

Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all of the non-town players before the town is outnumbered. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.
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GENERAL RULES
ELABORATION
ENFORCEMENT OF THE RULES, and PENALTIES
MISCELLANEOUS
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FINALIZED ROLES LIST
ROLE INTERACTIONS SCENARIOS
SYSTEM MESSAGES
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ORDER OF OPERATIONS
Jail
Track/Motion Detect/Cop Scan
Poison/Kill
Heal
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Town Roles
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Vanilla Town
You are a member of the Town of Tilverton. At night you have no abilities. By day you may vote another player. You win when the Mafia is defeated.
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PR
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Akabar Bel Akash (Town Poisoner)
You are Akabar Bel Akash. At night you may choose to poison another player. That player will succumb to poison the following day at the midway point of a phase unless healed or shambled. If poisoner targets a jailed person or the shambler the action will fail right away.
You win when the Mafia is defeated.
Alias (Town JOAT)
You are Alias. You have three actions, Track, Motion Detector, or Heal. You may only use one action per night. You must use all 3 actions before attempting to repeat use of an action. After use of the initial 3 powers the Joat may choose a new order from their options. You win when the Mafia is defeated.
Track: Choose a target player at night, you will be informed of anyone that player visited that night.
Motion Detector: Target a player at night to learn if there was any movement at their location. motion detection can be triggered by a visit or by the target performing an action. There will only be one alert.
Heal: Choose target player at night. That player cannot be killed and you will learn if they were attacked. The person saved will also learn they survived. A person healed will also be saved from poison, should the poisoner target them that night.
Dragonbait (Town Alignment Cop)
You are Dragonbait, the Paladin. At night you may select a player and learn their alignment. During pregame Night Zero you will receive a notice that a certain player is Alias, the Town JOAT. You win when the Mafia is defeated.
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Mafia Roles
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Tyranthraxas the Storm Giant (1 shot Mafia Sniper)
The earth trembles as you walk oh mighty one. Any phase, once per game, you may choose to perform an instant day kill by throwing a massive lightning bolt. A kill performed in this way may not be prevented by healing. You win when the town is defeated. You are not part of the Mafia Chat, you will not know your teammates, and you cannot perform the Mafia’s factional kill. If you are the last mafia standing you will gain a day kill each phase instead.
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The mafia have a factional kill but no factional roleblock. The mafia knows the identity of the sniper Tyranthraxas in pregame night 0. There is daychat at all times.
Mogion (Mafia Jailor)
Once per night Mogion may jail a player. Any player targeted in this way will be effectively jailed, unable to take actions, and immune to actions, death effects, including poisoning. A player who has been jailed in this way will learn they were jailed. If a jailed player was targeted, only Mogion will learn of the target attempt. A player who targeted the jailed player will learn their action failed. You win when the town is defeated.
Three Bits O Mander (Mafia Shambler)
You are a Mafia Shambling Mound. You are immune to poison and lightning. During a day phase once per game you may smother another player silencing them for the remainder of the day. Players silenced in this way will not be able to be eliminated and will survive daykilling. Silencing will be announced in the game thread.
You win when the town is eliminated.
Medusa (Mafia Goon)
You are a Mafia Goon.
You win when the town is eliminated.
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PLAYER LIST
⛏8. worcej
🕊13. foodcoats
🗡16. celaph
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Garys Basement, 2001
(The room smells sweaty. dirty clothes are in piles on a recliner in the corner. a computer desk is covered in old burger king cups and empty bags of chips. In the center of the room two long folding tables are laid out, with chairs all around.)
Gary:(Nervously paces the room) Where are they? Everyone is late. Joe is supposed to be here with the snackies! Ten minutes. Joe where are you?
the doorbell rings and gary can hear his mother welcoming several people. sounds of feet shuffling across the kitchen and heading to the stairs
Kristen: Gary? Are you down here?
(Garys heart raced, his fear suddenly reached a pinnacle of summit like proportions. Somehow gary had invited the popular kids on AOL instant messenger over for Dungeouns and Dragons night, under the tagline “Bring your own” which to Gary; meant dice snacks and figurines)
Gary: Uhhh Kristen? Hi? let me clean up the room a bit. begins hiding his trash and clothing as more girls and some of the jocks come downstairs and start passing around a bottle of vodka.
The doorbell rings again
Gary: Oh please be Joe with the Snackies!!!
The Academic Decathlon team, The Chess Team, and several band geeks arrive
Gary : Jesus how many people did I accidentally invite??
Kristen: Gary, should we play the dungeon game thing? You said it was fun.
Gary felt a sudden surge of confidence; my god, the cute girl wants to learn Dungeouns and Dragons. Gary sprung into action giving each person a chair, a set of dice, a figurine and a card with a name and stats written on it
Brett: What the fuck is this shit Gary? Im a elf, what the fuck are we playing here; Lord of the Rings?
before gary could respond, Joe descended the stairs dressed as Akbar Bel Akas the Poisoner
Joe: Tonight, we play… The Curse of the Azure Bonds! He holds up the Dungeouns and Dragons module made in 1983.
silence
Brett:Alright, whatever, Can I kill some shit?
Gary: Soon, first, help yourselves to the snackies: funyuns, gardettos, doritos, and sliders from white castle!
The guests begin filling plates with the snacks and pouring Welchs Strawberry Soda, Mountain Dew and Orange Sunkist
Gary: halfway concealed behind his dungeon master screen looking out at the players
Our journey begins in Tilverton…
I am beginning a new journal. My old journal is gone, along with all of the party's equipment. I write here to try to make some sense out of our spotty memories.
"We had all agreed to come south to Tilverton to seek the lost princess, Nacacia of Cormyr. Tilverton is on the border between the Dalelands and Cormyr, and was the last place the princess had been spotted.
"Rumor was that King Azoun's youngest daughter, the Princess Nacacia, ran away from the royal household Of Cormyr almost a year ago. She fled an arranged marriage and ran off with a cleric from Tilverton named Gharri of Gond.
"The latest word was that Nacacia and Gharri had a falling out and that she was seen near Tilverton recently. The king had a large reward out for Nacacia's return. A smart group of adventures like ourselves could make some powerful friends if they found the princess and returned her to the king.
"Somewhere along the road to Tilverton we were attacked. The brigands must have been invisible, because some of our party went down before we knew what was going on. I vaguely remember dark faces in evil looking helmets firing crossbows into our midst.
The crossbow hits were not fatal, but every hit seemed to drop its target. remember getting hit in the arm. The wound blazed like fire. My head swam. Just before I blacked out, I thought that this was a bad end for such experienced adventures.
"Now we awake in Tilverton with our wounds healed. Our equipment is gone, bet we have found a stash of coins. One of our first priorities must be to buy new equipment.
"I overheard a servant mention the date, but I'm not sure I believe it. If the servant speaks true it is almost a month since the ambush. Almost anything could have happened in that time.
"It seems that almost anything did. Each of us awoke with five azure blue symbols imprinted on our sword arm. The symbols are not tattoos, they seem to exist below the skin. They occasionally feel like they're moving.
"We have devised a plan of attack. Our spell-casters will prepare their spells. We will purchase some new arms and armor.
Then we are going out into Tilverton and find out what is going on. Someone must know. And I don't care if we have to roust every sage, priest, and bartender in this town to find out.
"These are some random printed notes I have collected. Their information may be important on our journey.
Brett: Lame, there's always a traitor in the group. Let's just find out who sold us out and put these things on our arms. How do I kill that kid with the banjo?
Band kid: This is a viola dumbass
Joe: Brett has a point. Somebody betrayed us, told people we were heading for tilverton. put tattoos on us. Maybe we can solve this by just eliminating each other.
Gary: But that isn't the point of the mod-
Brett: Who cares lets kill people until we find the traitors!
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PLEASE DO NOT POST YET, GAME BEGINS MAY 16, 6pm CDT.
(this is the real thread, previous one wasnt hidden)