Cultafia Game Thread

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damo666
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Re: Cultafia Game Thread

#1001 Post by damo666 » Sat Oct 06, 2018 7:07 pm

Bozo here's your big chance to switch to Yav

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Re: Cultafia Game Thread

#1002 Post by DrCJG » Sat Oct 06, 2018 7:10 pm

I’m not sure I follow the proposed plan... why do the wagons need to be near equal to narrow the cursing cultist?

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Re: Cultafia Game Thread

#1003 Post by brainbomb » Sat Oct 06, 2018 7:10 pm

Whats the vote count?

##Call GM

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Re: Cultafia Game Thread

#1004 Post by Squigs44 » Sat Oct 06, 2018 7:11 pm

Guys, a 5-4 split would be terrible. If someone on the 5 wagon is cursed we don't get a lynch.

If we don't lynch a cultist today, it doesn't matter what info we gain, we have either already lost, or are so close to losing that it would take a miracle to win.

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Re: Cultafia Game Thread

#1005 Post by ND » Sat Oct 06, 2018 7:13 pm

Day 2 Vote Count 2.4
Bozotheclown (4): Squigs44, DrCJG, Brainbomb, Jamiet99uk
Yavu (3): DemonRHK, Nephthys, Damo666
Jamiet99uk (1): Yavuzovic
Squigs44 (1): Worcej
Yoyo (1): Bozotheclown

Not Voted: yoyoyozo

##GM NOTE
Yoyoyozo will be modkilled if he doesn’t meet the minimum posting and must vote rule.


Currently Bozotheclown is set to be LYNCHED

2 hours and 46 minutes remain

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Re: Cultafia Game Thread

#1006 Post by damo666 » Sat Oct 06, 2018 7:18 pm

Squigs44 wrote:
Sat Oct 06, 2018 7:11 pm
Guys, a 5-4 split would be terrible. If someone on the 5 wagon is cursed we don't get a lynch.

If we don't lynch a cultist today, it doesn't matter what info we gain, we have either already lost, or are so close to losing that it would take a miracle to win.
In that case there must be a cult leader in the remaining 2. Such a find together with a no lynch hardly terrible.

If the leader is on the 4 wagon it would switch to 4-5 with a town lynch but narrow cult leader pool to max 4. Bad BUT...

If we have 6-3 and it's a 6-3 mislynch we have a town lynch but narrow cult leader pool to only 6, WORSE.

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Re: Cultafia Game Thread

#1007 Post by Squigs44 » Sat Oct 06, 2018 7:18 pm

Jamiet99uk wrote:
Thu Oct 04, 2018 10:30 pm
bozotheclown wrote:
Thu Oct 04, 2018 10:29 pm
Assuming the cult recruit and curse were both successful, the cult controls 4 votes. Since the curse can swing the final vote by 2, we should make sure the top wagon leads the second wagon by 3 votes. This will be guaranteed to be the case if the top wagon has 7 votes.
I concur with this policy.
What happened to this, Jamie?

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Re: Cultafia Game Thread

#1008 Post by damo666 » Sat Oct 06, 2018 7:19 pm

DrCJG wrote:
Sat Oct 06, 2018 7:10 pm
I’m not sure I follow the proposed plan... why do the wagons need to be near equal to narrow the cursing cultist?
Because a big wagon mislynch gives us very little info.

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Re: Cultafia Game Thread

#1009 Post by Jamiet99uk » Sat Oct 06, 2018 7:21 pm

Squigs44 wrote:
Sat Oct 06, 2018 7:18 pm
Jamiet99uk wrote:
Thu Oct 04, 2018 10:30 pm
bozotheclown wrote:
Thu Oct 04, 2018 10:29 pm
Assuming the cult recruit and curse were both successful, the cult controls 4 votes. Since the curse can swing the final vote by 2, we should make sure the top wagon leads the second wagon by 3 votes. This will be guaranteed to be the case if the top wagon has 7 votes.
I concur with this policy.
What happened to this, Jamie?
Just theorizing we might learn more from being able to analyse what the curse has affected.

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Re: Cultafia Game Thread

#1010 Post by Squigs44 » Sat Oct 06, 2018 7:22 pm

damo666 wrote:
Sat Oct 06, 2018 7:19 pm
DrCJG wrote:
Sat Oct 06, 2018 7:10 pm
I’m not sure I follow the proposed plan... why do the wagons need to be near equal to narrow the cursing cultist?
Because a big wagon mislynch gives us very little info.
A mislynch or a no lynch very likely loses us the game unless yoyo is cult. I am prioritizing a cult lynch over information right now. Which means we need a separation of 2 or more on the wagons, regardless of it gives us a little less info.

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Re: Cultafia Game Thread

#1011 Post by brainbomb » Sat Oct 06, 2018 7:22 pm

Hmm. I think masons should claim now. This is the end of the game if yoyo isnt a cult period

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Re: Cultafia Game Thread

#1012 Post by brainbomb » Sat Oct 06, 2018 7:23 pm

Im not a cult and not a mason. But if we ml here and yoyo is town we lose.

Its already lylo

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Re: Cultafia Game Thread

#1013 Post by Squigs44 » Sat Oct 06, 2018 7:25 pm

brainbomb wrote:
Sat Oct 06, 2018 7:22 pm
Hmm. I think masons should claim now. This is the end of the game if yoyo isnt a cult period
If the Masons aren't in any danger, is there incentive to them claiming?

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Re: Cultafia Game Thread

#1014 Post by brainbomb » Sat Oct 06, 2018 7:25 pm

Pretty sure masons are yav and jamie

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Re: Cultafia Game Thread

#1015 Post by brainbomb » Sat Oct 06, 2018 7:25 pm

Squigs44 wrote:
Sat Oct 06, 2018 7:25 pm
brainbomb wrote:
Sat Oct 06, 2018 7:22 pm
Hmm. I think masons should claim now. This is the end of the game if yoyo isnt a cult period
If the Masons aren't in any danger, is there incentive to them claiming?
Yea I think itd give us direction and also would eliminate alot of pairings of scum team combos

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Re: Cultafia Game Thread

#1016 Post by Squigs44 » Sat Oct 06, 2018 7:26 pm

brainbomb wrote:
Sat Oct 06, 2018 7:25 pm
Pretty sure masons are yav and jamie
I was thinking the same thing after my reread.

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Re: Cultafia Game Thread

#1017 Post by brainbomb » Sat Oct 06, 2018 7:27 pm

Which leaves bozo-rhk-damo as cult

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Re: Cultafia Game Thread

#1018 Post by brainbomb » Sat Oct 06, 2018 7:28 pm

Masons should claim and out who they saved. It will eliminate 1 person of being converted

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Re: Cultafia Game Thread

#1019 Post by Squigs44 » Sat Oct 06, 2018 7:28 pm

brainbomb wrote:
Sat Oct 06, 2018 7:27 pm
Which leaves bozo-rhk-damo as cult
Why not yoyo or CJG or Neph instead of Bozo? I think CJG is less likely but possible.

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Re: Cultafia Game Thread

#1020 Post by DrCJG » Sat Oct 06, 2018 7:28 pm

damo666 wrote:
Sat Oct 06, 2018 7:19 pm
[quote=DrCJG post_id=39749 time=<a href="tel:1538853000">1538853000</a> user_id=1698]
I’m not sure I follow the proposed plan... why do the wagons need to be near equal to narrow the cursing cultist?
Because a big wagon mislynch gives us very little info.
[/quote]

I don’t feel like we can afford to mislynch... but under this logic, we should go with several wagons.

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