wariquari wrote: ↑Mon Mar 17, 2025 10:42 pm
I really cannot figure out what I do wrong to start off. So often I am left out or betrayed right away. I am clearly not smart and good here, but cannot learn because I have no idea what I’m doing wrong. I am honest and stick to agreements, but it just doesn’t work.
Here are a few overly verbose thoughts for you, as is my way.
1. If you're having trouble with how to start off, do some reading on some standard openings for countries. These are good launching points to get a handle on both how to open and how other players may themselves open. Don't take what you find as gospel, necessarily, but there's valuable nuggets of info to be had there. If nothing else, you can pick up on common opening vocabulary (Western Triple, Lepanto, Hedgehog, Sealion, Bohemian Crusher, Juggernaut, Alpine Chicken, and so on).
2. Another good tip for starting off and avoiding being left out, start proactively by presenting confident plans of your own. If you wait around for someone to come to you with an offer, you might be the one left out. Speaking for myself, I'm more likely to connect and work with someone if they come to me with a well thought out idea right off the bat. Especially fun or exciting ideas! My own weirdness aside, if you're Germany, and you wait too long for England and France to come to you with a plan to attack the other, they've probably already talked and are gonna come after you. Get it there and mix it up right away. Early birds and their worms, as they say.
3. If you're finding that you're getting stabbed right away, look at your past games and reflect. A) How are your moves? Doing an alliance requires some trust, but are you leaving yourself
too open in doing so? That might invite overly opportunistic players to stab you. B) How is your press? Are you keeping up with good communication? Talking often? A good alliance requires upkeep. If you're not sending messages often enough, then you might inadvertently be putting second thougts in the other person's head. Conversely, are they ghosting you? That might be a red flag. Both of these aren't black and white rules, per se, but they are indicators. For yourself, check for commonalities in your playstyle. Studying your old games has value.
4. You found your way to Diplomacy, my friend. You're not dumb. This is the game of games! Getting good is a matter of practice, study, and reflection. No one started this game as a prodigy maniac. Well, maybe Chris Martin did. But still.
5. If you feel like you're not learning on your own, you can do a couple things. A) At the end of a game, ask everyone their honest thoughts on how the game went. An EoG debrief. A decent human should usually give some unabridged thoughts on how you did. And that stuff is gold! Understanding how other players can see a game is critical to not only helping you see where you went wrong or how you got played, but you can see another player's perspective. The greatest sin you can commit in this game is to assume that someone else plays the game exactly the same as you do. Learning patterns about how other people can think about this game is next level shit. B) Find someone to mentor you. There are probably some people left around here who wouldn't mind walking you through some stuff.
Exhibit A, this massive post. My own game definitely saw improvement when I asked some of the fine notables of this establishment for advice. Sheeeeeeeit, you can always ask me.
6. Being honest and sticking to agreements is a good thing... right up until it's not. The key is knowing that
precise critical moment of when it's not, and either predictng and defending against the stab or executing the stab yourself. So I would encourage you to continue to be honest and stick to agreements. No one likes to ally with liars and agreement breakers for long, anyways. Keep doing it until you start seeing when that moment comes. If you miss it, do an autopsy and look back. See if there were signs either in the moves or in press. If you keep doing that, you'll start to get that innate paranoid feeling where you go, "Ope, I bet this is the turn they stab me."
7. Play Public Press games! First, thanks to JECE for bringing that up. Second, they are my very favorite variant of this game. And third, it forces everyone on the board to put their playstyle and press-style on display. It's a game workshop on crack. You learn tactics in Gunboat. You learn diplomacy in Wilsonian.
You'll get there, my dude.
