MAFIA 77: RETURN TO THE WEST [GAME THREAD] - [HIDDEN]
Posted: Sun Jan 15, 2023 5:42 pm
Rules
Standard rules apply.
Scheduling
All deadlines are at 11pm GMT, which is 6pm EST.
Hammering (voting ##END to end the day early) is permitted, but everyone must cease posting once they realize a hammer has occurred, and must remain quiet until the GMs resolve the phase. See the rules doc for more info on how a Hammer is triggered.
Setup
This is a SEMI-OPEN setup. There are more possible roles provided for than will actually be in play. No Power Role will be in play more than once. The distribution of Power Roles has been RANDOMLY determined for maximum entertainment value.
Mafia will have a Night Chat as standard. The Mafia team members will not be able to talk in the Night Chat before the game starts (or during Day phases), but they will be able to view it, in order to see who their team-mates are.
Game will start with Day One as is the usual custom here on webDip.
Possible Roles:
11 Town:
8 Vanilla Town
0-1 Tracker
0-1 Watcher
0-1 Doctor
0-1 Gambler (three attempts)
0-1 Gunsmith (two guns)
0-1 Civil War Veteran (one blast)
3 Mafia:
0-1 Infiltrator (Ninja)
0-1 Hooker
0-1 Strongman (one-shot)
0-1 Tough Guy (one-save)
0-1 Stagecoach Driver (two uses)
0-1 Quack Doctor
TOWN ROLE PMs
VANILLA TOWNSPERSON
You are a VANILLA TOWNSPERSON. Each day you must vote for a suspect. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
TRACKER
You are the TRACKER. Each day you must vote for a suspect. Each night, you may visit a player by PM-ing both GMs with the order ##TRACK <NAME>. Your target will not be aware of your visit. At the end of the night, you will learn who that player visited (if anyone). You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
WATCHER
You are the WATCHER. Each day you must vote for a suspect. Each night, you may visit a player by PM-ing both GMs with the order ##WATCH <NAME>. Your target will not be aware of your visit. At the end of the night, you will learn who that player was visited by (if anyone). You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
DOCTOR
You are the DOCTOR. Each day you must vote for a suspect. Each night, you may visit a player by PM-ing both GMs with the order ##SAVE <NAME>. At the end of the night, if they have been targeted by the mafia nightkill, or if they are shot during the night, you will save their life. You will know if you successfully performed a save. Your target will also learn of your visit if they are saved (but not your identity). You may save yourself, but you may not visit the same player on consecutive nights. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
GAMBLER
You are the GAMBLER! Each day you must vote for a suspect. You start the game with THREE gambling chips. At night, you may wager one chip to place a bet on who will be voted out the next day. If you win your bet, you win one item from the list below (determined at random). Each item is a one-use item and may only be won a single time. If you run out of chips, you may spend an un-used item to place a bet instead. You'll receive your item at the start of the night phase. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
GAMBLER'S ITEMS
- Shotgun (one shot kill, day or night)
- First aid kit (one use doctor save, usable at your choice, but will be used up even if target is not attacked)
- Whisky (one shot roleblock, usable at your choice, used up even if target has no action to block)
- Railroad ticket (one-use commute, usable at your choice, immune to all actions whilst commuting, cannot gamble on the night you commute)
- Bulletproof vest (vest that protects against one gunshot or NK, donned immediately on receipt, active only for that one night)
(All items are night-use)
GUNSMITH
You are the GUNSMITH. Each day you must vote for a suspect. You start the game with TWO guns. On any night, for up to two total nights, you may visit another player by PM-ing both GMs with the order ##GUN <NAME>, and give them a gun. Shots fired at night adjudicate at EoN. Shots fired during the day adjudicate as soon as the GM receives (and is able to process) the order. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
CIVIL WAR VETERAN
You are the CIVIL WAR VETERAN. Each day you must vote for a suspect. Your experiences in the war have left you a bit paranoid. The first time that you are visited, you start blasting - and will shoot everyone that visits you that phase (unless protected/saved as normal). Your bullets are then exhausted. This is a passive action and you cannot turn it off voluntarily. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
MAFIA ROLE PMs
INFILTRATOR
You are the INFILTRATOR. Each day you must vote for a suspect. You may perform night actions without being seen by a Tracker or Watcher (in this game this could include carrying out the NK, or using a gun). At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
STAGECOACH DRIVER
You are the DRIVER. Each day you must vote for a suspect. TWO times per game, at night, you may visit two living players by PM-ing both GMs with the order ##DRIVE <NAME> and <NAME>. Any person who attempts to visit one of those people will visit the other chosen person instead. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
HOOKER
You are the HOOKER. Each day you must vote for a suspect. Each night, you may visit another player by PM-ing both GMs with the order ##ROLEBLOCK <NAME>. If that player attempts any night actions, they will fail. They will learn that they were roleblocked. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
STRONGMAN
You are the STRONGMAN. Each day you must vote for a suspect. Once per game, at night, you may choose to strong-arm the Mafia's night kill by PM-ing both GMs with the order ##STRONGARM. When this is done, the nightkill cannot be prevented by the Doctor, a vest, whisky, or any other thing that would protect or save the target. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
TOUGH GUY
You are the TOUGH GUY. Each day you must vote for a suspect. You are immune from one gunshot. The first gunshot that targets you will fail automatically. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
QUACK DOCTOR
You are the QUACK DOCTOR. Each day you must vote for a suspect. TWICE per game, at night, you may visit another player by PM-ing both GMs with the order ##VISIT <NAME>. They will receive a message telling them they were saved by the Doctor. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
Alphabetised Player List:
Balki Bartokomous
Bo_Sox
Bozotheclown
BunnyGo
Chaqa
Damo666
Ghug
Hamilton Brian
KoalaAttack
Lfischl
Pyxxy
Rdrivera2005
Worcej
Yavuzovic
Substitute:
Foxcastle
GAME HAS NOT STARTED YET - DO NOT POST IN HERE
Standard rules apply.
Scheduling
All deadlines are at 11pm GMT, which is 6pm EST.
Hammering (voting ##END to end the day early) is permitted, but everyone must cease posting once they realize a hammer has occurred, and must remain quiet until the GMs resolve the phase. See the rules doc for more info on how a Hammer is triggered.
Setup
This is a SEMI-OPEN setup. There are more possible roles provided for than will actually be in play. No Power Role will be in play more than once. The distribution of Power Roles has been RANDOMLY determined for maximum entertainment value.
Mafia will have a Night Chat as standard. The Mafia team members will not be able to talk in the Night Chat before the game starts (or during Day phases), but they will be able to view it, in order to see who their team-mates are.
Game will start with Day One as is the usual custom here on webDip.
Possible Roles:
11 Town:
8 Vanilla Town
0-1 Tracker
0-1 Watcher
0-1 Doctor
0-1 Gambler (three attempts)
0-1 Gunsmith (two guns)
0-1 Civil War Veteran (one blast)
3 Mafia:
0-1 Infiltrator (Ninja)
0-1 Hooker
0-1 Strongman (one-shot)
0-1 Tough Guy (one-save)
0-1 Stagecoach Driver (two uses)
0-1 Quack Doctor
TOWN ROLE PMs
VANILLA TOWNSPERSON
You are a VANILLA TOWNSPERSON. Each day you must vote for a suspect. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
TRACKER
You are the TRACKER. Each day you must vote for a suspect. Each night, you may visit a player by PM-ing both GMs with the order ##TRACK <NAME>. Your target will not be aware of your visit. At the end of the night, you will learn who that player visited (if anyone). You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
WATCHER
You are the WATCHER. Each day you must vote for a suspect. Each night, you may visit a player by PM-ing both GMs with the order ##WATCH <NAME>. Your target will not be aware of your visit. At the end of the night, you will learn who that player was visited by (if anyone). You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
DOCTOR
You are the DOCTOR. Each day you must vote for a suspect. Each night, you may visit a player by PM-ing both GMs with the order ##SAVE <NAME>. At the end of the night, if they have been targeted by the mafia nightkill, or if they are shot during the night, you will save their life. You will know if you successfully performed a save. Your target will also learn of your visit if they are saved (but not your identity). You may save yourself, but you may not visit the same player on consecutive nights. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
GAMBLER
You are the GAMBLER! Each day you must vote for a suspect. You start the game with THREE gambling chips. At night, you may wager one chip to place a bet on who will be voted out the next day. If you win your bet, you win one item from the list below (determined at random). Each item is a one-use item and may only be won a single time. If you run out of chips, you may spend an un-used item to place a bet instead. You'll receive your item at the start of the night phase. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
GAMBLER'S ITEMS
- Shotgun (one shot kill, day or night)
- First aid kit (one use doctor save, usable at your choice, but will be used up even if target is not attacked)
- Whisky (one shot roleblock, usable at your choice, used up even if target has no action to block)
- Railroad ticket (one-use commute, usable at your choice, immune to all actions whilst commuting, cannot gamble on the night you commute)
- Bulletproof vest (vest that protects against one gunshot or NK, donned immediately on receipt, active only for that one night)
(All items are night-use)
GUNSMITH
You are the GUNSMITH. Each day you must vote for a suspect. You start the game with TWO guns. On any night, for up to two total nights, you may visit another player by PM-ing both GMs with the order ##GUN <NAME>, and give them a gun. Shots fired at night adjudicate at EoN. Shots fired during the day adjudicate as soon as the GM receives (and is able to process) the order. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
CIVIL WAR VETERAN
You are the CIVIL WAR VETERAN. Each day you must vote for a suspect. Your experiences in the war have left you a bit paranoid. The first time that you are visited, you start blasting - and will shoot everyone that visits you that phase (unless protected/saved as normal). Your bullets are then exhausted. This is a passive action and you cannot turn it off voluntarily. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
MAFIA ROLE PMs
INFILTRATOR
You are the INFILTRATOR. Each day you must vote for a suspect. You may perform night actions without being seen by a Tracker or Watcher (in this game this could include carrying out the NK, or using a gun). At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
STAGECOACH DRIVER
You are the DRIVER. Each day you must vote for a suspect. TWO times per game, at night, you may visit two living players by PM-ing both GMs with the order ##DRIVE <NAME> and <NAME>. Any person who attempts to visit one of those people will visit the other chosen person instead. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
HOOKER
You are the HOOKER. Each day you must vote for a suspect. Each night, you may visit another player by PM-ing both GMs with the order ##ROLEBLOCK <NAME>. If that player attempts any night actions, they will fail. They will learn that they were roleblocked. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
STRONGMAN
You are the STRONGMAN. Each day you must vote for a suspect. Once per game, at night, you may choose to strong-arm the Mafia's night kill by PM-ing both GMs with the order ##STRONGARM. When this is done, the nightkill cannot be prevented by the Doctor, a vest, whisky, or any other thing that would protect or save the target. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
TOUGH GUY
You are the TOUGH GUY. Each day you must vote for a suspect. You are immune from one gunshot. The first gunshot that targets you will fail automatically. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
QUACK DOCTOR
You are the QUACK DOCTOR. Each day you must vote for a suspect. TWICE per game, at night, you may visit another player by PM-ing both GMs with the order ##VISIT <NAME>. They will receive a message telling them they were saved by the Doctor. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
Alphabetised Player List:
Balki Bartokomous
Bo_Sox
Bozotheclown
BunnyGo
Chaqa
Damo666
Ghug
Hamilton Brian
KoalaAttack
Lfischl
Pyxxy
Rdrivera2005
Worcej
Yavuzovic
Substitute:
Foxcastle
GAME HAS NOT STARTED YET - DO NOT POST IN HERE