This is where we fundamentally disagree. The point of the game is to maximize your points and, if you like the game, then you'll have fun doing so.CaptainFritz28 wrote: ↑Mon Nov 06, 2023 9:53 pmI don't mean to pat myself on the back, I'm simply stating that it is possible to do successfully. Believe me, I am not great at this game.Esquire Bertissimmo wrote: ↑Mon Nov 06, 2023 3:14 pmI see no reason why you should pat yourself on the back for announcing your deception one turn before you deceive. It's just a weird and non-strategic thing to do.CaptainFritz28 wrote: ↑Mon Nov 06, 2023 7:29 amWhat about it? I've seen it happen from others. I've done it. I've succeeded and failed in it just as any other stab. If you truly have the force necessary to solo a game, you should be able to do it with your enemy's knowledge.
I would hate to find out that, after playing one of these games for weeks, another player player who could have won just threw the game by trying to achieve the Fritz code of honour and spoiling their own strategy. To me, that cheapens the whole experience. Someone who values honesty that much should just play other board games that aren't centered around bluffing, persuasion, etc.
The CaptainFritz28 code of honor is just that - mine own. Everyone has their individual standards. That means that if medals were to be involved, everyone would be judged on different people's standards. Because it would be a unanimous vote, even of those who had been defeated, people would only win a medal when they do something that all standards can agree is honorable.
That said, if someone does abide by the standards I have presented here, they will not have built their long-term strategy on needing deception, and thus they won't be spoiling said strategy by being honest.
Perhaps you are right about that last sentence, sure, but I find it quite the enjoyable challenge to play a game of full honesty just to see how I do. After all, the purpose of the game, in the end, is to have fun and increase your skills in persuasion. Winning is great, sure, but if you don't enjoy the game and aren't becoming the best diplomat you could be, or if you are knowingly causing others not to enjoy the game (beyond just them losing; I mean if you are being rude or deceptive to the extent that it takes the joy out of the game), then you aren't really playing in the spirit of Diplomacy. Being honest accomplishes all of that, with the added bonus of winning if, and only if, you really do well.
(Also, I am not claiming that I am always entirely honest. Even just in my most recent game I did some things that could be considered dishonest, although it was chiefly due to a failure to communicate properly. I have been a bit lazy about honesty recently, so hopefully this thread will incentivize me to be better about that.)
Of course it's fine if you genuinely want to see how well an honest approach does. But if you're doing silly things like telling other players about your stabs with no strategic rationale then you're no longer playing Diplomacy, which is unfair for the other players who agreed to play Diplomacy with you.
If I joined a local chess club and insisted that "moving pawns is no fun, I won't move my pawns and we should reward other players who don't either" then I think it would be fine for them to stop inviting me. In that case, I'm no longer playing chess and I'm wasting everyone else's time.
If you really don't like being lied to or manipulated, or you don't like doing that to other players, this probably isn't the game for you. There are so many other games out there that don't rely on this mechanic, but it is central to Diplomacy.
And what's so wrong with dishonesty in a game that is based on bluffing and deceit? I for one love encountering press strategies where players strategically get others mad, leverage past grievances, lie to everyone and get away with it, etc. The fact that such strategies are possible is what makes Diplomacy unique, and what makes it great. If that doesn't interest you, just play Risk.