M1027: Community - Game Thread

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bozotheclown
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Re: M1027: Community - Game Thread

#1461 Post by bozotheclown » Tue Jan 02, 2024 2:06 pm

VT Selection Vote Count:

BK3K (3) worcej heart sweetandcool
heart (2) bozo Just
ghug (2) Jamie BK3K
rdrivera (1) ghug
worcej (1) rdrivera
sweetandcool (1) Monarch

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Re: M1027: Community - Game Thread

#1462 Post by bozotheclown » Tue Jan 02, 2024 2:16 pm

BK3K wrote:
Tue Jan 02, 2024 1:57 pm
bozotheclown wrote:
Tue Jan 02, 2024 1:55 pm
BK3K wrote:
Tue Jan 02, 2024 1:46 pm


Maybe if being scanned is a death sentence, don't want to scan our cop.

If we get the scum correct today, the monarch rotation plan will work as over 50% well necessarily choose town. The result will always be wrong.

If we get the scum wrong today, there is the chance that 3 scum are scanned and 3 town are scanned. But there is a chance more town are scanned, so the plan would be ambiguous.
The mafia still get to NK someone, they have as much a chance of NKing the investigator as the town does of making a town clear of the investigator.
I kind of agree with the mad monarch's post about parity cop tho. And she with Jamie that we should scan ghug instead of this carrosal thing I have here
I think N1 and N2 both showed the benefit of the parity check. If we had done the cop scan option N1, damo would have been cleared as he was NKed and we would have not cleared dargorygel, who based on D1 was a potential mis-kill. If we had done the cop scan option N2 and Monarch is mafia, we would have identified Monarch but not cleared ghug, who based on D2 was a potential mis-kill. If we had done the cop scan option N2 and Monarch is town, we would have cleared Monarch and not identified ghug as mafia.

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Re: M1027: Community - Game Thread

#1463 Post by Jamiet99uk » Tue Jan 02, 2024 2:19 pm

bozotheclown wrote:
Tue Jan 02, 2024 2:01 pm
Jamiet99uk wrote:
Tue Jan 02, 2024 1:51 pm
ghug wrote:
Tue Jan 02, 2024 12:24 am

This should probably be conditional on which of me and Monarch ends up being scum.
If Monarch flips town we should vote you again tonight because then we will have a 100% clear scan outcome.
That is no different than the plan Monarch suggested D1. A publicly announced cop scan is good, but I think a parity check on 2 more players is better.
It wouldn't have worked N1.
Potato, potato; potato.

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Re: M1027: Community - Game Thread

#1464 Post by rdrivera2005 » Tue Jan 02, 2024 2:26 pm

bozotheclown wrote:
Tue Jan 02, 2024 2:01 pm
Jamiet99uk wrote:
Tue Jan 02, 2024 1:51 pm
ghug wrote:
Tue Jan 02, 2024 12:24 am


This should probably be conditional on which of me and Monarch ends up being scum.
If Monarch flips town we should vote you again tonight because then we will have a 100% clear scan outcome.
That is no different than the plan Monarch suggested D1. A publicly announced cop scan is good, but I think a parity check on 2 more players is better.
I think we need to do the math. We are now 8-3. If we are right about Monarch (seems the DK today), scum kill Ghug and we will be 7-2 D4. Seems fine to use the party cop again to get another 50/50 or two town or two Mafia.

If we are wrong, scum kill another town and we will be 6-3 tomorrow and we will need to kill Ghug tomorrow. If we got another 50/50 or same alignment we can use the Investigator again to decide on who is scum or clear.

So it's seems fine to use the parity cop at least one more time.

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Re: M1027: Community - Game Thread

#1465 Post by rdrivera2005 » Tue Jan 02, 2024 2:28 pm

rdrivera2005 wrote:
Tue Jan 02, 2024 2:26 pm
bozotheclown wrote:
Tue Jan 02, 2024 2:01 pm
Jamiet99uk wrote:
Tue Jan 02, 2024 1:51 pm


If Monarch flips town we should vote you again tonight because then we will have a 100% clear scan outcome.
That is no different than the plan Monarch suggested D1. A publicly announced cop scan is good, but I think a parity check on 2 more players is better.
I think we need to do the math. We are now 8-3. If we are right about Monarch (seems the DK today), scum kill Ghug and we will be 7-2 D4. Seems fine to use the party cop again to get another 50/50 or two town or two Mafia.

If we are wrong, scum kill another town and we will be 6-3 tomorrow and we will need to kill Ghug tomorrow. If we got another 50/50 or same alignment we can use the Investigator again to decide on who is scum or clear.

So it's seems fine to use the parity cop at least one more time.
Thr biggest flaw in my thoughts on the previous post is if the Investigator is killed.

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Re: M1027: Community - Game Thread

#1466 Post by rdrivera2005 » Tue Jan 02, 2024 2:30 pm

bozotheclown wrote:
Tue Jan 02, 2024 2:16 pm
BK3K wrote:
Tue Jan 02, 2024 1:57 pm
bozotheclown wrote:
Tue Jan 02, 2024 1:55 pm


The mafia still get to NK someone, they have as much a chance of NKing the investigator as the town does of making a town clear of the investigator.
I kind of agree with the mad monarch's post about parity cop tho. And she with Jamie that we should scan ghug instead of this carrosal thing I have here
I think N1 and N2 both showed the benefit of the parity check. If we had done the cop scan option N1, damo would have been cleared as he was NKed and we would have not cleared dargorygel, who based on D1 was a potential mis-kill. If we had done the cop scan option N2 and Monarch is mafia, we would have identified Monarch but not cleared ghug, who based on D2 was a potential mis-kill. If we had done the cop scan option N2 and Monarch is town, we would have cleared Monarch and not identified ghug as mafia.
Yes, until we have the numbers to afford a miskill on a 50/50 situation (or to check a same alignment pair) the parity cop is the best choice.

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Re: M1027: Community - Game Thread

#1467 Post by bozotheclown » Tue Jan 02, 2024 2:35 pm

BK3K wrote:
Tue Jan 02, 2024 2:06 pm
BK3K wrote:
Tue Jan 02, 2024 2:04 pm
bozotheclown wrote:
Tue Jan 02, 2024 2:01 pm


That is no different than the plan Monarch suggested D1. A publicly announced cop scan is good, but I think a parity check on 2 more players is better.
I agreed day 1 but now I'm nervous
Every outcome leads to a 50/50 choice, either between two people or on them as a bundle. It can tie up our actions for two day cycles
We have less of a chance of mis-killing in a 1 out of 2 choice than 3 out of 11.

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Re: M1027: Community - Game Thread

#1468 Post by bozotheclown » Tue Jan 02, 2024 2:37 pm

Jamiet99uk wrote:
Tue Jan 02, 2024 2:19 pm
bozotheclown wrote:
Tue Jan 02, 2024 2:01 pm
Jamiet99uk wrote:
Tue Jan 02, 2024 1:51 pm


If Monarch flips town we should vote you again tonight because then we will have a 100% clear scan outcome.
That is no different than the plan Monarch suggested D1. A publicly announced cop scan is good, but I think a parity check on 2 more players is better.
It wouldn't have worked N1.
Why would the plan Monarch suggested D1 not have worked N1?

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Re: M1027: Community - Game Thread

#1469 Post by bozotheclown » Tue Jan 02, 2024 2:40 pm

It is interesting that the remaining D2 ghug voters have all voted for Monarch.

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Re: M1027: Community - Game Thread

#1470 Post by Chaqa » Tue Jan 02, 2024 3:37 pm

TheMadMonarch wrote:
Tue Jan 02, 2024 12:57 pm
Hi Chaqa!
Hello!

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Re: M1027: Community - Game Thread

#1471 Post by Chaqa » Tue Jan 02, 2024 3:38 pm

TheMadMonarch wrote:
Tue Jan 02, 2024 1:27 pm
Goodnight!
Goodbye!

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Re: M1027: Community - Game Thread

#1472 Post by Chaqa » Tue Jan 02, 2024 3:40 pm

Jamiet99uk wrote:
Tue Jan 02, 2024 1:53 pm
VT VOTE Ghug

Seems obvious to me:

1. We flip MadMo, therefore also learning Ghug's alignment.
2. The VTs all guess Ghug again tonight, allowing the Cop to get a 100% accurate scan with no ambiguity.
If Macca flips mafia and scum kill ghug, does that break anything?

I.e. does the guessee need to be alive? I don't think so?

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Re: M1027: Community - Game Thread

#1473 Post by Chaqa » Tue Jan 02, 2024 3:40 pm

Jamiet99uk wrote:
Tue Jan 02, 2024 1:54 pm
Jamiet99uk wrote:
Tue Jan 02, 2024 1:51 pm
ghug wrote:
Tue Jan 02, 2024 12:24 am


This should probably be conditional on which of me and Monarch ends up being scum.
If Monarch flips town we should vote you again tonight because then we will have a 100% clear scan outcome.
Am I actually the first person to point this out?
Makes me wonder why our mechs-heads like Bozo hadn't yet... hmm

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Re: M1027: Community - Game Thread

#1474 Post by Chaqa » Tue Jan 02, 2024 3:46 pm

bozotheclown wrote:
Tue Jan 02, 2024 2:40 pm
It is interesting that the remaining D2 ghug voters have all voted for Monarch.
If there's scum in that group, they failed to save Brian yesterday. Ghug and Monarch being the other two wagons means there were two scum up on the block for sure.

So either they are now voting Monarch to make sure scum!ghug has to be daykilled after Monarch, or to make sure they get town cred for killing scum!Monarch.

I bet there's some good VCA to be had here, but I see no point in doing it until we find out which of these two is scum, since I'm lazy.

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Re: M1027: Community - Game Thread

#1475 Post by Jamiet99uk » Tue Jan 02, 2024 4:04 pm

bozotheclown wrote:
Tue Jan 02, 2024 2:37 pm
Jamiet99uk wrote:
Tue Jan 02, 2024 2:19 pm
bozotheclown wrote:
Tue Jan 02, 2024 2:01 pm


That is no different than the plan Monarch suggested D1. A publicly announced cop scan is good, but I think a parity check on 2 more players is better.
It wouldn't have worked N1.
Why would the plan Monarch suggested D1 not have worked N1?
Because there wouldn't have been a living person with a confirmed known alignment to use as the control target.
Potato, potato; potato.

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Re: M1027: Community - Game Thread

#1476 Post by Jamiet99uk » Tue Jan 02, 2024 4:04 pm

bozotheclown wrote:
Tue Jan 02, 2024 2:40 pm
It is interesting that the remaining D2 ghug voters have all voted for Monarch.
I voted for Monarch because Monarch did not vote for Ghug.
Potato, potato; potato.

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Re: M1027: Community - Game Thread

#1477 Post by Jamiet99uk » Tue Jan 02, 2024 4:05 pm

Chaqa wrote:
Tue Jan 02, 2024 3:40 pm
Jamiet99uk wrote:
Tue Jan 02, 2024 1:53 pm
VT VOTE Ghug

Seems obvious to me:

1. We flip MadMo, therefore also learning Ghug's alignment.
2. The VTs all guess Ghug again tonight, allowing the Cop to get a 100% accurate scan with no ambiguity.
If Macca flips mafia and scum kill ghug, does that break anything?

I.e. does the guessee need to be alive? I don't think so?
No, they only need to be alive during the night, not at the end of it.
Potato, potato; potato.

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Re: M1027: Community - Game Thread

#1478 Post by worcej » Tue Jan 02, 2024 4:19 pm

Jamiet99uk wrote:
Tue Jan 02, 2024 1:53 pm
VT VOTE Ghug

Seems obvious to me:

1. We flip MadMo, therefore also learning Ghug's alignment.
2. The VTs all guess Ghug again tonight, allowing the Cop to get a 100% accurate scan with no ambiguity.
Jaime is lock!town?

Will finish catching up before switching

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Re: M1027: Community - Game Thread

#1479 Post by worcej » Tue Jan 02, 2024 4:20 pm

bozotheclown wrote:
Tue Jan 02, 2024 2:16 pm
BK3K wrote:
Tue Jan 02, 2024 1:57 pm
bozotheclown wrote:
Tue Jan 02, 2024 1:55 pm


The mafia still get to NK someone, they have as much a chance of NKing the investigator as the town does of making a town clear of the investigator.
I kind of agree with the mad monarch's post about parity cop tho. And she with Jamie that we should scan ghug instead of this carrosal thing I have here
I think N1 and N2 both showed the benefit of the parity check. If we had done the cop scan option N1, damo would have been cleared as he was NKed and we would have not cleared dargorygel, who based on D1 was a potential mis-kill. If we had done the cop scan option N2 and Monarch is mafia, we would have identified Monarch but not cleared ghug, who based on D2 was a potential mis-kill. If we had done the cop scan option N2 and Monarch is town, we would have cleared Monarch and not identified ghug as mafia.
Do you think there is merit into switching the approach eventually?

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Re: M1027: Community - Game Thread

#1480 Post by worcej » Tue Jan 02, 2024 4:22 pm

rdrivera2005 wrote:
Tue Jan 02, 2024 2:26 pm
bozotheclown wrote:
Tue Jan 02, 2024 2:01 pm
Jamiet99uk wrote:
Tue Jan 02, 2024 1:51 pm


If Monarch flips town we should vote you again tonight because then we will have a 100% clear scan outcome.
That is no different than the plan Monarch suggested D1. A publicly announced cop scan is good, but I think a parity check on 2 more players is better.
I think we need to do the math. We are now 8-3. If we are right about Monarch (seems the DK today), scum kill Ghug and we will be 7-2 D4. Seems fine to use the party cop again to get another 50/50 or two town or two Mafia.

If we are wrong, scum kill another town and we will be 6-3 tomorrow and we will need to kill Ghug tomorrow. If we got another 50/50 or same alignment we can use the Investigator again to decide on who is scum or clear.

So it's seems fine to use the parity cop at least one more time.
I think this is a fair analysis.

Rdr town points going up as well.

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