M1027: Community - Game Thread

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JustAGuyNamedWill
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Re: M1027: Community - Game Thread

#21 Post by JustAGuyNamedWill » Tue Dec 26, 2023 11:31 pm

Cheers all!

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Re: M1027: Community - Game Thread

#22 Post by JustAGuyNamedWill » Tue Dec 26, 2023 11:33 pm

heartthrob24909 wrote:
Tue Dec 26, 2023 11:27 pm
Hi bffs

Debating setting reminders to do the guess action because (a) would be helpful but (b) it'd be even more embarrassing to forget to guess w reminders on than w them off
Incentive to not forget.

Also ##CALL GM if one of us forgets to pm a name and is modkilled, will they be added to the list of people who didn’t put the targets name down or will they be excluded

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Re: M1027: Community - Game Thread

#23 Post by BunnyGo » Tue Dec 26, 2023 11:48 pm

JustAGuyNamedWill wrote:
Tue Dec 26, 2023 11:33 pm
heartthrob24909 wrote:
Tue Dec 26, 2023 11:27 pm
Hi bffs

Debating setting reminders to do the guess action because (a) would be helpful but (b) it'd be even more embarrassing to forget to guess w reminders on than w them off
Incentive to not forget.

Also ##CALL GM if one of us forgets to pm a name and is modkilled, will they be added to the list of people who didn’t put the targets name down or will they be excluded
I’m not sure I understand your question.

Also the bot doesn’t seem to be working. @Chaqa and @Dargo: help please?
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: M1027: Community - Game Thread

#24 Post by sweetandcool » Tue Dec 26, 2023 11:49 pm

I say we investigate Jamiet. He's acting mighty suspicious and overly concerned with looking towny.

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Re: M1027: Community - Game Thread

#25 Post by sweetandcool » Tue Dec 26, 2023 11:51 pm

Jamiet99uk wrote:
Tue Dec 26, 2023 11:22 pm
sweetandcool wrote:
Tue Dec 26, 2023 11:18 pm
Just got done eating a cup of vanilla pudding. Now time to enjoy a new game of plain ol' Mafia.
##VOTE Sweet for this post.
What? This game is supposed to have plain flavour, right? (;

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Re: M1027: Community - Game Thread

#26 Post by bozotheclown » Wed Dec 27, 2023 12:20 am

If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.

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Re: M1027: Community - Game Thread

#27 Post by rdrivera2005 » Wed Dec 27, 2023 12:27 am

Hello fellow townies and some bad guys.

This time I didn't miss the start of the game. And I am at the beach 8-)

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Re: M1027: Community - Game Thread

#28 Post by rdrivera2005 » Wed Dec 27, 2023 12:30 am

bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I see your point, but there are two problems: how VTs agree on a player (a night vote might do, but it's a short time and people could miss sending the name) and we will only get info after investigator flips or disclose the info).

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Re: M1027: Community - Game Thread

#29 Post by Jamiet99uk » Wed Dec 27, 2023 12:31 am

sweetandcool wrote:
Tue Dec 26, 2023 11:51 pm
Jamiet99uk wrote:
Tue Dec 26, 2023 11:22 pm
sweetandcool wrote:
Tue Dec 26, 2023 11:18 pm
Just got done eating a cup of vanilla pudding. Now time to enjoy a new game of plain ol' Mafia.
##VOTE Sweet for this post.
What? This game is supposed to have plain flavour, right? (;
I will not explain my reason further at this time.
Anyone paying close enough attention will follow.
Potato, potato; potato.

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Re: M1027: Community - Game Thread

#30 Post by Jamiet99uk » Wed Dec 27, 2023 12:33 am

bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
As usual I like Bozo's thinking here.
Potato, potato; potato.

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Re: M1027: Community - Game Thread

#31 Post by TheMadMonarch » Wed Dec 27, 2023 12:34 am

bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I like this idea, but I think we can do better. I've been thinking it over since the rules were released...

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Re: M1027: Community - Game Thread

#32 Post by TheMadMonarch » Wed Dec 27, 2023 12:38 am

TheMadMonarch wrote:
Wed Dec 27, 2023 12:34 am
bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I like this idea, but I think we can do better. I've been thinking it over since the rules were released...
This is the player list:

Code: Select all

1) sweetandcool
2) Jamiet99uk
3) TheMadMonarch
4) worcej
5) ghug
6) damo666
7) Kakarroto
8) heartthrob24909
9) Hamilton Brian
10) Chaqa
11) Dargorygel
12) BK3K
13) bozotheclown
14)rdrivera2005
15)JustAGuyNamedWill
15 players - 4 mafias = 11 town

If all townies pick the person 1 after them in this list, there will be a maximum of 4 mafia picked, and therefore a minimum of 7 town picked.

This way, we guarantee the result is wrong, so we can just reverse it.

This is guaranteed to work up until town left is twice mafia left (eg. 8 town, 4 mafia). If mafia are next to eachother, it works for longer, but there is no way to really know that.

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Re: M1027: Community - Game Thread

#33 Post by TheMadMonarch » Wed Dec 27, 2023 12:40 am

Happy to answer any questions about it. But this system just gives us a normal detective.

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Re: M1027: Community - Game Thread

#34 Post by JustAGuyNamedWill » Wed Dec 27, 2023 1:05 am

BunnyGo wrote:
Tue Dec 26, 2023 11:48 pm
JustAGuyNamedWill wrote:
Tue Dec 26, 2023 11:33 pm
heartthrob24909 wrote:
Tue Dec 26, 2023 11:27 pm
Hi bffs

Debating setting reminders to do the guess action because (a) would be helpful but (b) it'd be even more embarrassing to forget to guess w reminders on than w them off
Incentive to not forget.

Also ##CALL GM if one of us forgets to pm a name and is modkilled, will they be added to the list of people who didn’t put the targets name down or will they be excluded
I’m not sure I understand your question.

Also the bot doesn’t seem to be working. @Chaqa and @Dargo: help please?
Let’s say 4 people pick worcej, 1 doesn’t pick anyone, and 10 pick me. The person is modkilled for not choosing a name. Is the count 10/14 or 10/15?

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Re: M1027: Community - Game Thread

#35 Post by JustAGuyNamedWill » Wed Dec 27, 2023 1:10 am

rdrivera2005 wrote:
Wed Dec 27, 2023 12:30 am
bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I see your point, but there are two problems: how VTs agree on a player (a night vote might do, but it's a short time and people could miss sending the name) and we will only get info after investigator flips or disclose the info).
Like this idea bozo
Although yes, you have a point about how we decide, we could just go in alphabetical order, or we could have one specific player pick.

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Re: M1027: Community - Game Thread

#36 Post by ghug » Wed Dec 27, 2023 1:18 am

##VOTE Chaqa

How did Monarch finagle a name change?

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Re: M1027: Community - Game Thread

#37 Post by BunnyGo » Wed Dec 27, 2023 2:11 am

JustAGuyNamedWill wrote:
Wed Dec 27, 2023 1:05 am
BunnyGo wrote:
Tue Dec 26, 2023 11:48 pm
JustAGuyNamedWill wrote:
Tue Dec 26, 2023 11:33 pm


Incentive to not forget.

Also ##CALL GM if one of us forgets to pm a name and is modkilled, will they be added to the list of people who didn’t put the targets name down or will they be excluded
I’m not sure I understand your question.

Also the bot doesn’t seem to be working. @Chaqa and @Dargo: help please?
Let’s say 4 people pick worcej, 1 doesn’t pick anyone, and 10 pick me. The person is modkilled for not choosing a name. Is the count 10/14 or 10/15?
1) Only the living vanilla town get a vote...so it's at most 10 players submitting these PMs at night. (the investigator sends a different PM which DIRECTS the investigation at someone)

2) The player not picking anyone is no longer living. So they don't count.

Does that answer your question?
The moral of the boy who cried wolf? Never tell the same lie twice--Elim Garak

Take a minute of your day to be nice to someone, you dumb son of a bitch -- Iron Sheik

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Re: M1027: Community - Game Thread

#38 Post by bozotheclown » Wed Dec 27, 2023 2:53 am

TheMadMonarch wrote:
Wed Dec 27, 2023 12:38 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:34 am
bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I like this idea, but I think we can do better. I've been thinking it over since the rules were released...
This is the player list:

Code: Select all

1) sweetandcool
2) Jamiet99uk
3) TheMadMonarch
4) worcej
5) ghug
6) damo666
7) Kakarroto
8) heartthrob24909
9) Hamilton Brian
10) Chaqa
11) Dargorygel
12) BK3K
13) bozotheclown
14)rdrivera2005
15)JustAGuyNamedWill
15 players - 4 mafias = 11 town

If all townies pick the person 1 after them in this list, there will be a maximum of 4 mafia picked, and therefore a minimum of 7 town picked.

This way, we guarantee the result is wrong, so we can just reverse it.

This is guaranteed to work up until town left is twice mafia left (eg. 8 town, 4 mafia). If mafia are next to eachother, it works for longer, but there is no way to really know that.
I think that works and provides more accurate information sooner, but I think getting partial information on 2 players each night has the potential of being more helpful to town in the long run. For example, if N1 player A and player B are both town, the mafia can't NK one without town clearing the other.

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Re: M1027: Community - Game Thread

#39 Post by bozotheclown » Wed Dec 27, 2023 2:55 am

JustAGuyNamedWill wrote:
Wed Dec 27, 2023 1:10 am
rdrivera2005 wrote:
Wed Dec 27, 2023 12:30 am
bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I see your point, but there are two problems: how VTs agree on a player (a night vote might do, but it's a short time and people could miss sending the name) and we will only get info after investigator flips or disclose the info).
Like this idea bozo
Although yes, you have a point about how we decide, we could just go in alphabetical order, or we could have one specific player pick.
We would not have to wait until night to decide, we could have a vote during D1, and go with the player with the second highest vote count if the player with the most votes get DKed.

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Re: M1027: Community - Game Thread

#40 Post by Chaqa » Wed Dec 27, 2023 3:41 am

I forgot to start the bot. Should be fixed now.

This community-driven investigative is similar to the "Concensus Mafia" setup I never got around to running. If this works well I may take it to full form.

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