MAFIA 89: BALDURS GATE SIGNUP THREAD

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Kakarroto
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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#281 Post by Kakarroto » Sun Jun 02, 2024 8:08 am

brainbomb wrote:
Sun Jun 02, 2024 3:58 am
4 pm central on monday june 3
Which equals to 10 pm for the Congo (WAST), and 9 am on the 4th in Tuvalu (TVT).

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#282 Post by Col7by » Sun Jun 02, 2024 3:10 pm

Kakarroto wrote:
Sun Jun 02, 2024 8:08 am
brainbomb wrote:
Sun Jun 02, 2024 3:58 am
4 pm central on monday june 3
Which equals to 10 pm for the Congo (WAST), and 9 am on the 4th in Tuvalu (TVT).
Last year instead of listening in class I decided to do the country quiz on spot for until I memorized the whole thing. I ended up by being a big Kiribati fan by the end of it.

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#283 Post by brainbomb » Sun Jun 02, 2024 8:03 pm

Due to game size, the setup has added Bard and Rogue roles into the possible pool as well.


Rogue 0-3
Arcane Trickster: At end of night, you may alter the result of the flip, to display the opposite alignment of what they really were.

Cutpurse: Each day you may choose a player, if that person is eliminated you may steal their powers. However, in doing this, that persons alignment and role will not flip publicly, only to you. If you chose a VT or Goon, you will gain nothing but the flip will still be private.

Acrobat:
At night you may visit another player, and you will prevent them from taking actions.


Bard 0-3
Bardic Inspiration: You may choose another player once per game, and you will provide them with an additional action if applicable. Example, if a role is a 1 or 2 shot you can empower them to have a 3rd shot.

College of Secrets: At night you may visit another player and learn their role, not their alignment.

College of Trickery: At night you choose a player, if any actions target this player those actions will fail.

Full Roles List:
https://docs.google.com/document/d/16fMKEG7Mtcg-QXVdhmw2gh5pzHdUsXjhQwqUgVA8gwk/edit
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#284 Post by brainbomb » Sun Jun 02, 2024 8:13 pm

Signups will remain open through tomorrow morning or some time this evening. There is still time to play and make history. no game on webdip has ever had over 26 players
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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#285 Post by brainbomb » Sun Jun 02, 2024 8:15 pm

1. chaqa
2. kingofthepirates confirmed
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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#286 Post by Jamiet99uk » Sun Jun 02, 2024 8:22 pm

brainbomb wrote:
Sun Jun 02, 2024 8:13 pm
Signups will remain open through tomorrow morning or some time this evening. There is still time to play and make history. no game on webdip has ever had over 26 players
Caution:
I GM-ed a 24-player game a few years ago and it was too many.
It went to like Day 10 and people got bored.
Potato, potato; potato.

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#287 Post by Jamiet99uk » Sun Jun 02, 2024 8:24 pm

Call GM:
Not following the updates to the setup entirely - but my question is, how many max kills are there per night, now?

If it isn't at least two, the game will be likely to go on for too long, and die out due to apathy / fatigue, seriously.
Potato, potato; potato.

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#288 Post by DiplomacyandWarfare » Sun Jun 02, 2024 8:27 pm

A few notes for the new roles:
Arcane Trickster is very weak as town and very strong as mafia.
Does Cutpurse lose their ability when they steal someone else's? Can they steal multiple abilities? Can they steal, for example, a Necromancer's Janitoring ability if the Necromancer has already used the Janitor ability?
Bardic Inspiration seems very weak as town.
Does College of Trickery block the mafia abilities?


Slightly related to the last one: Are any of the mafia night actions assigned to players?
Pronouns: he/him

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#289 Post by brainbomb » Sun Jun 02, 2024 8:27 pm

GM Note: with 24 hour day phases the game is likely to go too fast for people, not too slow. No additional kills or intentional fudging of what is in play will occur. The setup is as it is and will remain as such.
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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#290 Post by brainbomb » Sun Jun 02, 2024 8:28 pm

DiplomacyandWarfare wrote:
Sun Jun 02, 2024 8:27 pm
A few notes for the new roles:
Arcane Trickster is very weak as town and very strong as mafia.
Does Cutpurse lose their ability when they steal someone else's? Can they steal multiple abilities? Can they steal, for example, a Necromancer's Janitoring ability if the Necromancer has already used the Janitor ability?
Bardic Inspiration seems very weak as town.
Does College of Trickery block the mafia abilities?


Slightly related to the last one: Are any of the mafia night actions assigned to players?
Cutpurse is a one shot deal - they dont steal multiple abilities, they can steal necro if its unused.

Trickery would block any action

Night actions are assigned to a player
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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#291 Post by Jamiet99uk » Sun Jun 02, 2024 8:29 pm

brainbomb wrote:
Sun Jun 02, 2024 8:27 pm
GM Note: with 24 hour day phases the game is likely to go too fast for people, not too slow. No additional kills or intentional fudging of what is in play will occur. The setup is as it is and will remain as such.
Hmmm.

I guess the 24-hour day is a balancing factor, to some extent.
Potato, potato; potato.

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#292 Post by BunnyGo » Sun Jun 02, 2024 8:44 pm

DiplomacyandWarfare wrote:
Sun Jun 02, 2024 8:27 pm
A few notes for the new roles:
Arcane Trickster is very weak as town and very strong as mafia.
Does Cutpurse lose their ability when they steal someone else's? Can they steal multiple abilities? Can they steal, for example, a Necromancer's Janitoring ability if the Necromancer has already used the Janitor ability?
Bardic Inspiration seems very weak as town.
Does College of Trickery block the mafia abilities?


Slightly related to the last one: Are any of the mafia night actions assigned to players?
As a follow-up to D&W’s analysis: are these town PRs, or any alignment PRs (ignoring tadpole)
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#293 Post by BunnyGo » Sun Jun 02, 2024 8:46 pm

brainbomb wrote:
Sun Jun 02, 2024 8:03 pm
Due to game size, the setup has added Bard and Rogue roles into the possible pool as well.


Rogue 0-3
Arcane Trickster: At end of night, you may alter the result of the flip, to display the opposite alignment of what they really were.

Cutpurse: Each day you may choose a player, if that person is eliminated you may steal their powers. However, in doing this, that persons alignment and role will not flip publicly, only to you. If you chose a VT or Goon, you will gain nothing but the flip will still be private.

Acrobat:
At night you may visit another player, and you will prevent them from taking actions.


Bard 0-3
Bardic Inspiration: You may choose another player once per game, and you will provide them with an additional action if applicable. Example, if a role is a 1 or 2 shot you can empower them to have a 3rd shot.

College of Secrets: At night you may visit another player and learn their role, not their alignment.

College of Trickery: At night you choose a player, if any actions target this player those actions will fail.

Full Roles List:
https://docs.google.com/document/d/16fMKEG7Mtcg-QXVdhmw2gh5pzHdUsXjhQwqUgVA8gwk/edit
What messages are given to anyone regarding Trickery?

What is a “Role” vs “Alignment”?
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#294 Post by BunnyGo » Sun Jun 02, 2024 8:48 pm

BunnyGo wrote:
Sun Jun 02, 2024 8:46 pm
brainbomb wrote:
Sun Jun 02, 2024 8:03 pm
Due to game size, the setup has added Bard and Rogue roles into the possible pool as well.


Rogue 0-3
Arcane Trickster: At end of night, you may alter the result of the flip, to display the opposite alignment of what they really were.

Cutpurse: Each day you may choose a player, if that person is eliminated you may steal their powers. However, in doing this, that persons alignment and role will not flip publicly, only to you. If you chose a VT or Goon, you will gain nothing but the flip will still be private.

Acrobat:
At night you may visit another player, and you will prevent them from taking actions.


Bard 0-3
Bardic Inspiration: You may choose another player once per game, and you will provide them with an additional action if applicable. Example, if a role is a 1 or 2 shot you can empower them to have a 3rd shot.

College of Secrets: At night you may visit another player and learn their role, not their alignment.

College of Trickery: At night you choose a player, if any actions target this player those actions will fail.

Full Roles List:
https://docs.google.com/document/d/16fMKEG7Mtcg-QXVdhmw2gh5pzHdUsXjhQwqUgVA8gwk/edit
What messages are given to anyone regarding Trickery?

What is a “Role” vs “Alignment”?
Is Role vs Alignment only interesting with the tadpole?
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#295 Post by brainbomb » Sun Jun 02, 2024 9:12 pm

BunnyGo wrote:
Sun Jun 02, 2024 8:44 pm
DiplomacyandWarfare wrote:
Sun Jun 02, 2024 8:27 pm
A few notes for the new roles:
Arcane Trickster is very weak as town and very strong as mafia.
Does Cutpurse lose their ability when they steal someone else's? Can they steal multiple abilities? Can they steal, for example, a Necromancer's Janitoring ability if the Necromancer has already used the Janitor ability?
Bardic Inspiration seems very weak as town.
Does College of Trickery block the mafia abilities?


Slightly related to the last one: Are any of the mafia night actions assigned to players?
As a follow-up to D&W’s analysis: are these town PRs, or any alignment PRs (ignoring tadpole)
These could be any
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#296 Post by brainbomb » Sun Jun 02, 2024 9:12 pm

BunnyGo wrote:
Sun Jun 02, 2024 8:46 pm
brainbomb wrote:
Sun Jun 02, 2024 8:03 pm
Due to game size, the setup has added Bard and Rogue roles into the possible pool as well.


Rogue 0-3
Arcane Trickster: At end of night, you may alter the result of the flip, to display the opposite alignment of what they really were.

Cutpurse: Each day you may choose a player, if that person is eliminated you may steal their powers. However, in doing this, that persons alignment and role will not flip publicly, only to you. If you chose a VT or Goon, you will gain nothing but the flip will still be private.

Acrobat:
At night you may visit another player, and you will prevent them from taking actions.


Bard 0-3
Bardic Inspiration: You may choose another player once per game, and you will provide them with an additional action if applicable. Example, if a role is a 1 or 2 shot you can empower them to have a 3rd shot.

College of Secrets: At night you may visit another player and learn their role, not their alignment.

College of Trickery: At night you choose a player, if any actions target this player those actions will fail.

Full Roles List:
https://docs.google.com/document/d/16fMKEG7Mtcg-QXVdhmw2gh5pzHdUsXjhQwqUgVA8gwk/edit
What messages are given to anyone regarding Trickery?

What is a “Role” vs “Alignment”?
The person targeting the player will get a message saying their action failed
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#297 Post by brainbomb » Sun Jun 02, 2024 9:14 pm

A role is what role that person received at game start. If a role cop visits a goon their result would show vanilla just like a vt.

Alignment is specifically are they town or are they mafia. The role in question you are asking about is simply a role cop
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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#298 Post by BunnyGo » Sun Jun 02, 2024 9:33 pm

brainbomb wrote:
Sun Jun 02, 2024 9:14 pm
A role is what role that person received at game start. If a role cop visits a goon their result would show vanilla just like a vt.

Alignment is specifically are they town or are they mafia. The role in question you are asking about is simply a role cop
Some of the PRs described at start were town, some scum. Which are “either”?
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#299 Post by BunnyGo » Sun Jun 02, 2024 9:35 pm

BunnyGo wrote:
Sun Jun 02, 2024 9:33 pm
brainbomb wrote:
Sun Jun 02, 2024 9:14 pm
A role is what role that person received at game start. If a role cop visits a goon their result would show vanilla just like a vt.

Alignment is specifically are they town or are they mafia. The role in question you are asking about is simply a role cop
Some of the PRs described at start were town, some scum. Which are “either”?
Man…reread…seems ALL are either. 4 town, 2 scum.
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: MAFIA 89: BALDURS GATE SIGNUP THREAD

#300 Post by BunnyGo » Sun Jun 02, 2024 9:37 pm

brainbomb wrote:
Sun Jun 02, 2024 9:14 pm
A role is what role that person received at game start. If a role cop visits a goon their result would show vanilla just like a vt.

Alignment is specifically are they town or are they mafia. The role in question you are asking about is simply a role cop
Will the role specify WHICH type of paladin? Or just “paladin”
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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