Fantasy Simulator I Official Game Thread
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Re: Fantasy Simulator I Official Game Thread
My brothers, fellow councillors. I would recommend moving to the ruins; if there are enough remains will help us to build our first buildings. It is easier to have a start made than begin from scratch. The proximity of the sea will allow us to fish and is true that near the sea weather is also milder.
Re: Fantasy Simulator I Official Game Thread
Another dove comes, bringing a message from Falrin.
Falrin wrote:Sat Mar 03, 1973 10:04 amLord Narmor offers us 5 food if we lend them 100 of our half-orc soldiers. They will hunt giants and turn back to us after that. I highly recommend you accept this offer because our half-orc people will learn how to fight and Frost Giants are threatening for us too. Also this will help us about food too.
Re: Fantasy Simulator I Official Game Thread
With them and my skill, we would have 3 corrals built this phase. The barn will also be a good long-term solution as well for me to then focus on generating more animals for us. I ##vote yay on Proposal 1.3.0 Work AllocationRagingIke297 wrote: ↑Thu Jul 05, 2018 2:21 pm##Proposal 1.3.0 Work Allocation
If any amendments need made, lets discuss and make them all at the same time
We have: 98 Halflings and 102 Half-Orcs
Halflings
20/98 20 Halflings build 2 Corrals using 1 wood
30/98 10 Halflings build a barn using 1 wood, seems like winter will be rough
50/98 20 Halflings create 2 farms using 1 food
98/98 48 Halflings hunt in 14,11
Half-Orcs
25/102 25 Half-Orcs Hunt in 14,12
50/102 25 Half-Orcs Hunt in 15,11
102/102 52 Half-Orcs trek to 17,14 to collect lumber and bring it back
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Re: Fantasy Simulator I Official Game Thread
What does everyone think of moving?PRINCE WILLIAM wrote: ↑Thu Jul 05, 2018 3:48 pmMy brothers, fellow councillors. I would recommend moving to the ruins; if there are enough remains will help us to build our first buildings. It is easier to have a start made than begin from scratch. The proximity of the sea will allow us to fish and is true that near the sea weather is also milder.
Re: Fantasy Simulator I Official Game Thread
Continuing my input - I am not sure we need to spring on moving to the ruins just yet. We should possibly scout it more to ensure it is completely safe.
I also disagree with sending our half-orcs to fight, per Falrin's note - they are untrained and also we need them now more than ever to get our barony going.
I also disagree with sending our half-orcs to fight, per Falrin's note - they are untrained and also we need them now more than ever to get our barony going.
Re: Fantasy Simulator I Official Game Thread
Why, they're planning a trap for giants. Also hunting team will consist of 300 soldiers - only 100 of them will be our men. They will turn back and we can use them after this if we need. Also if they stay they can do only protect us or produce food but if we send them, they will remove a threat and provide 5 food.
Re: Fantasy Simulator I Official Game Thread
Emilau: Ive drafted a letter to the king with Rethanins signature.
The letter if you wish me to send it, states we need wood. Our support from the crown is a (5) at present. The King may bend to our needs.
The letter if you wish me to send it, states we need wood. Our support from the crown is a (5) at present. The King may bend to our needs.
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Re: Fantasy Simulator I Official Game Thread
This isn't a bad idea, we should try to make up for resources we can't get with crown support. If we get an answer and it is a decent amount maybe we should have Melnir bring the stone here so we can build a granary?
Re: Fantasy Simulator I Official Game Thread
##VOTE YEA Prop 1.2.1
Agriculture is simply not as useful to us as mining or construction would be, and given Melnir’s presence, mining is the natural choice. The proposal to research agriculture should be withdrawn henceforth.
##VOTE YEA Prop 1.1.1
As far as work allocation goes, we need to focus on food and construction. Nothing else should matter. As such, ##VOTE YEA 1.3.0 and…
Proposal 1.4.0
Move to the ruins and begin work on a permanent settlement during the daylight hours throughout the winter.
I do not see a reason to wait to move to the ruins. If they are unsafe, we will make them safe. They are certainly no less safe than being without shelter for the coming winter, as appears rather likely.
I also do not think it wise to spend what support we have currently built with the crown on resources quite yet. We will have to persevere through the winter, sure, but we can provide ourselves food and shelter, albeit barely. We should save our support with the crown for providing military aid in the future if it turns out to be something we need.
Agriculture is simply not as useful to us as mining or construction would be, and given Melnir’s presence, mining is the natural choice. The proposal to research agriculture should be withdrawn henceforth.
##VOTE YEA Prop 1.1.1
As far as work allocation goes, we need to focus on food and construction. Nothing else should matter. As such, ##VOTE YEA 1.3.0 and…
Proposal 1.4.0
Move to the ruins and begin work on a permanent settlement during the daylight hours throughout the winter.
I do not see a reason to wait to move to the ruins. If they are unsafe, we will make them safe. They are certainly no less safe than being without shelter for the coming winter, as appears rather likely.
I also do not think it wise to spend what support we have currently built with the crown on resources quite yet. We will have to persevere through the winter, sure, but we can provide ourselves food and shelter, albeit barely. We should save our support with the crown for providing military aid in the future if it turns out to be something we need.
Re: Fantasy Simulator I Official Game Thread
I rescind my proposal for agriculture research.
#vote yes prop 1.2.1
#vote yes on prop 1.1.1 (sorry lord young hope you forgive me)
#bote yes on prop 1.3.0
#vote yes on prop 1.4. If there really are established places there, I say we just bite the bullet and go. Yea it’s a waste but we don’t really have much here. Can we get clarification on what exactly is already built there?
#vote yes prop 1.2.1
#vote yes on prop 1.1.1 (sorry lord young hope you forgive me)
#bote yes on prop 1.3.0
#vote yes on prop 1.4. If there really are established places there, I say we just bite the bullet and go. Yea it’s a waste but we don’t really have much here. Can we get clarification on what exactly is already built there?
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Re: Fantasy Simulator I Official Game Thread
If we aren't going to send those 50 Half-Orcs to get wood, maybe we consider the conscription to help fight the giants...
Re: Fantasy Simulator I Official Game Thread
((Sorry all, I don't have very much time available this evening. I'll do what I can on the key proposals we currently have going on!))
Councillors, we face an important decision as regards the specialists we hope to have join us. I feel I should say that I am not convinced by the idea of welcoming Pavel back into our midst. Lest we forget, he killed a vital member of our team (dear Grogg) and the extent to which he, knowingly or not, participated in corruption has not been conclusively established.
I would far prefer to understand what benefits this Olebew might bring to us. In particular I would like to see how his interactions with our other specialist, Melnir, might blossom into a particularly valuable partnership.
@Olebew You speak as if you wish to join our Baronry - what can you offer if we take you on as a one of our specialists?
##Vote No - Proposal 1.1.1
As for research, it seems clear that the Agriculture is of limited use to us at this stage, whereas Mining can be of immediate value.
##Vote Yes - Proposal 1.2.1
##Vote No - Proposal 1.2.0
On worker allocation, before I vote I would value some clarification ((I feel like I say that a lot... Lolz...)): if we intend to move away to the coast at 14,10, to set ourselves up in the ruins that Avendi found (which I am also in favour of, by the way), what is the purpose of having our workers build farms here in 14,11? Or can we do both??
##Vote Yes - Proposal 1.4
A
Councillors, we face an important decision as regards the specialists we hope to have join us. I feel I should say that I am not convinced by the idea of welcoming Pavel back into our midst. Lest we forget, he killed a vital member of our team (dear Grogg) and the extent to which he, knowingly or not, participated in corruption has not been conclusively established.
I would far prefer to understand what benefits this Olebew might bring to us. In particular I would like to see how his interactions with our other specialist, Melnir, might blossom into a particularly valuable partnership.
@Olebew You speak as if you wish to join our Baronry - what can you offer if we take you on as a one of our specialists?
##Vote No - Proposal 1.1.1
As for research, it seems clear that the Agriculture is of limited use to us at this stage, whereas Mining can be of immediate value.
##Vote Yes - Proposal 1.2.1
##Vote No - Proposal 1.2.0
On worker allocation, before I vote I would value some clarification ((I feel like I say that a lot... Lolz...)): if we intend to move away to the coast at 14,10, to set ourselves up in the ruins that Avendi found (which I am also in favour of, by the way), what is the purpose of having our workers build farms here in 14,11? Or can we do both??
##Vote Yes - Proposal 1.4
A
Re: Fantasy Simulator I Official Game Thread
Can someone send me the spreadsheet that I can follow the proposals?
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Re: Fantasy Simulator I Official Game Thread
All of these are important:
Research:
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Vote Tracker / Recourse Tracker:
https://docs.google.com/spreadsheets/d/ ... 1424111180
Structures:
https://docs.google.com/document/d/1UGb ... 902uw/edit
Re: Fantasy Simulator I Official Game Thread
Olebew - Drow Male. Scout. Olebew is a reformed drow, seeking his place through sheer hard work in a world that despises his kind. He may venture out on his own to discover nearby hidden locations, and possible enemies nearby. (Passive Traits: Negative, Drow. While an incredible scout, Olebew is despised for his race, -1 Morale) +4Atk +2Def
Re: Fantasy Simulator I Official Game Thread
And for now I will
#rescind my vote for 1.1.1
We can always bring Lord Young around later. For now it's probably critical to scout the area and set us up to be successful.
#rescind my vote for 1.1.1
We can always bring Lord Young around later. For now it's probably critical to scout the area and set us up to be successful.
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Re: Fantasy Simulator I Official Game Thread
Are we going to attempt to elect a lord of the barony and become more like a republic or will we remain more a council of barons like an oligarchy?
Re: Fantasy Simulator I Official Game Thread
On the ruins:
The coastal ruins you searched had housing for up to 5 pop, Had artesian wells, and was likely an ancient fishing village. The housing was all stone built into dwellings.
the research you found on Art showed early architecture, small figurines, and engravings
The coastal ruins you searched had housing for up to 5 pop, Had artesian wells, and was likely an ancient fishing village. The housing was all stone built into dwellings.
the research you found on Art showed early architecture, small figurines, and engravings
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Re: Fantasy Simulator I Official Game Thread
##call gm, if we do move, how does that affect us? Will we not get any production/building done? Could we hunt for food on the way there?
Re: Fantasy Simulator I Official Game Thread
Emilau:
If we move we can still hunt this tile and just simply have the hunters bring the foid to 14,10. Assuming were moving to the ruins. We havent built anything yet. Were not abandoning anything. We have no production yet.
We will lose morale. The halflings are very weary from the long journey from the Capitol. Id estimate about a 15-20% morale hit. Were at 90% so we can afford it. But we want high morale as winter hits.
I must be honest councillors.
Sending away our workers and warriors for food is too soon.
I think settling the ruins will be our best option.
Getting wood from the capital, researching sailing, and building fishing boats would be a great way to get food production going. In the meanwhile, hunting should suffice.
If we move we can still hunt this tile and just simply have the hunters bring the foid to 14,10. Assuming were moving to the ruins. We havent built anything yet. Were not abandoning anything. We have no production yet.
We will lose morale. The halflings are very weary from the long journey from the Capitol. Id estimate about a 15-20% morale hit. Were at 90% so we can afford it. But we want high morale as winter hits.
I must be honest councillors.
Sending away our workers and warriors for food is too soon.
I think settling the ruins will be our best option.
Getting wood from the capital, researching sailing, and building fishing boats would be a great way to get food production going. In the meanwhile, hunting should suffice.
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