I suspected as much. I don't really have a way to push you into giving reads yet. But why aren't you being more proactive about getting people to answer? You seem to be coasting a lot more than normal.bozotheclown wrote: ↑Wed Feb 03, 2021 8:03 amI prefer to see everyone respond first.BobMcBob wrote: ↑Wed Feb 03, 2021 8:00 amMmmmm? Please inform us then, or do something else in the meantime. I highly doubt it's taking all your mental energy to bookkeep that list. You haven't done much of note other than it so far, hence hiding. I'm sure you'll come out tonight with something, but so far you have nothing.bozotheclown wrote: ↑Wed Feb 03, 2021 7:51 am
Why do you characterize it as hiding?
I disagree, I think there results so far have been informative.
MAFIA 64 - The Z Files - Game Thread [HIDDEN]
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Macca, I see you lurking here. Please start responding to things or giving some substantial posts or reads.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
I don't think it would help town much to write at this point. I don't have strong scum reads, I don't have concrete information whether or not I'm a PR, and more importantly nobody knows what I find scummy or not. Explicitly declaring it now is just going to make it that much easier for scum to attempt to pocket me.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Through bottom of 50:
Lots of interesting talk more in my wheelhouse.
I'm softening on Bob now. more null than scum.
I was given only town options is what I am willing to divulge currently.
Going to be doing some other stuff, I will keepo posting 5 page updates as I get through them.
Lots of interesting talk more in my wheelhouse.
I'm softening on Bob now. more null than scum.
I was given only town options is what I am willing to divulge currently.
Going to be doing some other stuff, I will keepo posting 5 page updates as I get through them.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Yeah, and also kill off some good town players in the meantime for useful infoBunnyGo wrote: ↑Wed Feb 03, 2021 3:51 amAh...so when we suspect someone we should let them live so they can lead us to others? Like cockroaches?Bonatogether wrote: ↑Wed Feb 03, 2021 3:43 amThe amount of posts isn't the issue, but rather that they make no claims that we can then use as follow up clues, aside from perhaps the whole damo business, but that only tells us about one person.Donny Dude wrote: ↑Wed Feb 03, 2021 3:19 am
You agree their play looks scummy and he has 21 posts.
I don't think that is inactive.
Why the concern about the activity?

Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
What did I tell you lol. No bona, we keep the active townie around, they're more useful in the long run than the info we gain from their death.Bonatogether wrote: ↑Wed Feb 03, 2021 4:24 am1) Yeah, of course. This is basic strategy.BunnyGo wrote: ↑Wed Feb 03, 2021 4:18 amAnd do you think reading how others interacted with the dead is important?Bonatogether wrote: ↑Wed Feb 03, 2021 4:16 am
Because either they lurk and we policy kill them for no info (which is essentially giving up) or they talk and develop relationships, whereby we can figure out who is likely/unlikely to be scum or if they're actually town with a crappy d1.
How far would you take this: would you rather kill an active town with lots of interactions than a lurking scum?
2) I'm ignoring the bit about alignments since we obviously won't know alignments ahead of time short of PRs. If it was early game (say, <d3), probably the active person, since it gives us more info, but after that probably the lurker, since they're an active hinderance at that point.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
That is why I am asking so I can ascertain your thought process. Instead I get this deflection. Any reasoning helps.jasnah wrote: ↑Wed Feb 03, 2021 8:07 amI don't think it would help town much to write at this point. I don't have strong scum reads, I don't have concrete information whether or not I'm a PR, and more importantly nobody knows what I find scummy or not. Explicitly declaring it now is just going to make it that much easier for scum to attempt to pocket me.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
I agree with Donny and others, bona really rubs me the wrong way with his VCA, competitive wagons and completely counterintuitive daykill opinions. But I kinda townlean him, given what I've heard of his meta and stuff. Just seems misguided/quirky imo.Bonatogether wrote: ↑Wed Feb 03, 2021 4:47 amit'd hurt, but I'd still be more in favor of it than a Macca, lfischl, or Ezio wagonbrainbomb wrote: ↑Wed Feb 03, 2021 4:45 amand What if my role is on that list? am I still worth just sacrificing for vcaBonatogether wrote: ↑Wed Feb 03, 2021 4:27 am
Cop, Conspiracy Theorist, Jailor, Mason, Vigilante, Clairvoyant, although I haven't done a full readthrough of the roles yet.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Look what you've done vecna. This poor guy...

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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
How do you not know who you are?Donny Dude wrote: ↑Wed Feb 03, 2021 8:14 amThat is why I am asking so I can ascertain your thought process. Instead I get this deflection. Any reasoning helps.jasnah wrote: ↑Wed Feb 03, 2021 8:07 amI don't think it would help town much to write at this point. I don't have strong scum reads, I don't have concrete information whether or not I'm a PR, and more importantly nobody knows what I find scummy or not. Explicitly declaring it now is just going to make it that much easier for scum to attempt to pocket me.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Well, I can always stare at Macca intently until they realise I want them to participate more. Like, seriously. (Does that count as out of game communication? idk) But I agree with you, bona, your perspective on lurkers and info flips is not... helpful.kgray wrote: ↑Wed Feb 03, 2021 4:55 am@bona, I think you should reconsider your lurker perspective. Usually lurkers aren't going to suddenly start talking and giving us "info" later, so keeping them around does nothing except for get rid of active players who are easier to read just by virtue of them contributing.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
But we don't want to force a claim, because then scum know who to go after. It's always better to dk a scum than a townie, no matter what they are doing otherwise. VCA rarely, if ever, generates enough good info for it to be worth purposefully flipping an active town.Bonatogether wrote: ↑Wed Feb 03, 2021 5:21 amWe gain more insight on a ton of interactions that they had today. Preferably we could get someone else who is scum or VT.kgray wrote: ↑Wed Feb 03, 2021 5:09 amPlease tell me what "good info" we will learn by flipping one of those town PRs you mentioned.Bonatogether wrote: ↑Wed Feb 03, 2021 5:06 am
Yeah. Most of the roles I said will only give us one good use (like doc, vigilante, or clairvoyant), are expendable (mason), or miss one scumteam entirely (cop, conspiracy theorist). I think it's fine trading that for good info.
This whole discussion is moot if the people on the block aren't one of those roles.
If we have one of the roles I mentioned on the block anyways, they should probably claim anyways.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
On top of that, in any given mafia game there should always be other info and clues on interactions that we can use to find scum, and keeping active players around generates far more interesting interactions to analyse than killing them and hoping we get data from their flip somehow, especially in a game with two scumteams.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Um... emc, please show up a bit more than this, making vague statements about how tired and brain-fried you are. Or at least get some sleep and come back and hit us with something good.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Turns out this argument with bona has been more of a rabbithole than the massclaim was. I definitely didn't expect that. I personally think that if bona keeps up this attitude, anyone he votes in the first 2-3 days is probably a bad dk unless they obvscummed themselves.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Negative infos don't exist. All interactions can be used and analysed for our benefit.Bonatogether wrote: ↑Wed Feb 03, 2021 5:34 amBut we're in a situation with 21 people all providing varying amounts of info, and some providing misinformation that might result in negative infos. You could extrapolate, but since we have many active players, we can afford to burn through a couple to info there.kgray wrote: ↑Wed Feb 03, 2021 5:24 amOkay. And I'm saying it's easier to tell someone's alignment if they are active than if they are not. And if they're town and they're contributing, then we have extra help solving compared to a lurker who isn't really playing.Bonatogether wrote: ↑Wed Feb 03, 2021 5:16 am
I'm not saying we draw up a list of players now to dk, and I'm not saying "we can't kill lurkers until d4." However, I am saying that putting together dead active player's reads and such is way better than the same for someone who posted 20 messages a day.
A lurker doesn't get us anything alive or dead. An active player gives info while they're alive. So for an extreme and poorly quantized example, say you have 2 lurkers and 2 active players, and the lurkers provide 0 info per day and the active players provide 5 info per day. We have to kill all 4 in the first 4 days.
If we kill the active players the first two days and then the two lurkers, then at the end of 4 days we have 15 infos.
If we kill the lurkers first and then the active players, then at the end of 4 days we have 35 infos.
So clearly we get more information by killing lurkers before active players.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
No you don't. You want to flip active townies until we hit d4 and start analysing.Bonatogether wrote: ↑Wed Feb 03, 2021 5:40 amBecause I'm impatient and want to catch scum now.BunnyGo wrote: ↑Wed Feb 03, 2021 5:28 amOK, let me take your statement as given: People with lots of interactions generate intelligence for us to hunt.Bonatogether wrote: ↑Wed Feb 03, 2021 5:21 am
We gain more insight on a ton of interactions that they had today. Preferably we could get someone else who is scum or VT.
If we have one of the roles I mentioned on the block anyways, they should probably claim anyways.
This was true last game for sure.
Question: Why not leave them alive to generate MORE interactions? It's hard for them to keep up the rate of content without giving stuff away. We can always go back and reread later.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Okay, skimming his early game I'm inclined to agree with bunny more, I think he seemed pretty silly, in a way that has made me laugh out loud multiple times. I don't have much experience with ghug but that's the way it came off to me. Most people in the thread seemed more serious and annoyed than him.BunnyGo wrote: ↑Wed Feb 03, 2021 5:43 amInteresting, I think I understand our difference of opinion. Last game he was butting heads with me and Eden day one, and this game with you and brain. I can see why you had an annoyed and uptight read of him now.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Nope...nope nope nope nope...I need to stop engaging with this discussion.Bonatogether wrote: ↑Wed Feb 03, 2021 5:47 amSo you agree now?BunnyGo wrote: ↑Wed Feb 03, 2021 5:46 amGAH!Bonatogether wrote: ↑Wed Feb 03, 2021 5:45 am
Because we don't have enough info to nail several right now.
Nope...nope nope nope nope...going to sleep. This is crazy now...![]()
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
kgray, I think your perspective on ghug's attitude may have been skewed because ghug was pushing you. Although I will admit, I don't like that push at all so early on with little substance, that part of his game is mildly concerning.