.
College of Secrets: At night you may visit another player and learn their role, not their alignment.
College of Trickery: At night you choose a player, if any actions target this player those actions will fail.
Full Roles List:
https://docs.google.com/document/d/16fMKEG7Mtcg-QXVdhmw2gh5pzHdUsXjhQwqUgVA8gwk/edit
What is a “Role” vs “Alignment”?
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Is Role vs Alignment only interesting with the tadpole?BunnyGo wrote: ↑Sun Jun 02, 2024 8:46 pmWhat messages are given to anyone regarding Trickery?brainbomb wrote: ↑Sun Jun 02, 2024 8:03 pmDue to game size, the setup has added Bard and Rogue roles into the possible pool as well.
Rogue 0-3
Arcane Trickster: At end of night, you may alter the result of the flip, to display the opposite alignment of what they really were.
Cutpurse: Each day you may choose a player, if that person is eliminated you may steal their powers. However, in doing this, that persons alignment and role will not flip publicly, only to you. If you chose a VT or Goon, you will gain nothing but the flip will still be private.
Acrobat: At night you may visit another player, and you will prevent them from taking actions.
Bard 0-3
Bardic Inspiration: You may choose another player once per game, and you will provide them with an additional action if applicable. Example, if a role is a 1 or 2 shot you can empower them to have a 3rd shot.
College of Secrets: At night you may visit another player and learn their role, not their alignment.
College of Trickery: At night you choose a player, if any actions target this player those actions will fail.
Full Roles List:
https://docs.google.com/document/d/16fMKEG7Mtcg-QXVdhmw2gh5pzHdUsXjhQwqUgVA8gwk/edit
What is a “Role” vs “Alignment”?
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
These could be anyBunnyGo wrote: ↑Sun Jun 02, 2024 8:44 pmAs a follow-up to D&W’s analysis: are these town PRs, or any alignment PRs (ignoring tadpole)DiplomacyandWarfare wrote: ↑Sun Jun 02, 2024 8:27 pmA few notes for the new roles:
Arcane Trickster is very weak as town and very strong as mafia.
Does Cutpurse lose their ability when they steal someone else's? Can they steal multiple abilities? Can they steal, for example, a Necromancer's Janitoring ability if the Necromancer has already used the Janitor ability?
Bardic Inspiration seems very weak as town.
Does College of Trickery block the mafia abilities?
Slightly related to the last one: Are any of the mafia night actions assigned to players?
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
The person targeting the player will get a message saying their action failedBunnyGo wrote: ↑Sun Jun 02, 2024 8:46 pmWhat messages are given to anyone regarding Trickery?brainbomb wrote: ↑Sun Jun 02, 2024 8:03 pmDue to game size, the setup has added Bard and Rogue roles into the possible pool as well.
Rogue 0-3
Arcane Trickster: At end of night, you may alter the result of the flip, to display the opposite alignment of what they really were.
Cutpurse: Each day you may choose a player, if that person is eliminated you may steal their powers. However, in doing this, that persons alignment and role will not flip publicly, only to you. If you chose a VT or Goon, you will gain nothing but the flip will still be private.
Acrobat: At night you may visit another player, and you will prevent them from taking actions.
Bard 0-3
Bardic Inspiration: You may choose another player once per game, and you will provide them with an additional action if applicable. Example, if a role is a 1 or 2 shot you can empower them to have a 3rd shot.
College of Secrets: At night you may visit another player and learn their role, not their alignment.
College of Trickery: At night you choose a player, if any actions target this player those actions will fail.
Full Roles List:
https://docs.google.com/document/d/16fMKEG7Mtcg-QXVdhmw2gh5pzHdUsXjhQwqUgVA8gwk/edit
What is a “Role” vs “Alignment”?
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
A role is what role that person received at game start. If a role cop visits a goon their result would show vanilla just like a vt.
Alignment is specifically are they town or are they mafia. The role in question you are asking about is simply a role cop
Alignment is specifically are they town or are they mafia. The role in question you are asking about is simply a role cop
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Some of the PRs described at start were town, some scum. Which are “either”?
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Man…reread…seems ALL are either. 4 town, 2 scum.
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Re: MAFIA 89: BALDURS GATE SIGNUP THREAD
Will the role specify WHICH type of paladin? Or just “paladin”
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik
Who is online
Users browsing this forum: Google [Bot]