M68 SIGNUPS --//-- Guns N' Roses Mafia
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This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
M68 SIGNUPS --//-- Guns N' Roses Mafia
Mafia 68: Guns ‘n Roses
INTRO:
Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all of the non-town players before the town is outnumbered or meets their special defeat condition. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread and to communicate actively to play the game. Anyone that is willing to meet the activity requirements is encouraged to sign up to play!
SETUP
• The setup can accommodate any number of players. The final setup will be determined by the number of signups, but will likely be one of the following:
11-12 Town players vs 3 Mafia players
14-15 Town players vs 4 Mafia players
17-18 Town players vs 5 mafia players
• There is only one vanilla role PM for each faction. However,
• Before the game starts, all players have 24 hours to secretly pick either a gun or a rose. The Mafia faction will have their QT opened during this time for coordination.
• All players must also secretly pick a night for their chosen item to be active on. Players can only choose between night 1, night 2 or night 3.
• A player who picked a gun is a 1-shot vigilante during their chosen night only. Guns cannot be shot during dayphases.
• A player who picked a rose is immune to all gunshots and mafia night-kills during their chosen night.
• If at any time there are no Town-aligned players who picked a rose left alive, Mafia immediately wins the game, regardless of whether there are any living Mafia members left alive. If no town player picks a rose, the game is lost before it even begins.
• Starting Day 4, no more items are useable. However, town can still lose due to losing all of their members that picked a rose.
• One player is day-killed during the day as per usual using standard voting.
• One player is night-killed by the mafia during the night. Mafia does not have a factional role block
Additional information:
• Day phases last 48 hours and night phases last 24 hours.
• Mafia QT is only available during pregame and during night phases.
• An approximation of the number of Town-aligned players that picked a rose will be announced at the beginning of Day 1.
• Upon death, it will be revealed whether the dead player picked a rose or a gun, and which night they chose.
• Kill flavor will not distinguish between mafia night-kills and gunshots made by any alignment. Flavor WILL indicate whether a person was shot once, or more than once.
• A surviving town player that picked a rose before game start, will continue to prevent town from losing, regardless of whether their rose is used up.
• Mafia will instantly win if town has no path left to eliminate scum (usually reached with parity, but in this setup GM discretion will determine if town can still win in any given situation).
• Mafia only need 1 person to decide their night-kill. No voting or unanimity is required; the last order issued by any mafia member in their QT will count. Mafia are effectively multitasking and can night-kill and fire any and all guns that are active during that night.
• This setup is largely ripped off from mafiascum member fakegod, credit to him for creating this idea.
• The GM for this game is Vecna. The Co-GM is Dargorygel. Orders for night-actions (GUNSHOTS) should be sent to both.
Town role PM:
You are a member of the town.
Before the game starts you get to choose a gun or a rose in secret. You also choose night 1, night 2 or night 3. This item will be a one-shot item that only works on the night that you picked pregame.
But BEWARE! If at any time during the game no town aligned players with a rose are alive, the town faction instantly loses the game. So choose wisely.
Win by eliminating all the mafia, either with the might of your gun, or the power of your vote.
Mafia role PM:
You are a member of the mafia.
Before the game starts you get to choose a gun or a rose. You also choose night 1, night 2 or night 3. This item will be a one-shot item that only works on the night that you picked pregame.
During the pre-game selection phase, and during any night-phase, you can communicate with your fellow mafia members here: <QT link>
You win the game either by eliminating all town roses or reaching a gamestate where the town can no longer eliminate your faction.
INTRO:
Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all of the non-town players before the town is outnumbered or meets their special defeat condition. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread and to communicate actively to play the game. Anyone that is willing to meet the activity requirements is encouraged to sign up to play!
SETUP
• The setup can accommodate any number of players. The final setup will be determined by the number of signups, but will likely be one of the following:
11-12 Town players vs 3 Mafia players
14-15 Town players vs 4 Mafia players
17-18 Town players vs 5 mafia players
• There is only one vanilla role PM for each faction. However,
• Before the game starts, all players have 24 hours to secretly pick either a gun or a rose. The Mafia faction will have their QT opened during this time for coordination.
• All players must also secretly pick a night for their chosen item to be active on. Players can only choose between night 1, night 2 or night 3.
• A player who picked a gun is a 1-shot vigilante during their chosen night only. Guns cannot be shot during dayphases.
• A player who picked a rose is immune to all gunshots and mafia night-kills during their chosen night.
• If at any time there are no Town-aligned players who picked a rose left alive, Mafia immediately wins the game, regardless of whether there are any living Mafia members left alive. If no town player picks a rose, the game is lost before it even begins.
• Starting Day 4, no more items are useable. However, town can still lose due to losing all of their members that picked a rose.
• One player is day-killed during the day as per usual using standard voting.
• One player is night-killed by the mafia during the night. Mafia does not have a factional role block
Additional information:
• Day phases last 48 hours and night phases last 24 hours.
• Mafia QT is only available during pregame and during night phases.
• An approximation of the number of Town-aligned players that picked a rose will be announced at the beginning of Day 1.
• Upon death, it will be revealed whether the dead player picked a rose or a gun, and which night they chose.
• Kill flavor will not distinguish between mafia night-kills and gunshots made by any alignment. Flavor WILL indicate whether a person was shot once, or more than once.
• A surviving town player that picked a rose before game start, will continue to prevent town from losing, regardless of whether their rose is used up.
• Mafia will instantly win if town has no path left to eliminate scum (usually reached with parity, but in this setup GM discretion will determine if town can still win in any given situation).
• Mafia only need 1 person to decide their night-kill. No voting or unanimity is required; the last order issued by any mafia member in their QT will count. Mafia are effectively multitasking and can night-kill and fire any and all guns that are active during that night.
• This setup is largely ripped off from mafiascum member fakegod, credit to him for creating this idea.
• The GM for this game is Vecna. The Co-GM is Dargorygel. Orders for night-actions (GUNSHOTS) should be sent to both.
Town role PM:
You are a member of the town.
Before the game starts you get to choose a gun or a rose in secret. You also choose night 1, night 2 or night 3. This item will be a one-shot item that only works on the night that you picked pregame.
But BEWARE! If at any time during the game no town aligned players with a rose are alive, the town faction instantly loses the game. So choose wisely.
Win by eliminating all the mafia, either with the might of your gun, or the power of your vote.
Mafia role PM:
You are a member of the mafia.
Before the game starts you get to choose a gun or a rose. You also choose night 1, night 2 or night 3. This item will be a one-shot item that only works on the night that you picked pregame.
During the pre-game selection phase, and during any night-phase, you can communicate with your fellow mafia members here: <QT link>
You win the game either by eliminating all town roses or reaching a gamestate where the town can no longer eliminate your faction.
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
Signups close on saturday june 12
Role pm's go out on Sunday june 13, after which players will have 24 hours to send in their item pick choices to the GM's.
The game will then commence on Monday, june 14. Starttime is Midnight Amsterdam time, or 19:00 ET
Signup List:
GM: Vecna
Co-GM: Dargorygel
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Role pm's go out on Sunday june 13, after which players will have 24 hours to send in their item pick choices to the GM's.
The game will then commence on Monday, june 14. Starttime is Midnight Amsterdam time, or 19:00 ET
Signup List:
GM: Vecna
Co-GM: Dargorygel
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Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
Signup List:
GM: Vecna
Co-GM: Dargorygel
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GM: Vecna
Co-GM: Dargorygel
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Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
Signup List:
GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
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GM: Vecna
Co-GM: Dargorygel
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2. ghuggles
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- Jamiet99uk
- Posts: 33933
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
Signup List:
GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
3. Jamiet99uk
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Substitutes:
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GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
3. Jamiet99uk
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Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
Signup List:
GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
3. Jamiet99uk
4. worcej
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Substitutes:
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GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
3. Jamiet99uk
4. worcej
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Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
Before the game starts, all players have 24 hours to secretly pick either a gun or a rose.
is this before we get our role pm too
is this before we get our role pm too
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
signups close on saturday june 12
Role pm's go out on Sunday june 13, after which players will have 24 hours to send in their item pick choices to the GM's.
okay, very interesting
if all maf take guns and all town take roses
we should decide in signups who will take what depending on alignment then we wont need to massclaim
Role pm's go out on Sunday june 13, after which players will have 24 hours to send in their item pick choices to the GM's.
okay, very interesting
if all maf take guns and all town take roses
we should decide in signups who will take what depending on alignment then we wont need to massclaim
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
by claiming what youll do in pregame we can verify liars by shooting them
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
no, players will receive their faction pm, after which they should sent their pick of item + night to the gm's.
- Jamiet99uk
- Posts: 33933
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
If everyone did that, that would cause you to auto-lose if you roll scum.
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
Signup List:
GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
3. Jamiet99uk
4. worcej
5. brainbomb gun as maf or town
6. foodcoats
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Substitutes:
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GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
3. Jamiet99uk
4. worcej
5. brainbomb gun as maf or town
6. foodcoats
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Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
This looks fantastic by the way, Vecna.
I can't help but feel the roses mechanic is a subtle metaphor for the virginal and innocent purity of (capital T) Town, but maybe I'm being too Freudian.
I can't help but feel the roses mechanic is a subtle metaphor for the virginal and innocent purity of (capital T) Town, but maybe I'm being too Freudian.
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- Posts: 7498
- Joined: Fri Oct 20, 2017 2:11 pm
- Location: possibly Britain
- Contact:
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
I'm taking a rose on night 1 so don't even bother shooting me, peons
Signup List:
GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
3. Jamiet99uk
4. worcej
5. brainbomb gun as maf or town
6. foodcoats
7. Eden
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Substitutes:
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Signup List:
GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
3. Jamiet99uk
4. worcej
5. brainbomb gun as maf or town
6. foodcoats
7. Eden
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Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
I'm camping the 14th-17th without reliable wifi access.
So I guess put me down as a sub or I'll play if the game starts a little late.

So I guess put me down as a sub or I'll play if the game starts a little late.
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
Or, everyone does what brainbomb just did, and then town auto-loses before the game starts.Jamiet99uk wrote: ↑Thu Jun 03, 2021 5:50 pmIf everyone did that, that would cause you to auto-lose if you roll scum.
- Jamiet99uk
- Posts: 33933
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
Yes. That would also be very foolish.ghug wrote: ↑Thu Jun 03, 2021 9:05 pmOr, everyone does what brainbomb just did, and then town auto-loses before the game starts.Jamiet99uk wrote: ↑Thu Jun 03, 2021 5:50 pmIf everyone did that, that would cause you to auto-lose if you roll scum.
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- Posts: 1995
- Joined: Mon Feb 04, 2019 7:24 am
- Location: Probably not in your timezone (They/She)
- Contact:
Re: M68 SIGNUPS --//-- Guns N' Roses Mafia
Signup List:
GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
3. Jamiet99uk
4. worcej
5. brainbomb gun as maf or town
6. foodcoats
7. Eden
8. Macca573 (They/Them)
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Substitutes:
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GM: Vecna
Co-GM: Dargorygel
1. Damo666
2. ghuggles
3. Jamiet99uk
4. worcej
5. brainbomb gun as maf or town
6. foodcoats
7. Eden
8. Macca573 (They/Them)
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Substitutes:
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