M1027: Community - Game Thread

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Kakarroto
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Re: M1027: Community - Game Thread

#81 Post by Kakarroto » Wed Dec 27, 2023 10:14 am

Well, I still don't like all this conformity. The last few games the big thing was that town was too apathetic and just followed, the one game where things got more shaken up and town nearly won was the one with the items which provided more personal information.

I feel letting everyone choose who they see as most likely mafia candidate at night will bring much needed information.

I mean, sure I can see the advantages of bozo's and monarch's suggestions, but they also might just lull town into a trance and provide mafia a hiding spot.

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Re: M1027: Community - Game Thread

#82 Post by TheMadMonarch » Wed Dec 27, 2023 10:38 am

Kakarroto wrote:
Wed Dec 27, 2023 10:14 am
Well, I still don't like all this conformity. The last few games the big thing was that town was too apathetic and just followed, the one game where things got more shaken up and town nearly won was the one with the items which provided more personal information.

I feel letting everyone choose who they see as most likely mafia candidate at night will bring much needed information.

I mean, sure I can see the advantages of bozo's and monarch's suggestions, but they also might just lull town into a trance and provide mafia a hiding spot.
##VOTE Kak

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Re: M1027: Community - Game Thread

#83 Post by rdrivera2005 » Wed Dec 27, 2023 10:39 am

bozotheclown wrote:
Wed Dec 27, 2023 2:53 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:38 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:34 am


I like this idea, but I think we can do better. I've been thinking it over since the rules were released...
This is the player list:

Code: Select all

1) sweetandcool
2) Jamiet99uk
3) TheMadMonarch
4) worcej
5) ghug
6) damo666
7) Kakarroto
8) heartthrob24909
9) Hamilton Brian
10) Chaqa
11) Dargorygel
12) BK3K
13) bozotheclown
14)rdrivera2005
15)JustAGuyNamedWill
15 players - 4 mafias = 11 town

If all townies pick the person 1 after them in this list, there will be a maximum of 4 mafia picked, and therefore a minimum of 7 town picked.

This way, we guarantee the result is wrong, so we can just reverse it.

This is guaranteed to work up until town left is twice mafia left (eg. 8 town, 4 mafia). If mafia are next to eachother, it works for longer, but there is no way to really know that.
I think that works and provides more accurate information sooner, but I think getting partial information on 2 players each night has the potential of being more helpful to town in the long run. For example, if N1 player A and player B are both town, the mafia can't NK one without town clearing the other.
I just read the setup again and I think you are right here. Having info on two players is probably better then just one one at least on first nights and it will force scum to keep potential clears alive (if we got a clear N1 scum can just kill him N2 and so on). Of course if investigator is really good and pick always scum having immediate info would be better, but it would be riskier.

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Re: M1027: Community - Game Thread

#84 Post by Jamiet99uk » Wed Dec 27, 2023 10:42 am

Kakarroto wrote:
Wed Dec 27, 2023 10:14 am
Well, I still don't like all this conformity. The last few games the big thing was that town was too apathetic and just followed, the one game where things got more shaken up and town nearly won was the one with the items which provided more personal information.

I feel letting everyone choose who they see as most likely mafia candidate at night will bring much needed information.

I mean, sure I can see the advantages of bozo's and monarch's suggestions, but they also might just lull town into a trance and provide mafia a hiding spot.
Do you think either MadBozo or MonarchTheClown are scum attempting to lull town into a trance? If so, which of them, and can you elaborate further?
Potato, potato; potato.

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Re: M1027: Community - Game Thread

#85 Post by rdrivera2005 » Wed Dec 27, 2023 10:43 am

Kakarroto wrote:
Wed Dec 27, 2023 10:14 am
Well, I still don't like all this conformity. The last few games the big thing was that town was too apathetic and just followed, the one game where things got more shaken up and town nearly won was the one with the items which provided more personal information.

I feel letting everyone choose who they see as most likely mafia candidate at night will bring much needed information.

I mean, sure I can see the advantages of bozo's and monarch's suggestions, but they also might just lull town into a trance and provide mafia a hiding spot.
I don't get what you are suggesting here? Do you want people just choose their candidate and post it on the thread or do you want some kind of night voting? Or neither?

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Re: M1027: Community - Game Thread

#86 Post by damo666 » Wed Dec 27, 2023 12:07 pm

Sorry won't be posting much until latter part of day one.

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Re: M1027: Community - Game Thread

#87 Post by BunnyGo » Wed Dec 27, 2023 12:09 pm

dargorygel wrote:
Wed Dec 27, 2023 5:16 am
##CALL GM
does the investigator get a directing vote?
I don't understand the question. Are you asking if the investigator BOTH directs the investigation AND gets a vote like the vanilla town? If so, the answer is NO. They ONLY direct the investigation at a target.
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: M1027: Community - Game Thread

#88 Post by Kakarroto » Wed Dec 27, 2023 12:20 pm

Jamiet99uk wrote:
Wed Dec 27, 2023 10:42 am
Kakarroto wrote:
Wed Dec 27, 2023 10:14 am
Well, I still don't like all this conformity. The last few games the big thing was that town was too apathetic and just followed, the one game where things got more shaken up and town nearly won was the one with the items which provided more personal information.

I feel letting everyone choose who they see as most likely mafia candidate at night will bring much needed information.

I mean, sure I can see the advantages of bozo's and monarch's suggestions, but they also might just lull town into a trance and provide mafia a hiding spot.
Do you think either MadBozo or MonarchTheClown are scum attempting to lull town into a trance? If so, which of them, and can you elaborate further?
well, regarding bozo, we already had a situation where we were opposed on how to treat a situation, but at the end, we were both town. We got damo because of some conciliation, but mafia used the whole disagreement and nk'ed me to mis-vote bozo in the final three. I also was sceptical of bozo on day one in another game and that lead us to mis-vote bozo there; so reading bozo early is not a thing I'm good at. I think it might a maf-ploy, but it also fits right into town-bozo for suggesting such a thing. Furthermore, I think bozo is more of a 'get-all-together-and-follow-a-formula' character while I'm more a free-thinker, so that might just be some opposing thought patterns. Bozo could be mafia this game, but I haven't seen any definite proof and his behaviour fits previous town games.

MadMonarch, I'm not sure. Her snap voting me makes me a bit suspicious, but could be just a town that doesn't like my thinking. She is usually a low poster and produces not much to read her, at least for me. Having that suggestion might be something out of the ordinary, but at the other hand, I like more involvement so I would like to see were this is going.

So if either (or even both) of them are mafia, then I don't think the 'trance' was the ultimate goal, but for them to look more townier. So posting their thoughts on how to progress (even if I question the conformity) should not include ulterior motives. I was just saying, as a player and spectator the last games, that a day 3 or 4 lull because of policy workings ended up not yielding good info.

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Re: M1027: Community - Game Thread

#89 Post by Kakarroto » Wed Dec 27, 2023 12:25 pm

rdrivera2005 wrote:
Wed Dec 27, 2023 10:43 am
Kakarroto wrote:
Wed Dec 27, 2023 10:14 am
Well, I still don't like all this conformity. The last few games the big thing was that town was too apathetic and just followed, the one game where things got more shaken up and town nearly won was the one with the items which provided more personal information.

I feel letting everyone choose who they see as most likely mafia candidate at night will bring much needed information.

I mean, sure I can see the advantages of bozo's and monarch's suggestions, but they also might just lull town into a trance and provide mafia a hiding spot.
I don't get what you are suggesting here? Do you want people just choose their candidate and post it on the thread or do you want some kind of night voting? Or neither?
I was kinda thinking like the readlists at the EoD, that people post who they are suggesting/suspecting near or right at the end. If someone puts in someone they were voting with the whole day or those people they not necessarily townread, that put up questions and mafia could stumble on stuff.

Maybe I'm wrong and this suggestion isn't good, but I at least wanted to raise awareness about the issue where people get less involved. Giving more power/decisions to everyone could be the solution for that.

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Re: M1027: Community - Game Thread

#90 Post by Jamiet99uk » Wed Dec 27, 2023 12:32 pm

Thank you, Kak.

What do you think about Sweetandcool?
Potato, potato; potato.

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Re: M1027: Community - Game Thread

#91 Post by Kakarroto » Wed Dec 27, 2023 12:50 pm

He seems to be kinda missing? I'm in the brainbomb/settling game with him and he wasn't very active the last few days, so probably some christmas stuff happening?

I don't like his 'first' post while game wasn't running but that's probably NAI since I think the role pms weren't out then?

He seems to have a strange obsession with you, Jamie, which is really odd. It reminds me more of his maf play than town play. Like right into the fray without any concerns about flavour and topic. If he is maf, I would lean more into 'he has learned and now tries to tie himself with other townies' so that would be a town lean for you Jamie. But I'm not sure, maybe just some silliness because of christmas booze?

Other than that he hasn't done anything. I guess we shouldn't forget his starting reaction.

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Re: M1027: Community - Game Thread

#92 Post by Kakarroto » Wed Dec 27, 2023 12:58 pm

But yeah, currently I very much like RD's reaction. Jamie looks good right now too.

I like chaqa's posts, but I want to be a bit cautious there and not put a free pass, he should do something, it's just a vibe I like.

Bozo and MadMonarch looks neutral. Bozo a small bit better, I feel.

sweet is in the 'wtf' category. There's something up with ghug I feel, but I might just see ghosts.

I forgot will and darg posted. And heart has only a welcome post. Damo said he post later. Not much impression from these right now, so NAI.

And Bunny is the GM.

Means worcej, Brian and BK3K did nothing so far. Hmm. I think it's a mathematical chance that one out those three is mafia. But could just be coincidence, chances are all three are mafia, or none. Still they should do something.

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Re: M1027: Community - Game Thread

#93 Post by Kakarroto » Wed Dec 27, 2023 12:59 pm

Yeah, come to think about it, I really llike for sweet to tell us what he sees in Jamie right now.

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Re: M1027: Community - Game Thread

#94 Post by Kakarroto » Wed Dec 27, 2023 1:11 pm

TheMadMonarch wrote:
Wed Dec 27, 2023 12:40 am
Happy to answer any questions about it. But this system just gives us a normal detective.
just noticed; it doesn't give a "normal" detective, but a detective that safely informs everyone of the result, making the need to out vanish.

Also, I just noticed there is no roleblock or something mentioned. So at least one scan is secured, even if the pr is outed. That's pretty valuable.

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Re: M1027: Community - Game Thread

#95 Post by BK3K » Wed Dec 27, 2023 1:14 pm

I just got here and haven't read any of the posts. I have an idea. What is we all investigate the next person on the sign up list, with number 15 coding number 1. I have to prove it out but I think that it'll guarantee we don't hit 50% and we take the opposite of the investigation result. Even if the Mafia do not cooperate

This strategy will break down at some point with smaller numbers so I'll have to do some math, but I think it works on night 1

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Re: M1027: Community - Game Thread

#96 Post by Kakarroto » Wed Dec 27, 2023 1:18 pm

hello there.

What you suggest is basically this:
TheMadMonarch wrote:
Wed Dec 27, 2023 12:38 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:34 am
bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I like this idea, but I think we can do better. I've been thinking it over since the rules were released...
This is the player list:

Code: Select all

1) sweetandcool
2) Jamiet99uk
3) TheMadMonarch
4) worcej
5) ghug
6) damo666
7) Kakarroto
8) heartthrob24909
9) Hamilton Brian
10) Chaqa
11) Dargorygel
12) BK3K
13) bozotheclown
14)rdrivera2005
15)JustAGuyNamedWill
15 players - 4 mafias = 11 town

If all townies pick the person 1 after them in this list, there will be a maximum of 4 mafia picked, and therefore a minimum of 7 town picked.

This way, we guarantee the result is wrong, so we can just reverse it.

This is guaranteed to work up until town left is twice mafia left (eg. 8 town, 4 mafia). If mafia are next to eachother, it works for longer, but there is no way to really know that.
but thanks for your input BK3K.

Would you be so kind to read the other posts in this game and share what you've found from them?

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Re: M1027: Community - Game Thread

#97 Post by BK3K » Wed Dec 27, 2023 1:22 pm

TheMadMonarch wrote:
Wed Dec 27, 2023 12:38 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:34 am
bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I like this idea, but I think we can do better. I've been thinking it over since the rules were released...
This is the player list:

Code: Select all

1) sweetandcool
2) Jamiet99uk
3) TheMadMonarch
4) worcej
5) ghug
6) damo666
7) Kakarroto
8) heartthrob24909
9) Hamilton Brian
10) Chaqa
11) Dargorygel
12) BK3K
13) bozotheclown
14)rdrivera2005
15)JustAGuyNamedWill
15 players - 4 mafias = 11 town

If all townies pick the person 1 after them in this list, there will be a maximum of 4 mafia picked, and therefore a minimum of 7 town picked.

This way, we guarantee the result is wrong, so we can just reverse it.

This is guaranteed to work up until town left is twice mafia left (eg. 8 town, 4 mafia). If mafia are next to eachother, it works for longer, but there is no way to really know that.
Yeah this guy had the same idea as me. He actually paid attention to the game start though, what a square

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Re: M1027: Community - Game Thread

#98 Post by BK3K » Wed Dec 27, 2023 1:24 pm

Kakarroto wrote:
Wed Dec 27, 2023 1:18 pm
hello there.

What you suggest is basically this:
TheMadMonarch wrote:
Wed Dec 27, 2023 12:38 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:34 am


I like this idea, but I think we can do better. I've been thinking it over since the rules were released...
This is the player list:

Code: Select all

1) sweetandcool
2) Jamiet99uk
3) TheMadMonarch
4) worcej
5) ghug
6) damo666
7) Kakarroto
8) heartthrob24909
9) Hamilton Brian
10) Chaqa
11) Dargorygel
12) BK3K
13) bozotheclown
14)rdrivera2005
15)JustAGuyNamedWill
15 players - 4 mafias = 11 town

If all townies pick the person 1 after them in this list, there will be a maximum of 4 mafia picked, and therefore a minimum of 7 town picked.

This way, we guarantee the result is wrong, so we can just reverse it.

This is guaranteed to work up until town left is twice mafia left (eg. 8 town, 4 mafia). If mafia are next to eachother, it works for longer, but there is no way to really know that.
but thanks for your input BK3K.

Would you be so kind to read the other posts in this game and share what you've found from them?
Literally just remembered the game started. Had that idea baking in my head for a couple days tho and wanted to share. Reading all the other posts now

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Re: M1027: Community - Game Thread

#99 Post by BK3K » Wed Dec 27, 2023 1:42 pm

Thoughts so far:
I agree Bozo's strategy is better than mine. But I wonder if there's a reason to both? Have to think

Kakariko is talking a lot and I don't love reading lol. I get the point of of you just follow procedure, you aren't thinking. But this set up allows for some clever gaming of the system and it's weird that you want us to not use it.

Jamie and sweet are weird. Not sure if that means anything

And is mad monarch a woman? Sorry I called you he, I default to that online, it's a bad habit

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Re: M1027: Community - Game Thread

#100 Post by dargorygel » Wed Dec 27, 2023 1:51 pm

The reasons I am not confident in the Bozo or Monarch plan are: a) it creates a false (mental) clear. The results of the plan give us good odds, but not really truth. b) We have traditionally had trouble getting everyone to take part. c) it is likely to increase laziness... in myself, admittedly.

However, if a survey begins that asks if we would take part, I am willing.

In other news
Kak's entry is different. Not AI. But he isn't reading as critically.

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