Mafia 1016: America's Past-Crime [HIDDEN]

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Mafia 1016: America's Past-Crime [HIDDEN]

#1 Post by ghug » Tue Mar 02, 2021 10:28 pm

M1016 - America’s Past-Crime

GMs: ghug, BunnyGo
Start: Tuesday, March 2nd, 6:00 PM PST
Phase lengths: 24 hour days.

SPECIAL RULES (PLEASE READ)
1. There are NO NIGHT PHASES in this game
2. Each day will last 24 hours with the End of Day being at 6PM PST
3. The mafia team consists of THREE scum and they have a DAY CHAT
4. Any actions (factional or PR) will be processed by the GMs at the same time as the daykill. Please submit your actions to both GMs at least 5 minutes before EOD, or they will not count.
5. Living players are allowed to +1 other players
6. If you want to ##CALL GM -> Please make it a BRIGHT RED color
7. Anything contentious will ultimately be resolved by the GMs, no whining allowed.
8. Have fun!!!

Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.

GENERAL RULES

0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must post at least three times per game day.
2. All players are forbidden from posting screenshots of ANY game-related communications.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing, or copied mechanics.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts. However you are greatly encouraged to +1 any GM posts.

ELABORATION

0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.

1. You MUST post at least three times during the day phase - failure to do so will lead to substitution or modkill, at the GM's discretion. The GMs will use reasonable discretion when applying this rule.

2. Role PMs will be posted at game start, below this rules post. You must not post, circulate, or link to screenshots of any game-related content. This includes PMs from the GM, the content of QuickTopic threads or anything similar.

3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it. Posting a message in "code" which is only fully decipherable using information from a QT that you are part of is, of course, permitted.

4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.

5. Players who have been removed from the game are no longer playing the game, and are not permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.

6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not. To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor and/or create fake game related mechanics or GM PMs. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims or adjudicate based upon anything that could be sorted out through questioning and evidentiary circumstance. Additionally, please do not make cheating accusations or insinuations in the game thread; if you are concerned about potential cheating, PM the GM.

7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.

8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted. Fakeclaims and assertions of one’s alignment or teammates can be processed in-game and are not considered concessions.

9. You are NOT permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM is actively encouraged.

10. Players are expected to treat each other with respect and refrain from personal attacks. Players are encouraged to work cooperatively to maintain civility in the thread—it is far better to call for a break or to step away from the keyboard than to let things devolve. Players who would like to raise an issue about personal attacks (either targeted at them or at another player) should contact the GM directly. The GM will, at a minimum, contact the player to let them know an issue has been raised about them. The GM has discretion to issue specific or general warnings to players in the thread or by PM, to remove or modkill players for personal attacks (even if no warning has been issued), or take whatever other actions they deem necessary to address the issue.

PENALTIES

The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal/modkill and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.

MISCELLANEOUS NOTES

SPAM:
Spamming (defined as excessive content-free posting, excessive posting regarding subjects irrelevant to the game, over-sized posts that are not relevant to game, or quoting over-sized posts that are not relevant to the game) is not subject to mod-kill by rule in this game, but the GM reserves the right under Rule 0 to sanction any particularly egregious examples. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information.

PLAYER SILENCES:
Players that have other participants on their mute (or "foes") list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.

FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence, where possible. The silenced player will, on their return to polite society, then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the Mafia thread, there will be no in-game sanctions for a forum silence.

REPLACEMENTS:
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.

ROLE ACTIONS:
If you have any actions to take, please PM your action the GMs. Mafia's nightkill will be voted on in the mafia chat, and members of the Mafia may submit individual orders there, although orders PM’d to the GM will always take precedence.

VOTING

There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day phase, and Mafia voting to kill town members.

Daykill vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE Bob_Dole) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during a Daykill vote, no one shall be killed.

PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts. Votes posted after EOD (as timestamped on the forum) will not be counted. The GM will endeavor to call the end of phase promptly, but in case of delay, players should cease posting.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer ON THE SAME TARGET. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. The GM may adjust the length of subsequent Days to ensure that phases end at the usual time.

Mafia Vote: The third level of voting refers to Mafia members choosing their factional kill target. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: ##kill Zultar (<b> ##kill Zultar </b>). Mafia kill will be decided by majority vote. In the event of a tie, the newest vote will break the tie.

=====PLEASE DO NOT POST=====
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2 Post by ghug » Tue Mar 02, 2021 10:41 pm

Set Up:

10 TOWN:
1 Question Asker
1 Vigilante
8 Vanilla Town

3 MAFIA:
3 Mafia goons
Factional Kill


TOWN ROLES:

QUESTION ASKER

You are GEORGE MITCHELL, the TOWN QUESTION ASKER. Each day you must vote for a suspect. During the game, you may submit a single yes or no question to the GMs. If you die for any reason, the question, along with its answer, will be posted in the game thread. Your question may be updated at any time outside of the last five minutes of the day. Any question that reveals information unrelated to the question being asked (e.g. an attached read list), cannot be answered with a simple yes or no, or, to the GMs’ discretion, circumvents the rules in some other way will be rejected. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.

VIGILANTE

You are COMMISSIONER BUD SELIG, the TOWN VIGILANTE. Each day you must vote for a suspect. Once per game, you may kill another player. This will process at EoD, alongside the other deaths. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.

VANILLA TOWNIE

You are a VANILLA TOWNIE. Each day you must vote for a suspect. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.


MAFIA ROLES:
You are a MAFIA GOON. Each day you must vote for a suspect. Each night, you aYour Mafia team-mates are [NAME] and you may communicate with them at all times in a QT: [LINK]

You win when all of the town have been eliminated, or nothing can stop this from happening.


PLAYERS:
1. Bonatogether
2. bozotheclown
3. brainbomb
4. celaph
5. damo666
6. dargorygel
7. Durga
8. Jamiet99uk
9. kgray
10. lfischl
11. Maniac
12. rdrivera2005
13. Vecna

=====PLEASE CONTINUE NOT POSTING=====
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#3 Post by ghug » Tue Mar 02, 2021 11:48 pm

NOTE: The GM lazily copied the rules from an old game, and there appear to be a couple of inconsistencies related to the game-specific rules (nights, 24-hour phases, +1s). The SPECIAL RULES section takes precedence over the general rules. If you'd like clarification on anything, please PM me. If you'd like to complain, please PM Bunny.

=====PLEASE CONTINUE CONTINUING NOT TO POST=====
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#4 Post by ghug » Wed Mar 03, 2021 12:01 am

Correction
MAFIA ROLES:
You are a MAFIA GOON. Each day you must vote for a suspect. Each day, you and your fellow mafia will vote on a townsperson to kill in your QT. Your Mafia team-mates are [NAME] and you may communicate with them at all times in a QT: [LINK]

You win when all of the town have been eliminated, or nothing can stop this from happening.
=====PLEASE CONTINUE CONTINUING NOT TO POST=====
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#5 Post by ghug » Wed Mar 03, 2021 12:10 am

The VT Role PM was sent by ghug via BCC at 3:58 PM PST with the subject "M1016 Role PM" and the text as written above. Attempts to abuse imperfections of GM communication will not be taken kindly.

The game will begin in slightly under two hours.

=====PLEASE CONTINUE CONTINUING NOT TO POST=====
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#6 Post by ghug » Wed Mar 03, 2021 2:00 am

The year is 2003. There is a Nokia Brick™ in your pocket. You also own a digital camera, and possibly an MP3 player, if you’re hip. People still watch baseball.

Sadly, many of those things may be changing soon. The world of baseball has been infiltrated by nefarious athletes who wish to remain in peak physical shape so as to retain their jobs. They’ve turned to performance enhancing drugs, such as steroids. This deeply offends all of you. Some of you merely want to make a living without injecting nasty chemicals into your body. Others are injecting the nasty chemicals, but still aren’t very good. One of you is worried that the game you’ve been tasked with shaping and projecting has gotten too fun, and one of you has decided that Congress doesn’t like Drugs, and is on a mission to Do Something about it. This is where we stand.

You know that three amongst you took the steroids that went missing from the clubhouse. You’ve all passed a drug test (though the doctors are concerned that several of you appear to be pregnant), so the only recourse left to you is mob justice. Luckily, you all own heavy wooden sticks. If you can’t ferret out the juicers, they’ll be inducted into the Hall of Fame and forever stint this great game. Your goal is to find the three cheats and kick them out before they knock over all your authentic records. Can you restore baseball’s glory, or will it die forever?

M1016: America’s Past-Crime has begun. You may now cease not posting. Day ends in 24 hours.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#7 Post by lfischl » Wed Mar 03, 2021 2:01 am

ghug wrote:
Wed Mar 03, 2021 2:00 am
The year is 2003. There is a Nokia Brick™ in your pocket. You also own a digital camera, and possibly an MP3 player, if you’re hip. People still watch baseball.

Sadly, many of those things may be changing soon. The world of baseball has been infiltrated by nefarious athletes who wish to remain in peak physical shape so as to retain their jobs. They’ve turned to performance enhancing drugs, such as steroids. This deeply offends all of you. Some of you merely want to make a living without injecting nasty chemicals into your body. Others are injecting the nasty chemicals, but still aren’t very good. One of you is worried that the game you’ve been tasked with shaping and projecting has gotten too fun, and one of you has decided that Congress doesn’t like Drugs, and is on a mission to Do Something about it. This is where we stand.

You know that three amongst you took the steroids that went missing from the clubhouse. You’ve all passed a drug test (though the doctors are concerned that several of you appear to be pregnant), so the only recourse left to you is mob justice. Luckily, you all own heavy wooden sticks. If you can’t ferret out the juicers, they’ll be inducted into the Hall of Fame and forever stint this great game. Your goal is to find the three cheats and kick them out before they knock over all your authentic records. Can you restore baseball’s glory, or will it die forever?

M1016: America’s Past-Crime has begun. You may now cease not posting. Day ends in 24 hours.
You're saying that people don't watch baseball? That's just wrong.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#8 Post by Durga » Wed Mar 03, 2021 2:09 am

Not this being hidden
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#9 Post by brainbomb » Wed Mar 03, 2021 2:23 am

The first person to claim anyone seems different will get a fist up their asshole
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#10 Post by brainbomb » Wed Mar 03, 2021 2:23 am

also hi!
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#11 Post by dargorygel » Wed Mar 03, 2021 2:24 am

Resisting the urge to say, "is that a brick in your pocket or are you just glad to see me..."
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#12 Post by brainbomb » Wed Mar 03, 2021 2:24 am

##vote kgray
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#13 Post by dargorygel » Wed Mar 03, 2021 2:24 am

Hi, brain... You do not seem different... Yet...
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#14 Post by rdrivera2005 » Wed Mar 03, 2021 2:26 am

Good night everybody.

I had a Nokia brick phone.

And Brainbomb seems different this game.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#15 Post by brainbomb » Wed Mar 03, 2021 2:27 am

dargorygel wrote:
Wed Mar 03, 2021 2:24 am
Hi, brain... You do not seem different... Yet...
*rolls up sleeves*
:?
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#16 Post by dargorygel » Wed Mar 03, 2021 2:27 am

brainbomb wrote:
Wed Mar 03, 2021 2:24 am
##vote kgray
Because she seems different?
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#17 Post by brainbomb » Wed Mar 03, 2021 2:29 am

rdrivera2005 wrote:
Wed Mar 03, 2021 2:26 am
Good night everybody.

I had a Nokia brick phone.

And Brainbomb seems different this game.
alright, its picanha meat night folks. lets get him
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#18 Post by dargorygel » Wed Mar 03, 2021 2:31 am

brainbomb wrote:
Wed Mar 03, 2021 2:27 am
dargorygel wrote:
Wed Mar 03, 2021 2:24 am
Hi, brain... You do not seem different... Yet...
*rolls up sleeves*
:?
*rolls eyes*
You don't have the right to bare arms in here.
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#19 Post by dargorygel » Wed Mar 03, 2021 2:37 am

Brain. Why can't we not like observing that someone is different?
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#20 Post by brainbomb » Wed Mar 03, 2021 2:39 am

dargorygel wrote:
Wed Mar 03, 2021 2:37 am
Brain. Why can't we not like observing that someone is different?
I just hate the simplicity of the statement and how often it is falsely attributed
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