Definitely appreciate you being a willing guinea pigThanks Kestasjk.
Some thoughts:
(1) This is a tool I have to now use and put my hands up for not using when it became clear I had 1 relationship I should have flagged. Am a committed player of several years and am very happy to be a case study/test case for whatever makes things better for the site

Note you're not out of hot water yet.

My hope is that with mod-suspected multi-accounters we don't ban, but we assign a STRONG relationship. This will prevent the accounts from joining the same game, unless:
- They both join first and other players knowingly join, seeing that there are two STRONG linked accounts.
- It's a password protected game, where a private group knowingly gave access to the game
So then we don't really care whether it's one account or not, there's no harm either way, no need to ban, no need to sneak back in and reban: Less work for mods, less ruined games, less families/friends mistakenly banned. (In theory..)
Yep definitely. One thing to be clear on is that a suspicion won't have any effect on the suspected until it's mod verified: Visible to the suspector(?), the suspected, and mods only.(2) A good initiative and whilst nothing is perfect, we need to be clear, fair and quick. People can't just make accusations willy nilly and bog the game down in mud throwing, but we probably need a useguide to outline:
- (i) what is an actual relationship self declared,
- (ii) what is an investigated relationship which was accused and is fals. Part of me feels this should be shown to put aside fears of other players if people keep thinking X and Y are friends, but mods have looked into it and found not to be the case
- (iii) what are the categories of relationship investigation so we are clear what we mean by "other" etc...
1. The suspicion is created from a game, and needs an explanation.
2. The suspector will see a flag against the suspected in-game, and the suspected players will be able to view, comment on, DENY, or confirm the suspicion.
3. Mods can check the suspicion, the explanation and discussion, check whether the stats and logs support the suspicion, and either:
- Query => Submit a comment, and set a flag redirecting the suspected to respond before they can continue to use the site
- DENY => Confirm the suspicion is invalid, there's good reason to doubt any link
- DOUBT => The link is possible, but seems unlikely\
- WEAK => There are some pretty weak reasons to suspect a link, but it could be coincidence
- MID => There is definitely reason to thing there's a link, but it doesn't really look like the same person
- STRONG => As far as the mod can tell this could be the same person[/quote]
DENY will block any new suspicions in future.
DOUBT will warn future suspectors that they are probably not one player, but still allow new suspicions.
WEAK links will only be visible on a user's profile page.
MID links will put a light colored icon next to countries who are in the same game, showing the possible relation to other players, and games will have an option to stop MID linked players joining. (i.e. only one linked player can join)
STRONG links put a heavy colored icon next to countries who are in the same game, and games won't allow two STRONG linked players to join the same game unless it's password protected, or they are the first to create&join.
Hope that makes sense and clears things up any confusion. If you see any problems in this now's the time