To prevent situations like this from happening, is it possible to change it so that instead of after every phase, the bot only checks every spring? Is that something feasible, and do you think it would lead to a better experience?jmo1121109 wrote: ↑Sat Sep 14, 2019 6:57 pmCurrently it's only the top bot that's checked. In this game that was Austria, Austria didn't gain centers in 4 turns, so the game ended.Squigs44 wrote: ↑Sat Sep 14, 2019 5:31 pmYes it should not have drawn. We obviously are having issues with certain cases where the bots aren't voting how we want them to. I'll reset their obedience levels to 100%...goldfinger0303 wrote: ↑Sat Sep 14, 2019 5:12 pmShouldn't that game have not been drawn based on the AI rules?
AI bots on webDiplomacy: Skynet edition!
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Re: AI bots on webDiplomacy: Skynet edition!
Re: AI bots on webDiplomacy: Skynet edition!
Well my 2 cents is that whether a bot votes draw or not shouldn't be an issue. A game can only draw if the player votes draw, so there aren't any unwanted or unenjoyable draws. A smart player will use this tool to learn how to play better in all aspects of their game, including in unfavorable spots. Thus, they shouldn't vote draw unless there is a true stalemate.goldfinger0303 wrote: ↑Sun Sep 15, 2019 6:11 amTo prevent situations like this from happening, is it possible to change it so that instead of after every phase, the bot only checks every spring? Is that something feasible, and do you think it would lead to a better experience?jmo1121109 wrote: ↑Sat Sep 14, 2019 6:57 pmCurrently it's only the top bot that's checked. In this game that was Austria, Austria didn't gain centers in 4 turns, so the game ended.
Is it feasible to make this change? Not as feasible as you would think...
Re: AI bots on webDiplomacy: Skynet edition!
Again, no. When jmo said the bots are not currently learning, he meant it.MajorMitchell wrote: ↑Sun Sep 15, 2019 3:42 am...
I had expected that the new AI bot players would learn/adapt as they played more games.
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Re: AI bots on webDiplomacy: Skynet edition!
I have played a couple of games, intending to check out some openings.
What I found frustrating is that "cancel" only works in the first four turns. I know that the bots are not learning, so what is the point of the turn limit?
What I found frustrating is that "cancel" only works in the first four turns. I know that the bots are not learning, so what is the point of the turn limit?
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Re: AI bots on webDiplomacy: Skynet edition!
If you click the ? help button next to the voting, or read my into post here, you'll see that cancel and draw stop working after the first 4 turns if a bot is winning and has gained centers in the last 4 turns. This is to prevent people from cancelling a game when they're getting their ass kicked by the bots as we need the data from the bots performance for possible future retrainings, for tournaments, and for putting an eventual ranking on your profile showing how good you do against bots.
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Re: AI bots on webDiplomacy: Skynet edition!
Thanks for the explanation.jmo1121109 wrote: ↑Sun Sep 15, 2019 7:14 pmThis is to prevent people from cancelling a game when they're getting their ass kicked by the bots as we need the data from the bots performance for possible future retrainings, for tournaments, and for putting an eventual ranking on your profile showing how good you do against bots.
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Re: AI bots on webDiplomacy: Skynet edition!
6 bots currently have it out for me. How sentient of them!
Re: AI bots on webDiplomacy: Skynet edition!
That must have been a hard work.
Thank the whole Team very much for this!
We were many to wait for the bots.
Thank the whole Team very much for this!
We were many to wait for the bots.
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Re: AI bots on webDiplomacy: Skynet edition!
It's a piss poor explanation, though. You wish to force people to continue playing a game they're not enjoying against non human opponents (who I assume are incapable of enjoying a game) for the sake of a data gathering exercise? So for a chance of maybe improving the experience of members in the future you will definitely make them miserable in the present? That's sheer lunacy.diplomat61 wrote: ↑Sun Sep 15, 2019 7:45 pmThanks for the explanation.jmo1121109 wrote: ↑Sun Sep 15, 2019 7:14 pmThis is to prevent people from cancelling a game when they're getting their ass kicked by the bots as we need the data from the bots performance for possible future retrainings, for tournaments, and for putting an eventual ranking on your profile showing how good you do against bots.
Re: AI bots on webDiplomacy: Skynet edition!
Also, if you're playing a game against the bots, half the time you'll be able to tell whether or not you're going to be miserably crushed within the first two years and can easily cancel. So the data won't be incredibly reliable anyway.Octavious wrote: ↑Mon Sep 16, 2019 8:34 amIt's a piss poor explanation, though. You wish to force people to continue playing a game they're not enjoying against non human opponents (who I assume are incapable of enjoying a game) for the sake of a data gathering exercise? So for a chance of maybe improving the experience of members in the future you will definitely make them miserable in the present? That's sheer lunacy.diplomat61 wrote: ↑Sun Sep 15, 2019 7:45 pmThanks for the explanation.jmo1121109 wrote: ↑Sun Sep 15, 2019 7:14 pmThis is to prevent people from cancelling a game when they're getting their ass kicked by the bots as we need the data from the bots performance for possible future retrainings, for tournaments, and for putting an eventual ranking on your profile showing how good you do against bots.
Re: AI bots on webDiplomacy: Skynet edition!
Perhaps there could be a concede option in 1-human games?
Re: AI bots on webDiplomacy: Skynet edition!
Has anybody had a bot game in which Italy attacks Austria early? Just curious as the bots seem to love the Austria Italy alliance so far from what I have seen.
Re: AI bots on webDiplomacy: Skynet edition!
Although my Italy was a bit better afterwards
Do the points the bots have indicate how good they are?
Do the points the bots have indicate how good they are?
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Re: AI bots on webDiplomacy: Skynet edition!
I wondered about that.
If all bots are equal perhaps it is an indication of hard a particular country is to play.
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Re: AI bots on webDiplomacy: Skynet edition!
Description of the explanation aside, I agree.Octavious wrote: ↑Mon Sep 16, 2019 8:34 amIt's a piss poor explanation, though. You wish to force people to continue playing a game they're not enjoying against non human opponents (who I assume are incapable of enjoying a game) for the sake of a data gathering exercise? So for a chance of maybe improving the experience of members in the future you will definitely make them miserable in the present? That's sheer lunacy.
Is there an impact on the server of leaving games waiting for 4x3 days to time out?
Alternatively, could you resign your command in favour of a bot and leave them to slug it out?
Re: AI bots on webDiplomacy: Skynet edition!
We should look at their GR next month to see how good they are.
The bots are distributed randomly, so no. They play all the countries.diplomat61 wrote: ↑Mon Sep 16, 2019 11:24 am...
If all bots are equal perhaps it is an indication of hard a particular country is to play.
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