M1024: Panhandlin' [GAME THREAD]

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rdrivera2005
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Re: M1024: Panhandlin' [GAME THREAD]

#161 Post by rdrivera2005 » Tue Mar 14, 2023 9:47 am

Just saying.

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Re: M1024: Panhandlin' [GAME THREAD]

#162 Post by worcej » Tue Mar 14, 2023 10:26 am

ghug wrote:
Tue Mar 14, 2023 1:39 am
worcej wrote:
Tue Mar 14, 2023 1:15 am
Jamiet99uk wrote:
Tue Mar 14, 2023 1:11 am
Ok so anyway, I will address why I said it was "slight sus" of Hamilton Brian to start numbering his posts.

Basically it just looks like try-harding. That is, the vibe I instinctively got from it was of someone being a little bit too eager to earn brownie points early; a little too eager to show that they'd read the rules and knew 10 posts were required. Maybe it's nothing, but I got a bad vibe from it.
I guess I am still in joke phase mode and didn’t think anything from it personally.

Might be the wrong vibe - but I think HB wants to try and demonstrate he is actively playing? Remembering prior games, he is usually near the bottom on post counts.
I disagree with both of these takes?
So you also find HB suspicious?

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Re: M1024: Panhandlin' [GAME THREAD]

#163 Post by worcej » Tue Mar 14, 2023 10:28 am

Kakarroto wrote:
Tue Mar 14, 2023 5:57 am
dargorygel wrote:
Mon Mar 13, 2023 11:09 pm
##GM THANKS to chaqa for fixing the bot.
Wait Chaqa being useful? How did that happen?!? ... Ah right, he doesn't play in this game :razz:
Ooof lol…

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Re: M1024: Panhandlin' [GAME THREAD]

#164 Post by worcej » Tue Mar 14, 2023 10:32 am

Kakarroto wrote:
Tue Mar 14, 2023 6:18 am
worcej wrote:
Tue Mar 14, 2023 12:49 am
Jamiet99uk wrote:
Mon Mar 13, 2023 9:12 pm
Good afternoon, Fellow Townies. It is I, Jamie the T.

Please do not shoot me in the face today.
CE version of myself would laugh if this happened again lol
with the last game we played together, I totally could see you doing this if you were day-vig. And to top the comedy value, Jamie then flipping PR :lol:

Don't take it personally but that wasn't your best game, I hope you have learned from it. Well, only if you are town, if not, please make all the mistakes you want 8-)
Oh man, I cannot remember the exact game but know I have thrown some stinkers. But then sometimes I pitch a decent game but our relievers screw us up (the last game I played)

At the very least I am trying to be more conscious of not tunneling my takes and am at least trying to take a step back and reassess as the game goes along.

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Re: M1024: Panhandlin' [GAME THREAD]

#165 Post by worcej » Tue Mar 14, 2023 10:35 am

Kakarroto wrote:
Tue Mar 14, 2023 7:17 am
Alright, caught up.

As I said, I had some thoughts about what we might can derive from the information we have.

That is: the player number (and names). As worcej said, we are 12 players (though how many didn't post yet, do they know the game has started?). We don't know more.

Typically, mafia know each other at the start, right? But I was thinking and this doesn't have to be 100% true, at least for D1, maybe it's a setting where they only get to know each other at the start of N1. So maybe my thoughts here hurt town a bit by giving mafia ideas, but I think it's negligible, since it's still likely they start with this information.

So, 12 players, right? If we think there is no 3rd party, normal range should be from 2 to 4, probably 3. I don't like how worcej directly jumped on the number being 3, in his post about it, but then again, it looks the most likely, no? It would be 1/4th of the whole population so mathematically it makes sense.

However, there are some variations, since Mafia could have extremely strong roles and only be two, right? Or Mafia have no roles but the numbers and town have a load of PR's. Sure, this is all speculation, but Chaqa said before, he very much liked it and wanted to play it (and correct me if I'm wrong but Chaqa likes more role heavy settings, right?).

I know for D1 this doesn't make any difference, but I'd like to mention it here for the future, with the power of hindsight and more knowledge of roles from the flips. Depending on which information we get we should get a better picture of the setting and keep rethinking, not being stuck with only one view.

Therefore, I like thoughts about these situations, especially ghug and Jamie, but everyone is welcome to add theirs (and I would most appreciate that):

-) 2 mafia, both with powerful roles, 1/6th ratio
-) 3 mafia, probably mixed, 1/4th ratio
-) 4 mafia, powerless, 1/3rd ratio

depending on what town has available as roles, I personally think 2 or 4 mafia are still on the table (though the 1/3rd ratio make me take a step back). If we have only 2 mafia with powerful roles, I think a 3rd party is possible, maybe even likely. If we have 4 mafia, then town should have a load of power roles.

Well, anyway, don't speculate on what town PR's we might have or their exact count, try to focus on the mafia team with your thoughts you write in here.

Also, maybe the GM's should remember those who haven't posted that the game began. Remember, one of the rules is that non-participation is automatic mod-kill and people will not get replaced for that.
I think 4 mafia is off the table - town would only have 1 MK and then it would be effectively MyLo on D2.
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Re: M1024: Panhandlin' [GAME THREAD]

#166 Post by worcej » Tue Mar 14, 2023 10:37 am

damo666 wrote:
Tue Mar 14, 2023 8:04 am
Jamiet99uk wrote:
Tue Mar 14, 2023 12:54 am
Hamilton Brian wrote:
Tue Mar 14, 2023 12:20 am
Do you have any thoughts on what this closed setup might be? I have this peculiar sense that we've all recieved the vanilla townie PM and there are NO mafia present. No Nightkills. Just us routinely executing VTs all game long. Brain and Darg laughing wildly while the rest of us fume.
I have no major thoughts on what the setup might be, no.

The amount of information available to me is limited to my own role.
Townslip?
How?

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Re: M1024: Panhandlin' [GAME THREAD]

#167 Post by worcej » Tue Mar 14, 2023 10:38 am

KoalaAttack wrote:
Tue Mar 14, 2023 8:38 am
damo666 wrote:
Tue Mar 14, 2023 8:24 am
Koala is mad
I'm not mad, I'm happy it's my birthday!

damo666 wrote:
Tue Mar 14, 2023 8:27 am
##vote Bona
No particular reason.
Happy after-Birthday to you.


Would brainbomb do this? Hmm... let's see...
brainbomb wrote:
Wed Feb 15, 2023 9:47 pm
##vote bunnygo
brainbomb wrote:
Wed Feb 15, 2023 9:48 pm
https://youtu.be/psuRGfAaju4
brainbomb wrote:
Wed Feb 15, 2023 9:48 pm
Panzer Attack on Bunnygo
https://www.youtube.com/watch?v=mht35L7R65k

Mad Hatter attack on Bona

##vote Bona

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Re: M1024: Panhandlin' [GAME THREAD]

#168 Post by worcej » Tue Mar 14, 2023 10:38 am

Ugh, screwed up another quote - But I imagine you can find my portion of it.

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Re: M1024: Panhandlin' [GAME THREAD]

#169 Post by worcej » Tue Mar 14, 2023 10:39 am

rdrivera2005 wrote:
Tue Mar 14, 2023 9:39 am
ghug wrote:
Tue Mar 14, 2023 1:39 am
worcej wrote:
Tue Mar 14, 2023 1:15 am
I guess I am still in joke phase mode and didn’t think anything from it personally.

Might be the wrong vibe - but I think HB wants to try and demonstrate he is actively playing? Remembering prior games, he is usually near the bottom on post counts.
I disagree with both of these takes?
I agree with Ghug. It doesn't look like try-harding and HB isn't a lurker or someone who worries with showing he is actively playing. Is this Worcej defending HB or tryng to set him indirectly.
Neither?

If anything, all my actions were more shading if Jamie then HB - kinda shocked you missed that one.

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Re: M1024: Panhandlin' [GAME THREAD]

#170 Post by Jamiet99uk » Tue Mar 14, 2023 10:57 am

KoalaAttack wrote:
Tue Mar 14, 2023 1:27 am
terminal:> post_counter += 1
terminal:> system.out.print("Valued Customer of KoalaRobotics, \n");
terminal:> system.out.print("\n");
terminal:> system.out.print("Remember, for your safety& security, the KirbyKoala Cylon Model 777 comes with a special Asimov's Safety feature: \n");
terminal:> system.out.print("\n");
terminal:> system.out.print("When more than half of the participants mention the word 'robot' or derivatives in their posts, that will activate The Three Laws of Robotics");
Role playing.

Cute.

Not going to engage with this, though. If you want to engage with me you'll have to talk normally and not in code.
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Re: M1024: Panhandlin' [GAME THREAD]

#171 Post by worcej » Tue Mar 14, 2023 10:58 am

Alright, off to I’Falls. Will be posting again in probably 12 hours.

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Re: M1024: Panhandlin' [GAME THREAD]

#172 Post by Jamiet99uk » Tue Mar 14, 2023 10:59 am

rdrivera2005 wrote:
Tue Mar 14, 2023 3:23 am
Jamiet99uk wrote:
Mon Mar 13, 2023 9:26 pm

There is absolutely no way of anybody knowing that unless they are Third Party.
I think this game is supposed to be a mini and I don't remember a mini with a third party, so my guess is we don't have one.

Jamiet, do you think a 3rd party Kak will start the game asking about 3rd party?
I do not know.
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Re: M1024: Panhandlin' [GAME THREAD]

#173 Post by Jamiet99uk » Tue Mar 14, 2023 11:00 am

Kakarroto wrote:
Tue Mar 14, 2023 6:35 am
Jamiet99uk wrote:
Tue Mar 14, 2023 1:11 am
Ok so anyway, I will address why I said it was "slight sus" of Hamilton Brian to start numbering his posts.

Basically it just looks like try-harding. That is, the vibe I instinctively got from it was of someone being a little bit too eager to earn brownie points early; a little too eager to show that they'd read the rules and knew 10 posts were required. Maybe it's nothing, but I got a bad vibe from it.
to be fair, brain pushed this information onto us multiple times in the sign up thread, so that might be why it made an impression (I mean I even responded to that that neither rd nor bozo confirmed the 10 post at each day minimum, though I'm glad that I misunderstood that both would be eliminated for that).

Personally, I see it at annoying because it feels like those posts aren't meant as fully honest and are just there to push up the post number. Then again, would mafia do something like that? Normally town people do dumb sh ... things, but not so much mafia, right?
Disagree. Mafia are just as capable as town when it comes to weird or sub-optimal plays.
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Re: M1024: Panhandlin' [GAME THREAD]

#174 Post by Jamiet99uk » Tue Mar 14, 2023 11:01 am

Kakarroto wrote:
Tue Mar 14, 2023 6:45 am
rdrivera2005 wrote:
Tue Mar 14, 2023 3:23 am
[...]
Jamiet, do you think a 3rd party Kak will start the game asking about 3rd party?
I know I'm not Jamie so I'll put a mark on this to give my thoughts after Jamie did.
Ok. I did, so now it's your turn.
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Re: M1024: Panhandlin' [GAME THREAD]

#175 Post by brainbomb » Tue Mar 14, 2023 11:27 am

Gene Hackman's Magic Vote Count 2.0

ghug (2) Jamiet99uk, Fluminator
Bonatogether (2) damo666, KoalaAttack
Jamiet99uk (1) ghug
KoalaAttack (1) Bonatogether
Fluminator (1) Kakarroto

Wussies who havent voted
bozotheclown, Hamilton Brian, rdrivera2005, TheFlyingBoat, worcej

Weaklings who havent posted
bozotheclown, TheFlyingBoat

32 hours and 37 minutes remain
Now get out there and blow up the building!
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Re: M1024: Panhandlin' [GAME THREAD]

#176 Post by Jamiet99uk » Tue Mar 14, 2023 11:53 am

damo666 wrote:
Tue Mar 14, 2023 8:04 am
Jamiet99uk wrote:
Tue Mar 14, 2023 12:54 am
Hamilton Brian wrote:
Tue Mar 14, 2023 12:20 am
Do you have any thoughts on what this closed setup might be? I have this peculiar sense that we've all recieved the vanilla townie PM and there are NO mafia present. No Nightkills. Just us routinely executing VTs all game long. Brain and Darg laughing wildly while the rest of us fume.
I have no major thoughts on what the setup might be, no.

The amount of information available to me is limited to my own role.
Townslip?
Lol, not really.

But I hardclaim town if that gets you excited.
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Re: M1024: Panhandlin' [GAME THREAD]

#177 Post by Jamiet99uk » Tue Mar 14, 2023 11:58 am

Let's do a survey!

Question 1: What will happen if I ##Vote Bozotheclown ?
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Re: M1024: Panhandlin' [GAME THREAD]

#178 Post by Kakarroto » Tue Mar 14, 2023 12:03 pm

damo666 wrote:
Tue Mar 14, 2023 8:26 am
Probably 3 mafia but maybe 2 with the ability to convert T to S?
that's ... an interesting and at the same time frightening idea. I don't like the possibility of that. This could be easily one of the most overpowered mafia actions I can think of.
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Re: M1024: Panhandlin' [GAME THREAD]

#179 Post by Kakarroto » Tue Mar 14, 2023 12:04 pm

rdrivera2005 wrote:
Tue Mar 14, 2023 9:47 am
damo666 wrote:
Tue Mar 14, 2023 8:27 am
##vote Bona

No particular reason.
Posting one line posts is the fastest way to reach 10 posts.
rdrivera2005 wrote:
Tue Mar 14, 2023 9:47 am
Just saying.
:lol:

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Re: M1024: Panhandlin' [GAME THREAD]

#180 Post by Kakarroto » Tue Mar 14, 2023 12:10 pm

worcej wrote:
Tue Mar 14, 2023 10:35 am
Kakarroto wrote:
Tue Mar 14, 2023 7:17 am
Alright, caught up.

As I said, I had some thoughts about what we might can derive from the information we have.

That is: the player number (and names). As worcej said, we are 12 players (though how many didn't post yet, do they know the game has started?). We don't know more.

Typically, mafia know each other at the start, right? But I was thinking and this doesn't have to be 100% true, at least for D1, maybe it's a setting where they only get to know each other at the start of N1. So maybe my thoughts here hurt town a bit by giving mafia ideas, but I think it's negligible, since it's still likely they start with this information.

So, 12 players, right? If we think there is no 3rd party, normal range should be from 2 to 4, probably 3. I don't like how worcej directly jumped on the number being 3, in his post about it, but then again, it looks the most likely, no? It would be 1/4th of the whole population so mathematically it makes sense.

However, there are some variations, since Mafia could have extremely strong roles and only be two, right? Or Mafia have no roles but the numbers and town have a load of PR's. Sure, this is all speculation, but Chaqa said before, he very much liked it and wanted to play it (and correct me if I'm wrong but Chaqa likes more role heavy settings, right?).

I know for D1 this doesn't make any difference, but I'd like to mention it here for the future, with the power of hindsight and more knowledge of roles from the flips. Depending on which information we get we should get a better picture of the setting and keep rethinking, not being stuck with only one view.

Therefore, I like thoughts about these situations, especially ghug and Jamie, but everyone is welcome to add theirs (and I would most appreciate that):

-) 2 mafia, both with powerful roles, 1/6th ratio
-) 3 mafia, probably mixed, 1/4th ratio
-) 4 mafia, powerless, 1/3rd ratio

depending on what town has available as roles, I personally think 2 or 4 mafia are still on the table (though the 1/3rd ratio make me take a step back). If we have only 2 mafia with powerful roles, I think a 3rd party is possible, maybe even likely. If we have 4 mafia, then town should have a load of power roles.

Well, anyway, don't speculate on what town PR's we might have or their exact count, try to focus on the mafia team with your thoughts you write in here.

Also, maybe the GM's should remember those who haven't posted that the game began. Remember, one of the rules is that non-participation is automatic mod-kill and people will not get replaced for that.
I think 4 mafia is off the table - town would only have 1 MK and then it would be effectively MyLo on D2.
hm, fair point. I guess that makes it unlikely. I was thinking if such a numerical power could've been balanced with strong town pr, but I guess not.

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