M61 - The Mastermind's Revenge - Game Thread - HIDDEN

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Chaqa
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Re: M61 - The Mastermind's Revenge - Game Thread

#5041 Post by Chaqa » Mon Nov 09, 2020 9:09 pm

Vecna wrote:
Mon Nov 09, 2020 8:45 pm
Chaqa wrote:
Mon Nov 09, 2020 8:22 pm
What would the plan be if mafia holds their night-kill?
I dont think its the greatest of ideas to already give that answer so scum has an easier time making the right decision
Well, I was hoping for some direction in case you died, but that doesn't make any sense since if you died they wouldn't have held the kill.

Don't mind me.

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Re: M61 - The Mastermind's Revenge - Game Thread

#5042 Post by rdrivera2005 » Mon Nov 09, 2020 9:13 pm

Jamiet99uk wrote:
Mon Nov 09, 2020 8:43 pm
Chaqa wrote:
Mon Nov 09, 2020 8:22 pm
What would the plan be if mafia holds their night-kill?
20. First of all, rejoice, for town would then be in the same position as we are right now, but with more information.
Which information?

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Re: M61 - The Mastermind's Revenge - Game Thread

#5043 Post by BunnyGo » Mon Nov 09, 2020 9:17 pm

rdrivera2005 wrote:
Mon Nov 09, 2020 9:13 pm
Jamiet99uk wrote:
Mon Nov 09, 2020 8:43 pm
Chaqa wrote:
Mon Nov 09, 2020 8:22 pm
What would the plan be if mafia holds their night-kill?
20. First of all, rejoice, for town would then be in the same position as we are right now, but with more information.
Which information?
I don't know...but his vow of monkish silence has struck. I don't get his point on the vow or the information.

If scum hold their kill, they can RB our doctors forever (assuming they aren't scum). So scum will no longer have a need for fruit vendor...But I don't see what extra information we get.

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Re: M61 - The Mastermind's Revenge - Game Thread

#5044 Post by dargorygel » Mon Nov 09, 2020 9:21 pm

Remember when brainbomb used to do these?
ScumQT

Bunny: do I keep pushing darg?
Macca: no one is listening…
Chaqa: do I keep pushing kgray?
Macca: no one is listening…
Chaqa: You all might as well bus me. You can gain some cred. Although voting earlier would have been better.
Macca: no one is listening…

Vecna: steepling fingers… “egggselent… now let me do a couple more townish things so no one care that I have not been Night Killed… mwah ha HA ha ha”
All: Yes Master… egg salad… mwah ha ha ha ha

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Re: M61 - The Mastermind's Revenge - Game Thread

#5045 Post by Donny Dude » Mon Nov 09, 2020 9:41 pm

Votecount 4.
No‑Kill --(8) Vecna, Jamiet99uk, kgray, dargorygel, BunnyGo, damo666, Chaqa, rdrivera2005
Chaqa --(1) Macca573
Macca573 --(1) Fluminator
There are 20 minutes left approx.

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Re: M61 - The Mastermind's Revenge - Game Thread

#5046 Post by Vecna » Mon Nov 09, 2020 9:45 pm

sure gone quiet

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Re: M61 - The Mastermind's Revenge - Game Thread

#5047 Post by Jamiet99uk » Mon Nov 09, 2020 9:46 pm

BunnyGo wrote:
Mon Nov 09, 2020 9:17 pm
rdrivera2005 wrote:
Mon Nov 09, 2020 9:13 pm
Jamiet99uk wrote:
Mon Nov 09, 2020 8:43 pm

20. First of all, rejoice, for town would then be in the same position as we are right now, but with more information.
Which information?
I don't know...but his vow of monkish silence has struck. I don't get his point on the vow or the information.

If scum hold their kill, they can RB our doctors forever (assuming they aren't scum). So scum will no longer have a need for fruit vendor...But I don't see what extra information we get.
I'm going to go into debit here with post #21, because I'm genuinely perplexed by Rdrivera and Bunny claiming not to understand my post #20. If you want to respond to me posting #21 by faking sudden scumreads on me, go nuts.

The extra information we would have is, we'd find out about Macca's claim. Isn't that half the reason we're doing Vecna's plan? So, we'd be in a position tomorrow that is more informed than the position we are in at the current moment in time, yes?

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Re: M61 - The Mastermind's Revenge - Game Thread

#5048 Post by dargorygel » Mon Nov 09, 2020 9:48 pm

(We also potentially gain the information that another 3 days of discussion could bring.)

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Re: M61 - The Mastermind's Revenge - Game Thread

#5049 Post by Vecna » Mon Nov 09, 2020 9:49 pm

invasion of the guest accounts!

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Re: M61 - The Mastermind's Revenge - Game Thread

#5050 Post by kgray » Mon Nov 09, 2020 9:49 pm

Jamiet99uk wrote:
Mon Nov 09, 2020 9:46 pm
BunnyGo wrote:
Mon Nov 09, 2020 9:17 pm
rdrivera2005 wrote:
Mon Nov 09, 2020 9:13 pm


Which information?
I don't know...but his vow of monkish silence has struck. I don't get his point on the vow or the information.

If scum hold their kill, they can RB our doctors forever (assuming they aren't scum). So scum will no longer have a need for fruit vendor...But I don't see what extra information we get.
I'm going to go into debit here with post #21, because I'm genuinely perplexed by Rdrivera and Bunny claiming not to understand my post #20. If you want to respond to me posting #21 by faking sudden scumreads on me, go nuts.

The extra information we would have is, we'd find out about Macca's claim. Isn't that half the reason we're doing Vecna's plan? So, we'd be in a position tomorrow that is more informed than the position we are in at the current moment in time, yes?
We'd also theoretically have investigative results from Vecna and from Bunny himself....

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Re: M61 - The Mastermind's Revenge - Game Thread

#5051 Post by Vecna » Mon Nov 09, 2020 9:51 pm

Hey Flum, good of you to join us.

Get that trigger finger ready in case scum try something funny.

Nobody move. If scum do shit last minute leave it to flum the power gamer to swap to NO KILL and out their entire team.

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Re: M61 - The Mastermind's Revenge - Game Thread

#5052 Post by worcej » Mon Nov 09, 2020 9:55 pm

VC hasn't changed since Donny's last count (I think)

5 minutes left.

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Re: M61 - The Mastermind's Revenge - Game Thread

#5053 Post by Vecna » Mon Nov 09, 2020 9:59 pm

dont worry, just trying to potentially get a second guilty in case Macca is scum

##vote Kgray

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Re: M61 - The Mastermind's Revenge - Game Thread

#5054 Post by worcej » Mon Nov 09, 2020 10:00 pm

DAY HAS ENDED. PLEASE HOLD.

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Re: M61 - The Mastermind's Revenge - Game Thread

#5055 Post by worcej » Mon Nov 09, 2020 10:01 pm

Preliminary Final Vote Count:
No‑Kill (7) Jamiet99uk, kgray, dargorygel, BunnyGo, damo666, Chaqa, rdrivera2005
Chaqa (1) Macca573
kgray (1) Vecna
Macca573 (1) Fluminator

Please PM me if any issues are seen.

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Re: M61 - The Mastermind's Revenge - Game Thread

#5056 Post by worcej » Mon Nov 09, 2020 10:06 pm

Final Vote Count:
No‑Kill (7) Jamiet99uk, kgray, dargorygel, BunnyGo, damo666, Chaqa, rdrivera2005
Chaqa (1) Macca573
kgray (1) Vecna
Macca573 (0 - Due to Governor Protection) Fluminator

Flavor:
That naturally dark room was more darker than normal. The only visible sign of any light source was the flame at the end of the Mastermind's cigar.

"So, you're telling me the storm knocked all the power out and we lost any video?"

Somewhere in the dark room, the assistant spoke up meekly. "Yes sir... the storm was even so bad, none of the contestants engaged with each other according to our field units... so I guess we didn't miss much..."

The Mastermind grunts in annoyance. "Make sure this issue is resolved ASAP - we cannot miss out on any content! Our viewers need to escape their pains from reality by watching the pains of the participants! Now get lost until it is fixed!"

The assistant goes to bow, but realizes the Mastermind wouldn't see it anyway, so she quietly makes her way out of the room, trying not to hit anything.

NO ONE HAS DIED.

NIGHT 5 HAS BEGUN. YOU MAY NOW POST.


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Re: M61 - The Mastermind's Revenge - Game Thread

#5058 Post by dargorygel » Mon Nov 09, 2020 10:08 pm

That was scary. How long does it take worcej to type, "no one has died." :-)

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Re: M61 - The Mastermind's Revenge - Game Thread

#5059 Post by worcej » Mon Nov 09, 2020 10:09 pm

dargorygel wrote:
Mon Nov 09, 2020 10:08 pm
That was scary. How long does it take worcej to type, "no one has died." :-)
7 minutes.

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Re: M61 - The Mastermind's Revenge - Game Thread

#5060 Post by worcej » Mon Nov 09, 2020 10:10 pm

worcej wrote:
Mon Nov 09, 2020 10:09 pm
dargorygel wrote:
Mon Nov 09, 2020 10:08 pm
That was scary. How long does it take worcej to type, "no one has died." :-)
7 minutes.
Correction, 6 minutes according to webdiplomacy time.

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