M81: A Night To Remember [GAME THREAD]

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sweetandcool
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Re: M81: A Night To Remember [GAME THREAD]

#1461 Post by sweetandcool » Thu Jun 22, 2023 9:40 pm

Kakarroto wrote:
Thu Jun 22, 2023 9:36 pm
Another thought I had during the day was: what to do if a living player has a question towards a dead person (gee, why would I think that)? Dead Players only have 100 letters so they have limited space and don't want to waste it refering to a question.

So I came up with an idea of referencing that question. I thought the shortest way is to implement these brackets [] as a start/end; then, the first part would be the player number from edens list at the start plus the first letter of someones name (for example, it would be 2K for me since I was second); then I'm a bit torn: either, the next is the number of questions asked (so starting with 1) OR the page the question was asked on (like here 73). The first one is shorter (possibly) and you can refer to more questions within a page, but it might be a hassle to search for the original question (though that might be an issue for you peterbot users). Also people might lose track of the numbers if they had asked too many questions. The other one is using more space and you can't question as many since they will have the same reference number.

Though I think the 'current number' system is better, but you might disagree. So for now lets test it by asking the dead people:

[2K1]Sissi, how could you do this to me?

Regarding the answer length, I also thought "hmm, that might eat much space of the message", so why not give some options for the answer, like

a) It's mafia-time, baby 8-)
b) Sorry I didn't want tooo :cry:
c) blame Eden, I hate it when I'm mafia :x
d) just dance
e) nothing of the above, explain in your own words

I don't know if there will be many questions towards the dead player chat, but IF there is, I suggest you all using this system.
Good idea to talk about this before you go. I don't see why we can't just use the player name, adding brackets could help a ghost control-f I suppose.

So if I wanted to ask ghost chat something, e.g. Kak, then couldn't I do the following:
[Kak] Who do you think killed you?

And then your would use a system to give as much information as possible with the fewest number of characters.

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Re: M81: A Night To Remember [GAME THREAD]

#1462 Post by ghug » Thu Jun 22, 2023 9:50 pm

aarodactyl wrote:
Thu Jun 22, 2023 9:35 pm
ghug wrote:
Thu Jun 22, 2023 9:28 pm
aarodactyl wrote:
Thu Jun 22, 2023 9:12 pm
[snip]
I’m behind on work now so see you all later I guess.
1. Townreading brain was your one read tonight, which I pointed out separately. This post was looking at D1, where you townread nobody.
2. The rest of this I see as nitpicking. Nothing you're saying really disagrees fundamentally with anything I'm saying. You scumread a lot of people, you're very focused on mechanics and using discussions around them to inform most of your reads, and you've avoided townreading anyone.

You certainly know Kak is dying tonight. Why can't you just give us your thoughts on the game now?
I’m pretty sure I townread brain night one. But I agree that’s nitpicking.

I think focusing on mechanics and things around them is a perfectly fine D1 tactic. I think it’s also easier to point out suspicious things than to is to make town claims. I can try to figure out more.

I honestly haven’t had time to really think about the current game state much and haven’t prioritized it much since it’s still the night phase. I’m also still mulling over what’s anti town to share or not. I think the ship has likely sailed but waiting until d2 makes it so mafia can’t discuss what I’m thinking about until N2.

But also, I admit I’m not being a huge town asset. I think that’s generally hard to do but hopefully I’ll improve.
Tonight is night one...

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Re: M81: A Night To Remember [GAME THREAD]

#1463 Post by brainbomb » Thu Jun 22, 2023 9:51 pm

hi Jamie
im at the grocery store just in case you have any urgent questions. im
buying a bday cake for samantha
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: M81: A Night To Remember [GAME THREAD]

#1464 Post by Kakarroto » Thu Jun 22, 2023 9:53 pm

aarodactyl wrote:
Thu Jun 22, 2023 9:35 pm
ghug wrote:
Thu Jun 22, 2023 9:28 pm
aarodactyl wrote:
Thu Jun 22, 2023 9:12 pm
[snip]
I’m behind on work now so see you all later I guess.
1. Townreading brain was your one read tonight, which I pointed out separately. This post was looking at D1, where you townread nobody.
2. The rest of this I see as nitpicking. Nothing you're saying really disagrees fundamentally with anything I'm saying. You scumread a lot of people, you're very focused on mechanics and using discussions around them to inform most of your reads, and you've avoided townreading anyone.

You certainly know Kak is dying tonight. Why can't you just give us your thoughts on the game now?
I’m pretty sure I townread brain night one. But I agree that’s nitpicking.

I think focusing on mechanics and things around them is a perfectly fine D1 tactic. I think it’s also easier to point out suspicious things than to is to make town claims. I can try to figure out more.

I honestly haven’t had time to really think about the current game state much and haven’t prioritized it much since it’s still the night phase. I’m also still mulling over what’s anti town to share or not. I think the ship has likely sailed but waiting until d2 makes it so mafia can’t discuss what I’m thinking about until N2.

But also, I admit I’m not being a huge town asset. I think that’s generally hard to do but hopefully I’ll improve.
That's exactly what ghug has said ... I begin to question your reading comprehension

well there is 1 hour and 20 minutes left until phase shift. I kinda doubt both mafia are fully active and ready to discuss this. But if you are town (and the chance is non-zero], I guess I can give you that. Though I'm kinda angry not having a huge opportunity to give my thoughts on your thoughts, if any.

I really want you to have a look at my post where I adapt damo's system and try to get the town percentage for the dance partner probability, and explain, even in rough, why it doesn't fit neatly together with the maf-probability.

I also want damo to give his input there, why doesn't it pan out, I even considered that I made a mistake there, but even that was ignored by both

so if you two are town, give an explanation about that, even if it's a bit rough, but currently I very much think that there is a major thing hidden in that math and I can't see exactly why is that, and I want that out of the system so if it's not mafiarelated that can then be left alone. But it's very much nagging me in the behind of my head and telling me there is something nefarious hidden and clearing this up will help finding mafia.

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Re: M81: A Night To Remember [GAME THREAD]

#1465 Post by aarodactyl » Thu Jun 22, 2023 9:56 pm

Kakarroto wrote:
Thu Jun 22, 2023 9:36 pm
Another thought I had during the day was: what to do if a living player has a question towards a dead person (gee, why would I think that)? Dead Players only have 100 letters so they have limited space and don't want to waste it refering to a question.

So I came up with an idea of referencing that question. I thought the shortest way is to implement these brackets [] as a start/end; then, the first part would be the player number from edens list at the start plus the first letter of someones name (for example, it would be 2K for me since I was second); then I'm a bit torn: either, the next is the number of questions asked (so starting with 1) OR the page the question was asked on (like here 73). The first one is shorter (possibly) and you can refer to more questions within a page, but it might be a hassle to search for the original question (though that might be an issue for you peterbot users). Also people might lose track of the numbers if they had asked too many questions. The other one is using more space and you can't question as many since they will have the same reference number.

Though I think the 'current number' system is better, but you might disagree. So for now lets test it by asking the dead people:

[2K1]Sissi, how could you do this to me?

Regarding the answer length, I also thought "hmm, that might eat much space of the message", so why not give some options for the answer, like

a) It's mafia-time, baby 8-)
b) Sorry I didn't want tooo :cry:
c) blame Eden, I hate it when I'm mafia :x
d) just dance
e) nothing of the above, explain in your own words

I don't know if there will be many questions towards the dead player chat, but IF there is, I suggest you all using this system.
Just post a link to a pastebin. It’s the best way to undermine Eden.

I also think that everyone should sign off their messages and then say who is left in ghost chat. You can use letters to refer to players where a=1, b=2, … and the numbers are the indices in the master player list. So I think it would be good to end a message with like “-b (abde)”. Any important ghost messages need to be sent by n+1 ghosts where n=number of scum in ghost chat.

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Re: M81: A Night To Remember [GAME THREAD]

#1466 Post by Kakarroto » Thu Jun 22, 2023 9:57 pm

sweetandcool wrote:
Thu Jun 22, 2023 9:40 pm
Kakarroto wrote:
Thu Jun 22, 2023 9:36 pm
Another thought I had during the day was: what to do if a living player has a question towards a dead person (gee, why would I think that)? Dead Players only have 100 letters so they have limited space and don't want to waste it refering to a question.

So I came up with an idea of referencing that question. I thought the shortest way is to implement these brackets [] as a start/end; then, the first part would be the player number from edens list at the start plus the first letter of someones name (for example, it would be 2K for me since I was second); then I'm a bit torn: either, the next is the number of questions asked (so starting with 1) OR the page the question was asked on (like here 73). The first one is shorter (possibly) and you can refer to more questions within a page, but it might be a hassle to search for the original question (though that might be an issue for you peterbot users). Also people might lose track of the numbers if they had asked too many questions. The other one is using more space and you can't question as many since they will have the same reference number.

Though I think the 'current number' system is better, but you might disagree. So for now lets test it by asking the dead people:

[2K1]Sissi, how could you do this to me?

Regarding the answer length, I also thought "hmm, that might eat much space of the message", so why not give some options for the answer, like

a) It's mafia-time, baby 8-)
b) Sorry I didn't want tooo :cry:
c) blame Eden, I hate it when I'm mafia :x
d) just dance
e) nothing of the above, explain in your own words

I don't know if there will be many questions towards the dead player chat, but IF there is, I suggest you all using this system.
Good idea to talk about this before you go. I don't see why we can't just use the player name, adding brackets could help a ghost control-f I suppose.

So if I wanted to ask ghost chat something, e.g. Kak, then couldn't I do the following:
[Kak] Who do you think killed you?

And then your would use a system to give as much information as possible with the fewest number of characters.
well if you already use the [1S1] to ask (you can just say "Kak, who do you think killed you?" to refer to me), then I can use

[1S1]HB'sghost (further info on something other)

and everyone can just go in the thread to see which question it refers to. It's no problem to have a long, winded question since we have no limits in the normal chat; but it is to correctly refer to the question in question (err, not intended) with as few characters as possible.

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Re: M81: A Night To Remember [GAME THREAD]

#1467 Post by ghug » Thu Jun 22, 2023 9:58 pm

Kakarroto wrote:
Thu Jun 22, 2023 9:53 pm
aarodactyl wrote:
Thu Jun 22, 2023 9:35 pm
ghug wrote:
Thu Jun 22, 2023 9:28 pm


1. Townreading brain was your one read tonight, which I pointed out separately. This post was looking at D1, where you townread nobody.
2. The rest of this I see as nitpicking. Nothing you're saying really disagrees fundamentally with anything I'm saying. You scumread a lot of people, you're very focused on mechanics and using discussions around them to inform most of your reads, and you've avoided townreading anyone.

You certainly know Kak is dying tonight. Why can't you just give us your thoughts on the game now?
I’m pretty sure I townread brain night one. But I agree that’s nitpicking.

I think focusing on mechanics and things around them is a perfectly fine D1 tactic. I think it’s also easier to point out suspicious things than to is to make town claims. I can try to figure out more.

I honestly haven’t had time to really think about the current game state much and haven’t prioritized it much since it’s still the night phase. I’m also still mulling over what’s anti town to share or not. I think the ship has likely sailed but waiting until d2 makes it so mafia can’t discuss what I’m thinking about until N2.

But also, I admit I’m not being a huge town asset. I think that’s generally hard to do but hopefully I’ll improve.
That's exactly what ghug has said ... I begin to question your reading comprehension

well there is 1 hour and 20 minutes left until phase shift. I kinda doubt both mafia are fully active and ready to discuss this. But if you are town (and the chance is non-zero], I guess I can give you that. Though I'm kinda angry not having a huge opportunity to give my thoughts on your thoughts, if any.

I really want you to have a look at my post where I adapt damo's system and try to get the town percentage for the dance partner probability, and explain, even in rough, why it doesn't fit neatly together with the maf-probability.

I also want damo to give his input there, why doesn't it pan out, I even considered that I made a mistake there, but even that was ignored by both

so if you two are town, give an explanation about that, even if it's a bit rough, but currently I very much think that there is a major thing hidden in that math and I can't see exactly why is that, and I want that out of the system so if it's not mafiarelated that can then be left alone. But it's very much nagging me in the behind of my head and telling me there is something nefarious hidden and clearing this up will help finding mafia.


Your math was just wrong, Kak. His is right.

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Re: M81: A Night To Remember [GAME THREAD]

#1468 Post by aarodactyl » Thu Jun 22, 2023 9:58 pm

Oh I meant I townread brain day 1. I mess up words a lot and I’m also on mobile (and have been all game).

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Re: M81: A Night To Remember [GAME THREAD]

#1469 Post by ghug » Thu Jun 22, 2023 9:58 pm

Looking forward to Kak dying so we can go back to a peaceful, colorless existence. :razz:

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Re: M81: A Night To Remember [GAME THREAD]

#1470 Post by ghug » Thu Jun 22, 2023 10:00 pm

Brain, if you want a reading project, can you go look through aaro's old games and tell me if he was this hesitant to read (especially townread) people?

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Re: M81: A Night To Remember [GAME THREAD]

#1471 Post by aarodactyl » Thu Jun 22, 2023 10:00 pm

@kak. I don’t remember the exact math post. If you link it, I’ll respond.

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Re: M81: A Night To Remember [GAME THREAD]

#1472 Post by ghug » Thu Jun 22, 2023 10:01 pm

Hi Ezio

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Re: M81: A Night To Remember [GAME THREAD]

#1473 Post by brainbomb » Thu Jun 22, 2023 10:02 pm

ghug wrote:
Thu Jun 22, 2023 10:00 pm
Brain, if you want a reading project, can you go look through aaro's old games and tell me if he was this hesitant to read (especially townread) people?
he wasnt
already posted it.
he used meta a shit ton from past games to
produce townreads. metric fuck tons of townreads
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: M81: A Night To Remember [GAME THREAD]

#1474 Post by Kakarroto » Thu Jun 22, 2023 10:02 pm

ghug wrote:
Thu Jun 22, 2023 9:58 pm
Looking forward to Kak dying so we can go back to a peaceful, colorless existence. :razz:


:kissing_smiling_eyes:

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Re: M81: A Night To Remember [GAME THREAD]

#1475 Post by brainbomb » Thu Jun 22, 2023 10:03 pm

if I die here instead of kak what would that tell you about maf team
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: M81: A Night To Remember [GAME THREAD]

#1476 Post by Kakarroto » Thu Jun 22, 2023 10:04 pm

aarodactyl wrote:
Thu Jun 22, 2023 10:00 pm
@kak. I don’t remember the exact math post. If you link it, I’ll respond.
what else have you to do tonight? I'm not the one being mafread, so if you are town, stop being lazy.

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Re: M81: A Night To Remember [GAME THREAD]

#1477 Post by Kakarroto » Thu Jun 22, 2023 10:06 pm

brainbomb wrote:
Thu Jun 22, 2023 10:03 pm
if I die here instead of kak what would that tell you about maf team
grmblgrmbl thanks for posting this NOW why can't you jsutwait one morehour to do so since whatIwas tryingto maybe survive and get infobut ok fineIgetit IM' makin gmy readsnow

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Re: M81: A Night To Remember [GAME THREAD]

#1478 Post by aarodactyl » Thu Jun 22, 2023 10:07 pm

Kakarroto wrote:
Thu Jun 22, 2023 10:04 pm
aarodactyl wrote:
Thu Jun 22, 2023 10:00 pm
@kak. I don’t remember the exact math post. If you link it, I’ll respond.
what else have you to do tonight? I'm not the one being mafread, so if you are town, stop being lazy.
It’s 3pm and I’m at work. I’m assuming you’d like an explanation of the math in the next hour or so.

Also explaining math to you isn’t relevant to alignment. I’m just trying to be nice tbh.

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Re: M81: A Night To Remember [GAME THREAD]

#1479 Post by brainbomb » Thu Jun 22, 2023 10:07 pm

scum ghug
scum worcej
and scum rivera would all kill me here for wifom
What can I say? I'm survivin'
Crawling out these sheets to see another day

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Re: M81: A Night To Remember [GAME THREAD]

#1480 Post by aarodactyl » Thu Jun 22, 2023 10:14 pm

@kak I found the math post because I don’t want to work. I’ll try to write something up

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