Mafia 1016: America's Past-Crime [HIDDEN]

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celaph
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#321 Post by celaph » Wed Mar 03, 2021 7:06 pm

Bonatogether wrote:
Wed Mar 03, 2021 6:21 pm
hi celaph =D
Hi! Just got caught up and will be responding to things in a slightly haphazard order as my browser did something funky with how the tabs have been ordered.
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celaph
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#322 Post by celaph » Wed Mar 03, 2021 7:07 pm

Jamiet99uk wrote:
Wed Mar 03, 2021 10:42 am
So far my suspects are Brainbomb, Maniac, and Durga. Ifischl and Celaph are the next level down. Betcha 2 scum in that group of 5.

Glad to see nobody talking about mechanics.
Why wasn't Bona on this list? Just because he hadn't posted yet?
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#323 Post by kgray » Wed Mar 03, 2021 7:08 pm

rdrivera2005 wrote:
Wed Mar 03, 2021 6:58 pm
kgray wrote:
Wed Mar 03, 2021 6:42 pm
Rivera do you have scumreads so far?
Nope. This is a problem as is a quick game.

I don't even have solid townreads at this point.
Really? Not even one townread? :cry:
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#324 Post by bozotheclown » Wed Mar 03, 2021 7:09 pm

rdrivera2005 wrote:
Wed Mar 03, 2021 4:41 pm
Jamiet99uk wrote:
Wed Mar 03, 2021 4:02 pm
bozotheclown wrote:
Wed Mar 03, 2021 3:24 pm


I agree damo's suggestion is better than using the Asker as a cop.

Another possibility is to divide the 12 remaining players into 2 groups of 6, and ask "are there more scum in group 1 than group 2". This could solve the game late in the game when 1 or 2 scum have been found and we are down to a few players. For instance, if we found 1 scum in the group with less scum, all remaining players in that group would be cleared.
This is quite a good idea too, Bozo.
I like this. Good work.
I like this idea as QA could rearrange the groups while he is still alive. It could become even better if we catch one scum as if one group have more scum it means the remaining two scum are there. Depending on the size of the group it's autowin.
Using it as a cop have a big chance to return an inno that will just be next Mafia kill. Maybe it works if QA is alive until the end.
Yes, I think the best option may change as the game progresses and the Asker stays alive. I think finding out which group out of 2 groups of 6 has the most mafia is a good option for D1, and maybe for D2 with 2 groups of 5, or possibly groups of 4 and 5 (or 4 and 4 in the Vig clears himself).
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#325 Post by celaph » Wed Mar 03, 2021 7:10 pm

Vecna wrote:
Wed Mar 03, 2021 1:54 pm
Maniac wrote:
Wed Mar 03, 2021 7:55 am
[Maniac's first post?
obv-town
What do you like in it?
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#326 Post by celaph » Wed Mar 03, 2021 7:18 pm

brainbomb wrote:
Wed Mar 03, 2021 3:04 pm
feeling good about
darg
jamie

feeling alright about
vecna
kgray<~
rivera<~

feeling unsettled by
damo
bona (lack of posts)
bozo

feeling indifferent about
celaph
everyone else


##vote bozo
Was my first post more notable than lfischl, Durga, and Maniac's?
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celaph
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#327 Post by celaph » Wed Mar 03, 2021 7:19 pm

I want to give kgray some town points for the follow up questions that she asked here and here.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#328 Post by celaph » Wed Mar 03, 2021 7:23 pm

Jamiet99uk wrote:
Wed Mar 03, 2021 4:02 pm
bozotheclown wrote:
Wed Mar 03, 2021 3:24 pm
Jamiet99uk wrote:
Wed Mar 03, 2021 1:14 pm


The problem with using it as a one-shot Cop is that it gives you a 50/50 trade of a Town PR for either a single Scum Guilty or Town Clear, and nothing more.

Damo's proposed question could provide the following results, among others:

1. In the best possible outcome, it could provide three townclears, which in a game of this size would be very powerful indeed for Town

2. Or, if the answer is "yes" that there is at least one scum in the given pool of three, this means that Scum effectively cannot kill the 1 or 2 townies in that pool, because if they do so, they will out their team-mate.
I agree damo's suggestion is better than using the Asker as a cop.

Another possibility is to divide the 12 remaining players into 2 groups of 6, and ask "are there more scum in group 1 than group 2". This could solve the game late in the game when 1 or 2 scum have been found and we are down to a few players. For instance, if we found 1 scum in the group with less scum, all remaining players in that group would be cleared.
This is quite a good idea too, Bozo.
I like this. Good work.
I agree with you that Bozo's work is good, though I find it odd that you basically said the same thing 3 times.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#329 Post by celaph » Wed Mar 03, 2021 7:26 pm

brainbomb wrote:
Wed Mar 03, 2021 4:18 pm
Jamiet99uk wrote:
Wed Mar 03, 2021 4:17 pm
brainbomb wrote:
Wed Mar 03, 2021 4:11 pm
my rvs on kgray comes from being in a game where we knew each others alignment. immediate pressure on her was definetely essential because we worked well together last game as partners. I think it is a recipe for success to have established an understanding of kgray early. I would not want to ignore her and I assume she would want me to be town so we can work together.

I wasnt satisfied enough after rvs and her two nothing posts to move my vote
But you townread her now, yes?
Your top scumread is now Vecna.
I dont know about kgray.
vecna just seems like hes doing a wrecking ball scum banzai charge
The way you've worded this makes it seem like you are really confident that Vecna is scum. Is that the case? If so, what makes you so confident this early?
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#330 Post by celaph » Wed Mar 03, 2021 7:29 pm

Jamiet99uk wrote:
Wed Mar 03, 2021 4:02 pm
brainbomb wrote:
Wed Mar 03, 2021 3:28 pm
depending on the competance of the asker and how good their reads are
No, the point is, using that approach on *any* group of three people yields useful info. You could pick the three of them at random and it would still be useful.
While I agree that any group of 3 people would give useful information, I think the person picking a good group of 3 people will make it more useful.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#331 Post by damo666 » Wed Mar 03, 2021 7:29 pm

Those I'm currently willing to vote for:

brain
dargo
Durga
Maniac

Those I am very unlikely to vote for:

Bozo
Jamie

Those I could be persuaded to vote for by a decent argument (the rest):

Bona
celaph
kgray
lfischl
rdrivera
Vecna
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#332 Post by celaph » Wed Mar 03, 2021 7:30 pm

kgray wrote:
Wed Mar 03, 2021 3:25 pm
brainbomb wrote:
Wed Mar 03, 2021 3:19 pm
kgray wrote:
Wed Mar 03, 2021 3:18 pm


You think it's unlike town!damo to suggest something like that? And it's more weird to you than Jamie saying he was glad we weren't talking about mechanics, and then spending a few pages talking about question-asker suggestions?

Why don't you want to talk about celaph?
celaphs post about being an alien was rather endearing and I felt like it was not forced. didnt advance the game mind you; but it was unscummy
Cant' argue with that, everything celaph says is endearing.
I must say the view from your pocket looks very towny. 8-)
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#333 Post by celaph » Wed Mar 03, 2021 7:31 pm

Vecna wrote:
Wed Mar 03, 2021 3:21 pm
damo666 wrote:
Wed Mar 03, 2021 3:20 pm
brainbomb wrote:
Wed Mar 03, 2021 2:39 pm
what would make anyone think I am scum with Jamie
your third teammate I guess
:sick:
What do you dislike about Damo's comment?
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#334 Post by damo666 » Wed Mar 03, 2021 7:31 pm

celaph wrote:
Wed Mar 03, 2021 7:29 pm
Jamiet99uk wrote:
Wed Mar 03, 2021 4:02 pm
brainbomb wrote:
Wed Mar 03, 2021 3:28 pm
depending on the competance of the asker and how good their reads are
No, the point is, using that approach on *any* group of three people yields useful info. You could pick the three of them at random and it would still be useful.
While I agree that any group of 3 people would give useful information, I think the person picking a good group of 3 people will make it more useful.
Define 'good' in this context please. Can be by example if you wish.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#335 Post by celaph » Wed Mar 03, 2021 7:32 pm

brainbomb wrote:
Wed Mar 03, 2021 3:18 pm
there is a difference between being helpful to genuinely be helpful; and making a role use suggestion that people would assume never comes from scum
Do you think people are assuming that Damo's role use suggestion would never come from scum? I think it probably gives him few town points if any.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#336 Post by celaph » Wed Mar 03, 2021 7:34 pm

Jamiet99uk wrote:
Wed Mar 03, 2021 5:58 pm
Vecna wrote:
Wed Mar 03, 2021 5:57 pm
Anyways, im gonna go and do something more productive. Ive made my point, y'all can decide what you do with it.
What was your point, sorry?
I think Vecna's point is that you're scummy and I'm a little taken aback by the fact that it wasn't obvious to you.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#337 Post by bozotheclown » Wed Mar 03, 2021 7:39 pm

Here is one way the PRs could proceed, if they both survive to D2. The Vig could target someone D1, then claim it D2. Assuming there is no CC, the Vig is cleared. That resolves 4 players by D2 (DK, NK, Vig kill, Vig). That leaves 8 players of unknown alignment from the Asker's perspective. If there are still 3 scum left, the Asker could ask if a group of 4 contains at least 2 scum. That provides a group of 4 (or possibly 3 depending on the DK) with at least 2 scum. If there are 2 scum left, asking if there are any scum in a group of 3 may be better. If there is only 1 scum left, narrowing the scum down to a group of 4 would provide 3 or 4 clears.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#338 Post by kgray » Wed Mar 03, 2021 7:41 pm

damo666 wrote:
Wed Mar 03, 2021 7:29 pm
Those I'm currently willing to vote for:

brain
dargo
Durga
Maniac

Those I am very unlikely to vote for:

Bozo
Jamie

Those I could be persuaded to vote for by a decent argument (the rest):

Bona
celaph
kgray
lfischl
rdrivera
Vecna
Can you explain some of this? What about brain or darg makes you willing to vote for them? Why wouldn't you vote for bozo or Jamie?
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#339 Post by kgray » Wed Mar 03, 2021 7:41 pm

celaph wrote:
Wed Mar 03, 2021 7:30 pm
kgray wrote:
Wed Mar 03, 2021 3:25 pm
brainbomb wrote:
Wed Mar 03, 2021 3:19 pm


celaphs post about being an alien was rather endearing and I felt like it was not forced. didnt advance the game mind you; but it was unscummy
Cant' argue with that, everything celaph says is endearing.
I must say the view from your pocket looks very towny. 8-)
See? Endearing :-D
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#340 Post by bozotheclown » Wed Mar 03, 2021 7:43 pm

celaph wrote:
Wed Mar 03, 2021 7:29 pm
Jamiet99uk wrote:
Wed Mar 03, 2021 4:02 pm
brainbomb wrote:
Wed Mar 03, 2021 3:28 pm
depending on the competance of the asker and how good their reads are
No, the point is, using that approach on *any* group of three people yields useful info. You could pick the three of them at random and it would still be useful.
While I agree that any group of 3 people would give useful information, I think the person picking a good group of 3 people will make it more useful.
Do you think it would be better for the Asker to pick 3 town reads to try to get 3 town clears, or 3 scum reads to try to get at least 1 scum in the 3?
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