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Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 7:46 pm
by Nephthys
M54: The Carrot Conspiracy

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GM: Neph
Co-GM: Neph
Phase Shift: 0700 GMT+13/1800 UTC
Phase Length: 48/24
Start Date: 17/3/2020 (GMT+13), 16/3/2020 (UTC)

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Setup:
Town - 15
1x Roleblock
1x Role Cop

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Mafia - 5
1x Absorbent Godfather (Any powers used on the GF will provide them with a one shot use of said power)
1x Unknown Mafia Alignment Cop - They do not know the identity of the other mafia members. Each night they can scan one person to determine their alignment
1x Killer - This person must carry out the kill while alive.

Players
1.
2.
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5.
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Again, all balance discussion welcome

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 8:21 pm
by worcej
/in

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 9:08 pm
by Foxcastle
Nephthys wrote:
Mon Mar 02, 2020 7:46 pm
Again, all balance discussion welcome
The Mafia team strikes me as slightly overpowered, mostly due to the Mafia team member who doesn't know their alignment, and that town only has 4 mislynches before hitting MyLo (down from 5 mislynches before hitting LyLo with 5 v. 16), and that there is potential for town to roleblock its own cop. Also, I'm not sure what the point of the Mafia Killer is if there's no tracker/watcher--unless it's the case that the town can roleblock the NK?

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 10:16 pm
by brainbomb
/in

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 10:34 pm
by Vecna
This seems pretty scumsided on first glance, might be worse dependent on the following:

Do the non-pr scum give the same role return as VT's?
Do the remaining scum know the identity of the traitor?

Main complaints:

Main town powers are too easy to abuse. VT clears are never real clears while GF/goons are alive. Scum can just no-kill to make the roleblocker out and believe they have a guilty resulting in a mislynch and a kill on the RB. The numbers are too in much favor for scum with this low level of town power.

Solutions: Cut a scum member, make the NK mandatory

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 10:35 pm
by Vecna
Regardless,

/in

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 10:37 pm
by e.m.c^42
Are there satanic baby carrots? /in

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 10:38 pm
by Vecna
Players
1. Worcej
2. Brainbomb
3. Vecna
4. Emc
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Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 10:40 pm
by Jamiet99uk
Players
1. Worcej
2. Brainbomb
3. Vecna
4. Emc
5. Jamiet99uk
6.
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Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 10:52 pm
by Nephthys
Foxcastle wrote:
Mon Mar 02, 2020 9:08 pm
Nephthys wrote:
Mon Mar 02, 2020 7:46 pm
Again, all balance discussion welcome
The Mafia team strikes me as slightly overpowered, mostly due to the Mafia team member who doesn't know their alignment, and that town only has 4 mislynches before hitting MyLo (down from 5 mislynches before hitting LyLo with 5 v. 16), and that there is potential for town to roleblock its own cop. Also, I'm not sure what the point of the Mafia Killer is if there's no tracker/watcher--unless it's the case that the town can roleblock the NK?
Yea so my logic was to have town to be able to continuously roleblock the killer if found. It could lead to an interesting conundrum.

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 10:55 pm
by Nephthys
Vecna wrote:
Mon Mar 02, 2020 10:34 pm
This seems pretty scumsided on first glance, might be worse dependent on the following:

Do the non-pr scum give the same role return as VT's?
Do the remaining scum know the identity of the traitor?

Main complaints:

Main town powers are too easy to abuse. VT clears are never real clears while GF/goons are alive. Scum can just no-kill to make the roleblocker out and believe they have a guilty resulting in a mislynch and a kill on the RB. The numbers are too in much favor for scum with this low level of town power.

Solutions: Cut a scum member, make the NK mandatory
1. Sorry perhaps I worded it wrong. A scan gives alignment and role. I.e vanilla town or mafia goon.
2. Yes.

I would be happy to remove either the GF and have them purely as absorbent (although that defeats the purpose of them having a scan) or else remove a mafia.

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 10:56 pm
by Nephthys
e.m.c^42 wrote:
Mon Mar 02, 2020 10:37 pm
Are there satanic baby carrots? /in
I’m sure there are.





Somewhere....

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Mon Mar 02, 2020 11:16 pm
by Chaqa
I’ll play

What is that time shift in us EST?

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Tue Mar 03, 2020 1:11 am
by Jamiet99uk
Chaqa wrote:
Mon Mar 02, 2020 11:16 pm
I’ll play

What is that time shift in us EST?
18.00 UTC is 13.00 (1pm) in EST

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Tue Mar 03, 2020 4:04 am
by e.m.c^42
Does the absorbent godfather also absorb a kill? If so, that'd be ridiculously overpowered, lol

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Tue Mar 03, 2020 4:04 am
by e.m.c^42
e.m.c^42 wrote:
Tue Mar 03, 2020 4:04 am
Does the absorbent godfather also absorb a kill? If so, that'd be ridiculously overpowered, lol
Like, you can save up for stacks of kills right?

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Tue Mar 03, 2020 4:14 am
by brainbomb
is he a brawny paper towel

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Tue Mar 03, 2020 8:30 am
by Nephthys
e.m.c^42 wrote:
Tue Mar 03, 2020 4:04 am
Does the absorbent godfather also absorb a kill? If so, that'd be ridiculously overpowered, lol
Nooooooooo

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Tue Mar 03, 2020 9:03 am
by Vecna
The cop being a full cop+ at least makes it a lot more even. No need to remove any of the scum "power" then.

Still, the outcome of this game is likely to rely very highly on the play of both the cop and the GF.

Re: Mafia 54 Sign-Ups. The Carrot Conspiracy

Posted: Tue Mar 03, 2020 10:23 am
by Nephthys
Vecna wrote:
Tue Mar 03, 2020 9:03 am
The cop being a full cop+ at least makes it a lot more even. No need to remove any of the scum "power" then.

Still, the outcome of this game is likely to rely very highly on the play of both the cop and the GF.
Perhaps. The way I wanted it like this so town can't rely on mechanics but do have some potential assistance. Can easily change if anyone has a way to handle it better :)