Mafia 87: Madness in Mega-City One - GAME THREAD

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Balki Bartokomous
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#601 Post by Balki Bartokomous » Tue Apr 02, 2024 9:53 pm

Diplomacy&Warfare wrote:
Tue Apr 02, 2024 9:50 pm
I still think we should modify the ghugcorollary so that True doesn't mean both innocent and dark.
Why?

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#602 Post by kingofthepirates » Tue Apr 02, 2024 9:57 pm

please forgive my ignorance, but what exactly is 'pocketing'? it that like just spreading good vibes overall? or does it have some other meaning? Also, I'm quite confused about the whole ghugcorollary thing. have the majority of us playing agreed to go through with this plan? and which version are we going for? Balki's original idea? ghug's original idea? or some other amended version?
As astra per amorem

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#603 Post by DiplomacyandWarfare » Tue Apr 02, 2024 10:01 pm

Dipcorollary to the ghugcorollary:
Scan Innocent = return true
Scan Guilty = return false
psychic cop:
Scan not dark = return true
scan dark = return false
Vanilla cop:
Scan vanilla = return true
scan not vanilla = return false
Parity cop:
scan teammatch = return true
scan noteammatch = return false
SJS cop:
scan notacop = return true
scan a cop = return false
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#604 Post by Balki Bartokomous » Tue Apr 02, 2024 10:03 pm

kingofthepirates wrote:
Tue Apr 02, 2024 9:57 pm
please forgive my ignorance, but what exactly is 'pocketing'? it that like just spreading good vibes overall? or does it have some other meaning? Also, I'm quite confused about the whole ghugcorollary thing. have the majority of us playing agreed to go through with this plan? and which version are we going for? Balki's original idea? ghug's original idea? or some other amended version?
Pocketing

Pocketing is a term used to describe the act of a scum player being kind or friendly or favorable to a town player for the purpose of "having them in your pocket." Basically, if you are scum, and you want to have town people who will keep you safe or vote with you, it might be a winning strategy to be nice to them or agree with them. If someone accuses someone else as "pocketing" they are accusing them of being scum, trying to win an ally (or allies) in the Town by being nice to or agreeing with someone else.

Balki Plan/Ghug Corollary

My sense is that we are headed in the direction of doing something like this. We don't need to finalize for quite a while (during the night phase), so I'm letting the discussion breath a bit. But I feel like it's an optimal strategy and it has received enough endorsements that I think we're going to agree to it eventually. Still waiting to hear Snowy's elaborations.

If we do it, I am sure we'll have a set of specific instructions well in advance of when we need everyone to act on it (EON).

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#605 Post by Balki Bartokomous » Tue Apr 02, 2024 10:04 pm

Diplomacy&Warfare wrote:
Tue Apr 02, 2024 10:01 pm
Dipcorollary to the ghugcorollary:
Scan Innocent = return true
Scan Guilty = return false
psychic cop:
Scan not dark = return true
scan dark = return false
Vanilla cop:
Scan vanilla = return true
scan not vanilla = return false
Parity cop:
scan teammatch = return true
scan noteammatch = return false
SJS cop:
scan notacop = return true
scan a cop = return false
Sorry - can you explain again what you are trying to accomplish with this edit?

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#606 Post by snowy801 » Tue Apr 02, 2024 10:04 pm

Diplomacy&Warfare wrote:
Tue Apr 02, 2024 10:01 pm
Dipcorollary to the ghugcorollary:
Scan Innocent = return true
Scan Guilty = return false
psychic cop:
Scan not dark = return true
scan dark = return false
Vanilla cop:
Scan vanilla = return true
scan not vanilla = return false
Parity cop:
scan teammatch = return true
scan noteammatch = return false
SJS cop:
scan notacop = return true
scan a cop = return false
How do you feel about people's reactions to your posts? There were quite a few


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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#608 Post by DiplomacyandWarfare » Tue Apr 02, 2024 10:07 pm

The original ghug corollary has every result mapped to either "true" or "false". The problem is that, for example, Innocent = true, guilty = false, but psychic cop scanning dark = true and not dark = false. Therefore, if someone is scanned as "true":
The person scanning them might be a vanilla town
The person scanning them might be a lying scum
The person scanning them might be a cop and the target is innocent
The person scanning them might be a psychic cop and the target is a dark judge
Among several other results for other roles.
My solution simply streamlines this by mapping "Innocent", "not dark", "Vanilla" (most Vanillas are town) and "Not cop (including dark judge)" to true, while "Guilty", "dark", "not vanilla", and "cop (including dark judge)" are mapped to false. As you can see, the suspicious results are mostly mapped to false. Non-vanilla cops scanned by the vanilla cop and the sjs cop (scans to see if the target is a cop) run the risk of being scanned as false, but it's not that difficult to simply say "I'm XYZ cop" if you get in serious risk of being vote-killed because the sjs cop scanned you.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#609 Post by ghug » Tue Apr 02, 2024 10:08 pm

snowy801 wrote:
Tue Apr 02, 2024 9:41 pm
By the way, it says at the bottom who's browsing this forum my name
Did they remove that hide feature or is that just a bug? Does anyone see my name
You should appear italicized to yourself on the bottom if you're hidden.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#610 Post by ghug » Tue Apr 02, 2024 10:09 pm

Diplomacy&Warfare wrote:
Tue Apr 02, 2024 9:50 pm
So it appears the claiming to be the nacho cop was not a misspelling of claiming to be the macho cop but rather a joke that everyone but me got.
I still think we should modify the ghugcorollary so that True doesn't mean both innocent and dark.
Have you considered my counterargument?

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#611 Post by Hamilton Brian » Tue Apr 02, 2024 10:10 pm

Seems to have been a lot of thought going into figuring this out.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#612 Post by Balki Bartokomous » Tue Apr 02, 2024 10:11 pm

Diplomacy&Warfare wrote:
Tue Apr 02, 2024 10:07 pm
The original ghug corollary has every result mapped to either "true" or "false". The problem is that, for example, Innocent = true, guilty = false, but psychic cop scanning dark = true and not dark = false. Therefore, if someone is scanned as "true":
The person scanning them might be a vanilla town
The person scanning them might be a lying scum
The person scanning them might be a cop and the target is innocent
The person scanning them might be a psychic cop and the target is a dark judge
Among several other results for other roles.
My solution simply streamlines this by mapping "Innocent", "not dark", "Vanilla" (most Vanillas are town) and "Not cop (including dark judge)" to true, while "Guilty", "dark", "not vanilla", and "cop (including dark judge)" are mapped to false. As you can see, the suspicious results are mostly mapped to false. Non-vanilla cops scanned by the vanilla cop and the sjs cop (scans to see if the target is a cop) run the risk of being scanned as false, but it's not that difficult to simply say "I'm XYZ cop" if you get in serious risk of being vote-killed because the sjs cop scanned you.
Are you suggesting that we would try to chop someone because of a particular result from a hypo scan?

I definitely think we should not do that.

Under the theory of the plan, as I've proposed it, the hypo scan results will be essentially worthless until after a cop has died and flipped a particular kind of cop.

I think it is a bad idea to make the scan results actually coherent (suggesting towny or scummy) before flips, as that just gives Scum more idea of what scans are real and what scans are hypothetical.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#613 Post by ghug » Tue Apr 02, 2024 10:11 pm

Hamilton Brian wrote:
Tue Apr 02, 2024 10:10 pm
Seems to have been a lot of thought going into figuring this out.
Everyone should just blindly listen to me and focus on solving.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#614 Post by DiplomacyandWarfare » Tue Apr 02, 2024 10:13 pm

Balki Bartokomous wrote:
Tue Apr 02, 2024 10:11 pm
Diplomacy&Warfare wrote:
Tue Apr 02, 2024 10:07 pm
The original ghug corollary has every result mapped to either "true" or "false". The problem is that, for example, Innocent = true, guilty = false, but psychic cop scanning dark = true and not dark = false. Therefore, if someone is scanned as "true":
The person scanning them might be a vanilla town
The person scanning them might be a lying scum
The person scanning them might be a cop and the target is innocent
The person scanning them might be a psychic cop and the target is a dark judge
Among several other results for other roles.
My solution simply streamlines this by mapping "Innocent", "not dark", "Vanilla" (most Vanillas are town) and "Not cop (including dark judge)" to true, while "Guilty", "dark", "not vanilla", and "cop (including dark judge)" are mapped to false. As you can see, the suspicious results are mostly mapped to false. Non-vanilla cops scanned by the vanilla cop and the sjs cop (scans to see if the target is a cop) run the risk of being scanned as false, but it's not that difficult to simply say "I'm XYZ cop" if you get in serious risk of being vote-killed because the sjs cop scanned you.
Are you suggesting that we would try to chop someone because of a particular result from a hypo scan?

I definitely think we should not do that.

Under the theory of the plan, as I've proposed it, the hypo scan results will be essentially worthless until after a cop has died and flipped a particular kind of cop.

I think it is a bad idea to make the scan results actually coherent (suggesting towny or scummy) before flips, as that just gives Scum more idea of what scans are real and what scans are hypothetical.
No.
The point is to give scumleans and townleans rather than ambigious "innocent or maybe a dark Judge" results. If somebody is scanned 5 times by 5 different people as "false", they are probably scum.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#615 Post by DiplomacyandWarfare » Tue Apr 02, 2024 10:14 pm

ghug wrote:
Tue Apr 02, 2024 10:09 pm
Diplomacy&Warfare wrote:
Tue Apr 02, 2024 9:50 pm
So it appears the claiming to be the nacho cop was not a misspelling of claiming to be the macho cop but rather a joke that everyone but me got.
I still think we should modify the ghugcorollary so that True doesn't mean both innocent and dark.
Have you considered my counterargument?
Perhaps consider snipping my post to the point you are disagreeing with me on.
Diplomacy&Warfare wrote:
Tue Apr 02, 2024 9:50 pm
I still think we should modify the ghugcorollary so that True doesn't mean both innocent and dark.
Diplomacy&Warfare wrote:
Tue Apr 02, 2024 9:50 pm
So it appears the claiming to be the nacho cop was not a misspelling of claiming to be the macho cop but rather a joke that everyone but me got.
Pronouns: he/him

"Diplomacy is the art of saying 'Nice doggie' until you can find a rock."
-Will Rogers

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#616 Post by JustAGuyNamedWill » Tue Apr 02, 2024 10:15 pm

brainbomb wrote:
Tue Apr 02, 2024 9:35 pm
JustAGuyNamedWill wrote:
Tue Apr 02, 2024 9:34 pm
Okay so

Town

kingofthepirates
foodcoats
sweetandcool
ghug
Hamilton Brian
ND
rdrivera2005
snowy801
Chaqa
Vecna
Kakarroto
DrFidelis
worcej
dargorygel
Diplomacy&Warfare
Balki Bartokomous
brainbomb
damo666

Mafia

I can elaborate on whomever. Except Vecna and kak for obvious reasons
you can elaborate on worcej?
Oops I meant to put kak/vec/worc all together but I guess I accidentally put Fidelis above worc instead of below

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#617 Post by Chaqa » Tue Apr 02, 2024 10:15 pm

snowy801 wrote:
Tue Apr 02, 2024 9:50 pm
Chaqa wrote:
Tue Apr 02, 2024 9:48 pm
brainbomb wrote:
Tue Apr 02, 2024 9:47 pm
chaqa is at 20 posts now and theyre pretty bad
Thank you I try

Everyone knows I ramp up as the game goes on
Who's everyone
Yes

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#618 Post by Balki Bartokomous » Tue Apr 02, 2024 10:15 pm

Diplomacy&Warfare wrote:
Tue Apr 02, 2024 10:13 pm
Balki Bartokomous wrote:
Tue Apr 02, 2024 10:11 pm
Diplomacy&Warfare wrote:
Tue Apr 02, 2024 10:07 pm
The original ghug corollary has every result mapped to either "true" or "false". The problem is that, for example, Innocent = true, guilty = false, but psychic cop scanning dark = true and not dark = false. Therefore, if someone is scanned as "true":
The person scanning them might be a vanilla town
The person scanning them might be a lying scum
The person scanning them might be a cop and the target is innocent
The person scanning them might be a psychic cop and the target is a dark judge
Among several other results for other roles.
My solution simply streamlines this by mapping "Innocent", "not dark", "Vanilla" (most Vanillas are town) and "Not cop (including dark judge)" to true, while "Guilty", "dark", "not vanilla", and "cop (including dark judge)" are mapped to false. As you can see, the suspicious results are mostly mapped to false. Non-vanilla cops scanned by the vanilla cop and the sjs cop (scans to see if the target is a cop) run the risk of being scanned as false, but it's not that difficult to simply say "I'm XYZ cop" if you get in serious risk of being vote-killed because the sjs cop scanned you.
Are you suggesting that we would try to chop someone because of a particular result from a hypo scan?

I definitely think we should not do that.

Under the theory of the plan, as I've proposed it, the hypo scan results will be essentially worthless until after a cop has died and flipped a particular kind of cop.

I think it is a bad idea to make the scan results actually coherent (suggesting towny or scummy) before flips, as that just gives Scum more idea of what scans are real and what scans are hypothetical.
No.
The point is to give scumleans and townleans rather than ambigious "innocent or maybe a dark Judge" results. If somebody is scanned 5 times by 5 different people as "false", they are probably scum.
I think this is a bad idea.

I don't like it because it makes it easier for the bad guys to find our real cops. I also don't like it because I don't want us making Day Chop decisions based on a mishmash of hypothetical scans, which in most cases will mean nothing, and can be heavily influences by scum. Definitely don't like this idea.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#619 Post by Chaqa » Tue Apr 02, 2024 10:15 pm

snowy801 wrote:
Tue Apr 02, 2024 9:52 pm
Diplomacy&Warfare wrote:
Tue Apr 02, 2024 9:50 pm
So it appears the claiming to be the nacho cop was not a misspelling of claiming to be the macho cop but rather a joke that everyone but me got.
I still think we should modify the ghugcorollary so that True doesn't mean both innocent and dark.
To be fair chaqa is well known for (fake?)claiming, and therre was no way for you to know that
I fake claim town

Wait

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#620 Post by JustAGuyNamedWill » Tue Apr 02, 2024 10:16 pm

snowy801 wrote:
Tue Apr 02, 2024 9:36 pm
JustAGuyNamedWill wrote:
Tue Apr 02, 2024 9:34 pm
Okay so

Town

kingofthepirates
foodcoats
sweetandcool
ghug
Hamilton Brian
ND
rdrivera2005
snowy801
Chaqa
Vecna
Kakarroto
DrFidelis
worcej
dargorygel
Diplomacy&Warfare
Balki Bartokomous
brainbomb
damo666

Mafia

I can elaborate on whomever. Except Vecna and kak for obvious reasons
worcej??

Also what do you find sus about the venerable Balki, and towny about king?
Balki is either the best town this game or pretty good scum. He is directing the thread and talking about mainly mech things.

King is playing exactly how I sort of played in M83. Idk, maybe a bit of sympathy for his situation. But he seems to be trying to do good.

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