Good to know brain and Jamie are never paired scum in your games.Chaqa wrote: ↑Tue May 21, 2024 2:50 pmI've got a few. Some of them I do not necessarily want to point out or call out specific players, but here are two "hypothetical" situations:
1. A game with 4 mafia where the assigned mafia were three brand new players and one player who has to this point been modkilled or replaced for inactivity/disappearing at least three times.
2. A game with 3 mafia where the assigned mafia were two players who had an extremely bad blood between each other (to the point of punishments being handed out to at least one of them) along with a third player who has one of the most argumentative personalities and also does not get along with either other player.
There is not a problem strictly with new players being mafia (KOTP just played an excellent game) but there is also high likelihood new players require subs, so a team of entirely new players and a proven unreliable player is going to lead to a poor game state.
In the second example, it had been previously seen where a certain player would simply sub out of games if forced to heavily interact with another player, and re-rolling was a way to prevent that.

But seriously, thank you for sharing this. I see the logic in your reasoning and agree with those rulings, and it is helpful to get this kind of insight in case I GM again. I think this fits into the framework Jaime proposed and this furthers my support for that guideline.
(I think in your first hypothetical there might be an opportunity for a ban, as such a player sounds harmful to the community, but that's a different story, I guess...)