Webdiplomacy Sci-Fi Colony Simulator III
Game Begins February 14th, 2018
Introduction
Year 2315
-DISCOVERY-
Intro Phase (0)
PAVONIS POST NEWS: Parmian Scientists have discovered a unique mineral in the Vela system, prompting a mad dash to colonize the surrounding planets. Parmian Scientists Lonn and Fischer, initially tried to keep news of the discovery under wraps. large quantities of Velium are taking the market by storm. Velium is a highly powerful mineral which can be manipulated to an energy source, a food source, or as an explosive. Though the initial reaction among the scientific community has been disbelief, the sudden frenzy has drawn historical parallels to the California gold rush of 1849. Three-quarters of the male population of Vela and its surrounding planets are new colonists.
“Fortunes are being made in Vela!” stated one very excited colonist named Ehrling Hodges. “The atmosphere at Chaul, one of many colonies in the region has been energized!”. Natives to the region however were less thrilled. Dyakan’s a quiet alien race native to Vela has denounced the sudden overcrowding, and industrial behavior. We interviewed one Dyakan, a woman named Zetlan. She initially was reluctant to offer comment, but eventually stated that “these people (the colonists) are destroying the Dyakan peaceful way of life”.
In spite of the intrusion, life goes on for both sides with no sign of stopping. Vela is indeed a sudden stimulus to a broken Pegasus Sector, which has endured decades of poverty. The first colonists to arrive were those from lands accessible by small sub space transports taking non traditional FTL driven crafts from neighboring Saurus, Regulus, and Indi star systems. Not long after, larger corporations like Boeing, SANSA, and KARI have staked claims on surrounding planets to begin efforts to control the market.
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RE: Attention Councillors
Welcome to Sci Fi Simulator III.
Although the game has not begun, these are decisions you will want to make by next wednesday!
2/14/2018. Discuss amongst yourselves and repost your character selection next to your name. There will be an official game thread. Also, as new players may continue to sign up, new character options may appear over the next week
. So choose wisely. If you wish to defer or pass on choosing, simply say ##Pass. If you would like, the GM can assign you a character randomly as well, simply say ##Randomize.
Order of Business
Step 1: Choose a character. (characters are selected in order of earliest to sign up)
Characters Available
(To help you understand, each character has an amount of health, and an amount of attack. All characters have an ability they may use once per phase, and all characters will have a passive ability that may be positive or negative, so please choose wisely)
Truss - (Alien, Golovian) (Description, a very large big bellied, male?)
(Entertainer) 1 Health 2 Atk. Truss can spend a phase entertaining locals and thereby boosting morale +1. This may be done as many times as they want. Passive Ability: (Negative), Truss is a larger Golovian, an alien race known for its good natured attitude, and massive appetite. As a result, occasionally (10% chance), Golovians will -1 food, and go on a ridiculous eating frenzy. This can be prevented by placing him in the brig.
2. Lazlo - (Humanoid, Ynbar) (Slavic descent, Male)
(Mechanic) 2 Health 2 Atk. Lazlo is a skilled Mechanic. Twice per phase he may repair or restore 1 point back to something broken. For example if a Harvester is damaged, Lazlo may fix the Harvester and also begin repairs on something else. Passive Ability: (Positive) Lazlo owns his own Harvester, which allows the colony to begin with one. His Harvester counts as an advanced one which gathers +2 Food, +2 Fuel, or +2 Luxury.
3. Tierney - (Humanoid, Ynbar) (Hungarian, Female)
(Doctor) 4 Health 0 Atk. Tierney is a Cardiologist. Once per phase she may fully heal any injured NPC or Player Character. Passive Ability: (Negative) Tierney is in excellent health, but is also unable to walk. She must use a hover wheelchair and is not a suitable away team member. As a result the majority of her usage is spent within the colony.
4. Jaromir - (Humanoid, YnBar) (Serbian, Male)
(Pilot) 2 Health, 3 Atk. Jaromir is great great grandson of the famous Branimir, a famous pilot of Ynbar. Once per phase, Jaromir can Pilot a fighter, a vehicle, or a larger spacecraft and it will recieve a +1 bonus to its attacks and its defense. Passive Ability: (Positive) Jaromir has his own Python fighter craft.
5. Oceana - (Android, Artificial Intelligence) (Female)
(System Analyst) 3 Health 1 Atk. Oceana is a Linguist, and a Security Cyber specialist. Once per Phase Oceana may attempt to infiltrate any Operating System in range. Be advised unauthorized access can have severe consequences. Ocean can spend the phase protecting your Operating system instead giving it protection against infiltration up to Level II protocol. Passive Ability: (Negative) Oceana is highly susceptible to EMP and can be destroyed by energy weapons.
6. Pakhwa - (Humanoid, Navajo, YnBar) (Male)
(Politician of Navajo Nation, Presidential Candidate of New Colony) 2 Health, 2 Atk. Pakhwa has the support of the people. If selected as a character, he functions as a Tier II Presidential Candidate. Pakwha is beloved by colonists, and may choose to give an inspirational speech once per phase as an action. If he delivers a speech to the people, (roll a six sided dice, on a 5 or 6 the speech gains the colony +1 morale) Passive Abilities: (Positive) Pakhwa if elected as President provides the colony +1 food per phase, and +1 credits.
7. Uriah - (Humanoid, Congo, Ynbar) (Male)
(Geneticist) Uriah is a Scientist. His specialty is Genetics, Alien Genetics, and Cellular Studies. Once per phase Uriah may rush a science to its completion. Passive Ability: (Negative) has an NPC companion, Skirks, aka “the experiment”, a genetically modified Squirrel which can talk is known to cause mischief.
Refer to this chart for Uriah Tech Rushing
Level 1 Techs - Uriah can rush and they will be researched at the end of a phase in addition to the regular research.
Level 2 Techs - Can rush and will be completed in 1.5 phases instead of standard 2.
Level 3 Techs - Can rush and will be completed in 2 phases instead of 3.
8. Paz - (Humanoid, YnBar Israeli) (Male)
(Mercenery) Health 4 Atk 6. Paz is a Gun Specialist and Soldier. His service with Mossad is known. Once per phase, Paz can use a personal cloaking device to go invisible and act as personal security. Passive Ability: (Positive) Is a beloved hero of Ynbar for restoring order after a recent uprising. As long as he is at the colony, he can prevent the game from ending due to 0 morale.
9. Nicholai - (Humanoid, Ynbar, Russian) (Male)
(Politician) Health 1, Atk 1. Nicholai is a candidate for President. He has served in YnBar Congress for 16 years. Once per phase Nicholai may remove a corruption from the colony. Passive Ability: (Positive) If Elected as President, Nicholai provides a commercial bonus of +1 credits per phase to the colony.
10. Plotnik (Humanoid, Ynbar)
(Master Builder) Health 2, Atk 2. Plotnik is an Engineer, Architect and Builder. Once per phase Plotnik can rush the construction of any structure, and it will be completed immediately. (Exception: wonders). Passive Ability: (Negative) -1 Morale each time his ability is used due to overworked laborers.
11. Sway (Energy Based being)
(Protector) Health 26 Atk 0. Sway has no physical body. Sway appears as a tiny dot of light or darkness, which can talk, and can enter into the computer and share its thoughts in the form of text. They float, and move around among the colony quickly and can act as surveillance as well. Sway has taken a liking to the colonists, and enjoys a symbiotic relationship with them. Once per phase, Sway may turn themself into an energy shield which can boost a ship, or act as personal defense shield. Sways health points cannot be restored other than by Dilithium Crystal absorption. Passive Ability: (Negative) EMP weapons can destroy or severely injure Sway.
12. Dantzler (Humanoid) (German)
(Journalist) Health 1, Atk 1. Dantzler is a writer and reporter. Once per phase Dantlzer may submit an article to local news. Roll a dice, on a 4-6, the colony will gain +1 Morale. On a 1-3 the colony will lose 1 morale. Passive Ability: (Positive) Dantzler can understand almost all languages encountered at a 89% success rate.
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Please choose carefully!
As the game goes on, new characters will come available and new players may join at any time.
Reminder there are no hidden agendas, no hidden wincons, what you see is what you get. There may be additional backstory that surfaces as time goes on, but none of this will be private.
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Step 2:
Dear Councillors,
I am President Roland the IV.
YnBar is overpopulated. We are struggling economically. Although things have been peaceful for many years, we are still in need of new stimulus. You have been selected to help us create, govern, and maintain a New Ynbar colony. Our Astronomers have narrowed down our list of suitable options in this sector and beyond to give us a fighting chance at turning our fortunes around. There are some milestones we would like you to achieve but first, here are your options.
Our Colonizer vessel is able to land, and functions as a Bio Dome. We have 11 Fuel to offer the ship, and you will have a Battleship to support you on your journey.
Places our Astronomers believe we would be able to settle and found a New YnBar colony.
Groombridge Star System - http://www.star-control.com/files/Starmaps/03.png
Endevour3 - Continents, Ocean, Mountainous. Moderately Volcanic planet, Rich in metals. Low Oxygen, some vegetation. Will require the colony to initially/permanently live within a dome unless the planet is terraformed. (Be Advised Terraforming planets can only be done once, all attempts to Terraform a planet a second time will destroy that planet) Distance, 4 fuel. Existing colonies on Endeavour 3: None. Nearest neighbors, Turkish colony in Leonis System.
Almagest Star System - http://www.star-control.com/files/Starmaps/03.png
2. Ventiia - Temperate, Forested, Islands. Abundant Ocean. Heavy Marine Life. Alien Presence. Ventiia is an area in need of an improved security force. Smuggling in this part of the sector is known. Nearest neighbors: North Korea, Skaregg (Rat Men), Feyr (Alien). Distance 5 Fuel
Organan Star System - http://www.star-control.com/files/Starmaps/03.png
3. Eastermore - Frigid. Pine Forests, Pangea. Cold Winters, and Temperatures dangerous to life. In orbit around a very dull star. Rich in undersea minerals. Will require a dome most likely or an undersea submersible colony. Nearest Neighbors: DS12, a Space station operated by the Dutch. Distance 3 fuel.
Vela Star System - http://www.star-control.com/files/Starmaps/03.png
4. Velan 6 - Temperate, Already Terraformed, Rich in Minerals, Populated. Continents. Already colonized but there is plenty of space for us. We won't be alone here. There are two other colonies on the planet already: Boeing has a corporate mine to extract Velium here. Most of the best mine deposits are claimed already by Boeing. The other faction here is a small Biotech company called Encarta. Settling here would get us a small stake in the new Velium rush, but we will definitely be starting way behind. Distance 2 Fuel.
Nearest Neighbors: Crowded! Many!
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Step 3: Select what type of Supercomputer OS you would like.
Brainbot: Predictive, does not require you to submit a charter, it will attempt to compile your charters and votes for you in an organized manner. However, brainbot is an outdated flawed system, which tends to also make random decisions at times, and will occasionally disregard the will of councillors for what it thinks is best. Poor translation ability (High Risk, High Reward)
Pulse: Non Predictive. Pulse rapidly responds when called upon. This supercomputer OS will only do as much as you submit to it. Each phase you must have a fully prepared charter, showing your votes, your decisions and it must be submitted before deadlines. Pulse will ensure that your wishes are always carried out to the absolute exactness with which you submit. (Low Risk, Moderate Reward)
Wes: Non Predictive. Experimental. A new Supercomputer OS created by Skylon. This OS will require a charter at end of each phase. Its deep space scanners are extremely powerful. It is able to detect cloaked ships potentially. Wes is also equipped with Auto Translate for 99% of all known Alien and Humanoid communication.
Step 4: Choose what you want to start out!
Commerce Package: 1 Transport ship, 10 steel, 5 credits, 1 harvester
Warlord Package: 1 Falcon Cloaked fighter ship, 3 Steel, 3 Credits, 3
Deployable Plasma Turrets
Mining Package: 1 Transport ship, 2 Steel, 2 Credits, 3 Deployable Automated Mines (+1 Mineral per phase each)
Research Package: 1 Science Vessel (Grants a free Technology), 1 Biowell (+1 fuel, +1 Health)
Agricultural Package: 2 Steel, 2 Credits, 3 Food, establishes 2 deployable greenhouses (+1 Food each)
Step 5: Elect a President!
Someone has to lead this Colony. Any character can become President, some are just more predisposed to the position.
President is able to Veto 1 peice of legislation per phase /// OR /// President may draw a Quarum Card (if applicable, unlocked at Tech Level 3).