Cultafia Interest Thread
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This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Cultafia Interest Thread
Hi everyone,
I am interested in running a small game which would follow a heavily modified ruleset of the mafia game rules on this website. I've GMed numerous regular mafia games on this website and I did a cult-mafia-town regular numbered mafia game in the past, but it was so different that I don't think it would be appropriate to do another one again in the regular numbered mafia games here. As this is it's own variant and thing I would not want this to be counted as a mafia game for any kind of scoring. It's a unique side-variant of mafia.
I have asked Bo's permission which he granted to post this thread. Essentially, I am looking to GM a small 'Cultafia' game of around 10-12 people (maximum). It would be a small game. There would be no mafia faction.
There would be a 'Town' and 'Cult' faction only. This is how it would work.
48 hour day phases (same as the regular mafia games)
Each day the town votes on who they believe is 'cult' whoever is lynched is removed from the game and goes to the God QT.
24 hour night phases (same as the regular mafia games)
There would be no night kill or roleblock in this game. The night phase is for communication between the cult team and the mason team. The actual game thread will be closed during the night phase meaning no posts in the actual thread of the game.
Each night the Cult team attempts to recruit one person to join the cult and the Masons attempt to stop the Cult from recruiting.
Roles:
I have to work out the exact balance of the two sides, but I am thinking that there will be the following for a 12-10 player game.
2x Mason (Can speak in the Mason QT and town aligned)
6-8x Town (regular VT's)
2x Cultists (Can speak in the Cult QT and Cult aligned)
Interest:
It's a different kind of game. Similar, for sure, but a unique experience. So, if you are interested then post here. I am looking for around 10-12 people and potentially a Co-Gm. If no one is interested then no big loss. I am able to run this at any point though so if we get a quick signup we may be able to do it before the next mafia game even starts. If it is filled then I'll post the role mechanics for Masons and Cultists, but I am still fine-tuning them.
I am interested in running a small game which would follow a heavily modified ruleset of the mafia game rules on this website. I've GMed numerous regular mafia games on this website and I did a cult-mafia-town regular numbered mafia game in the past, but it was so different that I don't think it would be appropriate to do another one again in the regular numbered mafia games here. As this is it's own variant and thing I would not want this to be counted as a mafia game for any kind of scoring. It's a unique side-variant of mafia.
I have asked Bo's permission which he granted to post this thread. Essentially, I am looking to GM a small 'Cultafia' game of around 10-12 people (maximum). It would be a small game. There would be no mafia faction.
There would be a 'Town' and 'Cult' faction only. This is how it would work.
48 hour day phases (same as the regular mafia games)
Each day the town votes on who they believe is 'cult' whoever is lynched is removed from the game and goes to the God QT.
24 hour night phases (same as the regular mafia games)
There would be no night kill or roleblock in this game. The night phase is for communication between the cult team and the mason team. The actual game thread will be closed during the night phase meaning no posts in the actual thread of the game.
Each night the Cult team attempts to recruit one person to join the cult and the Masons attempt to stop the Cult from recruiting.
Roles:
I have to work out the exact balance of the two sides, but I am thinking that there will be the following for a 12-10 player game.
2x Mason (Can speak in the Mason QT and town aligned)
6-8x Town (regular VT's)
2x Cultists (Can speak in the Cult QT and Cult aligned)
Interest:
It's a different kind of game. Similar, for sure, but a unique experience. So, if you are interested then post here. I am looking for around 10-12 people and potentially a Co-Gm. If no one is interested then no big loss. I am able to run this at any point though so if we get a quick signup we may be able to do it before the next mafia game even starts. If it is filled then I'll post the role mechanics for Masons and Cultists, but I am still fine-tuning them.
Re: Cultafia Interest Thread
Keen, could be a nice way to test the water with the whole mafia scene.
Re: Cultafia Interest Thread
Cool, I'll put you both down. Thanks guys.
Anyone else interested just comment below.
Anyone else interested just comment below.
Re: Cultafia Interest Thread
I’m out of webdip mafia until Christmas/summer breaks as I can now only play nights. Looks fun!
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Re: Cultafia Interest Thread
I would do it but I'm assuming I would be excluded from the game based on my previous interactions with you...
If that's not the case I'm down for it.
If that's not the case I'm down for it.
Re: Cultafia Interest Thread
I'll put you down Brainbomb and Chippe (tentatively) but I did send you a PM about it. This is a variant so as long as the player's in the game are okay with it and all rules are respected. I have no issue.
Re: Cultafia Interest Thread
The Cult/Mason game is what sparked my interest in webdip mafia to begin in, I'd play.
Re: Cultafia Interest Thread
Phone autocorrected that. Glad to have you DemonRHK. I will put you down.
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Re: Cultafia Interest Thread
Also, just out of interest, what would be a good mafia to reread to get a better idea about it? I followed the last one although seems like it was beyond a mess from what I've been reading...
Re: Cultafia Interest Thread
Awesome Bozotheclown, I will put you down.
As for a good game to read.. this game will be similar but different since it's a variant. Maybe someone can recommend a good one here. Anyone have a favorite? The original Amish one was great but I forgot the number.
As for a good game to read.. this game will be similar but different since it's a variant. Maybe someone can recommend a good one here. Anyone have a favorite? The original Amish one was great but I forgot the number.
Re: Cultafia Interest Thread
M37 seemed like a pretty generic game. Maybe start there. Every game is different though, so you will learn something new each game.
Re: Cultafia Interest Thread
Looking over the playerlist, that looks like a great group of players. The link for M20 is here:
http://www.webdiplomacy.net/forum.php?threadID=1372206
That is in the old forum, so it makes it harder to read.
http://www.webdiplomacy.net/forum.php?threadID=1372206
That is in the old forum, so it makes it harder to read.
Re: Cultafia Interest Thread
And if you want M37 (which is a less complex game, in the new forum, and more recent):
viewtopic.php?f=4&t=773
viewtopic.php?f=4&t=773
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