They're all the same and if they aren't putting everything in their QT anyways in case something like this happens they're not helping.BunnyGo wrote: ↑Wed Feb 03, 2021 5:21 amYou think masons are expendable?!Bonatogether wrote: ↑Wed Feb 03, 2021 5:06 amYeah. Most of the roles I said will only give us one good use (like doc, vigilante, or clairvoyant), are expendable (mason), or miss one scumteam entirely (cop, conspiracy theorist). I think it's fine trading that for good info.kgray wrote: ↑Wed Feb 03, 2021 5:00 am
Wait, what?? You think that killing off active *town* (not just an active player in general, but an active town PR on your list of powerful roles) is better than killing a lurker? Ignoring the part where we then lose that PR, what does killing a townie tell us about their connections or about VCA?
This whole discussion is moot if the people on the block aren't one of those roles.
MAFIA 64 - The Z Files - Game Thread [HIDDEN]
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
http://webdiplomacy.net/contrib/phpBB ... 9#p62749
Further evidence im god awful as scum but yea here was a d1 bb scum elim
Further evidence im god awful as scum but yea here was a d1 bb scum elim
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
its three clears which can verify each otherBonatogether wrote: ↑Wed Feb 03, 2021 5:25 amThey're all the same and if they aren't putting everything in their QT anyways in case something like this happens they're not helping.BunnyGo wrote: ↑Wed Feb 03, 2021 5:21 amYou think masons are expendable?!Bonatogether wrote: ↑Wed Feb 03, 2021 5:06 am
Yeah. Most of the roles I said will only give us one good use (like doc, vigilante, or clairvoyant), are expendable (mason), or miss one scumteam entirely (cop, conspiracy theorist). I think it's fine trading that for good info.
This whole discussion is moot if the people on the block aren't one of those roles.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
What insight though. Just saying we get info in general isn't good enough. Tell me how we use a town flip to find scum.Bonatogether wrote: ↑Wed Feb 03, 2021 5:21 amWe gain more insight on a ton of interactions that they had today. Preferably we could get someone else who is scum or VT.kgray wrote: ↑Wed Feb 03, 2021 5:09 amPlease tell me what "good info" we will learn by flipping one of those town PRs you mentioned.Bonatogether wrote: ↑Wed Feb 03, 2021 5:06 am
Yeah. Most of the roles I said will only give us one good use (like doc, vigilante, or clairvoyant), are expendable (mason), or miss one scumteam entirely (cop, conspiracy theorist). I think it's fine trading that for good info.
This whole discussion is moot if the people on the block aren't one of those roles.
If we have one of the roles I mentioned on the block anyways, they should probably claim anyways.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
theres only 21 players, 3 clears is 3 people who arent bad guys
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
OK, let me take your statement as given: People with lots of interactions generate intelligence for us to hunt.Bonatogether wrote: ↑Wed Feb 03, 2021 5:21 amWe gain more insight on a ton of interactions that they had today. Preferably we could get someone else who is scum or VT.kgray wrote: ↑Wed Feb 03, 2021 5:09 amPlease tell me what "good info" we will learn by flipping one of those town PRs you mentioned.Bonatogether wrote: ↑Wed Feb 03, 2021 5:06 am
Yeah. Most of the roles I said will only give us one good use (like doc, vigilante, or clairvoyant), are expendable (mason), or miss one scumteam entirely (cop, conspiracy theorist). I think it's fine trading that for good info.
This whole discussion is moot if the people on the block aren't one of those roles.
If we have one of the roles I mentioned on the block anyways, they should probably claim anyways.
This was true last game for sure.
Question: Why not leave them alive to generate MORE interactions? It's hard for them to keep up the rate of content without giving stuff away. We can always go back and reread later.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Wait wait wait!
I want some fanfiction about this...
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
anyway this discussion tells me that bona is new and worth disregarding. thats all Ive taken from this
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
You think that if we have 3 masons....that's 3 mech-clears! That all know each other. And have daychat and nightchat....Bonatogether wrote: ↑Wed Feb 03, 2021 5:25 amThey're all the same and if they aren't putting everything in their QT anyways in case something like this happens they're not helping.BunnyGo wrote: ↑Wed Feb 03, 2021 5:21 amYou think masons are expendable?!Bonatogether wrote: ↑Wed Feb 03, 2021 5:06 am
Yeah. Most of the roles I said will only give us one good use (like doc, vigilante, or clairvoyant), are expendable (mason), or miss one scumteam entirely (cop, conspiracy theorist). I think it's fine trading that for good info.
This whole discussion is moot if the people on the block aren't one of those roles.
and they are expendable...
do you know how valuable a townclear that knows you are town too is?!
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
@bona, you're wrong. Sorry, but you're just wrong. I'm not saying we have to policy kill all lurkers, but intentionally keeping them around and killing someone active who is towny because it gives us more information somehow is absolutely not how we're playing this game.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
yeah....and young. Has to ubermensch the game. I hate heros.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
But we're in a situation with 21 people all providing varying amounts of info, and some providing misinformation that might result in negative infos. You could extrapolate, but since we have many active players, we can afford to burn through a couple to info there.kgray wrote: ↑Wed Feb 03, 2021 5:24 amOkay. And I'm saying it's easier to tell someone's alignment if they are active than if they are not. And if they're town and they're contributing, then we have extra help solving compared to a lurker who isn't really playing.Bonatogether wrote: ↑Wed Feb 03, 2021 5:16 amI'm not saying we draw up a list of players now to dk, and I'm not saying "we can't kill lurkers until d4." However, I am saying that putting together dead active player's reads and such is way better than the same for someone who posted 20 messages a day.kgray wrote: ↑Wed Feb 03, 2021 5:08 am
But those lurkers won't be contributing, so your plan is just cutting off info that we could be getting from active players early. How is your suggestion better than getting rid of lurkers now, and keeping active people around so that we get more info from them as the game goes on?
A lurker doesn't get us anything alive or dead. An active player gives info while they're alive. So for an extreme and poorly quantized example, say you have 2 lurkers and 2 active players, and the lurkers provide 0 info per day and the active players provide 5 info per day. We have to kill all 4 in the first 4 days.
If we kill the active players the first two days and then the two lurkers, then at the end of 4 days we have 15 infos.
If we kill the lurkers first and then the active players, then at the end of 4 days we have 35 infos.
So clearly we get more information by killing lurkers before active players.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
OK, new topic. I don't mean to pile on bona. He's allowed his opinions.
@kgray thoughts on a new topic?
@kgray thoughts on a new topic?
- Bonatogether
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Like I said earlier, they have a reasonable post count but very few ideas or things that would relate their alignment to other people that we can use.BunnyGo wrote: ↑Wed Feb 03, 2021 5:25 amBringing this back, you started this as a defense of Macca as a "lurker". They are the median poster last I checked. That qualifies as a DNK (do not kill) for you?Bonatogether wrote: ↑Wed Feb 03, 2021 5:16 amI'm not saying we draw up a list of players now to dk, and I'm not saying "we can't kill lurkers until d4." However, I am saying that putting together dead active player's reads and such is way better than the same for someone who posted 20 messages a day.kgray wrote: ↑Wed Feb 03, 2021 5:08 am
But those lurkers won't be contributing, so your plan is just cutting off info that we could be getting from active players early. How is your suggestion better than getting rid of lurkers now, and keeping active people around so that we get more info from them as the game goes on?
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Not when they're strong townreads we can't.Bonatogether wrote: ↑Wed Feb 03, 2021 5:34 amBut we're in a situation with 21 people all providing varying amounts of info, and some providing misinformation that might result in negative infos. You could extrapolate, but since we have many active players, we can afford to burn through a couple to info there.kgray wrote: ↑Wed Feb 03, 2021 5:24 amOkay. And I'm saying it's easier to tell someone's alignment if they are active than if they are not. And if they're town and they're contributing, then we have extra help solving compared to a lurker who isn't really playing.Bonatogether wrote: ↑Wed Feb 03, 2021 5:16 am
I'm not saying we draw up a list of players now to dk, and I'm not saying "we can't kill lurkers until d4." However, I am saying that putting together dead active player's reads and such is way better than the same for someone who posted 20 messages a day.
A lurker doesn't get us anything alive or dead. An active player gives info while they're alive. So for an extreme and poorly quantized example, say you have 2 lurkers and 2 active players, and the lurkers provide 0 info per day and the active players provide 5 info per day. We have to kill all 4 in the first 4 days.
If we kill the active players the first two days and then the two lurkers, then at the end of 4 days we have 15 infos.
If we kill the lurkers first and then the active players, then at the end of 4 days we have 35 infos.
So clearly we get more information by killing lurkers before active players.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
If bona is scum, this is some of the most brilliant and daring scum play I've seen here.
Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
Could say the same thing about you, my friendBonatogether wrote: ↑Wed Feb 03, 2021 5:35 amLike I said earlier, they have a reasonable post count but very few ideas or things that would relate their alignment to other people that we can use.BunnyGo wrote: ↑Wed Feb 03, 2021 5:25 amBringing this back, you started this as a defense of Macca as a "lurker". They are the median poster last I checked. That qualifies as a DNK (do not kill) for you?Bonatogether wrote: ↑Wed Feb 03, 2021 5:16 am
I'm not saying we draw up a list of players now to dk, and I'm not saying "we can't kill lurkers until d4." However, I am saying that putting together dead active player's reads and such is way better than the same for someone who posted 20 messages a day.

Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]
He's not my strongest read anymore, but his early game seemed less on edge than last game. It seemed more carefree and silly.
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