Mafia 46 - Ace Attorney - GAME THREAD

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Jamiet99uk
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Mafia 46 - Ace Attorney - GAME THREAD

#1 Post by Jamiet99uk » Mon Jun 03, 2019 4:24 pm

This will be the Game Thread for Mafia 46 - Ace Attorney.

Do NOT post here until a GM announces the game has started.
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Re: Mafia 46 - Ace Attorney - GAME THREAD

#2 Post by worcej » Mon Jun 03, 2019 4:30 pm

M46 - ACE ATTORNEY INTRODUCTION

Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.


GENERAL RULES

0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day, and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing, or copied mechanics.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts. However you are greatly encouraged to +1 any GM posts. In fact, I would say this is mandatory but I doubt most of you will read this little bit in here hehe...


ELABORATION

0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.

1. You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.

2. All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.

3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.

4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.

5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.

6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.

8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.

9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged. Like I said earlier, should be mandatory if you ask me...

PENALTIES

The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.



MISCELLANEOUS NOTES

SPAM:
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.

PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.

FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.

REPLACEMENTS:
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.

ROLE ACTIONS:
If you have any actions to take, please PM your action the GMs. Night actions will be processed at the end of the night and can be changed up to that point. Mafia's nightkill and roleblock will be voted on in the mafia Discord thread.


VOTING


There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.

“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days and nights are set to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer the same player. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Every player must vote end to activate hammer mechanic during night phases.

Mafia Vote: The third level of voting refers to Mafia members choosing their factional NK (nightkill) target during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Mafia team actually performs the kill.
PLEASE NOTE: The mafia factional NK only applies if the Assassin is dead. At the start of the game, the mafia NK is the ability of the Assassin and they have the power to target whomever they choose.

PLAYER LIST IN ALPHABETICAL ORDER

Balki Bartokomous
bozotheclown
Carl Tuckerson
ChippeRock
Connorcompton
CrusaderReynauld
Damo666
dargorygel
Durga
EspressoPatronum
et
FlaviusAetius
Foxcastle
Moscowfleet
ND
Nephthys
Percy Williams
Rdrivera2005
Squigs44
teacon
Tom Bombadil
TrPrado
xorxes


TURN DURATION

This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at the GM’s discretion, but don’t count on it.

Phase shifts will be at 15:00 Eastern Time/14:00 Central Time/19:00 GMT(UK) Time/20:00 CET. GMs will endeavor to announce the end of phase promptly, but for the purposes of voting, we will be observing time.is.

SETUP INFORMATION - 23 Players
Town (16):

Judge
Bailiff
Cop
Innocent Child
Reporter
11 Vanilla Towns

Mafia (6):
Assassin
Hooker
Lawyer
Janitor
Framer
Secretary

3rd Party (1):
Blind Assassin

ROLE PM’s

VT: “You are a spectator of the courtroom, also known as a Vanilla Townie! Each day you must vote for a suspect. You win when all the Mafia have been eliminated or nothing can stop this from happening.”

Judge: “You are the honorable TOWN JUDGE, the most important person in the Bench Trial system and have presided over almost all of the cases taken on by the Wright Anything Agency! Each day you must vote for a suspect. Additionally, because you are so important, twice per game during the day phase, you can target two players and those two targets are the only options for the day lynch. The targets will be revealed in a flavor post, but your identity will stay hidden. If you want to use this power, you must PM the GMs (Jamiet99uk and worcej) the command ‘##JUDGE <first targeted player> and <second targeted player>’ at least 24 hours before EOD. Any vote not on the two targets is not counted, but counts towards participation requirements in the game. Because being awesome is tiring on you, this power can not be used on consecutive days. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

Bailiff: “You are Mike Meekins, the TOWN BAILIFF. Each day you must vote for a suspect. Due to your incompetence as a police officer, you were demoted to court bailiff to assist the Judge, <player’s name>, protect the town from criminals. Each night, you may jail a player by issuing the command ‘##Jail <player>’ by PM to the GMs (Jamiet99uk and worcej). A Jailed player will be both protected from any killing actions and roleblocked. Also, a jailed player may leave a note behind on the jail cell walls. If they do, you will know the note they leave on the wall and any future players put in the jail cell will be able to read the note as well. Even though you are incompetent, you know that you cannot jail your boss <player’s name>, the Judge. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

Cop: “You are Dick Gumshoe, The TOWN COP. Each day you must vote for a suspect. Each night, you may investigate a player during the night phase by PM'ing the GMs with the order ##INVESTIGATE <player>. Your target will not be aware of your visit. At the end of the night, you will receive a report telling you whether that player is sided with the Mafia (Guilty) or the Town (Innocent). Certain roles may cause false results to be received. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

Innocent Child: “You are Maya Fey, The TOWN INNOCENT CHILD. Each day you must vote for a suspect. At any point during the game, the you may PM the GMs the command ‘##Reveal’. They will then issue a flavor post confirming your identity in the game thread. There is no time constrictions to utilizing this ability, but know a GM has a lot to do near a phase change and the phase will not be extended to accommodate this ability… You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

Reporter: “You are Spark Brushel, the TOWN REPORTER. Each day you must vote for a suspect. At night, since you are an Ace Journalist, you may investigate a player to see if they are home (not performing an action or roleblocked via Hooker) or not home (performing a night action or Jailed by the Bailiff) by issuing the command ‘##Watch <player>’. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.”

Assassin: “You are Shelly de Killer, the MAFIA ASSASSIN. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <...>. Your teammates are <...>. Because you are a world class assassin, you will be the instrument of death for the Mafia team. During the night phase, you will perform the night kill by targeting a player. This player will die at the end of the night phase. While you are alive in the game you will always carry out the night kill, unless the Bailiff jails you before you can execute it! Additionally, being a master of disguise, you have a one-shot day kill that you enact by PM’ing the GMs (Jamiet99uk and worcej) a command of ‘##KILL <player>’ via PM or the Mafia QT. Once a GM processes the command, the kill will happen immediately during the day phase. You win when all of the town have been eliminated, or nothing can stop this from happening.”

Hooker: “You are Redd White, the MAFIA HOOKER. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <...>. Your teammates are <...>. Using the immense wealth you’ve collected as the CEO of Bluecorp, you are able to blackmail and bribe (roleblock) a target each night into doing nothing that phase by issuing the command ‘##Roleblock <player>’ via PM or the Mafia QT. However, the dutiful Bailiff will accept your bribe but still continue to do their actions due to their commitment to the law. A roleblocked player will report as ‘staying home’ if scanned by the reporter.You win when all of the town have been eliminated, or nothing can stop this from happening.”

Lawyer: “You are Aristotle Means, the MAFIA LAWYER. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <...>. Your teammates are <...>. Utilizing your skills as a former defense attorney, during the night, you are able to present evidence to the Cop so that their target for a scan comes back with an Innocent scan by issuing the command ‘##Defend <player>’ via PM or the Mafia QT. However, you are unable to defend yourself this way because it will be too suspicious to the Cop to believe. You win when all of the town have been eliminated, or nothing can stop this from happening.”

Janitor: “You are Damon Gant, the MAFIA JANITOR. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <...>. Your teammates are <...>. Utilizing your connections you gained as the District Chief of Police, you are able to perform a one time use hide of a mafia night kill by issuing the command ‘##Janitor <player>’ via PM or the Mafia QT. The identity and role of your target will be hidden from the flavor post once the death is announced. You win when all of the town have been eliminated, or nothing can stop this from happening.”

Framer: “You are Lana Skye, the MAFIA FRAMER. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <...>. Your teammates are <...>. Utilizing your position as the Chief Prosecutor, during the night, you have the ability to target a player and fabricate evidence so that they report back as Guilty if they are scanned by the Cop by issuing the command ‘##Frame <player>’ via PM or the Mafia QT. You win when all of the town have been eliminated, or nothing can stop this from happening.”

Secretary: “You are April May, the MAFIA SECRETARY. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <...>. Your teammates are <...>. Being a dutiful secretary for Bluecorp, you are excellent at keeping notes and sending them out to who needs them, allowing you to be able to communicate in the QT during both the day and night phases. However, because you are so busy doing this, you cannot do any actions during the night phase. You win when all of the town have been eliminated, or nothing can stop this from happening.”

Blind Assassin: “You are Sirhan Dogen, the THIRD PARTY BLIND ASSASSIN! You and your large dog Anubis are responsible for numerous murders and are out to prove that you are the world’s best assassin. Each day you must vote for a suspect. At night, you must do one of two actions:
  1. Send Anubis out to Scout: You may send Anubis out to a target and have him discern if your target is a power role or not. You do this by issuing the command ‘##scout <target>’ via PM to the GMs (Jamiet99uk and worcej). The results you will receive are “<target> is a power role” or “<target> is not a power role”. Note: VTs and the Secretary are not power roles, all other roles are power roles.
  2. Kill a target: You may perform a night kill by issuing the command ‘##kill <target>’ via PM to the GMs (Jamiet99uk and worcej).
You are also immune to the Mafia night kill, but you can be role blocked or jailed. If scanned by the Cop, you will report back as Innocent, because no one suspects a blind man. You win the game if you make it to the final 3 players left in the game."

ORDER OF NIGHT ACTIONS:

1. Bailiff
2. Hooker
3. Blind Assassin Action (Scout or Kill)
4. Assassin/Mafia NK
5. Lawyer
6. Janitor
7. Framer
8. Cop
9. Reporter

INTERACTION OF ROLES:

Some of these were sprinkled in the flavor posts, but to rehash:
  1. If the Bailiff is targeted by the Hooker’s Roleblock, the Hooker will not know that the roleblock failed.
  2. If a player was jailed by the Bailiff, the Reporter will get a result of ‘Not Home’ if they scanned that player.
  3. If a player was jailed by the Bailiff, the Cop will still get the scan results if they targeted that player.
  4. If the Framer targets the player that is jailed by the Bailiff, they will still change the scan results to ‘Guilty’. This interaction also applies to the Lawyer targeting a Jailed player.
  5. If the person who is designated to perform the night kill is jailed by the Bailiff, the night kill will not go through.
  6. The Lawyer cannot self-target - they can only make other players report as ‘Innocent’ to a cop scan.
  7. If the Lawyer uses their ability on a town player, they will still report as innocent. Similar rules apple for the Framer.
  8. If the Framer targets the same player as the Lawyer, the end result will be a ‘Guilty’ scan if scanned by the Cop.
  9. If the Mafia night kill target is either Jailed or the Blind Assassin, they will not be told why the kill did not go through.
  10. If the Blind Assassin's kill target is Jailed, they will not be told why the kill did not go through. (Though it should be obvious as to why...)
  11. If the Blind Assassin sends Anubis out to scout, he will report as home if scanned by the Reporter.
  12. If the Blind Assassin goes to perform a kill, he will report as not home if scanned by the Reporter.
PLEASE DO NOT POST, GAME HAS NOT YET STARTED

ROLE PMS ARE BEING SENT OUT SHORTLY!!!
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Re: Mafia 46 - Ace Attorney - GAME THREAD

#3 Post by worcej » Mon Jun 03, 2019 4:40 pm

GM Note:
I forgot to edit my intro post with this info... but the Assassin Day Kill is now a Car Bomb! This was a balance/tweak to help balance out the game.

You enter the command via PM to the GMs, Jamie and myself, and the command is '##PLANT <target>'. The target will die at the end of the next night phase, unless they are jailed.

Also, the car bomb will not effect the Blind Assassin. Blind people do not drive, I hope...
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Re: Mafia 46 - Ace Attorney - GAME THREAD

#4 Post by worcej » Mon Jun 03, 2019 7:00 pm

M46 - ACE ATTORNEY - GAME START POST

I honestly had an idea to make something funny, using the Law and Order intro and tweaking it to apply to Ace Attorney, but the video Jamie linked is by far much more hilarious and fitting to start this off. I hope you can understand how similar Ace Attorney is to the game of Mafia we play. Please go watch it to get the ridiculous context that the rest of the flavor will be based off of:
https://www.youtube.com/watch?v=DEqxYDu-Knw

I hope you all are ready for this game, because know that I am ready… I expect an epic level of comments/actions for me to utilize in the flavor!


GAME HAS STARTED, SOMEONE IS NOW ON THE STAND AND UNLIKE THE ACTUAL ACE ATTORNEY, YOU HAVE ONLY 48 HOURS TO PROVE THAT SOMEONE IS GUILTY, NOT THAT SOMEONE IS INNOCENT.

YOU MAY NOW POST.
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Re: Mafia 46 - Ace Attorney - GAME THREAD

#5 Post by Squigs44 » Mon Jun 03, 2019 7:03 pm

It's good to be back

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#6 Post by Foxcastle » Mon Jun 03, 2019 7:07 pm

Squigs44 wrote:
Mon Jun 03, 2019 7:03 pm
It's good to be back
Which Squigs is back? Is it Bad Cop Squigs?

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#7 Post by worcej » Mon Jun 03, 2019 7:12 pm

GM Note:
For our new players, the link below is a tool created by peterlund that can provide help for you to stay caught up in the game :)

http://mafia.peterlund.se/e/web/front_page
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Re: Mafia 46 - Ace Attorney - GAME THREAD

#8 Post by Foxcastle » Mon Jun 03, 2019 7:15 pm

Et and Carl Tuckerson were creeping on the thread but decided not to say hello.

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#9 Post by et » Mon Jun 03, 2019 7:17 pm

Foxcastle wrote:
Mon Jun 03, 2019 7:15 pm
Et and Carl Tuckerson were creeping on the thread but decided not to say hello.
Why do you think so?
Just I was reading thread.

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#10 Post by Balki Bartokomous » Mon Jun 03, 2019 7:17 pm

Team, hey -- glad to be here, and pleased to see some familiar faces. Looking forward to the game. As a preliminary matter, the video is excellent. Thank you. Honestly, it looks like a normal day in the life for me.

As an FYI, I'm kind of super busy during the day Wednesday - Friday this week, but I'm sure I'll have enough time to generally break the game during the evenings.

I've got some time now until about 1:08 pm PT. Scum, identify yourselves.

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#11 Post by TrPrado » Mon Jun 03, 2019 7:17 pm

Saying hello:

The absolute essential part of any Mafia game

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#12 Post by Foxcastle » Mon Jun 03, 2019 7:19 pm

Can we not have a joke phase or random vote phase this game?

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#13 Post by Squigs44 » Mon Jun 03, 2019 7:20 pm

Foxcastle wrote:
Mon Jun 03, 2019 7:07 pm
Squigs44 wrote:
Mon Jun 03, 2019 7:03 pm
It's good to be back
Which Squigs is back? Is it Bad Cop Squigs?
It's whichever Squigs I will have most fun playing ;)

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#14 Post by Balki Bartokomous » Mon Jun 03, 2019 7:20 pm

I'm trying to decide whether I should fake claim any Power Roles in this game. I suppose I'll take requests. If you'd like me to fake claim a role, please leave a note for me in the jail.

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#15 Post by Foxcastle » Mon Jun 03, 2019 7:21 pm

Squigs44 wrote:
Mon Jun 03, 2019 7:20 pm
Foxcastle wrote:
Mon Jun 03, 2019 7:07 pm
Squigs44 wrote:
Mon Jun 03, 2019 7:03 pm
It's good to be back
Which Squigs is back? Is it Bad Cop Squigs?
It's whichever Squigs I will have most fun playing ;)
Usually having fun is secondary to solving for you.

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#16 Post by Squigs44 » Mon Jun 03, 2019 7:21 pm

Foxcastle wrote:
Mon Jun 03, 2019 7:19 pm
Can we not have a joke phase or random vote phase this game?
Town

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#17 Post by FlaviusAetius » Mon Jun 03, 2019 7:21 pm

Hi guys,
School just ended for me and I pulled off a legendary senior prank if I do say so myself. Greek festival also just ended, so now I have summer ahead of me!

Another mafia game to get invested in >:)

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#18 Post by Squigs44 » Mon Jun 03, 2019 7:22 pm

Foxcastle wrote:
Mon Jun 03, 2019 7:21 pm
Squigs44 wrote:
Mon Jun 03, 2019 7:20 pm
Foxcastle wrote:
Mon Jun 03, 2019 7:07 pm


Which Squigs is back? Is it Bad Cop Squigs?
It's whichever Squigs I will have most fun playing ;)
Usually having fun is secondary to solving for you.
Solving is fun for me. Is it not for you?

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Re: Mafia 46 - Ace Attorney - GAME THREAD

#19 Post by Squigs44 » Mon Jun 03, 2019 7:22 pm

FlaviusAetius wrote:
Mon Jun 03, 2019 7:21 pm
Hi guys,
School just ended for me and I pulled off a legendary senior prank if I do say so myself. Greek festival also just ended, so now I have summer ahead of me!

Another mafia game to get invested in >:)
What's the prank? You can't just brag about it and not tell us

FlaviusAetius
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Re: Mafia 46 - Ace Attorney - GAME THREAD

#20 Post by FlaviusAetius » Mon Jun 03, 2019 7:22 pm

Foxcastle wrote:
Mon Jun 03, 2019 7:19 pm
Can we not have a joke phase or random vote phase this game?
AGREED. If ANYONE tries to pull off that nonsense Im not having it

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