Ah boy you should see me when I’m actually mafiasnowy801 wrote: ↑Sat Apr 13, 2024 12:30 amI think if you didn't retract there a good chance Will dies therebrainbomb wrote: ↑Sat Apr 13, 2024 12:28 amI ruined the game for my team.
I claimed a guilty when I didnt need too
I also retracted into a lost position
I then claimed scum openly
And in none of these things did I ever manage to open a lane of opportunity for either scumteam.
I ruined the game and blew it all for everyone involved. Entirely on me
His reaction was epileptic.
But honestly, I think you made the hero play to openly claim and call to coordinate, and we dropped the ball.
Mafia 87: Madness in Mega-City One - GAME THREAD
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- JustAGuyNamedWill
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
Re: Mafia 87: Madness in Mega-City One - GAME THREAD
No, I wasn't actually pissed at Chaqa. I genuinely thought that was a scum moveghug wrote: ↑Sat Apr 13, 2024 12:17 amYou mean 3? That's why you were pissed at Chaqa?snowy801 wrote: ↑Sat Apr 13, 2024 12:16 amIt was unclear exactly when action could be taken
I thought perhaps that you would ignite on N4, so it was my thought that we should sneak in a kill power at EoD4 so we can kill off as many town as possible
But you popped it early and then, well, see my earlier post
Re: Mafia 87: Madness in Mega-City One - GAME THREAD
Playing town poorly and thereby having an advantage isn't actually being good at eitherJustAGuyNamedWill wrote: ↑Sat Apr 13, 2024 12:34 amAh boy you should see me when I’m actually mafiasnowy801 wrote: ↑Sat Apr 13, 2024 12:30 amI think if you didn't retract there a good chance Will dies therebrainbomb wrote: ↑Sat Apr 13, 2024 12:28 amI ruined the game for my team.
I claimed a guilty when I didnt need too
I also retracted into a lost position
I then claimed scum openly
And in none of these things did I ever manage to open a lane of opportunity for either scumteam.
I ruined the game and blew it all for everyone involved. Entirely on me
His reaction was epileptic.
But honestly, I think you made the hero play to openly claim and call to coordinate, and we dropped the ball.
Historically there have been people who firmly believed this, and played accordingly. I told them to retire from mafia
I'm not saying this is you, I'd just caution against having such an attitude. It's apparently an easy one to develop
Re: Mafia 87: Madness in Mega-City One - GAME THREAD
I won't argue with the other stuff, but openly outing to negotiate with the other team was the right call, I think.brainbomb wrote: ↑Sat Apr 13, 2024 12:28 amI ruined the game for my team.
I claimed a guilty when I didnt need too
I also retracted into a lost position
I then claimed scum openly
And in none of these things did I ever manage to open a lane of opportunity for either scumteam.
I ruined the game and blew it all for everyone involved. Entirely on me
- Chaqa
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
You did warn me you would implode.brainbomb wrote: ↑Sat Apr 13, 2024 12:28 amI ruined the game for my team.
I claimed a guilty when I didnt need too
I also retracted into a lost position
I then claimed scum openly
And in none of these things did I ever manage to open a lane of opportunity for either scumteam.
I ruined the game and blew it all for everyone involved. Entirely on me
You did not follow my "just don't do that" advice lol
- Chaqa
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
I was 100% sure we were having scum theater at the time.snowy801 wrote: ↑Sat Apr 13, 2024 12:39 amNo, I wasn't actually pissed at Chaqa. I genuinely thought that was a scum moveghug wrote: ↑Sat Apr 13, 2024 12:17 amYou mean 3? That's why you were pissed at Chaqa?snowy801 wrote: ↑Sat Apr 13, 2024 12:16 am
It was unclear exactly when action could be taken
I thought perhaps that you would ignite on N4, so it was my thought that we should sneak in a kill power at EoD4 so we can kill off as many town as possible
But you popped it early and then, well, see my earlier post
- Balki Bartokomous
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
Thanks Jamiet for running this game. When I red the rules, I felt like the balance was tipped heavily in favor of the Judges. So many killing roles! I think they had some bad luck in that nobody hit Judge Fear, and they should not have ignited early. It was a very well run game!
- JustAGuyNamedWill
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
@snowy @Balki I really enjoyed playing with you two!
Re: Mafia 87: Madness in Mega-City One - GAME THREAD
To give you an idea of the effort we put into this game
Even today we spent four hours today brainstorming how to save fidelis
We had a fake claim ready and poured through multiple ideas
Then we get into the day and basically every member of our team gets scanned by the neverending tide of cops
Even today we spent four hours today brainstorming how to save fidelis
We had a fake claim ready and poured through multiple ideas
Then we get into the day and basically every member of our team gets scanned by the neverending tide of cops
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
- Chaqa
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
I would like to run a more vanilla game or maybe a mini
- Balki Bartokomous
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
Credit is due to my bae ND. Nice game boo. byeeeee!
- for realz: well played.
- for realz: well played.
Re: Mafia 87: Madness in Mega-City One - GAME THREAD
Not even one mafia this game was caught, cased and eliminated by a townled coalition where mechanics had not already confirmed the person to be mafia
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
- kingofthepirates
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
I just want to say one thing before this thread dies: I asked jamie if I could make up my own name, and I'd like to share those. also, jamie, would you have used those names, if I died? my names were:
Boat Y. McBoatface
O. Shawn Gate II
some nautical nonsense, the first is easier to ID than the second, but both were fun. an interesting first game, sad it fizzled at the end there...
Boat Y. McBoatface
O. Shawn Gate II
some nautical nonsense, the first is easier to ID than the second, but both were fun. an interesting first game, sad it fizzled at the end there...
As astra per amorem
- dargorygel
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
No. Stop it. My friend. This was incredible. Warm gushy feelings in your direction. Your integrity here is great, but a couple of tweaks is all it needed. Sorry my life erupted early, or i am sure I would have led the angels to victory.Jamiet99uk wrote: ↑Sat Apr 13, 2024 12:19 amNo. It's not alright. I hold myself to a higher standard.
I will not GM again in 2024.
Re: Mafia 87: Madness in Mega-City One - GAME THREAD
AND THE WHOLE GAME I STAYED WINNING LETS FUCKING GO I DONT CARE IF WE CONCEDED I FUCKING LIVED!!!!JustAGuyNamedWill wrote: ↑Sat Apr 13, 2024 12:08 amPoor DrFid
Half the game he was essentially caught
"I cannot think, I cannot fight. With patience, I will find my way."
(hmu if you ever need to find a willing person to be the next 20 questions QM)
(hmu if you ever need to find a willing person to be the next 20 questions QM)
Re: Mafia 87: Madness in Mega-City One - GAME THREAD
Honestly with the judge night chat to help me out I did fine for a first game, even given the poor balancing. The "overwhelmed" part was...eh kinda there, moreso an excuse for me not participating when it was just me going "I'm not reading all that" when there are 6000 POSTS IN 9 GAME PHASES LIKE WHAT THE FUCK IS THIS NORMAL????sweetandcool wrote: ↑Sat Apr 13, 2024 12:19 amThat is how I felt too.
I think what threw ghug off was that I was too focused on the "six minutes" part of my argument, rather than the fact Dr.Fidelis bothered to throw out a nuanced opinion despite being so overwhelmed that he wasn't participating in the game.
Voting without a justification would have been much more inline with the psychology he was claiming.
"I cannot think, I cannot fight. With patience, I will find my way."
(hmu if you ever need to find a willing person to be the next 20 questions QM)
(hmu if you ever need to find a willing person to be the next 20 questions QM)
- JustAGuyNamedWill
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
Hey, I know the context for Boaty McBoatface!kingofthepirates wrote: ↑Sat Apr 13, 2024 2:10 amI just want to say one thing before this thread dies: I asked jamie if I could make up my own name, and I'd like to share those. also, jamie, would you have used those names, if I died? my names were:
Boat Y. McBoatface
O. Shawn Gate II
some nautical nonsense, the first is easier to ID than the second, but both were fun. an interesting first game, sad it fizzled at the end there...
- JustAGuyNamedWill
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
I’m proud of youDrFidelis wrote: ↑Sat Apr 13, 2024 3:08 amAND THE WHOLE GAME I STAYED WINNING LETS FUCKING GO I DONT CARE IF WE CONCEDED I FUCKING LIVED!!!!JustAGuyNamedWill wrote: ↑Sat Apr 13, 2024 12:08 amPoor DrFid
Half the game he was essentially caught
- JustAGuyNamedWill
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
My life’s work is completeJustAGuyNamedWill wrote: ↑Mon Apr 01, 2024 9:37 pmI will advocate against them flipping, at least for D1Balki Bartokomous wrote: ↑Mon Apr 01, 2024 9:36 pmWhat do you mean by their defender?
Like, you will advise town not to chop them because they are a new player, or something else?
- Jamiet99uk
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
So after a night's sleep, and a lot of chat in Discord, I'll make some comments.
I acknowledge that the setup worked out as slightly town-sided; the Angel team, in particular, was slightly too weak. But on reflection, and based on a lot of feedback from others, I do not think it is fundamentally broken.
The balance considerations when the setup was designed, assumed a number of things that did not play out in practice, partly due to decisions made by the two scum teams, and partly due to town decisions, as well as some luck.
In particular:
- It was anticipated that the Angel team would try to get a kill D1 and possibly on D2 when the large number of players makes it somewhat easier to spread votes around. In practice they did not do this.
- Judge Fear is a potentially serious threat to both Town and the Angels. Town was somewhat lucky that nobody visited him. Often, a low-posting newbie would be a popular scan target (i.e. Fidelis), but not in this game.
- Both scum teams deciding to holster N1 was somewhat surprising.
Town played well overall and Balki in particular deserves credit for showing leadership when it mattered. I thought Chaqa's scum play was overall very good also.
I will run this again some time in 2025, if permitted, with a number of changes:
- The potential town roles will include a Paranoid Cop as well as a naïve cop. (Paranoid Cop always returns "Guilty" irrespective of the target's actual role or alignment).
- The Angel gang will be given at least one non-conditional kill, potentially by changing the Pa Angel role to be a form of JOAT.
- The Mean Machine Angel mechanics will be revisited.
- Judge Death would be made a standard nightkiller with a kill every night, but no strongman.
I acknowledge that the setup worked out as slightly town-sided; the Angel team, in particular, was slightly too weak. But on reflection, and based on a lot of feedback from others, I do not think it is fundamentally broken.
The balance considerations when the setup was designed, assumed a number of things that did not play out in practice, partly due to decisions made by the two scum teams, and partly due to town decisions, as well as some luck.
In particular:
- It was anticipated that the Angel team would try to get a kill D1 and possibly on D2 when the large number of players makes it somewhat easier to spread votes around. In practice they did not do this.
- Judge Fear is a potentially serious threat to both Town and the Angels. Town was somewhat lucky that nobody visited him. Often, a low-posting newbie would be a popular scan target (i.e. Fidelis), but not in this game.
- Both scum teams deciding to holster N1 was somewhat surprising.
Town played well overall and Balki in particular deserves credit for showing leadership when it mattered. I thought Chaqa's scum play was overall very good also.
I will run this again some time in 2025, if permitted, with a number of changes:
- The potential town roles will include a Paranoid Cop as well as a naïve cop. (Paranoid Cop always returns "Guilty" irrespective of the target's actual role or alignment).
- The Angel gang will be given at least one non-conditional kill, potentially by changing the Pa Angel role to be a form of JOAT.
- The Mean Machine Angel mechanics will be revisited.
- Judge Death would be made a standard nightkiller with a kill every night, but no strongman.
Potato, potato; potato.
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