Hey, I was thinking of the same thing!Jamiet99uk wrote: ↑Thu Jan 25, 2024 2:09 pmThat's exactly what I'd recommend. A semi-open setup (which is the technical term for what you are describing) is generally much less sensitive to role claiming.
I had a bunch of role ideas:
Return what target's target returned
Always return 'failure'
Always return 'success'
Return the first other player in order to target your target, if nobody else targeted them then return 'failure'.
Mafia food delivery
^^^possibly a mechanic where the Mafia food is poisoned and if you have food delivered you have a 1/2 chance its Mafia food and you die.