M81: A Night To Remember [SIGNUPS]
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This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
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- Posts: 7498
- Joined: Fri Oct 20, 2017 2:11 pm
- Location: possibly Britain
- Contact:
M81: A Night To Remember [SIGNUPS]
It is the pride of the Kingdom: a cruise ship of size, security and luxury unparalleled in all the world. The HMS Fortress begins its maiden voyage, carrying dignitaries the world over for two weeks of world-class revelry on the high seas. Magnificent banquets and dances await the globe's elite aboard the most secure passenger vessel the world has ever seen.
But lurking within the cavernous halls and hiding unnoticed in all the celebration are a group of determined Republican separatists, with a plot to send the Fortress and its passengers to a watery grave. Can the finest security team in the Kingdom foil the terror plot before the pride of the world becomes a cemetery on the high seas?
M81 GAME INFORMATION
GM: Eden
Cohost: probably none, but taking applications, I guess?
Day Phase Deadline: 4pm Pacific / 7pm Eastern
Day Phase Length: 48 hours
Night Phase Deadline: 4pm Pacific / 7pm Eastern
Night Phase Length: 24 hours
Anticipated Start Date: TBD, but I anticipate certainly no later than Monday, June 26, 2023
MAFIA OVERVIEW
Mafia is an educated guessing game of epic proportions. The objective of this game for the town majority is to kill all mafia members before they outnumber the rest of the town. The objective of the mafia minority is to survive until they outnumber the town. The game is typically very active, so the thread will grow quickly. However, it is essential to read the thread to play the game.
For a primer on how to play from a washed-up old guy who might have known what he was talking about at some point in the distant past, check out my guide in the first post of the webDip Mafia Master Post topic, located here.
GENERAL RULES
This game follows standard WebDip Mafia Rules, located here. There are nonstandard mechanics; see Setup Details in the next post.
MISCELLANEOUS NOTES
Players may be warned, forcibly replaced, or modkilled for violation of game rules. The GM team will attempt to minimize disruption to the game, but will use whatever means are needed to preserve the integrity of the game.
Players who have site-wide muted other players are asked to unmute them to play this game. Players who have been silenced on webDiplomacy due to site infractions will be forcibly replaced from the game.
Players who wish to quit playing may be replaced at GM discretion. Replacement is not guaranteed. Substitutes cannot participate in spectator chats until they sub into the game and are subsequently removed from it (e.g., by dying).
VOTING
To vote for a player, type ##VOTE <player> (e.g. ##VOTE Eden). You may unvote by typing ##UNVOTE. You may switch from voting one player to another without unvoting first (e.g., if you ##VOTE Eden then type ##VOTE Bona, you will vote for Bona). You may choose to no-kill by typing ##UNVOTE. You don’t need to type out the player’s full name, but failing to do so may lead to ambiguity that causes errors in vote tallying, particularly with the bot. In the event of a tie vote at the end of the day, no player will be killed.
You may vote to end the day early by typing ##END. If a majority of players are voting ##END and casting the same vote (whether for a player or to no-kill), the phase will end early. If the day ends more than 8 hours into the start of the day phase, the remaining time will be added to the next night phase; if the day ends less than 8 hours into the start of the day phase, the next night phase will end 24 hours early.
SETUP DETAILS IN NEXT POST; PLEASE HOLD!
But lurking within the cavernous halls and hiding unnoticed in all the celebration are a group of determined Republican separatists, with a plot to send the Fortress and its passengers to a watery grave. Can the finest security team in the Kingdom foil the terror plot before the pride of the world becomes a cemetery on the high seas?
M81 GAME INFORMATION
GM: Eden
Cohost: probably none, but taking applications, I guess?
Day Phase Deadline: 4pm Pacific / 7pm Eastern
Day Phase Length: 48 hours
Night Phase Deadline: 4pm Pacific / 7pm Eastern
Night Phase Length: 24 hours
Anticipated Start Date: TBD, but I anticipate certainly no later than Monday, June 26, 2023
MAFIA OVERVIEW
Mafia is an educated guessing game of epic proportions. The objective of this game for the town majority is to kill all mafia members before they outnumber the rest of the town. The objective of the mafia minority is to survive until they outnumber the town. The game is typically very active, so the thread will grow quickly. However, it is essential to read the thread to play the game.
For a primer on how to play from a washed-up old guy who might have known what he was talking about at some point in the distant past, check out my guide in the first post of the webDip Mafia Master Post topic, located here.
GENERAL RULES
This game follows standard WebDip Mafia Rules, located here. There are nonstandard mechanics; see Setup Details in the next post.
MISCELLANEOUS NOTES
Players may be warned, forcibly replaced, or modkilled for violation of game rules. The GM team will attempt to minimize disruption to the game, but will use whatever means are needed to preserve the integrity of the game.
Players who have site-wide muted other players are asked to unmute them to play this game. Players who have been silenced on webDiplomacy due to site infractions will be forcibly replaced from the game.
Players who wish to quit playing may be replaced at GM discretion. Replacement is not guaranteed. Substitutes cannot participate in spectator chats until they sub into the game and are subsequently removed from it (e.g., by dying).
VOTING
To vote for a player, type ##VOTE <player> (e.g. ##VOTE Eden). You may unvote by typing ##UNVOTE. You may switch from voting one player to another without unvoting first (e.g., if you ##VOTE Eden then type ##VOTE Bona, you will vote for Bona). You may choose to no-kill by typing ##UNVOTE. You don’t need to type out the player’s full name, but failing to do so may lead to ambiguity that causes errors in vote tallying, particularly with the bot. In the event of a tie vote at the end of the day, no player will be killed.
You may vote to end the day early by typing ##END. If a majority of players are voting ##END and casting the same vote (whether for a player or to no-kill), the phase will end early. If the day ends more than 8 hours into the start of the day phase, the remaining time will be added to the next night phase; if the day ends less than 8 hours into the start of the day phase, the next night phase will end 24 hours early.
SETUP DETAILS IN NEXT POST; PLEASE HOLD!
-
- Posts: 7498
- Joined: Fri Oct 20, 2017 2:11 pm
- Location: possibly Britain
- Contact:
Re: M81: A Night To Remember [SIGNUPS]
M81 GAME INFORMATION
GM: Eden
Cohost: probably none, but taking applications, I guess?
Day Phase Deadline: 4pm Pacific / 7pm Eastern
Day Phase Length: 48 hours
Night Phase Deadline: 4pm Pacific / 7pm Eastern
Night Phase Length: 24 hours
Anticipated Start Date: TBD, but I anticipate certainly no later than Monday, June 26, 2023
SETUP INFORMATION
M81 is an open setup. There are 13 members of the Royalists [town] and 4 members of the Republicans [mafia]. (This setup scales up or down comfortably; these numbers may change due to the number of signups.)
Role PMs
ROYALIST:
Due to your advanced station in life—no doubt entirely the result of your own merit and hard work—the King has seen fit to let you experience the maiden voyage of the HMS Fortress.
You have no night actions.
You win with the Royalists [town] by eliminating all Republican [mafia] players before the Republicans attain a majority.
REPUBLICAN:
Pushed to your limit under the oppressive yoke of a corrupt empire, you have successfully infiltrated the HMS Fortress with a singular mission: sink that wretched vessel and shatter the Kingdom’s veneer of invincibility.
You, along with your teammates [NAME], [NAME], and [NAME], may collectively decide to kill another player at night. This kill is factional and not tied to any player.
You win with the Republicans [mafia] by eliminating enough of the Royalists [town] to reach a majority of living players.
NONSTANDARD MECHANICS
Mechanic: Partners
After roles are assigned, each player will be pseudorandomly assigned a dance partner. Dance partners have a private Discord thread which they may use only at night to communicate privately. Assignments are random, except that no pair of dance partners shall contain two mafia.
Mechanic: Separated Dance Partners
A player is a “separated dance partner” when their partner is removed from the game, or if, at the start of the game, they are not assigned a dance partner (e.g., because there are an odd number of players). When a dance partner becomes separated, that player will be added to a new private Discord thread containing all other separated dance partners still in the game. Like other private threads, this thread is usable only at night.
Mechanic: Ghosts
When a player is removed from the game, instead of being added to spectator chat, that player will be added to a new private Discord thread containing all other players that have been removed from the game. Unlike other private threads in this game, the ghosts may communicate with each other in their thread at all times. A ghost may choose to “move on to the next world” by messaging the GM at any time; at the GM’s earliest convenience, that player will be turned into a spectator within the normal god chat.
Mechanic: Séance
Each night, each ghost may write a message to the GM to be conveyed to the Separated Dance Partners. The GM will collate all the messages in a random order and post them to the Separated Dance Partners thread at end of night. A ghost’s message is not to exceed 100 characters in length. If a message exceeds the character limit, only the first 100 characters will be sent. The message will also include the number of ghosts that chose to “move on to the next world” in the previous day/night cycle.
SIGNUP LIST
0. Eden
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
GM: Eden
Cohost: probably none, but taking applications, I guess?
Day Phase Deadline: 4pm Pacific / 7pm Eastern
Day Phase Length: 48 hours
Night Phase Deadline: 4pm Pacific / 7pm Eastern
Night Phase Length: 24 hours
Anticipated Start Date: TBD, but I anticipate certainly no later than Monday, June 26, 2023
SETUP INFORMATION
M81 is an open setup. There are 13 members of the Royalists [town] and 4 members of the Republicans [mafia]. (This setup scales up or down comfortably; these numbers may change due to the number of signups.)
Role PMs
ROYALIST:
Due to your advanced station in life—no doubt entirely the result of your own merit and hard work—the King has seen fit to let you experience the maiden voyage of the HMS Fortress.
You have no night actions.
You win with the Royalists [town] by eliminating all Republican [mafia] players before the Republicans attain a majority.
REPUBLICAN:
Pushed to your limit under the oppressive yoke of a corrupt empire, you have successfully infiltrated the HMS Fortress with a singular mission: sink that wretched vessel and shatter the Kingdom’s veneer of invincibility.
You, along with your teammates [NAME], [NAME], and [NAME], may collectively decide to kill another player at night. This kill is factional and not tied to any player.
You win with the Republicans [mafia] by eliminating enough of the Royalists [town] to reach a majority of living players.
NONSTANDARD MECHANICS
Mechanic: Partners
After roles are assigned, each player will be pseudorandomly assigned a dance partner. Dance partners have a private Discord thread which they may use only at night to communicate privately. Assignments are random, except that no pair of dance partners shall contain two mafia.
Mechanic: Separated Dance Partners
A player is a “separated dance partner” when their partner is removed from the game, or if, at the start of the game, they are not assigned a dance partner (e.g., because there are an odd number of players). When a dance partner becomes separated, that player will be added to a new private Discord thread containing all other separated dance partners still in the game. Like other private threads, this thread is usable only at night.
Mechanic: Ghosts
When a player is removed from the game, instead of being added to spectator chat, that player will be added to a new private Discord thread containing all other players that have been removed from the game. Unlike other private threads in this game, the ghosts may communicate with each other in their thread at all times. A ghost may choose to “move on to the next world” by messaging the GM at any time; at the GM’s earliest convenience, that player will be turned into a spectator within the normal god chat.
Mechanic: Séance
Each night, each ghost may write a message to the GM to be conveyed to the Separated Dance Partners. The GM will collate all the messages in a random order and post them to the Separated Dance Partners thread at end of night. A ghost’s message is not to exceed 100 characters in length. If a message exceeds the character limit, only the first 100 characters will be sent. The message will also include the number of ghosts that chose to “move on to the next world” in the previous day/night cycle.
SIGNUP LIST
0. Eden
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
-
- Posts: 4890
- Joined: Wed Jan 04, 2023 8:21 pm
- Contact:
Re: M81: A Night To Remember [SIGNUPS]
SIGNUP LIST
0. Eden
1. sweetandcool
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
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17.
Substitute 1.
Substitute 2.
Substitute 3.
0. Eden
1. sweetandcool
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
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17.
Substitute 1.
Substitute 2.
Substitute 3.
Re: M81: A Night To Remember [SIGNUPS]
SIGNUP LIST
0. Eden
1. sweetandcool
2. Kakarroto
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
(though I will say in advance that I will probably not stay long online after each phase change)
0. Eden
1. sweetandcool
2. Kakarroto
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
(though I will say in advance that I will probably not stay long online after each phase change)
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- Posts: 1949
- Joined: Wed May 20, 2020 1:23 am
- Contact:
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- Posts: 1949
- Joined: Wed May 20, 2020 1:23 am
- Contact:
Re: M81: A Night To Remember [SIGNUPS]
I have discussed with bona, and he will unfortunately not be joining this game. As a result, I regret to inform that I’ll be joining in his stead and will d1 myself. Best wishes.
-
- Posts: 7498
- Joined: Fri Oct 20, 2017 2:11 pm
- Location: possibly Britain
- Contact:
Re: M81: A Night To Remember [SIGNUPS]
SIGNUP LIST
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
- Jamiet99uk
- Posts: 33937
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
- Jamiet99uk
- Posts: 33937
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: M81: A Night To Remember [SIGNUPS]
SIGNUP LIST
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5. www.Jamiet99uk.com
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5. www.Jamiet99uk.com
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
Potato, potato; potato.
- Jamiet99uk
- Posts: 33937
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: M81: A Night To Remember [SIGNUPS]
SIGNUP LIST
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5. www.Jamiet99uk.com
6. Damo666
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5. www.Jamiet99uk.com
6. Damo666
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
Potato, potato; potato.
Re: M81: A Night To Remember [SIGNUPS]
because Tonight
TONIGHT
tonight
ohwah haaaa oh woah ahhh
TONIGHT
tonight
ohwah haaaa oh woah ahhh
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: M81: A Night To Remember [SIGNUPS]
SIGNUP LIST
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5. www.Jamiet99uk.com
6. Damo666
7. brainbomb
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5. www.Jamiet99uk.com
6. Damo666
7. brainbomb
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Substitute 1.
Substitute 2.
Substitute 3.
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: M81: A Night To Remember [SIGNUPS]
Le sigh, much as I was hoping to play, I'm going to be out for a week in early July and out for a long weekend in mid-July.
I guess sign me up as your part-time assistant, if you want, Eden.

- Chaqa
- Bronze Donator
- Posts: 14306
- Joined: Fri Sep 29, 2017 7:33 pm
- Location: Allentown, PA, USA
- Contact:
Re: M81: A Night To Remember [SIGNUPS]
SIGNUP LIST
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5. www.Jamiet99uk.com
666. Damo6
7. brainbomb
8.
9.
10.
11.
12.
13.
14.
15.
16.
17. Chaqa
Substitute 1.
Substitute 2.
Substitute 3.
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5. www.Jamiet99uk.com
666. Damo6
7. brainbomb
8.
9.
10.
11.
12.
13.
14.
15.
16.
17. Chaqa
Substitute 1.
Substitute 2.
Substitute 3.
-
- Bronze Donator
- Posts: 5367
- Joined: Mon Jan 01, 2018 3:21 am
- Location: Hamilton, Ontario, Canada
- Contact:
Re: M81: A Night To Remember [SIGNUPS]
Ack!!!! This sounds crazy! I am away with limited wifi June 30-July 4.
Also trying to establish a School of War, which might be a time sink.
However, put me in.
SIGNUP LIST
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5. www.Jamiet99uk.com
666. Damo6
7. brainbomb
8. Brian
9.
10.
11.
12.
13.
14.
15.
16.
17. Chaqa
Substitute 1.
Substitute 2.
Substitute 3.
Also trying to establish a School of War, which might be a time sink.
However, put me in.
SIGNUP LIST
0. Eden
1. sweetandcool
2. Kakarroto
3. ghug
4. aarodactyl
5. www.Jamiet99uk.com
666. Damo6
7. brainbomb
8. Brian
9.
10.
11.
12.
13.
14.
15.
16.
17. Chaqa
Substitute 1.
Substitute 2.
Substitute 3.
Re: M81: A Night To Remember [SIGNUPS]
Mechanic: Separated Dance Partners
A player is a “separated dance partner” when their partner is removed from the game, or if, at the start of the game, they are not assigned a dance partner (e.g., because there are an odd number of players). When a dance partner becomes separated, that player will be added to a new private Discord thread containing all other separated dance partners still in the game. Like other private threads, this thread is usable only at night.
Mechanic: Ghosts
When a player is removed from the game, instead of being added to spectator chat, that player will be added to a new private Discord thread containing all other players that have been removed from the game. Unlike other private threads in this game, the ghosts may communicate with each other in their thread at all times. A ghost may choose to “move on to the next world” by messaging the GM at any time; at the GM’s earliest convenience, that player will be turned into a spectator within the normal god chat.
So the people no longer in dance chats get moved to a group chat, and the people who are dead get moved to an optional dead chat.Mechanic: Séance
Each night, each ghost may write a message to the GM to be conveyed to the Separated Dance Partners. The GM will collate all the messages in a random order and post them to the Separated Dance Partners thread at end of night. A ghost’s message is not to exceed 100 characters in length. If a message exceeds the character limit, only the first 100 characters will be sent. The message will also include the number of ghosts that chose to “move on to the next world” in the previous day/night cycle.
and the dead can talk to the people who have been seperated from their dance chats.
is that correct?
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: M81: A Night To Remember [SIGNUPS]
and no PR on either side. yikes
What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
- Jamiet99uk
- Posts: 33937
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: M81: A Night To Remember [SIGNUPS]
##Call GM:
Please define "pseudorandomly".
Please define "pseudorandomly".
Potato, potato; potato.
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