Cultafia Game Thread

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damo666
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Re: Cultafia Game Thread

#1281 Post by damo666 » Sun Oct 07, 2018 7:42 pm

Foxcastle wrote:
Sun Oct 07, 2018 7:32 pm
I'm sorry, I'm simply not far enough through to be able to give opinions. :(

Can someone give me a breakdown of all possible outcomes of tonight's actions, and more importantly where that leaves game tomorrow? Like, if the Mason manages to kill a recruit, are we in LyLo?
I'll attempt it. Give me a few minutes.

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Re: Cultafia Game Thread

#1282 Post by Foxcastle » Sun Oct 07, 2018 7:47 pm

damo666 wrote:
Sun Oct 07, 2018 7:42 pm
Foxcastle wrote:
Sun Oct 07, 2018 7:32 pm
I'm sorry, I'm simply not far enough through to be able to give opinions. :(

Can someone give me a breakdown of all possible outcomes of tonight's actions, and more importantly where that leaves game tomorrow? Like, if the Mason manages to kill a recruit, are we in LyLo?
I'll attempt it. Give me a few minutes.
Or the three most likely, or whatever. If there are dozens of outcomes (complicated by possibly killing multiple cultists through the leaders), then don't put too much work in it. I mostly want to know if there are outcomes tomorrow that put either side (though mostly town, I suppose) in LyLo.

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Re: Cultafia Game Thread

#1283 Post by damo666 » Sun Oct 07, 2018 8:12 pm

damo666 wrote:
Sun Oct 07, 2018 7:42 pm
Foxcastle wrote:
Sun Oct 07, 2018 7:32 pm
I'm sorry, I'm simply not far enough through to be able to give opinions. :(

Can someone give me a breakdown of all possible outcomes of tonight's actions, and more importantly where that leaves game tomorrow? Like, if the Mason manages to kill a recruit, are we in LyLo?
I'll attempt it. Give me a few minutes.
Currently we are either 7-2 or 6-3 (depending on whether they successfully recruited or not), mason may hit or miss (I'm assuming mason will bless and not recruit), mason may or not be cursed tonight and finally scum could recruit tonight.

Firstly 6-3

Mason hits curser, mason not cursed, scum recruit 5-3
Mason hits curser, mason not cursed, scum fail to recruit (by attempting to recruit Mason) 6-2
Mason hits curser, mason cursed, scum recruit 5-3 but 4-3 EOD3 [+/- lynch]
Mason hits curser, mason cursed, scum fail to recruit 6-2 but 5-2 EOD3 [+/- l]
Mason hits recruiter, mason not c'd, scum r 5-2
Mason hits rcrtr, mason not c'd, scum ftr 6-1 (best outcome if now 6-3)
Mason h rctr, mason c'd, scum r 5-2 but 4-2 EOD3 +/-l
Mason h rctr, m c'd, scum ftr 6-1 but 5-1EOD3 +/-l
Mason hits recruit, m not c'd, scum r 5-3
M h r, m not c'd, s ftr 6-2
M h r, m c'd, s r 5-3 but 4-3+/-
M h r, m c'd s ftr 6-2 but 5-2 +/-
M misses, m n c'd, sr 5-4
M m, m n c'd s ftr 6-3
M m, m c'd sr 5-4 => 4-4+/- (worst)
M m, m c'd s ftr 6-3 => 5-3 +/-

If now 7-2

M hits either leader, m n c, s r 6-2
Mh either, m n c, s ftr 7-1(best)
Mhe, m c, s r 6-2 => 5-2 +/-
Mhe, m c, s ftr 7-1 => 6-1+/-
M misses, m n c, s r 6-3
Mm, m n c, s ftr 7-2
Mm, m c, s r 6-3=> 5-3+/- (worst)
Mm, m c, s ftr 7-2 => 6-2+/-

Glad you asked?
I hope that's understandable!

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Re: Cultafia Game Thread

#1284 Post by damo666 » Sun Oct 07, 2018 8:53 pm

Hold on some of those are redundant.

if Mason hits a leader scum cannot both curse and recruit so omit those

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Re: Cultafia Game Thread

#1285 Post by damo666 » Sun Oct 07, 2018 8:55 pm

6-3 lines 3&7 and 7-2 l3 are impossible

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Re: Cultafia Game Thread

#1286 Post by damo666 » Sun Oct 07, 2018 8:56 pm

Anyway I reckon drCJG for the chop


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Re: Cultafia Game Thread

#1288 Post by brainbomb » Sun Oct 07, 2018 9:03 pm

I approve that consideration

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Re: Cultafia Game Thread

#1289 Post by brainbomb » Sun Oct 07, 2018 9:04 pm

Whose your cult ldr #2

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Re: Cultafia Game Thread

#1290 Post by damo666 » Sun Oct 07, 2018 9:08 pm

brainbomb wrote:
Sun Oct 07, 2018 9:04 pm
Whose your cult ldr #2
That is the $64000 question

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Re: Cultafia Game Thread

#1291 Post by brainbomb » Sun Oct 07, 2018 9:09 pm

Look if cult recruits me they deserve to lose. I plan on following damo because he looks towny

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Re: Cultafia Game Thread

#1292 Post by Squigs44 » Sun Oct 07, 2018 9:13 pm

brainbomb wrote:
Sun Oct 07, 2018 9:09 pm
Look if cult recruits me they deserve to lose. I plan on following damo because he looks towny
Brain sheeping someone?
Someone sheeping damo?

What's happening this game?

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Re: Cultafia Game Thread

#1293 Post by brainbomb » Sun Oct 07, 2018 9:22 pm

Squigs44 wrote:
Sun Oct 07, 2018 9:13 pm
brainbomb wrote:
Sun Oct 07, 2018 9:09 pm
Look if cult recruits me they deserve to lose. I plan on following damo because he looks towny
Brain sheeping someone?
Someone sheeping damo?

What's happening this game?
I like his recent posts and im as lost as it gets

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Re: Cultafia Game Thread

#1294 Post by Foxcastle » Sun Oct 07, 2018 9:59 pm

Please lynch me tomorrow.

I'm posting this last minute because I very strongly fear I will be targeted for recruitment tonight. The cultists know I'm town and I think it's pretty clear I'm not a mason. (Is it? I mean, I think it is.) Since I have no history to analyze, you won't be able to compare this slot to any activity before now, and we must assume the cultists know that. (I'm sorry I was not far enough along to post actual reads that you could look to for changes that might indicate I'd been recruited.) Either way, I fear I'd be an uncertain element, and that does not help town. My standing request as town is to be lynched.

It looks like there are many outcomes in the list Damo posted (thank you for that!) that give town some room to lynch me even if I'm wrong about the cult's decision and am still town tomorrow. If I am not recruited, I still think the uncertainty about me not having a record to analyze makes it important to lynch me to eliminate uncertain elements. If I am recruited, and it becomes against my win condition to advocate for self lynch (which is a sticky situation, I know, and I could even advocate for self lynch as a cultist and still support my win condition, though it gets tricky!), and I don't have access to guidance from fellow cultists in the QT, well, maybe you'll notice and understand what has happened.

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Re: Cultafia Game Thread

#1295 Post by ND » Sun Oct 07, 2018 9:59 pm

Phase has ended please hold

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Re: Cultafia Game Thread

#1296 Post by ND » Sun Oct 07, 2018 10:05 pm

You all awake and head to the court house. It's a beautiful day.

Day 3 has begun
You have 48 hours

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Re: Cultafia Game Thread

#1297 Post by Squigs44 » Sun Oct 07, 2018 10:09 pm

No one died? Well, we are screwed. I'm thinking Mason should claim and lead town today as the only way to possibly get a lynch. Even at that, with the curse we could be screwed anyway. Drawbacks to mason claiming?

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Re: Cultafia Game Thread

#1298 Post by damo666 » Sun Oct 07, 2018 10:10 pm

It's either 5-4 or 6-3

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Re: Cultafia Game Thread

#1299 Post by Squigs44 » Sun Oct 07, 2018 10:14 pm

So if Cult got in two recruits and someone is cursed today, they auto control the vote (5-4, but after vote adj 4-5)
If cult got in one recruit and curse, it is 6-3 (adj 5-4) and we need a unified vote.
If cult got two recruits, no curse, it is 5-4, and we need a unified vote
One recruit no curse, or no recruit would give us a little wiggle room, but is unlikely.

We need a unified vote today, and the best way to get that is Mason leading the vote.

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Re: Cultafia Game Thread

#1300 Post by damo666 » Sun Oct 07, 2018 10:21 pm

If they failed to recruit both nights it could still be 7-2

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