M81: A Night To Remember [GAME THREAD]

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brainbomb
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Re: M81: A Night To Remember [GAME THREAD]

#141 Post by brainbomb » Tue Jun 20, 2023 12:35 am

my dance chat was very nice. We talked about who we thought scum would be and each gave three guesses. We talked about life in general. and overall I have no read on them based on what was discussed.
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Re: M81: A Night To Remember [GAME THREAD]

#142 Post by brainbomb » Tue Jun 20, 2023 12:36 am

my three scum guesses were kak-hamiltonbrian-vecna

his were ezio-jamie-sweetandcool
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Re: M81: A Night To Remember [GAME THREAD]

#143 Post by aarodactyl » Tue Jun 20, 2023 12:37 am

brainbomb wrote:
Tue Jun 20, 2023 12:36 am
my three scum guesses were kak-hamiltonbrian-vecna

his were ezio-jamie-sweetandcool
Please stop this. It’s anti town.

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Re: M81: A Night To Remember [GAME THREAD]

#144 Post by Kakarroto » Tue Jun 20, 2023 12:37 am

I thought I've read something that was close to a mafslip (something about mentioning 'tonight' when the topic was about information of the dance pairs) and searched the previous messages, but I either misread or illusioned such a post.

Why you ask? I thought that the phrasing 'tonight' there maybe would've meant that mafia didn't have yet time to exchange their information and so I want to ask our GM a question, namely:

##askGM Does Mafia had access to their chat during N0? Or did only the dance partner have the means to communicate?

Also, I wanted a bit of clarification about the seance thing, namely about the phrasing; it says that the messages will be randomly send to their dance partners, but you can only send one message of max 100 words? Does that mean that if, say, 3 dead people write their message that they will not go to their special dance partner but to any of the living dance partners that lost theirs? Does it mean that people can write multiple messages but only one will randomly chosen? Please clarify this a bit more since I'm confused about that ##askGM

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Re: M81: A Night To Remember [GAME THREAD]

#145 Post by brainbomb » Tue Jun 20, 2023 12:38 am

I do not know based on how they wrote their posts if any of it was TMI or bussing or anything but based on that info we can later decide if that matters
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Re: M81: A Night To Remember [GAME THREAD]

#146 Post by ghug » Tue Jun 20, 2023 12:39 am

sweetandcool wrote:
Tue Jun 20, 2023 12:32 am
ghug wrote:
Tue Jun 20, 2023 12:24 am
sweetandcool wrote:
Tue Jun 20, 2023 12:14 am


Either it is a sad and unlikely coincidence, or you are town reading anyone who supports an anti-town agenda.

Your manner, supports the latter case.
What if I told you that I'm also townreading anyone supporting an anti-town agenda?
Don't worry, you are my 2nd favorite vote right now.
And I think you need to look beyond behavior you find objectionable and consider whether that behavior is more likely to be coming from someone who's been in a scumchat for a night and is pushing their agenda or someone who is town playing in a way you dislike.

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Re: M81: A Night To Remember [GAME THREAD]

#147 Post by aarodactyl » Tue Jun 20, 2023 12:40 am

Kakarroto wrote:
Tue Jun 20, 2023 12:37 am
I thought I've read something that was close to a mafslip (something about mentioning 'tonight' when the topic was about information of the dance pairs) and searched the previous messages, but I either misread or illusioned such a post.

Why you ask? I thought that the phrasing 'tonight' there maybe would've meant that mafia didn't have yet time to exchange their information and so I want to ask our GM a question, namely:

##askGM Does Mafia had access to their chat during N0? Or did only the dance partner have the means to communicate?

Also, I wanted a bit of clarification about the seance thing, namely about the phrasing; it says that the messages will be randomly send to their dance partners, but you can only send one message of max 100 words? Does that mean that if, say, 3 dead people write their message that they will not go to their special dance partner but to any of the living dance partners that lost theirs? Does it mean that people can write multiple messages but only one will randomly chosen? Please clarify this a bit more since I'm confused about that ##askGM
My reading of the seance is that Eden will take the messages from the ghosts, chop each to 100 characters, put them all in a random order, and the post the aggregate list to the single chat.

I’ve thought about abusing the seance and there’s a few ways. But I think mechanic talk like that should be discussed at the beginning of N1. I’ll send a wall post out explaining how we can use it to bully scum

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Re: M81: A Night To Remember [GAME THREAD]

#148 Post by ghug » Tue Jun 20, 2023 12:42 am

aarodactyl wrote:
Tue Jun 20, 2023 12:40 am
Kakarroto wrote:
Tue Jun 20, 2023 12:37 am
I thought I've read something that was close to a mafslip (something about mentioning 'tonight' when the topic was about information of the dance pairs) and searched the previous messages, but I either misread or illusioned such a post.

Why you ask? I thought that the phrasing 'tonight' there maybe would've meant that mafia didn't have yet time to exchange their information and so I want to ask our GM a question, namely:

##askGM Does Mafia had access to their chat during N0? Or did only the dance partner have the means to communicate?

Also, I wanted a bit of clarification about the seance thing, namely about the phrasing; it says that the messages will be randomly send to their dance partners, but you can only send one message of max 100 words? Does that mean that if, say, 3 dead people write their message that they will not go to their special dance partner but to any of the living dance partners that lost theirs? Does it mean that people can write multiple messages but only one will randomly chosen? Please clarify this a bit more since I'm confused about that ##askGM
My reading of the seance is that Eden will take the messages from the ghosts, chop each to 100 characters, put them all in a random order, and the post the aggregate list to the single chat.

I’ve thought about abusing the seance and there’s a few ways. But I think mechanic talk like that should be discussed at the beginning of N1. I’ll send a wall post out explaining how we can use it to bully scum
We discussed this a lot in review and I can confirm it's an accurate description of how it works.

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Re: M81: A Night To Remember [GAME THREAD]

#149 Post by brainbomb » Tue Jun 20, 2023 12:42 am

when I posited my chat partner confessed to being scum I did note that s&c as well as rhk were the ones to react with disbelief. and my thought was that they knew who my partner was and were questioning if my partner would ever really do that
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Re: M81: A Night To Remember [GAME THREAD]

#150 Post by aarodactyl » Tue Jun 20, 2023 12:43 am

ghug wrote:
Tue Jun 20, 2023 12:42 am
aarodactyl wrote:
Tue Jun 20, 2023 12:40 am
Kakarroto wrote:
Tue Jun 20, 2023 12:37 am
I thought I've read something that was close to a mafslip (something about mentioning 'tonight' when the topic was about information of the dance pairs) and searched the previous messages, but I either misread or illusioned such a post.

Why you ask? I thought that the phrasing 'tonight' there maybe would've meant that mafia didn't have yet time to exchange their information and so I want to ask our GM a question, namely:

##askGM Does Mafia had access to their chat during N0? Or did only the dance partner have the means to communicate?

Also, I wanted a bit of clarification about the seance thing, namely about the phrasing; it says that the messages will be randomly send to their dance partners, but you can only send one message of max 100 words? Does that mean that if, say, 3 dead people write their message that they will not go to their special dance partner but to any of the living dance partners that lost theirs? Does it mean that people can write multiple messages but only one will randomly chosen? Please clarify this a bit more since I'm confused about that ##askGM
My reading of the seance is that Eden will take the messages from the ghosts, chop each to 100 characters, put them all in a random order, and the post the aggregate list to the single chat.

I’ve thought about abusing the seance and there’s a few ways. But I think mechanic talk like that should be discussed at the beginning of N1. I’ll send a wall post out explaining how we can use it to bully scum
We discussed this a lot in review and I can confirm it's an accurate description of how it works.
Lol maybe this is partly why you understand the mechanics.

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Re: M81: A Night To Remember [GAME THREAD]

#151 Post by President Eden » Tue Jun 20, 2023 12:44 am

Kakarroto wrote:
Tue Jun 20, 2023 12:37 am
##askGM Does Mafia had access to their chat during N0? Or did only the dance partner have the means to communicate?
All private chats including scumchat were open N0.
Kakarroto wrote:
Tue Jun 20, 2023 12:37 am
Also, I wanted a bit of clarification about the seance thing, namely about the phrasing; it says that the messages will be randomly send to their dance partners, but you can only send one message of max 100 words? Does that mean that if, say, 3 dead people write their message that they will not go to their special dance partner but to any of the living dance partners that lost theirs? Does it mean that people can write multiple messages but only one will randomly chosen? Please clarify this a bit more since I'm confused about that ##askGM
Each ghost generates a message of 100 characters or less. I combine it into one message and post it in the separated partners chat at EON. Each ghost's message will be separated by line breaks, but there will be no indication which ghost sent which, unless the ghost chooses to identify itself.

EX: Chaqa and I are dead. Chaqa chooses to send "ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ips." I choose to send "ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma lig." Chaqa's message is randomly chosen to go before mine.

Separated chat will receive:

"ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ips.

ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma lig."

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Re: M81: A Night To Remember [GAME THREAD]

#152 Post by Kakarroto » Tue Jun 20, 2023 12:45 am

Maybe I should just forget mechanics this game and go full onto reads.

Yeah. That sounds fine.

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Re: M81: A Night To Remember [GAME THREAD]

#153 Post by aarodactyl » Tue Jun 20, 2023 12:45 am

brainbomb wrote:
Tue Jun 20, 2023 12:42 am
when I posited my chat partner confessed to being scum I did note that s&c as well as rhk were the ones to react with disbelief. and my thought was that they knew who my partner was and were questioning if my partner would ever really do that
This is just a meta question: why would you share this? Saying this will change their behavior regardless of alignment and make it harder for you read them further. It reads like you’re just bored and want to poke people. Which tbh is where I’m at so I should close the game for a while.

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Re: M81: A Night To Remember [GAME THREAD]

#154 Post by brainbomb » Tue Jun 20, 2023 12:45 am

aaro has not done a single thing that I would argue is advancing a read on someone. he seems so overly enamored by the setup that he is like the excited 50 year old dad who just got his first train set but cant decide if he wants to take it out of the box or save it as a collectors item.
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Re: M81: A Night To Remember [GAME THREAD]

#155 Post by President Eden » Tue Jun 20, 2023 12:45 am

(and by "chooses to identify itself," I mean "spending some of its 100 characters to say, e.g., 'Eden here'")

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Re: M81: A Night To Remember [GAME THREAD]

#156 Post by brainbomb » Tue Jun 20, 2023 12:47 am

aarodactyl wrote:
Tue Jun 20, 2023 12:45 am
brainbomb wrote:
Tue Jun 20, 2023 12:42 am
when I posited my chat partner confessed to being scum I did note that s&c as well as rhk were the ones to react with disbelief. and my thought was that they knew who my partner was and were questioning if my partner would ever really do that
This is just a meta question: why would you share this? Saying this will change their behavior regardless of alignment and make it harder for you read them further. It reads like you’re just bored and want to poke people. Which tbh is where I’m at so I should close the game for a while.
Well if I plan to vote rhk or s&c and accuse them of falling into my reaction test then I would need to explain why im voting them to everyone else. even though it probably wont be met with much adoration
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Re: M81: A Night To Remember [GAME THREAD]

#157 Post by Kakarroto » Tue Jun 20, 2023 12:47 am

President Eden wrote:
Tue Jun 20, 2023 12:44 am
Kakarroto wrote:
Tue Jun 20, 2023 12:37 am
##askGM Does Mafia had access to their chat during N0? Or did only the dance partner have the means to communicate?
All private chats including scumchat were open N0.
Kakarroto wrote:
Tue Jun 20, 2023 12:37 am
Also, I wanted a bit of clarification about the seance thing, namely about the phrasing; it says that the messages will be randomly send to their dance partners, but you can only send one message of max 100 words? Does that mean that if, say, 3 dead people write their message that they will not go to their special dance partner but to any of the living dance partners that lost theirs? Does it mean that people can write multiple messages but only one will randomly chosen? Please clarify this a bit more since I'm confused about that ##askGM
Each ghost generates a message of 100 characters or less. I combine it into one message and post it in the separated partners chat at EON. Each ghost's message will be separated by line breaks, but there will be no indication which ghost sent which, unless the ghost chooses to identify itself.

EX: Chaqa and I are dead. Chaqa chooses to send "ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ips." I choose to send "ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma lig." Chaqa's message is randomly chosen to go before mine.

Separated chat will receive:

"ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ips.

ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma ligma lig."
ok, thanks, so every ghosts message will be sent. That's good info.

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Re: M81: A Night To Remember [GAME THREAD]

#158 Post by sweetandcool » Tue Jun 20, 2023 12:47 am

brainbomb wrote:
Tue Jun 20, 2023 12:42 am
when I posited my chat partner confessed to being scum I did note that s&c as well as rhk were the ones to react with disbelief. and my thought was that they knew who my partner was and were questioning if my partner would ever really do that
Lol yeah I'm dumb scum here. I would internally question it, not point it out in thread.

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Re: M81: A Night To Remember [GAME THREAD]

#159 Post by worcej » Tue Jun 20, 2023 12:48 am

aarodactyl wrote:
Tue Jun 20, 2023 12:31 am
worcej wrote:
Tue Jun 20, 2023 12:23 am
aarodactyl wrote:
Tue Jun 20, 2023 12:06 am
@worcej: I’m saying the following: your partner is more likely to be scum than anyone else in the game.

You are correct that 3/11 and 3/7 are both less than 50% but that’s not the case I’m making.
Then what’s your point you’re trying to make?

I still think claiming is actually valuable to town, especially now with what Eden said
I’m saying that everyone should tunnel on their partners and not let up for the entire game (or maybe like 2 day phases).

Also I think claim D1 has no advantage over claiming N1. And even then I don’t think it makes sense for town.
Agree with the D1 vs N1.

I do not how you arrive to the conclusion that claiming doesn’t make sense as town.

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Re: M81: A Night To Remember [GAME THREAD]

#160 Post by brainbomb » Tue Jun 20, 2023 12:48 am

sweetandcool is playing in such a way that I cant rule out scum who is just nervously dancing around the thread looking for a safe place to park a vote
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