M61 - The Mastermind's Revenge - Game Thread - HIDDEN

If you have a game you want to play on the forum, you can do so here.
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Message
Author
Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4781 Post by Vecna » Mon Nov 09, 2020 10:58 am

Macca573 wrote:
Mon Nov 09, 2020 10:53 am
Vecna wrote:
Mon Nov 09, 2020 10:50 am
What about if we no kill today with a single vote on Macca?
No kill? Is that safe?
As long as we can rely on Flum to stay with us.

It will give potential town trackers extra time to prove themselves useful, it will give us extra NK info.....itll move the balance of information in general more towards town.

The downside is if we do get a docsave at some point we dont get an extra misskill, but the risk of fucking up today is significant as well

Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4782 Post by Vecna » Mon Nov 09, 2020 11:03 am

more importantly, itll give us some clarity on how and whether you used your ability

damo666
Posts: 20540
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4783 Post by damo666 » Mon Nov 09, 2020 11:10 am

Vecna wrote:
Mon Nov 09, 2020 10:50 am
What about if we no kill today with a single vote on Macca?
Daft


damo666
Posts: 20540
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4785 Post by damo666 » Mon Nov 09, 2020 11:12 am

We must kill scum today surely?

Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4786 Post by Vecna » Mon Nov 09, 2020 11:12 am

we just must not kill town today

mylo vs lylo

Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4787 Post by Vecna » Mon Nov 09, 2020 11:13 am

scum surely went for the all-in play today. So if they have one, a scum governor is in play, and NO KILL is a sure way to flush out the scum governor, giving us a guaranteed scum kill tomorrow.

Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4788 Post by Vecna » Mon Nov 09, 2020 11:15 am

the more I think about it, the more it becomes obvious that this is the optimal play for today

Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4789 Post by Vecna » Mon Nov 09, 2020 11:16 am

feel free to discuss, but know that whatever you say can and will be used against you for as long as I live

Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4790 Post by Vecna » Mon Nov 09, 2020 11:20 am

@FLUMINATOR

just to catch you up: Were in a bit of a hopeless situation right now. The universal backup/night governor claims to have activated on himself. Were in mylo atm. We still have three "investigatives" that can give us extra info during the night if theyre town. We need 4 back to back scum kills. We can give us a lot of extra info, both via whatever investigative is town and macca's alignment, by doing a NO kill and having your one vote on Macca.

If youre wiling to go along with it (I think its the best option we have atm), and you can guarantee that you can commit to being here to vote for the next days, please briefly vote me and vote for macca afterwards.

damo666
Posts: 20540
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4791 Post by damo666 » Mon Nov 09, 2020 11:24 am

So if Macca is scum

EOD5 5-4
EON5 4-4
EOD6 4-3
EON 6 3-3

Or Macca becomes cleartown

EOD5 5-4
EON5 4-4 (Macca nightkilled)

This right?

damo666
Posts: 20540
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4792 Post by damo666 » Mon Nov 09, 2020 11:29 am

Hang on that's nonsense.

If Macca is proved to have used their power they are not townclear, their alignment is still unknown.

I don't get this plan.

Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4793 Post by Vecna » Mon Nov 09, 2020 11:29 am

He's not fully towncleared if we do confirm him using it on himself (although pretty close, since why the f would u do that, its both a strongman or a vig if used correctly for scum).

Regardless, of the outcomes, it removes a potential misskill from our pool. it removes the possibility of hostile governor shit that we have to work around (because even now, it could very well be on Kgray or Rdrivera or whatever).

And with flums vote we find ourselves in the same situation tomorrow that we are now. We just cannot no kill again and will hopefully have more useful information to work with.

Scum will also once again have to try and outplay the doctor, since now they will not have easy targets left to NK. They either have to shoot for me or jamiet and show what tools they have left to kill either of us (more information) or have to shoot someone in our daykill-pool

damo666
Posts: 20540
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4794 Post by damo666 » Mon Nov 09, 2020 11:31 am

And if you prove Macca is lying they are probably scum but not 100%

I do not like your plan Vecna.

Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4795 Post by Vecna » Mon Nov 09, 2020 11:32 am

if theyre lying here theyre not confirmed scum? are you kidding right now?

damo666
Posts: 20540
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4796 Post by damo666 » Mon Nov 09, 2020 11:33 am

I think a better plan is to make sure Macca is clear second then if he is scum having used power on the vote winner they die.

damo666
Posts: 20540
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4797 Post by damo666 » Mon Nov 09, 2020 11:34 am

Vecna wrote:
Mon Nov 09, 2020 11:32 am
if theyre lying here theyre not confirmed scum? are you kidding right now?
It is Macca lol

Sorry Macca.

Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4798 Post by Vecna » Mon Nov 09, 2020 11:35 am

its impossible to do that with a 6 town vs 4 scum situation. we do not have the votes

Vecna
Posts: 12820
Joined: Sun Dec 31, 2017 1:43 am
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4799 Post by Vecna » Mon Nov 09, 2020 11:37 am

scum will just swap last second to put someone else second and win the game

in the scenario im proposing they can not do that

damo666
Posts: 20540
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Contact:

Re: M61 - The Mastermind's Revenge - Game Thread

#4800 Post by damo666 » Mon Nov 09, 2020 11:40 am

Vecna wrote:
Mon Nov 09, 2020 11:35 am
its impossible to do that with a 6 town vs 4 scum situation. we do not have the votes
You me Flum and Macca vote Macca. Guaranteed top, tie top or second.

Note, I haven't thought this fully through. Just throwing it out there.

Post Reply